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adamant365
08-30-08, 11:54 AM
Hello All,

I recently downloaded and enabled (with JSGME) Iambecomelife's Arrow Tanker for SHIII. I am using GWX 2.1 with SHCommander 3.1. Is there anything I have to do to make this ship "show up" in the historical campaign? I am in late '39 right now so I won't be shooting at this ship for quite some time. I am just curious as to if anything needs to be done for this ship to spawn in convoys, alone, etc. Thanks in advance for any answers!

Adam

Letum
08-30-08, 01:07 PM
/edit

Task Force
08-30-08, 01:16 PM
To use it in the mission editor dont you need to add its name to the Roster file EX EnglishNames .CFG

Jimbuna
08-30-08, 01:35 PM
It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Task Force
08-30-08, 01:41 PM
So I have been doing the right thing the whole time. Cool:lurk:

Jimbuna
08-30-08, 02:15 PM
So I have been doing the right thing the whole time. Cool:lurk:

You have enabled it vis JSGME :hmm:

Letum
08-30-08, 02:15 PM
It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif


Eek! So my advice is wrong?

My apologies!

Jimbuna
08-30-08, 03:14 PM
It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif


Eek! So my advice is wrong?

My apologies!

You must add the the detail to the CFG file to allow for identification.

adamant365
08-30-08, 04:52 PM
So, am I to understand that by merely following the installation instuctions this ship will show up randomly during the compaign? I installed with JSGME and added the T09A=Tanker 09 to the englishnames.cfg file in SH3Root\data\sea. Is this a correct assumption? That's not bad at all. I am really looking forward to iambecomelife's merchant fleet mod. It should be great!

Adam

nikbear
08-31-08, 01:33 AM
Yep,thats all you need to do,it shows up quite a few times in single/convoys and she is a beauty:up:

Jimbuna
09-01-08, 11:41 AM
Yep,thats all you need to do,it shows up quite a few times in single/convoys and she is a beauty:up:

Rgr that http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

meduza
09-01-08, 12:52 PM
I'm curious, how does the game know that a newly added ship belongs to a certain type? Is it written in the .cfg files in the Roster folder, under UnitType (101 = tankers, 102 = cargo, etc.)?

bigboywooly
09-01-08, 01:22 PM
I'm curious, how does the game know that a newly added ship belongs to a certain type? Is it written in the .cfg files in the Roster folder, under UnitType (101 = tankers, 102 = cargo, etc.)?

Yep

Sea folder cfg

[Unit]
ClassName=T09A
UnitType=101 < Tanker
MaxSpeed=11

Roster folder cfg

[UnitClass]
ClassName=T09A
UnitType=101 < Tanker
AppearanceDate=19380101

English Cfg file in the main Roster folder

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo

meduza
09-01-08, 01:30 PM
Thanks! :up: