View Full Version : The Ultimate Expansion Pack
vince0018
08-18-08, 06:35 AM
I know that because I've only registered here recently I pretty much seem like a N00B. But actually I've been following tonnes of posts over the last year and/or a half.
I bought Silent Hunter III from a Blockbuster for $10. It caught my eye in a sale bin and after reading over the backside of the case I knew this game was special and had to have it.
I don't know if you guys remember that old submarine game that use to be on Nintendo way back in the day, but that was one of my favorite games before anything game out in 3D. Strangely enough I've caught myself saying, up until I bought this game, 'I wish there were a game like that one. There was something about it that was special.' But I think it may have been just because I love simulation games, and back then that was a fun one, at least for me.
Anyway from the first time I played SHIII I fell in love with the game. I couldn't get enough. It was a simulation that could be run in real time, even if games such as Flight Simulator, and Rail Simulator and similar ones were in real time, SHIII had so many more elements to it. Though there were some minor flaws and a few major ones, I put up with them because the game made up for it anyway.
I'm going to try to get to the point now and say that after finding subsim and these forums and discovering all these amazing things that have been and were being done to make the game more realistic, better looking, and funner all 'round I had to have some of the spectacular mods here. I have so many mods now, and I can't thank enough all the wonderful modders and the people supporting the modders and the terrific community here at subsim.
There are so many people here willing to make this game so much better for everybody else, and in doing that have very little time left in their day (or even weeks/months) to enjoy the game for themselves.
The entire community at Subsim and all the mods, if you look at them as a whole, in any combination, have created the #1 largest and most value expansion pack I have seen for any game on the market today. And what's more? They do this for entirely no fee, no wages. It is completely unbelievable the extensive amount of work that has gone into every single mod posted on this site, big or small, and there is no possible way I can thank YOU, all of you enough.
Please continue what you're doing, and if there's anything at all I can help with I'll do my best. I know very, very little about scripting. All I've done is modified XML files and such to my personal taste on other games that had already been modded by others. But don't worry :roll: I don't release them to anyone else. They're just for my personal enjoyment.
THANK YOU ALL
Mush Martin
08-18-08, 06:46 AM
Welcome aboard(ish) vince
were you a freelancer player?
vince0018
08-18-08, 06:54 AM
I don't exactly know what you mean by 'freelance.'
I play for fun, and don't know how to mod, though it'd be good to learn.
vince0018
08-18-08, 07:05 AM
With SHIII I use GWX2.1+OLCE2+OLC GUI Special+LRT2.02 as the main mods, I have all the patches and stuff to make them run together properly, and they all work well in the game. What I always like to do when I have extra spare time is use TC to get my game up to perfect time with my real time. So if it's 6:04am here it's 6:04am game time. Then I let it run in real time and pretend I'm really in the sub. But then I always had the problem where when I went to sleep something would happen while I was sleeping, nomatter how loud the volume, I might wake up with my sub destroyed or even just my men with pretty much zero fatigue and my ship stopped still. I guess it's not quite like real life where your men would be yelling in your face and the whole sub would be shaking from planes dropping DC's on your head.
Now I just play in real time when I'm awake, then when I sleep I shut down my computer and in the morning load my game up again and 'fast-forward' back to my time.
I must confess though that I don't play this game as much as I use to, only here and there now. But I'm pretty sure that's the same case for many others here.
Jimbuna
08-18-08, 07:06 AM
Welcome aboard matey http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)
vince0018
08-18-08, 07:14 AM
Thanks. Kinda weird hearing that after having read so many, many posts for over a year at this site. I already feel like I know so many people here so well, yet they don't know me. Haha.
I'm really glad I finally convinced myself to actually register here. I was dying to get in some posts long ago about now long-forgotten topics. Now I can get in some posts before they become long forgotten.
Welcome.:)
I think that you'll find that most of the people who frequent these boards are very kind & more than happy to assist if you have a question/problem.
Welcome aboard Vince! Gute Jagd!:arrgh!:
Sailor Steve
08-18-08, 09:25 AM
WELCOME ABOARD!:sunny:
I already feel like I know so many people here so well, yet they don't know me. Haha.
At least you know the difference. It's funny sometimes to read a very first post by someone who immediately starts talking like we're old friends. You seem like someone who's going to fit right in.
Yes welcome Vince, you'll find we're just one big family here at Subsim!:yep:
Cheers.
vince0018
08-18-08, 10:25 AM
Wow. I look forward to future chats with all of you, thank-you
Laufen zum Ziel
08-18-08, 10:45 AM
Welcome,
To the best forum ever.
