View Full Version : GWX 2.1 and SH3 Gen compatibility
lobomarinho
08-14-08, 01:56 AM
I am going to install GWX 2.1 today together with SH3 Commander and I wonder if it is also possible to add SH3 Gen to this combination of mods or if there are problems if I add SH3 Gen.
badwolf
08-14-08, 03:29 AM
I have installed SH3 Gen with those mods with no problems, plus a load of other mods.
I have found that if you follow orders like a good kaleun, this mod puts you in all sorts of exciting danger, a "must have" mod for hardened aces.
Jimbuna
08-14-08, 07:47 AM
You should experience no problems (as explained in my earlier PM) :lol:
Sailor Steve
08-14-08, 10:59 AM
Like Commander and SH3 Weather, SH3 Gen is an external tool that looks at the game and generates information, nothing else. It is completely harmless and doesn't affect the game at all.
As far as I know.:sunny:
ECAaxel
08-15-08, 09:22 AM
what is SH3 Gen and SH3 Weather i have never heard of them?
StarLion45
08-15-08, 10:11 AM
:o How do we install that SH3 Gen:o
Is it JSGME friendly?
http://content.sweetim.com/sim/cpie/emoticons/0002007F.gif (http://www.sweetim.com/s.asp?im=gen&ref=10)
SH3 Gen is short for "SH3 Patrol data Generator".
http://www.subsim.com/radioroom/showthread.php?t=88438
It's a small external program that generates some intelligence information (locations of vessels, convoys, land objects, etc.) based on a savegame. (So has nothing to do with modifing files as JSGME does) It gives you this in text form (in a window of Sh3gen, not sh3 itself), but it can also add those locations on you map using drawing tools. (I wouldn't say completely harmless, but the file modified does seem of secondary importance: .map, it's the collection of your lines/circles/waypoints/etc. ) Since the latest versions it can also generate a map-file that can be viewed using and external viewer application for geographical datasets in GIS format (Tatukgis, free but needs registration). It can give more allegiance information than the sh3 map and has some measuring tools, but it's not required for SH3.
Unfortunately the creator's website has been screwed up by hackers or virus so the explanation of what it does/screenshots is gone. (until he finds time to repair his website) Which is a shame as he did a very good job at that.
Sh3 Weather. I'm not sure but this looks as if it is it:
http://www.subsim.com/radioroom/showthread.php?t=130112
Sh3 weather settings in campaigns seem to have prefference for making storms/bad weather. This mod fixes those settings to minimise them. But I understand it is already incorporated in GWX 2(.1) so you may nod need it. Don't know what the "Sh3 Weather Report" part does though. New to me.
I noticed I saved a page from the SH3Gen site to my harddrive. This is what is on the introduction page:
Overview
Sh3Gen is an external patrol engine for Silent Hunter III. It is reading and analyzing the main application files, adds historic and geospatial data and writes back an updated patrol information into a savegame. The new information shows up on reload of the savegame, in the ingame map and wardiary.
If you follow my instructions about setting up the Tracking Room Station, you can view detailed strategic maps in a free GIS viewer.
Precisely, you will be given information about:
■ enemy ports - what kind of ships are there?
■ warships, big ships and convoys - where does HQ suspect them to be?
■ the overall situation - whats going on in the world in general?
■ single merchants - in which areas can you expect to find unprotected shipping?
■ position of airbases - you can deduct amount of airpower from this
In addition to the data that comes from SHIII, it adds layers of 'virtual' data, namely:
■ real, varying mission objectives
■ standing operational orders in effect during the patrol, specifically researched for the whole war
Sh3Gen is meant to be an athmosphere and gameplay enhancement, not a spysat mod. Therefore, any information will be given randomly and will often not be reliable. There are a multitude of options to adjust reliability and amount of information to your playing style, as well as options to switch off certain modules.
You will also be given real mission objectives, derived from patrol data, for the first time giving missions an interesting purpose, that is tightly integrated within the game world. There is no direct reward for fulfilling the objectives in terms of prestige points, other than what you make of it in your imagination, but I think it will reward you with much more interesting missions than vanilla SHIII.
The first time you use Sh3Gen please read my quickstart guide. The instructions might sound a bit complicated or daunting, but in fact it is very simple and logical, as you will notice if you have used it a few times.
Compatibility
Sh3Gen is designed to be fully compatible with all patches and mods for SHIII, and its data structures are open for community mods. Using Sh3Gen is safe, as the only files affected are the ones from the specified savegame.
