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View Full Version : SH3 Commander RandomFiles? Sailor Steve u around?


Badger Finn
08-07-08, 03:28 AM
Since my harddrive crashed couple of weeks ago ive been busy trying to get some of the mods back I used to have stored for a rainy day and have come across this thread

http://www.subsim.com/radioroom/showthread.php?t=133645&highlight=commander+random+files

Very interesting these random files...Reminds me of EAW stab filemanager etc...

I too have been looking at these files but like someone stated its like thinking through a fog I almost see it but dont

I kinda get the idea of the file structure but what would be really handy is a Jpeg of the files installed in a workin version

also I guess the Date files you edit in the dates in the YYYYMMDD format to activate the files or something?

Sailor Steve Ive read some other threads on my mod quest where JS gave ya the heads up ? Wanna post a Jpeg of ya setup ? Or any one else out there...

:hmm:

Reece
08-07-08, 04:58 AM
Reminds me of EAW stab Ah now there was the best combat filght sim ever IMO! TK's masterpiece!:yep:
I hope this is of some help, lets say I have seven sound files that I would like to be randomized each time I start a new patrol, what I do is to place them into the following:
Random\0\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\1\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\2\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\3\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\4\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\5\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\6\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\7\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Each time I start a new patrol from the date shown it will randomly pick one of the files from 0 to 7, these folders can have any number of files, just place in the appropriate data\ folder.:yep: I think the date stays in force from that time on unless it encounters the same file/files with a later date, then that becomes active, but only within the random number (0 to 7 in example) chosen at the start of patrol, someone may correct me on this though!:lol:
Cheers.

Gairith
08-07-08, 07:25 AM
Reminds me of EAW stab Ah now there was the best combat filght sim ever IMO! TK's masterpiece!:yep:
I hope this is of some help, lets say I have seven sound files that I would like to be randomized each time I start a new patrol, what I do is to place them into the following:
Random\0\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\1\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\2\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\3\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\4\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\5\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\6\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Random\7\Date\19390901\data\Sound\Depth charges exploding from submarine.wav
Each time I start a new patrol from the date shown it will randomly pick one of the files from 0 to 7, these folders can have any number of files, just place in the appropriate data\ folder.:yep: I think the date stays in force from that time on unless it encounters the same file/files with a later date, then that becomes active, but only within the random number (0 to 7 in example) chosen at the start of patrol, someone may correct me on this though!:lol:
Cheers.

Yes. You can also use JSGME to activate SH3 Commander files/mods etc. Just install JSGME into the main SH3 Commander folder.

JPEG of Random Folder


http://img231.imageshack.us/img231/8825/randomvm5.jpg

JPEG of MODS folder inside SH3 Commander

http://img231.imageshack.us/img231/7310/modsvj9.jpg

Badger Finn
08-07-08, 07:41 AM
Yea EAW was a excellent flight sim...

must have played that on and off for like 6-7 years I had a sweet set up with terrain - skin changes etc

:yep:

Yeah cheers Reece im wondering does the files youve listed have just one sound file in each? or is it that there all in one folder? looks like theres one in each if im reading this correctly?

So im guessing if thats right I can stick other files into each of those folders as well with the appro dates to fire them up? Like crew skins u-boat skins etc

Ive found another thread where JScones went in to some more detail eluding to how he runs SH3Commander with like a full on changes hell you could even change the look of the ocean as an idea

Yea mate ive got ya depth charge files ill try them in the order youve posted

Definitly starting to get the JGSM feel with ya info ill have a tinker in the weekend...very EAW stab mate

:D

Badger Finn
08-07-08, 07:45 AM
Thanks Gairith youve been a life saver this week

Cheers for the Jpegs mate

Yep as I was thinking and now its as clear as day :up:

Many Thanks

:D

So you guys are running JGSM from inside SH3Commander?


:hmm:

Reece
08-07-08, 08:43 AM
JGSM from inside SH3Commander? Definitely not!:lol: Gee that would lead to total Kaos!:yep: I know it looks like Gairith has done that but I wouldn't try it!!
You pretty well got it though, in my example I had 7 different versions of the same sound file, you can do the same to almost anything this way from skins to crew uniforms, movies, music, load screens etc etc, it's a great partnership to Silent Hunter III itself!:up:

Badger Finn
08-07-08, 09:23 AM
Yes reckon ive got it

the posibilities are real interesting

cheers Reece

:up:

Von Manteuffel
08-07-08, 09:23 AM
So you guys are running JGSM from inside SH3Commander?

