PDA

View Full Version : Deleting "Lock" button


PL_Marco
08-17-08, 08:47 AM
Hi anyone here.

I hase small problem. I (and my friend PL_CMDR Blue R) trying start multiplayer campaingin in SH3... We almost done mission, upgrades in basic.cfg, and trying change one thing in game...

Delete speed calculation by notepad (next to periscope) and force players to check ship position on map, wait for about 1 min, check new position of target, calculate distance on map and calculate speed.

I know how disactive "L" button on keybord, but I don't know how delete lock button next to fire in periscope...

Can you help me?

vince0018
08-18-08, 03:49 AM
Are you looking for realism? Because OLC GUI/Special are very good for realistic targeting and calculating. I don't know how to remove the 'lock' button though but I'm sure there are experienced modders here that may help you, or direct you to someone who can.

wdq4587
08-20-08, 03:32 AM
I also hate that big unreleastic Lock button. If let me reskin, I will change it small and put it in a little corner. But I don't think disable or remove lock function will add realism, for in real life the caption have officers help them do other things, so he eyes can don't leave the periscope all the time in attack.

I also suggest you try OLC GUI which intergated U-jagd Tools for realism. And try disable map update. In my opinon disable map update add realism but also reduce some realism. Just as I said above, I need take more time to draw in map, these works should be done by officers in real. Time sometimes is critical. If we can display periscope bearing in map that will be helpful and save time, but in my research it seems can't show periscope bearing in other place.

If you really want to disable Lock button, only need change one line in menu_1024_768.ini to move it out of screen.

PL_Marco
08-20-08, 04:19 AM
I play at 100% realism.. So I can't disable auto map update, because it is disable.
And I know that crew help[ captain, but only when ship was on surface. On periscope depth only captain using periscope to attack.

THX, for this info about this file. I shearch, where is that button and drop of...

wdq4587
08-20-08, 05:50 AM
And I know that crew help captain, but only when ship was on surface. On periscope depth only captain using periscope to attack.


What I mean is the caption say target bearing, range, AOB and the officer draw it in map and set in TDC. I don't think the caption in conning tower draw map by himself, although he can set the TDC himself.

Sailor Steve
08-20-08, 10:41 AM
I agree. The captain keeps his hands on the periscope handles all the time, and keeps it centered on the target. The movement in the game isn't fine enough to let you do this, so the 'Lock' represents that. I think it is very realistic for that reason.

PL_Marco
08-25-08, 11:28 AM
We propably talking about 2 difirent thing. I try say, that you lock target, get distance and AoB, and calculate speed in 10-20 sec is not realistic.
Just this speed calculation. In Sh4 it's better, when you must calculate position in two point, and then is calculation speed.
But, returning to main topic.
http://images41.fotosik.pl/4/5a2676d1c9efc327m.jpg (http://www.fotosik.pl/showFullSize.php?id=5a2676d1c9efc327)
I delete lock button, planing change text on empty buttonplace, install few dials from LSH and planing insert in empty buttonplace which normal contains lock button this button, to changing dials form periscope:
http://images45.fotosik.pl/4/59949f9cc000b913m.jpg (http://www.fotosik.pl/showFullSize.php?id=59949f9cc000b913)
I just move it form TDC in menu_1024 file to attack periscope group, but when i try start game i heard <ping> of windows error, I press enter, game is loaded, but I don't have this button in periscope. I knew that it will be in wrong position, but later I will change it... but I don't have it, and propably this error means that something with that is wrong.

Anyone knows how place this button in periscope? Or how create key shortcut that I click (for example) "L", and this button in red sphere will change from manual to automatic update (and from auto to manual)

sonar_PL
08-25-08, 12:59 PM
Hey. That was my idea Marco ;)

Why dont ask me?

Sorry friend but I cant send to You my orginal Uboats: Total War (http://www.submania.fora.pl/total-uboat-war,35/) files now :(

Just find in menu LOCK BUTTON and remove this from menu
Next step is

- disable L button

find something like this in menu files:

Key0=0x4C,,"L"

or line with

Key0=0x4C

and remove it. its all

PL_Marco
08-25-08, 01:04 PM
sOnar.. Lock button is disabled.
Now I need change that in place of lock I want place this button with autoupdate TDC/maual update TDC.

sonar_PL
08-25-08, 01:17 PM
fiuuu.

be ready to fight with pixels using calculator. i dont know - maybe someone know something about to editing menu button positions? it can be very usefull but i dont have any idea about menu editors :shifty:

wdq4587
08-25-08, 08:05 PM
I strongly suggest above 2 of you try OLC GUI with U-jagd Tools first then we discuss later.

