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peabody
08-14-08, 02:31 PM
I tried asking in the ATO thread but didn't get any response, so maybe someone here may be able to help.
We are working on a Japanese Campaign but the one problem we will be using the Pacific Ocean but the boats (by Keltos) are built with German subs so we need to use the German "Office" to assign missions but the map is wrong.
I have found the map, but of course when it assigns missions they will be in the wrong loction because the map coordinates are different. Does anyone know where that information is loaded?
I found this in Menu_1024_768.ini for the Pacific map:

[G03 I10]
Name=BigPicture
Type=1031;Stat bmp array
ItemID=0x3000004
ParentID=0x3000000
Pos=0,-128,1024,512
Zone= 0 640 1024 512 6 1 0x3000000 0.5 -0.5 0x3000004 -0.5 0.5 0 0
Materials=1
Display=2;Linear
Mat 0=data/menu/skins/american/gui/careerstart/bigmap.dds
MatFlags=0x9
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0

I'm hoping from a search of the forum,found a tutorial by Zamboni, that the 'zone' will be map coords and not just the map placement on the screen. But I can't find the same info for the German "Bigmap.dds".

Any help would be greatly appreciated.

Peabody

Webster
08-16-08, 01:24 AM
have you seen "[REL] Sea Otter's German Office for ATO"

http://www.subsim.com/radioroom/showthread.php?t=140536

it may help you some

keltos01
08-16-08, 04:07 AM
well if anyone can help changing my subs from german to japanese and still be on the axis side, I'd like that very much :yep:

maybe we could use this one thread for the WIP on the japanese campaign then ???

keltos01
08-21-08, 03:41 PM
Dear Peabody,
do you think you could post a few WIP screenshots for us ? so as to get us all drewling over this coming IJN campaign Climb Mount Niitaka? :hmm:

keltos

ps I'll be away till the end of the month caving/canyoning in the Vercors :D

GlobalExplorer
08-21-08, 05:08 PM
Yes I'd like to play Japanese, too.

The boats were large, we all know that. But what the heck.

About the problem I don't know anything either, but SeaOtter might know something.

keltos01
08-21-08, 05:24 PM
you can always start with my Jyunsen B kaidai and kaichu mod ver 2.4 available from my FF page ;)

It's still a german campaign though... untill soon..

keltos

peabody
08-21-08, 06:15 PM
Yes I'd like to play Japanese, too.

The boats were large, we all know that. But what the heck.

About the problem I don't know anything either, but SeaOtter might know something.

Thanks for the response anyway!
Actually the subs that Kelto's has made so far are not like the Sen Toku which was huge. And it plays very well. I haven't had a chance to try the othe two yet. We hope it won't be long until at least a Beta version is available. I was doing the Campaign on the US/Japanese side until all the subs came out built with German subs, so we had to switch. And the German stuff, for some reason, seems to be a bit harder to find. I changed the medals then found out they didn't work, so doing some searching I found the medals in six different places, so it was trial and error to get the right set. And other minor problems, some solved, some fixed, some just hidden.

Peabody

GlobalExplorer
08-22-08, 04:29 AM
I have questions. When it some to sub interiors I guess you must make use with the available ones, i.e. german / american? But have you managed to create japanese looking crewmen? That would be very important for the believeability imo. Like these fellas.

http://www.navweaps.com/Weapons/WTJAP_WWII_I-58_torp_pic.jpg

I generally like Japanese designs. Like their airplanes, japanese boats had aerodynamic, somewhat feminine shapes that I find very appealing. It is well known the japanese subs were hopelessly handicapped but I generally prefer to play the Japs in PTO games (no pun against us).

peabody
08-22-08, 11:21 AM
I have questions. When it some to sub interiors I guess you must make use with the available ones, i.e. german / american? But have you managed to create japanese looking crewmen? That would be very important for the believeability imo. Like these fellas.