I don't have the brain power to mod so I support subsim & the modders with my SHA site.
Take a look at it & you may find things of interest.
coronas
08-18-08, 11:33 AM
Wellcome to the pack, Vince! :up:
nikbear
08-18-08, 12:28 PM
Welcome aboard chap,you'll love it here:up:
Mush Martin
08-18-08, 12:33 PM
Just the only game I knew that used xml files
Friction150
08-18-08, 01:08 PM
Welcome aboard, Vince
vince0018
08-18-08, 01:09 PM
The game I was changing XML files for was Star Wars: Empire at war. I think Civilization 4 also uses XML
Task Force
08-19-08, 12:52 AM
Welcome Vince. I also read posts around here, then I finaly regestered because the Sh4 mods section was locked to viewers. (best regerstration I have made).
Philipp_Thomsen
08-19-08, 06:33 AM
I already feel like I know so many people here so well, yet they don't know me. Haha.
Well thats funny... I had that feeling that someone unidentified was reading my posts in the shadow, was it you? :lol:
I'm not that different from you... Took my quite a long time to register. I was reading this forum for almost a year before registering, until one day when I readed a post where a guy wrote the most absurd point of view, that really bugged me. I HAD to register and return fire agains that guy... I don't even remember who was it and what the topic was about... Seems like eternity.
Anyway, you're gonna love this place, Vince. It's like a big family! Cheers! :up:
onelifecrisis
08-19-08, 08:54 AM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
Gairith
08-19-08, 10:01 AM
Yes welcome Vince, you'll find we're just one big family here at Subsim!:yep:
Cheers.
"Mommy, Philipp took my squirt gun again."
Welcome aboard Vince. :up:
GlobalExplorer
08-19-08, 02:09 PM
If you ask my opinion about it, the thanks should go to a certain team in Romania and the rare fact that they liked what they were doing.
They went to great lengths developing a first rate sim, implementing practically all features everyone dreamed of - including endless moddability - all this under the averse circumstances of todays software industry - imo this is still nothing short of a miracle. For me they are the silent heroes.
If it wasn't for SHIII being such a fine, open game, nothing of this would be happening.
Sailor Steve
08-19-08, 03:09 PM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
LIAR! I do not!
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.
Jimbuna
08-19-08, 03:16 PM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
LIAR! I do not!
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.
I concur http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Philipp_Thomsen
08-19-08, 06:01 PM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
LIAR! I do not!
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.
But there will always be games, with or without the modders... I think its a vicious cicle, and I think we must praise both modders and developers, and a lot!
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!
Ping Jockey
08-19-08, 06:39 PM
Welcome to the best Sub Forum there is. :up: :up: :up:
Sailor Steve
08-19-08, 09:10 PM
But there will always be games, with or without the modders... I think its a vicious cicle, and I think we must praise both modders and developers, and a lot!
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!
I completely agree, but that's not the point. You weren't around for the time when one player said "The modders have more talent in their little finger than the entire dev team!" I said the modders deserve all the praise they get; it's just that nobody ever says "The game was wonderful and the mods ruined it.":rotfl:
It's always about how the game sucked until this or that mod saved the day.
Kpt. Lehmann
08-19-08, 09:33 PM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
WOOF!
:arrgh!:
Jimbuna
08-20-08, 05:16 AM
http://img.photobucket.com/albums/v203/NorthernBel/Emoticons/pink.gif http://forums.randi.org/images/smilies/doglaugh.gif
Gairith
08-20-08, 07:16 AM
it's just that nobody ever says "The game was wonderful and the mods ruined it.":rotfl:
GWX ruined my game, now I can't get past 1943.:dead: J/K :lol:
onelifecrisis
08-20-08, 11:58 AM
you'll find we're just one big family here at Subsim!:yep:
I think what Reece means by that is, we argue like cats and dogs! :lol: ;) j/k
WOOF!
:arrgh!:
:rotfl:
Giving up the drink and reading these messages is not good for my head. Now I can't get the image of a cat and a dog stood on the corner of the street pointing paws at each other and shouting and screaming about who is better looking - Wilma Flintstone or Betty Rubble?
Think I need a drink!
Welcome on board Vince
vince0018
08-20-08, 04:48 PM
Thanks guys.
And Thomsen I love your sound packs, been using them since V2. I now use V3 plus 3.1 and 3.2.