Since its release, the concept has proven to be working, the program is stable and flexible. There are a lot of possibilities for new features, and I plan to carefully expand the application, as my time permits.
The great thing is that, while people are working on sophisticated new campaign files, we can now use Sh3Gen together with their mods to have an enhanced Sh3 experience.
Requirements
You must have Microsoft DotNET Framework installed to run this software.
You can download and install DotNET Framework from here.
Feedback
I am interested to hear about your experiences and suggestions, and I like to get into contact with people who want to help me improve Sh3Gen.
Contact
Is a very good program
I use with GWX all time
Lot of markings on map and good informations too
I stay away weather mod as has made problems in past
GlobalExplorer
08-15-08, 11:51 AM
For the time being, you can download the documentation from here:
www.christian-wendt.org/Sh3GenWebDoc.zip
Sailor Steve
08-15-08, 06:15 PM
Sh3 weather settings in campaigns seem to have prefference for making storms/bad weather. This mod fixes those settings to minimise them. But I understand it is already incorporated in GWX 2(.1) so you may nod need it. Don't know what the "Sh3 Weather Report" part does though. New to me.
SH3 Weather is another external program. It can be tied in with SH3 Commander so it runs automatically. I'm not sure how it affects the weather overall, but what it does that I like is start before the game does with a screen that lets you set the starting weather - either manually
http://i14.photobucket.com/albums/a325/SailorSteve/Image2-2.jpg
or with a month - specific setup that allows for some surprise.
http://i14.photobucket.com/albums/a325/SailorSteve/Image1-3.jpg
So no more setting out on patrol in perfect weather every time.
Be warned though: The program that comes with GWX 2.1 is RealWeatherFix, which attempts to control the 'infinite storms' bug. There is evidence that the two are not compatible. I haven't had any problems so far, but then I also haven't run any full-length patrols. I'll keep using it until I do have a problem, and report on it; but that may be awhile, so use at your own risk.
GlobalExplorer
08-16-08, 06:31 AM
I have uploaded most of the Sh3Gen website again, thanks for reminding me.
Sh3 weather settings in campaigns seem to have prefference for making storms/bad weather. This mod fixes those settings to minimise them. But I understand it is already incorporated in GWX 2(.1) so you may nod need it. Don't know what the "Sh3 Weather Report" part does though. New to me.
SH3 Weather is another external program. It can be tied in with SH3 Commander so it runs automatically. I'm not sure how it affects the weather overall, but what it does that I like is start before the game does with a screen that lets you set the starting weather - either manually
http://i14.photobucket.com/albums/a325/SailorSteve/Image2-2.jpg
or with a month - specific setup that allows for some surprise.
http://i14.photobucket.com/albums/a325/SailorSteve/Image1-3.jpg
So no more setting out on patrol in perfect weather every time.
Be warned though: The program that comes with GWX 2.1 is RealWeatherFix, which attempts to control the 'infinite storms' bug. There is evidence that the two are not compatible. I haven't had any problems so far, but then I also haven't run any full-length patrols. I'll keep using it until I do have a problem, and report on it; but that may be awhile, so use at your own risk.Ok, then I had them mixed up. This program I have never seen. I was only aware of the RealWeatherFix. Do you have a link where I can download/get more information on it?
Sailor Steve
08-16-08, 10:49 AM
:rotfl:
Laughing at myself here, because I looked up the thread for you and found out I'm still using an older version!
http://www.subsim.com/radioroom/showthread.php?t=103202&highlight=weather
Note that the last and most recent post on the thread opines that GWX 2.1's weather model is better. I don't know - as I said, I haven't played an actual patrol in a couple of years. I just like that it lets me actually start a patrol in bad weather.
http://i14.photobucket.com/albums/a325/SailorSteve/Holtenaurain1.jpg
Subtype Zero
08-16-08, 10:42 PM
You can use SH3 Weather with the RealWeatherFix mod without fear of CTD's. In fact, I rather like the randomized weather at the start of the patrol which SH3 Weather gives you.
The only problem with using it with the RealWeatherFix is that in addition to changing the starting weather, it also randomly alters the CloudRand, PrecipRand, and FogRand factors, which have unanticipated effects on the RealWeatherFix. Finally, there is a bug in SH3 weather that always sets WeatherRandInterval = 11, resulting in longer delays between weather changes. However, I think you can get around this. After using SH3 Weather to randomize your starting weather, but before starting SH3, open up the three campaign files and change the WeatherRandInterval setting and the three Rand settings back to the RealWeatherFix settings (5 and 0, respectively). Voila, you are set to go and "Bob's your Uncle." (At least I think that's how you Brit's say it)! :p
Sailor Steve
08-17-08, 01:07 AM
Here's a question: I just installed the newes SH3Weather, and looking inside the folder I found a notepad document with a bunch of numbers in it. The next-to-last number in every line is "11", written with quotes just like that. Are those numbers related to what you just described? Can you tell if changing those numbers will change the defaults?