It was being worked on, I am not personally doing it so I am not aware at this time the status of the work.

Peabody

keltos01
09-01-08, 09:26 AM
still is, although I'd like to know which faces to change, and then again it's a lot of photoshop and I'm not that good with it? on deck they wore colonial hats and shorts or a bandana ..

@Peabody : how's the campaign going ?

keltos

Sailor Steve
09-01-08, 10:26 AM
To have a realistic and immersive campaign you also need believable Japanese voices.

peabody
09-01-08, 05:56 PM
To have a realistic and immersive campaign you also need believable Japanese voices.

We are just going to set "rig for silent running" so there's no talking.
Peabody

tater
09-02-08, 08:35 AM
One thing to think about for missions is the way so many IJN subs ended their careers.

IJN subs were frequently ordered to meet another sub, or to be at a patrol area at a specific lat/long, usually at noon (I think on the noon part).

The US read their code, and met many a sub with another sub to the IJN sub's misfortune.

Air assets could also be triggered in the right places (long range patrol planes). A hunter-killer group might also be possible.

AI subs would be the best, though. Whip up some of those!

tater

PS-looking forward to cranking SH4 back up when my man-cave is finally back in order after a summer of remodeling.

keltos01
09-03-08, 04:44 AM
In 1942 I think, an IJN sub was tasked with attacking an australian harbor, the us intercepted and decoded the transmition, and three us subs were tasked with sinking it. They didn't.

Also, we'll need the AI russian subs because in 1941, the I 25 sank one from a group of two going from vladivostok to murmansk mistaking it for a US sub.. The other russian managed to get to his destination.

have 2 ask Dagon how far he's come with the transfering of his russian subs from SHIII to SHIV.

keltos

GlobalExplorer
09-07-08, 01:04 PM
To have a realistic and immersive cpaign you also need believable Japanese voices.

I agree 100% and I would not want to play this with english voices at all. There are quite a few games that had convincing Japanese, in particular, Shogun Total War comes to mind. Wouldnt it be possible and cheat by using the language files from these games, no matter what they actually say? Fluent speakers of japanese would cringe, but in the end, who cares if the guy says "all repairs have been done captain" or " your wife has given birth to a healthy daughter" or "we had a bad harvest this year". It's the sound of japanese that matters, usually commanding or solemn, not some cheesy stuff like the original voiceovers.

Check: http://www.youtube.com/watch?v=dr59K1j-P44
http://www.youtube.com/watch?v=nDsIMbhDJ7k&feature=related

etc ..

By the way the samples that were digitized for SHIV are much better, too bad they used a lot from SHIII, I never liked the voices (german and english were as bad imo).

peabody
09-07-08, 01:23 PM
To have a realistic and immersive cpaign you also need believable Japanese voices.
I agree 100% and I would not want to play this with english voices at all. There are quite a few games that had convincing Japanese, in particular, Shogun Total War comes to mind. Wouldnt it be possible and cheat by using the language files from these games, no matter what they actually say? Fluent speakers of japanese would cringe, but in the end, who cares if the guy says "all repairs have been done captain" or " your wife has given birth to a healthy daughter" or "we had a bad harvest this year". It's the sound of japanese that matters, usually commanding or solemn, not some cheesy stuff like the original voiceovers.

By the way the samples that were digitized for SHIV are much better, too bad they used a lot from SHIII, I never liked the voices (german and english were as bad imo).
Well, first of all I don't own Shogun Total War, nor do I own the copyrights to the game files. I would not 'steal' their files and more than I would 'steal' OM, TMO, RSRD or any other Campaign MOD files.
I will be doing the best I can to make a Japanese Campaign and that's all I can do. So far the reception has been poor to say the least, so I may be doing this for nothing. On the initial announcement, we only had two comments, one wanted to know if you could play surface ships and the other wanted to know if we would have Japanese faces.
I think Japanese voices would be great too, but I don't happen to speak Japanese. So I will do the best I can to find "non-copyrighted" voices. There is a lot to doing a campaign and I had a start but had to convert it to the German side because of the subs. So it's one step at a time.
This is my first attempt at something like this and I have a lot to learn and a lot of files to work on. If you choose not to play it, that is totally up to you.

