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View Full Version : ACHTUNG! ACHTUNG! Con-tower fix is done!


ZeeWolf
08-02-08, 07:51 PM
Uboat Conning Tower fix is done! All, from the II's to the Nines's
before:
http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT010.jpg
after:
http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT011.jpg

I tested these files and believe their ready for release. Just fixing
the disappearing problem was the main trust of my motivation.
You wish to try just installing the *.dat files only so you can preserve
any of you changes in the .sim files or what have you. But I would
encourage you to install them all first (after backing up yours of course)
then you could see first hand if installing the .dat files only would
work.
I am aware of the video horse power required in SH4. So I attempted to
make changes in the model and UV mapping as I saw fit. In hope of
enabling a more efficient rendering of them. But as I
proceeded I became aware or the poor modeling and texture mapping that
was so pervasive (and typical in SH3 and SH4). I felt compelled to
address some of the most glaring issues first. As one with pretty good
modeling skill I learned early on the most common errors that effect
3d simulations like Sh3-4 are the over use of mapping, ie. too many
separate texture files and to put it mildly - UV coordinates that is
ghetto sloppy (this is endemic in new 3ds MAX users).
However this sounds to you I am in no way trying to be being harsh,
offensive or unappreciative, just direct.
Let me also say that increasing the size of the texture map is just
a testament of poor texture mapping skill, not to mention the poor
planning and overall attempt to cover the lack of skill.
This level of skill may meet a deadline perhaps but hardly reaches a
professional standard. Now at this point let me try and make what a
just said relevant to us as Sub simmers. Most are lead to believe the
problem is your computer isn't powerful enough and that may be part
true but the perspective I want you to consider is the lack of highly
optimized code with the most efficient well designed modeling has been
for too long over looked when it comes to performance. In an example I
like to refer back to a company known as D.I.D. Digital Image Design.
And if you do not remember them they were the ones that created the
flight sim known as TFX. At the time was a pioneer in optimized code.
They changed the landscape so to speak and I miss them dearly. They
enabled the computers at that time to play at new levels that were
unimagined then. I would love to see those guys in action today with
the awesome power of computers now. Just a thought.

Mean while I was thinking of perhaps a mod the could be installed on
the stock Uboat missions addon and the various other large mods.
Because there is still more stuff I am working on I will continue to
push ahead doing updates on the conning towers as I finish the
re-mapping and mesh repair.


-ZeeWolf
follow this link for the Conning tower fix
http://files.filefront.com/ZeeWolf+Prodject+ONE+betazip/;11331809;/fileinfo.html

lurker_hlb3
08-02-08, 08:09 PM
To all

ZeeWolf has given me permission to add his work to OM V40X. I will be creating a "patch" shortly to work on top of the Beta 2 release. So please standby.

Kpt. Lehmann
08-02-08, 08:13 PM
Nice mod ZeeWolf. :up: :up: :up:

ZeeWolf
08-02-08, 09:24 PM
Nice mod ZeeWolf. :up: :up: :up:

Thank you Herr Kapitän:D

ZeeWolf
08-02-08, 09:25 PM
To all

ZeeWolf has given me permission to add his work to OM V40X. I will be creating a "patch" shortly to work on top of the Beta 2 release. So please standby.

Let me know if I can help with the patch Lurker

-Zee

lurker_hlb3
08-02-08, 10:46 PM
To all

ZeeWolf has given me permission to add his work to OM V40X. I will be creating a "patch" shortly to work on top of the Beta 2 release. So please standby.
Let me know if I can help with the patch Lurker

-Zee


Currently doing a system checkout. Patch will be up in about an hour

ZeeWolf
08-02-08, 11:42 PM
To all

ZeeWolf has given me permission to add his work to OM V40X. I will be creating a "patch" shortly to work on top of the Beta 2 release. So please standby.
Let me know if I can help with the patch Lurker

-Zee


Currently doing a system checkout. Patch will be up in about an hour

Awesome!

lurker_hlb3
08-02-08, 11:59 PM
There is a problem, ZeeWolf please check your PM

Sorry folks, no patch tonight

ZeeWolf
08-03-08, 12:43 AM
There is a problem, ZeeWolf please check your PM

Sorry folks, no patch tonight

In the header of the file UnitParts12VIIB.upc is the line:
HullTextureNameOverride=
This must be set to NULL in all the .upc files that use the Turm7c_2_hd

It can be found Data\UPCDataGE\UPCUnitsData dir.