Am I asking for trouble?
StarLion45
08-17-08, 03:26 AM
:o Why are some people complaining about the weather in GWX2.1,and why use the weather gen or whatever?
Some years ago I read about the weather in WW2 , and they had the worst weather from 1940-44. In that century (years from 1900-1999).
I know it's hard to be a subcommander in SH3 and GWX:lol: but that's life:-?
My grandfather (may he rest in peace) was in the "Norwegian Resistance",and he told me the weather that time was BAD.he'd never experience it in earlier times and later times.:yep:
In the North sea and atlantic oh the weather is ugly:nope:
In earlier days I was a fisherman I spend most of my days at the sea.
I don't think the weather in SH3 & GWX is so bad? Where I come from ,and live, it's the town Stavanger at the westcoast of Norway.There we have wind and rain most of the time ! It can rain in one hole month:nope: So we are good swimmers here:rotfl: :rotfl:
StarLion45
08-17-08, 03:31 AM
:lol: By the way , here is the weather nicely , with calm sea , almost fullmoon ,,and the stars are twinkling.:o:o WHAT DID I SAID NOW:o :o
I almost sound like a woman:o :o :rotfl: :rotfl:
look here:
http://img355.imageshack.us/img355/7030/screenshotrealweathercr3.jpg
Sailor Steve
08-17-08, 11:19 AM
:o Why are some people complaining about the weather in GWX2.1,and why use the weather gen or whatever?
We've been having this discussion for more than three years now, ever since the game was released. Sometimes the weather gets stuck being very bad for weeks on end, which I know can happen, but other times it gets stuck in perfect weather for the same time. The 'WeatherFix' included in GWX 2.1 attempts to make it so sometimes the weather changes more often, which it also does.
As I said, I use SH3 Weather specifically because it makes it so sometimes there is bad weather at the start of a patrol; something the game never does.
Ppl forget waether cycle due to saves
From old times it seem after a reload save weather stay same for 7 days
So if save in storm will be storm for week when reload
If save again before week gone then another week of storm when play again
So never see good weather
Today I see clear weather then foggy then clear a couple days after then go back rain and mist
Nice mix
Use GWX 2.1
Subtype Zero
08-17-08, 06:22 PM
I just installed the newes SH3Weather, and looking inside the folder I found a notepad document with a bunch of numbers in it. The next-to-last number in every line is "11", written with quotes just like that. Are those numbers related to what you just described? Can you tell if changing those numbers will change the defaults? I remember that file. I think it is a log file of the changes SH3 Weather makes before the start of a patrol. I think if you do a search for the original (or is it the revised version :hmm:) SH3 Weather thread, you will find a discussion/debate about whether the program is working as it is supposed to or always setting WRI to 11. I suppose it is not really a "biggie" if WRI reads 5 or 11, it's just that Stiebler and I tested the RWF using Rand values set to 0 and WRI set to 5. It won't break anything if you use the SH3 Weather values, but I'm not sure what weather you will get! :doh:
Ppl forget waether cycle due to saves
From old times it seem after a reload save weather stay same for 7 days
So if save in storm will be storm for week when reload
If save again before week gone then another week of storm when play again Yes, saving resets the weather counter back to zero. :damn: If you must save, only do it immediately after you observe a change in the weather and no ships are around and only on the surface and not in sight of land and...sigh. :damn::damn:
Jimbuna
08-18-08, 05:42 AM
Ppl forget waether cycle due to saves
From old times it seem after a reload save weather stay same for 7 days
So if save in storm will be storm for week when reload
If save again before week gone then another week of storm when play again
So never see good weather
Today I see clear weather then foggy then clear a couple days after then go back rain and mist
Nice mix
Use GWX 2.1
Good informative response from Reise
Give it a try.....try saving in good weather.
lobomarinho
08-30-08, 10:07 AM
I am going to install GWX 2.1 today together with SH3 Commander and I wonder if it is also possible to add SH3 Gen to this combination of mods or if there are problems if I add SH3 Gen.
Thank you all for your input! This forum is fantastisc and I must say that SH3 /GWX is very addictiv indeed!!!! My wife is complaining:nope:
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