View Full Version : [req]Nautilus/Narwhal models
Sledgehammer427
08-30-08, 10:06 AM
its pretty self-explanatory, i believe it would be great to have a playable Narwhal or Nautilus...im sure the models out there somewhere
any modelers interested enough to work on it?
Sailor Steve
08-30-08, 10:47 AM
This has been asked a lot, and there is still no real answer. But trust me, enough of us want it that if it had been reasonably easy we would have them by now. Sorry I don't have a better answer. Nautilus, Narwhal and Argonaut were among my favorite parts of SH1 back in the day.
Sledgehammer427
08-30-08, 11:52 AM
me also, and i would certainly make one if i had the ability to, but im a horrible modeler...IIRC some guy named Dagon was working on one....but i believe he was on another forum
The holy grial of the SH4 game :damn: I can't remember anymore how much I have aked for a proper model of those boats. The last one who was going to do it vanished and we never heard anything more from him :cry:
Having studied the model a lot, I believe that a good start could be done with a P-Class resized in a powerful 3D editor like 3DSmax or similar and then reworked in the bow and stern areas. For the conning tower the already existing ones are good enough, it's the hull what needs to be made new :hmm: Sadly I lack the skills and the software to do the task myself, otherwise I would have happily started already.
Sledgehammer427
08-30-08, 03:41 PM
i can do simple edits of existing models....
what would boe a"powerful" 3d modeler that is free?
i believe i just canceled that one out:rotfl:
im tired of waiting, and im anxious to get my modeling feet wet!
Madox58
08-30-08, 03:46 PM
Try this FREE 3D Modeler.
http://www.misfitcode.com/misfitmodel3d/
I've been useing it for some work and am impressed with it.
It's faster then 3DS MAX 9 and has quite alot going for it.
Sledgehammer427
08-30-08, 03:50 PM
hah, i just downloaded it not 5 minutes ago
ill have to go home to use it, for im sure my girlfriend wont want me using it on her computer :oops:
Is a good set of Nautilus/Narwhal lines availble online?
Sledgehammer427
08-30-08, 05:37 PM
lines?
i believe you can find good diagrams and blueprints on blueprint.com...or something liek that
im sure you can google it
kek, i just googled it
http://www.the-blueprints.com/index.php?blueprints/ships/submarines-us/5752/view/uss_ss_167_narwahl_1939/
Captain von Keldunk
03-28-09, 08:19 AM
Any news :timeout:
Anyone working with Narwhal model:):DL:D:cry::wah:
NEON DEON
03-30-09, 02:48 PM
It must be the Narwhal curse.:down:
Regio Sommergibile
03-30-09, 02:58 PM
Sorry i don't want to be killed or worse but you are telling me that the Narwhal sub in SH4 is not the right model ?? Let me understand...:dead:
Vikinger
03-30-09, 09:01 PM
But there is a Narwhal sub that comes whit TMO if i dont recall wrong.
I have the sub in my sub folder.
Maybe its not the Narwhal you are looking for or?
[Unit]
ClassName=SSNarwhal
3DModelFileName=data/Submarine/NSS_Narwhal/NSS_Narwhal
HumanPlayable=YES
FIREWALL
03-30-09, 09:08 PM
@ S427
It WILL be done when one of our bests has the time. :salute:
It definitly isn't "it can't be done " :up:
gimpy117
03-30-09, 10:51 PM
But there is a Narwhal sub that comes whit TMO if i dont recall wrong.
I have the sub in my sub folder.
Maybe its not the Narwhal you are looking for or?
[Unit]
ClassName=SSNarwhal
3DModelFileName=data/Submarine/NSS_Narwhal/NSS_Narwhal
HumanPlayable=YES
I think it's a tweaked salmon....it's by no means a true...Narwhal
keltos01
03-31-09, 04:48 AM
The holy grial of the SH4 game :damn: I can't remember anymore how much I have aked for a proper model of those boats. The last one who was going to do it vanished and we never heard anything more from him :cry:
Having studied the model a lot, I believe that a good start could be done with a P-Class resized in a powerful 3D editor like 3DSmax or similar and then reworked in the bow and stern areas. For the conning tower the already existing ones are good enough, it's the hull what needs to be made new :hmm: Sadly I lack the skills and the software to do the task myself, otherwise I would have happily started already.
given a correct detailed blueprint and the hull model to go from I can do that.
but as I am finishing our IJN subs, patience is in order..