ZeeWolf

lurker_hlb3
08-03-08, 12:57 AM
There is a problem, ZeeWolf please check your PM

Sorry folks, no patch tonight
In the header of the file UnitParts12VIIB.upc is the line:
HullTextureNameOverride=
This must be set to NULL in all the .upc files that use the Turm7c_2_hd

It can be found Data\UPCDataGE\UPCUnitsData dir.

ZeeWolf


Please check your PM

ZeeWolf
08-03-08, 08:03 AM
There is a problem, ZeeWolf please check your PM

Sorry folks, no patch tonight
In the header of the file UnitParts12VIIB.upc is the line:
HullTextureNameOverride=
This must be set to NULL in all the .upc files that use the Turm7c_2_hd

It can be found Data\UPCDataGE\UPCUnitsData dir.

ZeeWolf

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT009.jpg

Please check your PM

sorry I got the 3.01 files mixed up with your 4.o beta

this will fix it though
http://files.filefront.com/Turm7c+2+hdzip/;11340686;/fileinfo.html

-ZeeWolf

lurker_hlb3
08-03-08, 08:28 AM
sorry I got the 3.01 files mixed up with your 4.o beta

this will fix it though
http://files.filefront.com/Turm7c+2+hdzip/;11340686;/fileinfo.html

-ZeeWolf


Got it, will do a system check later today

ZeeWolf
08-03-08, 09:53 AM
sorry I got the 3.01 files mixed up with your 4.o beta

this will fix it though
http://files.filefront.com/Turm7c+2+hdzip/;11340686;/fileinfo.html

-ZeeWolf


Got it, will do a system check later today

That's great meanwhile I will be playing around with some new skins that I think
you might want to include too:)

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT013.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT012.jpg

Jimbuna
08-03-08, 10:49 AM
Well done ZeeWolf http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

ZeeWolf
08-03-08, 11:50 AM
Well done ZeeWolf http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif


Thanks Jimbuna

KrOkOZyABrA
08-03-08, 12:09 PM
Very nice skin!!!:rock::rock::rock::up::up::up:

ZeeWolf
08-03-08, 01:35 PM
Very nice skin!!!:rock::rock::rock::up::up::up:

thx bilge rat:smug:

lurker_hlb3
08-03-08, 03:16 PM
sorry I got the 3.01 files mixed up with your 4.o beta

this will fix it though
http://files.filefront.com/Turm7c+2+hdzip/;11340686;/fileinfo.html

-ZeeWolf

Got it, will do a system check later today
That's great meanwhile I will be playing around with some new skins that I think
you might want to include too:)

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT013.jpg

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT012.jpg


Please send them along when your ready

Adriatico
08-03-08, 04:38 PM
Five stars Maestro :up:

Finally some real U-boat screens :o :|\\ :o

I am close to installing SH4...

ZeeWolf
08-03-08, 05:31 PM
http://files.filefront.com/Uboat7cDkGrayzip/;11346538;/fileinfo.html

-ZeeWolf

ZeeWolf
08-03-08, 05:33 PM
Five stars Maestro :up:

Finally some real U-boat screens :o :|\\ :o

I am close to installing SH4...

Thnx Maestro BTW the only reason I bought SH4 was because the Uboats
are now in it

-ZeeWolf

shackman
08-03-08, 06:57 PM
Type VII is a real beauty... :up:

btw... these watercolours of yours remind me of SH3 and I really like it!

Cheers!!

ZeeWolf
08-03-08, 07:59 PM
What's wrong with this picture?