By U-jagd Tools method, the speed is calculate by the ship length and the time ship pass the line. It's simple and accurate if AOB is not small. May be it seems not good for you need know the ship length first. But what I can say is if your u-boat don't move, all the parameters you measured is related to the ship dimension you estimated or identified. If your u-boat move, then you may get the solution not depend on ship dimension.

And about the AOB/Ranger finder, in fact it's a slide rule. Just because SH3 limitation so it had to be made to rotate not slide. So use it nothing with cheat. If you use U-jagd Tools method, then you don't need stock game standard 3 step method then you can found there are no necessary to disable the Lock function.

Sailor Steve
08-25-08, 09:14 PM
And about the AOB/Ranger finder, in fact it's a slide rule. Just because SH3 limitation so it had to be made to rotate not slide. So use it nothing with cheat.
It has nothing to do with SH3 limitations. The real one was round as well.

http://aycu29.webshots.com/image/40188/2005299641005346371_rs.jpg

wdq4587
08-26-08, 02:01 AM
And about the AOB/Ranger finder, in fact it's a slide rule. Just because SH3 limitation so it had to be made to rotate not slide. So use it nothing with cheat.
It has nothing to do with SH3 limitations. The real one was round as well.

http://aycu29.webshots.com/image/40188/2005299641005346371_rs.jpg

Thanks for the information!
But I can not see the picture you posted :(

Sailor Steve
08-26-08, 03:23 AM
How strange. I see it in my post and in yours.

No matter - here is the original post:
http://www.subsim.com/radioroom/showpost.php?p=761467&postcount=116

And the thread it came from:
http://www.subsim.com/radioroom/showthread.php?t=114351

wdq4587
08-26-08, 05:08 AM
Still can see. I think the site host these pictures has been banned by my country "great firewall". Don't mind. Thanks!

PL_CMDR Blue R
08-26-08, 06:28 AM
Hi@all.. This is my first post (or first post from long time ago).
Well, returning to topic:

We (Marco and I) want place in periscope this button. Not iinstal OLC_Gui. This is other reason. Sometimes we want change torpedo speed (for example, I put torpedo salve changing speed. First torpedo = calculated, second = -1-2 knots, third = +1-2knots). I do it in SH4, where I can change speed by dial from periscope. But in SH3 to do it, I muss enter Attack Map and TDC, and then return to periscope again. To many clicking and jumping between places in U-Boot. So I get idea to install some new dials (old dials from TDC in new place). Lock button drop off (can be used by "L"), and on its place want to place other..

I think how do that, and have idea, but don't know how do it.
Pressing button of lock change value of lock from 1 to 0 in "lock is on?" option(in simply, just change value form 1 value, to other), this button in red (on marco post) also do it, but in other option. Maybe someone can help us, how change that "lock button" work as this second? Just change function of button.

Help us, please

Siara
08-26-08, 02:40 PM
No disrespect to all users, just practical solution to write this post in polish, sorry.:D

Panowie. Nie sadze, aby Wam ktos pomogl w tej materii, poniewaz nikt - albo prawie nikt na tym forum nie uzywa juz podstawowej wersji gry. Pozatym ja sam nawet nie wiem dlaczego uparliscie sie na obliczanie AOB i predkosci statku sposobem jaki jest w niemodowanej wersji. Szczerze powiedziawszy probowalem tego sposobu i przyznam, ze jest on niedokladny, a zarazem bardzo niepraktyczny- z powodow jakie opisaliscie.
Za pomoca moda OLC GUI mozecie wszystkie te pomiary wykonac bez zadnych przeszkod, nie spuszczajac wroga z oka. Naprawde jest to duze udogodnienie, a gra nie traci na realizmie. Uzywajac moda OLC mozecie smialo grac na 100% realizmu, robiac samemu wszystkie pomiary, ktore sa dokladniejsze i wciaz miec niezla skutecznosc.
Probowaliscie go?

