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meduza
08-29-08, 03:46 PM
Coming home from the Florida straight, I encountered two tankers, sailing south at 7kt and executed a surface attack from 1500m. Two torpedoes hit the Medium tanker, sinking her imedietely, but the only torpedo fired at Small tanker was a dud :nope:.

I didn't have the nerve going through the whole process of outflanking and setting up another attack again, so I chased her a minute or two at flank speed, turn to perpendicular course and fired an eel from a point blank range. We were so close I almost rammed the darn thing, and was afraid the torpedo wouldn't even arm itself, but it did. Direct hit midship under the keel, and she sunk. :arrgh!:

Now, I know that this is not the classic submarine tactic, but it was fun. ;)

Anyone has some more crazy tactics? :D

http://img222.imageshack.us/img222/407/86765447iv1.jpg

GoldenRivet
08-29-08, 03:52 PM
textbook schnellboot torpedo attack

meduza
08-29-08, 03:55 PM
textbook schnellboot torpedo attack
Yup. Maybe I should install the S-boot mod and forget about the submarines for a while. :D

nirwana
08-29-08, 04:07 PM
hmmm at this distance i have to dodge its tail so the eals have enough time to arm. I use this tactic in thick fog with visibility around 200m.

meduza
08-29-08, 04:36 PM
hmmm at this distance i have to dodge its tail so the eals have enough time to arm. I use this tactic in thick fog with visibility around 200m.
In the extremely low visibility, I use the hydrophones bearings. I usually don't even see the ship, only the explosions (hopefully :D).

nirwana
08-29-08, 04:51 PM
Dunno if its only in my game but if i encounter lonely merchants or a pair of them in this weather conditions they are always running like speedy conzales on route 66. No way i can keep up with my poor 7knts submerged. Of cause getting into a standard attack position hydro attack is the way to go.

Letum
08-29-08, 05:27 PM
"not the classic submarine tactic" ?

It was for a lot of the early war!

This is my standard tactic against convoys and long ships in 1939-41. (although at ~800m range)

richardphat
08-29-08, 05:42 PM
hmmm at this distance i have to dodge its tail so the eals have enough time to arm. I use this tactic in thick fog with visibility around 200m.
In the extremely low visibility, I use the hydrophones bearings. I usually don't even see the ship, only the explosions (hopefully :D).

PFFF PFFF i challenge you to make a video! :D

meduza
08-29-08, 05:59 PM
PFFF PFFF i challenge you to make a video! :D
Would you be satisfied with the screenshots? :D

meduza
08-29-08, 06:08 PM
"not the classic submarine tactic" ?

It was for a lot of the early war!

This is my standard tactic against convoys and long ships in 1939-41. (although at ~800m range)
Are you saying that you attack the convoy running around the ships at flank speed? :hmm:

Kraut
08-29-08, 07:19 PM
I like to surface right next to a merchant with an escort on the other side. I match the merchant's course and speed, and use him as a human shield.

Mush Martin
08-29-08, 08:02 PM
ahh they are singing my tune down on the shIII threads again.:rotfl:

predavolk
08-29-08, 09:30 PM
"not the classic submarine tactic" ?

It was for a lot of the early war!

This is my standard tactic against lone ships in 1939-41. (although at ~800m range)

Ditto. Well, at least, I've done it a lot.

Erich dem Roten
08-29-08, 09:43 PM
Haha, I've done the "human shield" thing before. I used it to get a Fiji CL to sink all her escorts.

mcf1
08-30-08, 12:50 AM
Haha, I've done the "human shield" thing before. I used it to get a Fiji CL to sink all her escorts.
Interesting tactic:hmm:, did it work?

Task Force
08-30-08, 01:15 AM
Ive used a battleship as a way to sink DD, they would go around and as they went infront of me, Id pick them off.:p only 2 got away.

Letum
08-30-08, 02:46 AM
"not the classic submarine tactic" ?

It was for a lot of the early war!

This is my standard tactic against convoys and long ships in 1939-41. (although at ~800m range) Are you saying that you attack the convoy running around the ships at flank speed? :hmm:


More or less.

I wait for a moonless night with 7-15 windspeed and run at the convoy at about 10 knts.

The merchants usually spot me at 400m distance and the warships at 1000m.
That gives me plenty of room to get past any destroyers, get past the first row of
merchants if I want to and then release my fish.
After that I run away on the surface away from the destroyers at flank speed.
75% of the time I can lose them on the surface, especialy if the weather is bad.

nirwana
08-30-08, 03:24 AM
http://www.subsim.com/radioroom/images/icons/icon10.gif Yup thats the way im messing convoys up at night when there is no CL in the center. Shoot, run to the other corner while the DDs are looking for me at my previous position. As more merchants are going down as less chance for me to keep going with this tactic.

meduza
08-30-08, 04:57 AM
Even early in the war, I prefer to keep at least 1500m distance from the closest ship, fire bow torpedoes and slowly escape with deck awashed. Even at bad weather I don't go above 5kts. I guess I have to much respect for the DDs.

Jimbuna
08-30-08, 06:23 AM
Even early in the war, I prefer to keep at least 1500m distance from the closest ship, fire bow torpedoes and slowly escape with deck awashed. Even at bad weather I don't go above 5kts. I guess I have to much respect for the DDs.

Getting in amongst the flock usually pays the highest dividends, but those shepherds sure have a nasty bite if they spot you. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Mush Martin
08-30-08, 06:41 AM
when short on torpedo's I like to run close in alongside an escort
and put up my scope underneath his gun depression, this stimulates
the SH AI to often start a friendly fire incident.

Note: Im not sure if they did or not but GWX was working to cure
this in their last version.

other good moves

get out front along the convoy track and shut
down at peridepth.
send in a ridiculously long ranged torpedo just a single
for a likely hit. this draws the escorts onto goose chases
outside about 3500 or so yards. if you do this at about
4000 yds the convoy will be served up sans most or all
of its escort, that is often worth a single torpedo.


if moving inside a convoy
prior to making your presence known or as you make
your presence known.
start all back 1/3 or 2/3 and put a five degree turn on the
rudder, when driving backwards rudder direction is reversed
so left is right and right is left. try to move directly away from the nearest escort
fire your shot assuming that your detected make the slow backwards
creeping turn directly away from the escort, aid this by putting
you scope up occasionally for a few seconds at a time so the destroyer
homes on you as he closes he will angle for your turn once he gets
to the 150 yd mark, go to all ahead flank and hard dont reverse turn for ten
or fifteen seconds then hard reverse your turn , remember the turn will naturally
reverse without changing the rudder position when you go from aft to fwd.
you have to go wide enough out in the delay to get outside his side
throwers, assuming your succesful run down his side parrallel on a
reverse course at a combined passing speed of 40 kits or so
and dissappear into his wake and go silent.
as he comes across your six coming about sink im with a direct
straightline aft shot.


when your Zaukonig's reverse and start to home on you
go quick quiet and shut down the engine as they pass alongside
and aft at their point of closest approach hit flank ahead
drawn to the noise they will reverse course for you again
when they do shut down quick quiet again and send them
back up range at the enemy for a second try which will likely
be succesful as they are now accellerating loudly on the way
to the datum they got when you hit flank ahead.

Eat 'm 'n' smile.:doh:
Mush