Not sure about "from inside" but it's possible to use JSGME to install different files into SH3 Commander. You might have several sets of Random files, or sub-sets of Date files. Rather than cutting, pasting and deleting, JSGME allows you to include/install or remove/deactivate files and folders in SH3 Cdr very simply. The two are totally compatible.

Just copy JSGME.exe into the root directory of SH3 Commander; run it once to create the Mods folder there; run a shortcut to "JSGME SH3 Cdr" to your desktop and you can use it to include, or vary any of the changeable SH3 Cdr files and folders you wish.

Badger Finn
08-07-08, 09:41 AM
I now see why JScones was reluctant to explain the true potential of SH3Commander

Ive had a fair bit of experience in utilizing others mods over the years with a few tweaks here and there from myself but unless youve got some modding time under ya belt it can get real confusing quick

@ Von Manteuffel you know what I follow your train of thought as well

now the other older threads make sense as well

the fog has cleared

very cool

:yep:

Von Manteuffel
08-07-08, 09:50 AM
Jaesen really is a force to be reckoned with. JSGME is a superb piece of work, but SH3 Cmdr is sublime.

The only problem I have is that when you use Date files, the results in game are cumulative. i.e. a Date file for 02091939 doesn't overwrite one for 01091939 - the contents of the new one is added, while those of the old one simply stay in game.

When you make your option choices in SH3 Cdr. - e.g. fatigue model - your choices do overwrite the game files, but as far as I'm aware, Date files and Random files don't overwrite, they add.

I've spent months looking for a way to end Date files, or overwrite existing ones with later ones but to no avail - and I'm not a programmer.

Gairith
08-07-08, 10:00 AM
JGSM from inside SH3Commander? Definitely not!:lol: Gee that would lead to total Kaos!:yep: I know it looks like Gairith has done that but I wouldn't try it!!
You pretty well got it though, in my example I had 7 different versions of the same sound file, you can do the same to almost anything this way from skins to crew uniforms, movies, music, load screens etc etc, it's a great partnership to Silent Hunter III itself!:up:

JSGME exe file in SH3:
http://img523.imageshack.us/img523/6822/jsgmesh3bnt8.jpg

JSGME exe file in SH3 Commander:
http://img79.imageshack.us/img79/3554/jsgmesh3cbob9.jpg

JSGME inside SH3 Commander is a separate install from the JSGME in SH3. Works in the same manor with a different file structure.

Example:
JSGME used in SH3 - File Structure
\MODS\ModName\data\Menu\Gui\

http://img516.imageshack.us/img516/3435/jsgmesh3px4.jpg

JSGME used in SH3 Commander - File Structure
\MODS\ModName\Date\19390901\data\Menu\Gui

http://img79.imageshack.us/img79/4642/jsgmesh3ces5.jpg

or
\MODS\ModName\Random\0\Date\19390901\data\Menu\Gui

http://img79.imageshack.us/img79/1674/jsgmesh3ccib9.jpg

Gairith
08-07-08, 10:07 AM
Jaesen really is a force to be reckoned with. JSGME is a superb piece of work, but SH3 Cmdr is sublime.

The only problem I have is that when you use Date files, the results in game are cumulative. i.e. a Date file for 02091939 doesn't overwrite one for 01091939 - the contents of the new one is added, while those of the old one simply stay in game.

When you make your option choices in SH3 Cdr. - e.g. fatigue model - your choices do overwrite the game files, but as far as I'm aware, Date files and Random files don't overwrite, they add.

I've spent months looking for a way to end Date files, or overwrite existing ones with later ones but to no avail - and I'm not a programmer.

Can you list an example of the file you are trying to "end"?

Sailor Steve
08-07-08, 11:46 AM
Sorry I got here late!

@ Badger Finn: The guys you have already been talking too are a lot more savvy than I am about this sort of thing. They will probably be the most help.

@ Reece and von Manteuffel: I have all the dates set to the same - 19390101. I use the Random folder only for files I want to change at the game's startup. A while ago, with JScones's help, I did the 'Randomized Loading Screens' mod. It had 100 folders and put up a different loading screen every time you start the game. It also randomized the dockside band music (9 different songs) and the Navigation Map background (three different screens).

For everything else, especially date-based gramaphone songs, I use the Date folder, and I'm pretty sure it does drop the old stuff when new stuff is installed. At least the 'Radio' file changes, since it has the same name it has to.

Reise
08-07-08, 01:18 PM
Jaesen really is a force to be reckoned with. JSGME is a superb piece of work, but SH3 Cmdr is sublime.

The only problem I have is that when you use Date files, the results in game are cumulative. i.e. a Date file for 02091939 doesn't overwrite one for 01091939 - the contents of the new one is added, while those of the old one simply stay in game.