Pozdrawiam.;)

Sailor Steve
08-26-08, 03:49 PM
Fine with me - understanding is better than not.

PL_CMDR Blue R: WELCOME ABOARD!:sunny:

sonar_PL
08-26-08, 07:01 PM
Ja nie wiem co Siara rozumiesz przez dokładniejsze obliczenia między OLC a standartowym kalkulatorem. Nie odczułem żadnej różnicy w atakach. Bez problemu trafiam jednostki z kolosalnych odległości (o ile nie wykyją ataku) na obu kalkulatorach i nie powiedziałbym że któryś jest lepszy lub gorszy. OLC po prostu jest fajnym bajerem i widowiskowym. Wcale nie jest dla mnie prawdą że któryś z owych kalkulatorów jest lepszy lub gorszy. Są po prostu tak samo skuteczne a reszta zależy od umiejętności obsługującego owe liczydła. Pozdrawiam

wdq4587
08-26-08, 07:37 PM
To PL_CMDR Blue R

Please read these:
http://www.subsim.com/radioroom/showthread.php?t=136853
http://www.subsim.com/radioroom/showthread.php?t=140804

I think what you are talking are about the TDC "auto update" function not "lock". And one SH3 flaw on it. It's some complicated.

And you can not change torpedo speed +1-2knots. If you want manually salvo shoot. You may unlock first. Move periscope let it point to different position of the target ship and launch torpedo.

PL_CMDR Blue R
08-27-08, 09:47 AM
And you can not change torpedo speed +1-2knots. If you want manually salvo shoot. You may unlock first. Move periscope let it point to different position of the target ship and launch torpedo.
Speed of target I mean...I mean that in salvo I don't use standards savlo, just change target speed by +1 , 0, and -1 form calculated speed

Hmm.,. This second link is probably that I search.. I just wanna do exacly that! TDC in periscope
But I don';t see that button, that I mostly need :/

wdq4587
08-27-08, 07:27 PM
Hmm.,. This second link is probably that I search.. I just wanna do exacly that! TDC in periscope
But I don';t see that button, that I mostly need :/

You may define a hot key in command_en.cfg to turn Auto Update on and off. Only problem is there are no indicator tell you it's on or off. So there are still chance you make mistake. So I changed to OLC GUI and made my patch on it to prevent make mistake.

BTW, if you using U-jagd Tools way to measure target speed. Most time it's precise enough and you don't need "change target speed by +1 , 0, and -1".

There are still 2 kind mistakes I can not found the way to prevent it. One is the gyro angle exceed 90 or 135 degree and I forget to check it and fire forward torpedo. One is the classic TDC torpedo speed bug: If you launch next torpedo with different speed, you must click on the torpdeo speed switch to transfer it to TDC. Otherwise the TDC will use last torpdeo speed and ignore your current torpdeo speed display.

wdq4587
08-28-08, 06:56 PM
Just found the TDC torpedo speed not update bug in stock 1.4b game not occur while Auto Update is on. And when Auto Update is off, it always not update until you click some area of the torpdeo speed switch. So my safety invisible glass not only prevent TDC target bearing not sync to periscope bearing. But also prevent TDC torpedo speed not update bug while fire.

PL_CMDR Blue R
08-29-08, 06:39 AM
You may define a hot key in command_en.cfg to turn Auto Update on and off. Only problem is there are no indicator tell you it's on or off. So there are still chance you make mistake.
Of course.. But I don't know how do that command. And I will be seeing that is on/off by light on 4 dials which start lighting.
But. Can you help me create thet command?
And I don't change speed to hit target. I do that to hit target in front, central and aft

wdq4587
08-31-08, 08:47 PM
>>But I don't know how do that command.

Check the command_en.cfg of Periscopes TDC 1.1

>>And I will be seeing that is on/off by light on 4 dials which start lighting.

What I trying to do this in Periscopes TDC 1.1 has failed. So I turn to OLC GUI. The light MenuItemID seems hard coded in program. Although it seems OLC have found the way to move MenuItemID from one interface to another.

BTW, I don't think light on dials is enough to prevent make mistake. Although I still have try to add that for I think it's better than nothing.