Peabody

keltos01
09-07-08, 03:42 PM
I haven't heard from Zaza in a long while, he was the one who set me up with the Jyunsen B in the first place, he's from Sapporo japan, I'll try and reach him through facedbook or hotmail.

he could help us although he already told me that WWII japanese and current japanese are two different laguages, they don't use the same words etc.. anymore. He had a hard time at times understanding the 1942 submarine movie he sent me, a propaganda movie called Go-Chin which takes place in a Kaidai submarine.

I have a copy I could post for anyone willing to make the voices mod.

I guess we could use the sounds and voices from that movie, there being no copyright after that long, and you get the images to understand what they say so what to tape ?

I think, like Takao's names and rank mod, that a japanese language mod would be a plus for purists, but even I have a hard time with only the ranks sometimes...

The faces will come last I think, I don't have much time to devote to that now, so that part may take a while..

Keltos

german movie of Jyunsen A modified :
http://uk.youtube.com/watch?v=KjpOS8rjVio

GlobalExplorer
09-07-08, 04:19 PM
@peabody: I understand your resentment, I know that this is a spoiled community. If you followed the last activities concerning my mods you might have noticed that I often lament how it is not fun to slave away for nothing and never get any useful comments.

Concerning copyrights of japanese voiceovers like STW, you're probably right, it was just some weird idea: Take some nice japanese wav's and don't care if they are proper translations. Not knowing very much about japanese I understand that it is a tough problem you have at hand.

I still strongly urge you to get some of these games (the STW demo might still be around, CFS2 also comes to mind) and hope you share my feeling that a japanese campaign ultimately needs japanese voices and faces.

A more constructive idea would be finding some japanese subsim member who can at least find a warmovie for us and maybe someone else will find a way to get the voices into the game.

Let me say again that I am really looking forward to your mod, I'd really love to play for the japanese, with or without faces / voices. And that I share your resentment that it is hard to get support on these boards, but I dont know what can be done about it.

GlobalExplorer
09-07-08, 04:32 PM
And here some sources that could be helpful:

Biggest database of public domain movies / resources, lots about WWII:

http://www.archive.org

Altavista has a search for sound files:

http://de.altavista.com/audio

1942 IJN song: http://www.youtube.com/watch?v=kuQ-GSf6_-E&feature=related

peabody
09-07-08, 05:03 PM
@peabody: I understand your resentment, I know that this is a spoiled community. If you followed the last activities concerning my mods you might have noticed that I often lament how it is not fun to slave away for nothing and never get any useful comments.

Concerning copyrights of japanese voiceovers like STW, you're probably right, it was just some weird idea: Take some nice japanese wav's and don't care if they are proper translations. Not knowing very much about japanese I understand that it is a tough problem you have at hand.

I still strongly urge you to get some of these games (the STW demo might still be around, CFS2 also comes to mind) and hope you share my feeling that a japanese campaign ultimately needs japanese voices and faces.

A more constructive idea would be finding some japanese subsim member who can at least find a warmovie for us and maybe someone else will find a way to get the voices into the game.