That's right my crew is out of uniform. As a matter fact they're in the wrong
uniform. I will defiantly have to take action:arrgh!:

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT016.jpg

Now this is more like it. Kriegsmarine uniforms. The common uboat uniform was black. I started by
examining the various hats especially the officers peak-caps and I think I may have some success
with working on the mesh items, that are NOT animated.
I have to say though I am very impressed with the character modeling very clean and efficient.
The assessors are a little to low poly not to bad but the peak-caps are very poor. I don't know
maybe I give it a shot I already finished a simi-high res cap that is completely authentic in every
detail. This may be interesting.

Meanwhile I will assemble the files together for the Uniform mod and upload it to my file front
sight when the finishing touches are completed:)

-ZeeWolf

http://i327.photobucket.com/albums/k442/autopilot_2008/SH4_UBOAT018.jpg

ZeeWolf
08-03-08, 08:00 PM
Type VII is a real beauty... :up:

btw... these watercolours of yours remind me of SH3 and I really like it!

Cheers!!

Thanx shackman Cheers

quad5
01-15-09, 04:41 AM
ZeeWolf Hi! Need your help!!! :yep: for turm 7 "B"

http://img229.imageshack.us/img229/9123/sh47bpg9.th.jpg (http://img229.imageshack.us/my.php?image=sh47bpg9.jpg)
http://img232.imageshack.us/img232/482/sh47b1ts3.th.jpg (http://img232.imageshack.us/my.php?image=sh47b1ts3.jpg)
http://img232.imageshack.us/img232/3264/sh47bji1.th.jpg (http://img232.imageshack.us/my.php?image=sh47bji1.jpg)

TarJak
01-15-09, 06:35 AM
Great work! Thanks Zeewolf:up:

Reece
01-15-09, 07:57 AM
Excellent work, I don't play the game but what you've done is great!!:up:

gimpy117
01-15-09, 08:07 PM
the skins make the VIIC look 10 times better!!!

Task Force
01-15-09, 08:30 PM
:pCool, looks nice.:p

ZeeWolf
01-16-09, 10:13 PM
ZeeWolf Hi! Need your help!!! :yep: for turm 7 "B"

http://img229.imageshack.us/img229/9123/sh47bpg9.th.jpg (http://img229.imageshack.us/my.php?image=sh47bpg9.jpg)
http://img232.imageshack.us/img232/482/sh47b1ts3.th.jpg (http://img232.imageshack.us/my.php?image=sh47b1ts3.jpg)
http://img232.imageshack.us/img232/3264/sh47bji1.th.jpg (http://img232.imageshack.us/my.php?image=sh47bji1.jpg)

Hi quad5. I replaced the 7b turm with the 7c1. It's was
acctually the same model so I used it instead.

So, in your 7b's unit parts file ( UnitParts12VIIB.upc )
just change the line to this:

ExternalLinkName3D= data/objects/Turm7c_1_hd

that's all there is to it.

-ZeeWolf
.

quad5
01-17-09, 02:17 AM
ZeeWolf, After performance of your instruction the turm 7 "b" has changed on 7 "c", and so it is not necessary to me!
The turm 7 "B" is necessary to me!
Can you made fix for 7"B"?

http://img301.imageshack.us/img301/8642/sh4img20090117120855859to8.th.jpg (http://img301.imageshack.us/my.php?image=sh4img20090117120855859to8.jpg)

ZeeWolf
01-18-09, 01:38 PM
ZeeWolf, After performance of your instruction the turm 7 "b" has changed on 7 "c", and so it is not necessary to me!
The turm 7 "B" is necessary to me!
Can you made fix for 7"B"?

http://img301.imageshack.us/img301/8642/sh4img20090117120855859to8.th.jpg (http://img301.imageshack.us/my.php?image=sh4img20090117120855859to8.jpg)


Yes I can and I did. You can download the new turm 7b here:


http://dashboard.filefront.com/ZeeWolf2008/

ZeeWolf

tonschk
01-29-09, 08:08 PM
Hello , can you help please ? , I have installed SH4 plus U-boat mission ( version 1.5 ) , I think I can only use two kind of U-boats , I dont have the Type VII , can you tell me please which mod need to be installed to be able to use the U-boat Type VII in the SH4 game ? thank you very much for the help