When you make your option choices in SH3 Cdr. - e.g. fatigue model - your choices do overwrite the game files, but as far as I'm aware, Date files and Random files don't overwrite, they add.

I've spent months looking for a way to end Date files, or overwrite existing ones with later ones but to no avail - and I'm not a programmer.

With skins etc they have the same name and overwrite the old so only the later one ingame
Can be same with sounds and cfgs etc
As long as name same the new overwrite the old

Badger Finn
08-07-08, 09:05 PM
Sorry I got here late!

@ Badger Finn: The guys you have already been talking too are a lot more savvy than I am about this sort of thing. They will probably be the most help.

No worries Steve! Your name popped up a bit in some older threads and JS dosnt seem to be around much but you are

Yep subsim and the pack at SH3 forum is a wealth of information!

SHCmdr is definitly sublime

Ill download a screens package and set up a basic screeny changer deal first over the weekend see if I can "UNLOCK" the potential of Mr JScones SHCmdr

Interesting convo gentlemen

:up:

Reece
08-07-08, 09:26 PM
@ Gairith, yes I believe it will work ok but cripes it would be easy to stuff things up when disabling mods to alter them ... gee did I roll back first, oh I forgot to disable mod in the other mod enabler first, or did I!:88) Hee Hee, would be easy to fluff it up!:yep:
I suppose it's not so bad if you had SH3 Commander set to auto roll back!:smug:
Cheers mate!!:up:

Badger Finn
08-07-08, 09:47 PM
Thinking about it I can see what JS was saying about like the having a 7c41 turn up when you need it buy utilizing the date files?

Yea Gairith I see what your config is up to using the mod folder of JGSM to load the mods into SHCmdr so youre creating file structure in JGSM that mirror SHCmdr dates and random structure and then into the SH format...

Ha Reece I find the auto roll back function super functional if ya slicing and dicing as much as myself in tweaking setups...

Von Manteuffel
08-08-08, 05:14 AM
With skins etc they have the same name and overwrite the old so only the later one ingame
Can be same with sounds and cfgs etc
As long as name same the new overwrite the old

Reise, thank you! If course!

Sometimes the answer's too bleedin' obvious! :oops:

Now then, does anyone know anything about how the "Randomise Gramophone Tracks" in SH3 Cmdr works?

Sailor Steve
08-08-08, 10:56 AM
As in the actual interior mechanics of how it does what it does? No.

How to make it work? Just tick the box. It looks at the tracks that are actually in the 'Gramaphone' folder and assigns numbers. It reshuffles the numbers every time you load the game (I think - that part I'm a little fuzzy on). You don't have to do anything inside the Commander folder to make it work, unless you want to make the tracks date-based.

Von Manteuffel
08-08-08, 12:41 PM
Hi,Steve,

The problem is:

Like lots of people I have masses of tracks in the gramophone.
I like to have them randomised afresh each time I launch SH3 through SH3 Cmndr
I want to use Date Files to include News broadcasts through the gramophone.But - it seems my choice is to call the broadcasts "AAAA" so that they come at the top of the gramophone playlist, but that means I hear the tracks in the same order every time; or I randomise, but risk not hearing the news broadcast 'cos it's shuffled way down in the pack and is replaced before it plays out.

I'm trying to find a way to ensure that the news broadcasts play out and keep randomised gramophone tracks????????

Badger Finn
08-08-08, 07:39 PM
Success have the random files up and running! and I "get" whats happening here...

Thanks for your insights mates

@ Von Manteuffel perhaps you can break your music collection into groups and then just add the folders required in to the "date" section of SHCmdr?

Theres some gramphone folders with an odd music file inside in the random section already...JS has already set it up by the looks of it...????

buy creating the gramphone folder in the dates required or to be used?

whilst where on "dates folder" I noticed that JS has dated them Im curious as or if theres any particuliar reason the dates on the folders have apart from the obvious "firing them up"

Reading up in the old posts I have also entertained the idea of leaving port in standard SH gear and as the patrol moves in to a week or two the crew skins begin to be more flavoured "das boot clothes" adding variety amoungst other things...

I read JS has his med skins and the type7c41 all installed in this section to fire up at the right times....

Sailor Steve
08-08-08, 08:46 PM
Von Manteuffel: I have a large number of tracks in mine as well, and the 'Radio' file with the broadcasts always seems to play sooner or later. Sometimes I look and it's on the list more than one time. I don't know how it works, or what you could do to change it.

Badger Finn: There are already a lot of dated folders because of the 'StartCampaign' file. The background map changes as the war progresses. I've already done what you suggest: My songs are all in date folders by year of release, so in 1939 I don't hear any 1943 music. Works like a charm.