VipertheSniper
08-20-08, 06:35 PM
I'm not that different from you... Took my quite a long time to register. I was reading this forum for almost a year before registering, until one day when I readed a post where a guy wrote the most absurd point of view, that really bugged me. I HAD to register and return fire agains that guy... I don't even remember who was it and what the topic was about... Seems like eternity.
Well actually (unless you had another nick in the past) THIS (http://www.subsim.com/radioroom/showpost.php?p=685440&postcount=1) should be your first post.
Btw... Welcome aboard vince.
Philipp_Thomsen
08-20-08, 07:05 PM
But there will always be games, with or without the modders... I think its a vicious cicle, and I think we must praise both modders and developers, and a lot!
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!
I completely agree, but that's not the point. You weren't around for the time when one player said "The modders have more talent in their little finger than the entire dev team!" I said the modders deserve all the praise they get; it's just that nobody ever says "The game was wonderful and the mods ruined it.":rotfl:
It's always about how the game sucked until this or that mod saved the day.
Well...what I actually think is that the dev team does a lot of hard work and have a lot of knowledge. But they don't have good taste for things, and they obviously dont care about the little details. They are always producing GAMES, by the company pressure to delivery something easy to be played, and not 100% realistic. The modders on the other hand, aim for realism, aim for the little details, do it for passion and not for money. Not that the dev team do it only for money, coz the Silent Hunter series dev team really love what they are doing, but sometimes they have to distort realism to please the crowd, or to please the company. If the SH dev team had more time, less pressure and were allowed to deliver the final software as they really intended, I'm sure that we would have a lot less things to mod and fix.
Some people criticise ubisoft, but I think that thats the best software company out there. They allow us to fix and mod, while other companies like eletronic arts do a lot more SH!T with their games, and leave only a few doors to modders. Ubisoft have a lot more love and feeling on their simulations then any other company out there.
Well actually (unless you had another nick in the past) THIS (http://www.subsim.com/radioroom/showpost.php?p=685440&postcount=1) should be your first post.
Honestly I don't remember... But since the post dates november 4th, and I started joined SS at november, yeah that could be my first post. I remember back then, I was desperate to find a tool that I didn't know the name. The tool was the SH3 Tweaker, by timetraveller. Great tool, by the way. Thanks for searching this, good memories! :up:
GlobalExplorer
08-20-08, 07:36 PM
To be honest, I don't see many differences between modders and developers, the minds and the ideals are the same!
There are many differences. Maybe you don't realize how difficult and tiresome it is to program an engine, and how easy it is in comparison to concentrate on additional, optimized content, when all the big problems have already been solved for you. The snag is, no one pays people for doing such an easy thing.
Though on second thought, you are right in that the SH dev team had something of a gamers attitude, they really approached their job with that extra passion. I think it was Tiberius Lazar who stated in an interview that the job on SHIII was exactly what he had always dreamed of, being paid for creating the ultimate U-Boat sim.
Well...what I actually think is that the dev team does a lot of hard work and have a lot of knowledge. But they don't have good taste for things, and they obviously dont care about the little details. They are always producing GAMES, by the company pressure to delivery something easy to be played, and not 100% realistic. The modders on the other hand, aim for realism, aim for the little details, do it for passion and not for money. Not that the dev team do it only for money, coz the Silent Hunter series dev team really love what they are doing, but sometimes they have to distort realism to please the crowd, or to please the company. If the SH dev team had more time, less pressure and were allowed to deliver the final software as they really intended, I'm sure that we would have a lot less things to mod and fix.
If you had worked in software projects you'd know that you will always begin with a lot of great ideas but when you reach the finish line, you will have no time left to implement them. And you will usually don't care at that point, because you're completely burnt out on the thing. Modders on the other hand, can invest practically infinite time to work on the subtlest of details. Producing a sim with that amount of polish oob could easily ruin a company like Ubisoft.
We must give it to the devs again that they thought of making their sim with extendeability in mind, this is were SHIII really shines.
@ Global Explorer: I agree, and I've said so every time someone has dissed the devs and heaped praise on the modders for 'saving' the game (not that they don't deserve all the praise they recieve). If not for the devs' devotion and work there would be no game to mod.
Yes, without someone creating a foundation like SHIII modders couldn't do anything.
It is basically owed to lack of knowledge when people spread the myth that the modders "saved" a sim. They think that the modders are making things that the devs couldn't - which is simply never the case. Sure it requires a lot of dedication to make a new texture or adjust a parameter to optimum, but it still not the same like building an engine that renders your texture on top of a 3D submarine in a 3D ocean etc.
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