Let me say again that I am really looking forward to your mod, I'd really love to play for the japanese, with or without faces / voices. And that I share your resentment that it is hard to get support on these boards, but I dont know what can be done about it.
Please don't misunderstand, It is not 'resentment' simply a little disappointed. I do appreciate your comments. I did not mean it as a criticism only a problem with copyrights, expecially going from a 'game' to a 'game'.
And I do understand wanting Japanese voices and faces, I want them too. But right now there are issues with finding files and things to actually get this to a Beta release stage. I am having a few problems finding where some stuff gets loaded from, I even found the startup logo for Silent Hunter 3, so that and the fact that I found medals in six different locations leads me to believe that there are a lot of SH3 files still hanging around in here. In fact I have an issue right now where the "Imperial" dials are not getting loaded, only the 'metric' which is a choice in the options. The metric is (I think) the correct for Japan??? But I want to change the speeds from German to Japanese and that is when I noticed that I have "Imperial" selected but they are not the ones getting loaded.
As for the voices, I think I can get them in, and I do have some software to edit with, but it's a matter of which ones are getting loaded, so I don't waste time editing the wrong ones. The main issue being the fact that I have very little knowledge of the German side of the game, since I started without it and like the "Fleet Boats" and just never used the Uboats.
I have also noticed at least from the Career standpoint that some things are done different on the German side. In some cases a different folder structure, and different files for some information.

Well, to make a long story short, as they say. At the moment there are some "more important issues" and issues that are easier to fix than working with sounds and faces. Hopefully it will all come together, but right now I want to consentrate on getting a release that is playable, then see how many are actually interested and add improvements. And I have to learn as I go. Even if there are no comments, it's fairly easy to tell how 'popular' it is, just look at the number of downloads and then make improvements and check the number again. If the number is 2 then we know:rotfl:.

Thanks for the sources too, I will check them out.

Peabody

GlobalExplorer
09-07-08, 05:18 PM
Sure just trying to help. I have spend some time looking for japanese language resources for you that in the public domain and I already see it's difficult. I found tons of small videos on youtube, but they're often just propaganda films with cheesy music or some short newsreels like this one about the death of Isoroku Yamamoto (http://www.youtube.com/watch?v=kTCXiNDHY-0&feature=related) , ( another example here http://www.youtube.com/watch?v=NIPj-nB7XbQ&feature=related ), so I see that this can only be done with the help of someone from Japan.

Let me reiterate that if there are very little comments it doesnt mean there is no interest, on the contrary. Small mods just get flooded away from the front page and that makes it hard, you have my sympathy. Having an option to play the Japanese is definitely very high on my list!

peabody
09-07-08, 06:37 PM
Sure just trying to help. I have spend some time looking for japanese language resources for you that in the public domain and I already see it's difficult. I found tons of small videos on youtube, but they're often just propaganda films with cheesy music or some short newsreels like this one about the death of Isoroku Yamamoto (http://www.youtube.com/watch?v=kTCXiNDHY-0&feature=related) , ( another example here http://www.youtube.com/watch?v=NIPj-nB7XbQ&feature=related ), so I see that this can only be done with the help of someone from Japan.

Let me reiterate that if there are very little comments it doesnt mean there is no interest, on the contrary. Small mods just get flooded away from the front page and that makes it hard, you have my sympathy. Having an option to play the Japanese is definitely very high on my list!

Well, you will have it, I have been playing Japanese for quite a while, off and on with playing US. I was playing with 1.4 and the Sen Toku that I made playable. So, it is working, it just isn't 'done' and it is being converted over to the Uboat side so we can use Keltos subs. The reason I like playing it now and then is I used the Japanese phylosophy (spelling??) of attack Warship rather than merchants. There is some of both and supply/troop insertions but wait until you see the 'Invasion force' come around the cornor with BBs, Cruisers, DDs, LSTs, Tankers, Troop transports, guarantee you will count your torpedos. And then when they start shelling the beaches prior to landing, you will probably forget to shoot. (Now that I said all that, I hope it works as good as the tests:rotfl:) I just hope it all doesn't fall apart changing over to the German side.

Peabody

tater
09-08-08, 12:37 PM
BTW, in terms of mission assignments, etc. You can go to combinedfleet.com and look at the submarine TROMs.

Then you'll know exactly where the subs when, and possibly what they were doing at the time.

tater

peabody
09-08-08, 12:52 PM
Thanks Tater I'll check it out.

Peabody