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View Full Version : A new texture for the MH60


nemo67
08-04-08, 08:39 AM
I created a new texture to the MH60 that I converted into MH60.dds but I wish I could have several texture available for the MH, then I ask myself how can I have different textures available?

I think we can create a new MH60 via DW edit placing the interface of the original but I do not know how to put my new texture while keeping the original available on the other MH60.

Someone with an idea?

http://img440.imageshack.us/img440/6120/post24101217836442en5.jpg

nemo67
08-05-08, 05:00 PM
Hello,

I created a clone of mh60 with a new texture.
So I create an interface with the files of MH60 I edited the file controler.ini.

After that I create the MH60 knighthawk via DW edict by cloning the object dialog and 3dobject.

I set up the texture on MH61.dds and so I edited the file MH60.j3d and MH60_m.j3d to take into account the file MH61.dds and renamed MH61.j3d MH61_m.j3d and I've put in place in the file 3D

Then via 3Dobject of dw edit I put up the link to the news. J3d

But now when I start playing my rotor turning and another rotor that is not running and I do not know what to do ..

http://img501.imageshack.us/img501/6042/post24101217955216bq1.png

Someone has an idea?

Thanks in advance

oscar19681
08-06-08, 11:00 AM
Cool i like it dont know what it is that causes the problem though. I do think you should get some more credits/reply posts for you attempts here.

nemo67
08-06-08, 12:13 PM
;)

i give you the link for download the texture

Knighthawk version (http://www.mille-sabords.com/nemo/Knighthawk.rar)
Desert CSAR version (http://www.mille-sabords.com/nemo/Desert%20CSAR.rar)

just put the "mh60.dds" and "mh60_d.dds" on file graphics/3D with cmputil.

if you just put the textures in place there will be no problem with the rotor

oscar19681
08-06-08, 03:05 PM
Ok will look into it when i have the time.