ZeeWolf
01-29-09, 08:48 PM
Hello , can you help please ? , I have installed SH4 plus U-boat mission ( version 1.5 ) , I think I can only use two kind of U-boats , I dont have the Type VII , can you tell me please which mod need to be installed to be able to use the U-boat Type VII in the SH4 game ? thank you very much for the help

Hello tonschk,
You need a new MOD that adds that ablity to SH4
here's one that I think you will like

http://files.filefront.com/OpsMonsun.../fileinfo.html


ZeeWolf

tonschk
01-29-09, 09:00 PM
http://1.2.3.9/bmi/www.subsim.com/radioroom/images/smilies/thumbsup.gif Thank you ZeeWolf , thank you very much http://1.2.3.9/bmi/www.subsim.com/radioroom/images/smilies/thumbsup.gif

Somethig is wrong with the link , operation Monsun must have the Type VII right ?

Admiral Von Gerlach
02-03-09, 12:39 AM
Is the Conning Tower (beta) finished? i dl but wanted to check and see if it was done now? and what does it do? thanks for the work ....

much appreciated. Just wanted to be sure to get the latest version.

ZeeWolf
02-03-09, 01:01 AM
Is the Conning Tower (beta) finished? i dl but wanted to check and see if it was done now? and what does it do? thanks for the work ....

much appreciated. Just wanted to be sure to get the latest version.

The Conning tower mod is made up of the uboat conning towers(SH4 only) that
required some work to fix a problem with their disappearing as they
submerged, while viewing them from top side.
So to have the complete Mod you need add the fallowing zip files:
1.Turm7c_hd.zip (http://files.filefront.com/Turm7c+2+hdzip/;11340686;/fileinfo.html)
2.ZeeWolfs_v2_Turm7b.zip (http://files.filefront.com/ZeeWolfs+v2+Turm7bzip/;13026793;/fileinfo.html)
download them by clicking on their names.

Thanks for your interest,

ZeeWolf

Admiral Von Gerlach
02-03-09, 01:53 AM
Thank you very much sir, i will load them down now, with many thanks. i saw also your IJN Kongo, a masterpiece ship, she is beautiful. thank you for her too.

danke

pedrobas
09-09-09, 11:41 AM
Great Mod this one :yeah:
Did you make it for type XXI ?
I dowloaded your mod and no turmXXI . If don´t, could you do it, please? :cry:
I was trying to figure out what you did, for example in type VII, with S3Ditor but no way.

Thks in advance

Pedro

Akula4745
09-09-09, 04:34 PM
Many thanks for this fine mod...

lurker_hlb3
09-09-09, 05:25 PM
This is "already" part of OM. "Do not" attempt to use this mod as there have been addition changes and if you use it with the current version of OM or OMEGU your going to "break" them

Tomi_099
09-09-09, 07:18 PM
Thanks !! Great Mod!! Old Provi !!:rock:

pedrobas
09-10-09, 04:39 AM
This is "already" part of OM. "Do not" attempt to use this mod as there have been addition changes and if you use it with the current version of OM or OMEGU your going to "break" them

Hi lurker,
Yes i´m using OM and i´m having the problem.:yep:
It doesn´t happen with the other subs in OM, only with type XXI. I´ve tried with OMEGU on and off and is always happening to me.
Any idea?

Pedro

lurker_hlb3
09-10-09, 06:39 AM
Hi lurker,
Yes i´m using OM and i´m having the problem.:yep:
It doesn´t happen with the other subs in OM, only with type XXI. I´ve tried with OMEGU on and off and is always happening to me.
Any idea?

Pedro

Yes it was never fixed. Your just going to have to live with it.

pedrobas
09-10-09, 11:45 AM
Yes it was never fixed. Your just going to have to live with it.

Ok, I´ll do :wah:
Thanks for replying.

Deep Source
09-10-09, 03:11 PM
thanks :salute: