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View Full Version : New U-boats in SH3 patches


azdic
08-07-08, 04:49 PM
Is there any patches which includes new u-boats such as the VIID minelager?

Letum
08-07-08, 05:31 PM
No.
There are mods that add other u-boat types, but they are mostly visual in nature
only. There are not yet any working mines.

Murr44
08-07-08, 08:51 PM
GWX adds the Type XIV U-tanker & the type XXIII. These are non-playable AI controlled subs though.

Task Force
08-07-08, 10:01 PM
There is a mod that makes the XXIII playable.:D Also in the atlanic mod for SH4.

Murr44
08-08-08, 03:20 PM
As far as I know that playable XXIII mod is not compatible with GWX or stock. It's for the the NYGM supermod only.

Dietrich
08-11-08, 04:17 AM
As mentioned above, there are no "official patches" that add new U-boats, only community mods.

Type-XXIII

There is a Type-XXIII. Initially this started as an AI-only mod, but it has since been converted into a full-blown human-playable boat. The main release was for NYGM, but some people (incl. myself) have managed to get it working in GWX-2 and GWX-2.1. (I don't know about Stock 1.4b, but I don't see why not.)

http://img232.imageshack.us/img232/5219/typ2333ze3.jpg

http://www.subsim.com/radioroom/showthread.php?t=116988




Type-VIID

There is work underway on a Type-VIID. Some of the parts such as the late-war external conning tower are now done (although Tomi_099 is still working on perfecting an early-war model). I'm currently working on the menu graphics for the game as well as doing some investigations on getting mines to work. This is work in progress, and it is not ready yet.

http://img513.imageshack.us/img513/3073/viid01nm1.jpg

http://www.subsim.com/radioroom/showthread.php?t=120420


Other boats

I don't know of any other human-playable German U-Boats. There are some mods floating around for Schnellboote and I've seen one for an Admiral Hipper class (never tried it though).

There are some "cosmetic" mods, such as Type-IIB and U-Flak, but these are essentially the same as what you can get in the stock campaign, but just with the labels changed to make it a bit nicer. They don't really add anything new, that you couldn't already get in the stack game.


Non-German Boats

There are also some mods that provide some other playable boats, these are available from here: http://www.ebort2.co.uk/ (I've not tried any of these!)

I hope that helps.

Kielhauler1961
08-11-08, 04:26 AM
No.
There are mods that add other u-boat types, but they are mostly visual in nature
only. There are not yet any working mines.

Hmmm... The ones I hit always seem to be working just fine.

Dietrich
08-11-08, 05:56 AM
No.
There are mods that add other u-boat types, but they are mostly visual in nature
only. There are not yet any working mines.
Hmmm... The ones I hit always seem to be working just fine.

What is meant, is there are not yet any working mines that can be launched from a U-boat.

Normal "campaign mines" are, indeed, working fine.

Kielhauler1961
08-11-08, 06:02 AM
No.
There are mods that add other u-boat types, but they are mostly visual in nature
only. There are not yet any working mines.
Hmmm... The ones I hit always seem to be working just fine.

What is meant, is there are not yet any working mines that can be launched from a U-boat.

Normal "campaign mines" are, indeed, working fine.

I understood perfectly what the post referred to. I'm English. It's called irony. I was only joking.:D

Puster Bill
08-11-08, 12:40 PM
I understood perfectly what the post referred to. I'm English. It's called irony. I was only joking.:D

That's like coppery and goldy, innit?