Keltos
Nisgeis
03-31-09, 04:57 AM
As I recall, someone already made this model, but it's sitting rusting somewhere. Can't remember the name of the guy who posted about it, but should be on the search function.
rubenandthejets
03-31-09, 05:13 AM
Isn't there a Narwhal in FOTRS? If it's by AOTDMadMax is gotta be pretty damn good.....off to reinstall FOTRS and check....
As I recall, someone already made this model, but it's sitting rusting somewhere. Can't remember the name of the guy who posted about it, but should be on the search function.
It was just a Perch or Salmon with a new gun platform over it, and anyway it wasn't available in a reasonably good shape.
Regio Sommergibile
03-31-09, 07:34 AM
The real model should be the one in your sig ? Strange torps tubes positions but i like the shape/design :up:
Nisgeis
03-31-09, 07:39 AM
It was just a Perch or Salmon with a new gun platform over it, and anyway it wasn't available in a reasonably good shape.
The one I'm thinking about just had the new 3D model made for it, but was never rigged up and put in the game. Which one are you thinking of?
Here it was, Nisgeis: http://www.subsim.com/radioroom/showthread.php?t=141662 (http://www.subsim.com/radioroom/showthread.php?t=141662&highlight=narwhal&page=2)
Nisgeis
03-31-09, 12:13 PM
Yeah that was it, I couldn't remember his name and I never looked at the model. So it was a re-model of an existing sub, without matching? Shame. :-(. You don't have any pics by any chance do you?
gimpy117
03-31-09, 02:20 PM
he better come through after he's done with all those japanese boats!
wait is kelt gonna do a Narwhal?
Regio Sommergibile
03-31-09, 03:08 PM
He said that after IJN mod could take on this project...
Sledgehammer427
03-31-09, 08:38 PM
I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
gimpy117
03-31-09, 09:00 PM
hmmm...I wonder who could help you with the faces...
keltos01
04-01-09, 03:45 AM
http://img133.imageshack.us/img133/4383/3ds.jpg (http://www.imagehosting.com/)
I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
I can. I have the same problem everytime I import/export from the game, I think 3DS flips faces at random or S3D does, I don't know.
what I now do is to use the last icon on the top bar in 3DS, click hold, another, a red one 1 quick render (active shade) appears and it does create a texture window where the thing is seen like it would in the game :
- flipped faces appear either transparent or black,
select the object,
go to 2 modifier,
click the + on the 3 editable mesh line
select 4 element
5 click on the flipped part of the object
(left alt - click hold on wheel to rotate in 3D)
go to the right window
a hand appears, click hold move down
till you see :
surface properties
6 click on flip
when you are done with all the flipped faces, click on editable mesh to close it, save the scene, click on object and in the menu go to export selected, export as .obj.
as you have not modified the vertices count in any way you do not need to redo the uv map, which is a major pain btw
keltos
I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
Pictures or it didn't happen! :O:
Nisgeis
04-01-09, 10:47 AM
I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
Export with normals and then use S3D to import with normals.
Falkirion
04-01-09, 05:42 PM
As a quick aside.
http://www.weebls-stuff.com/toons/Narwhals/
Sledgehammer427
04-01-09, 05:56 PM
I'm using MM3d, its dirt simple (but effective), and i dont see normals anywhere
Regio Sommergibile
04-01-09, 06:40 PM
As a quick aside.
http://www.weebls-stuff.com/toons/Narwhals/
MEGALOL :yeah:
Madox58
04-01-09, 08:42 PM
@Sledgehammer427
You can flip faces on obj files with nothing more then Notepad.
:timeout:
It is a hardcore approach,
and takes a bit of trial and error to figure out.
But here's a how to link that explains somethings..
http://www.royriggs.com/obj.html
I do ALOT of obj file work with nothing more then Notepad.
At times?
Editing the obj before 3D work stops flipped faces problems.
:03:
Captain von Keldunk
04-05-09, 03:58 AM
I'm using MM3d, its dirt simple (but effective), and i dont see normals anywhere
In MM3d under Primitives is: Invert normals :salute::yeah:
So MM3d knows about normals:hmmm::D:D:yep:
Narwhal, Nautilus .. Please:timeout: :wah:
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