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Sag75
08-02-08, 11:44 AM
Hi to all, I'm using PT's sound mod. It's really a great sound mod, but sometimes I experience some issues in creak sounds.

When I go deep or get surfacing at high time compression the creak sounds start looping and are played even if I've already surfeced. But if I dive again they can disappear (probably they restart to be played, so the loop breaks itself).

So, any suggestion? can i delete some of them from sound folder?

thanks,
s

Philipp_Thomsen
08-02-08, 02:38 PM
Hi to all, I'm using PT's sound mod. It's really a great sound mod, but sometimes I experience some issues in creak sounds.

When I go deep or get surfacing at high time compression the creak sounds start looping and are played even if I've already surfeced. But if I dive again they can disappear (probably they restart to be played, so the loop breaks itself).

So, any suggestion? can i delete some of them from sound folder?

thanks,
s

If you delete some of them from the sound folder, the game can crash due to lack of file when it tries to find it.

I'm not having this issue, is anybody else having this issue?

Note that issues with sound is a stock problem with sh3 when using high time compression.

Sailor Steve
08-02-08, 04:43 PM
How long do the files play? If the creaks are more than 15-20 seconds they can have looping problems. The same thing happens with the Das Boot Sound Mod. In spite of that, I don't think I ever fixed it.
:rotfl:

Philipp_Thomsen
08-02-08, 05:08 PM
How long do the files play? If the creaks are more than 15-20 seconds they can have looping problems. The same thing happens with the Das Boot Sound Mod. In spite of that, I don't think I ever fixed it.
:rotfl:

I think that the longest sound don't have 12 seconds... its about 8 seconds avarage, below GWX's...

Philipp_Thomsen
08-02-08, 05:13 PM
I've made the sounds the shortest possible exactly to eliminate that issue, but it's smelling like its more like a hardware problem, coz some people have it and some do not...

bert8for3
08-02-08, 05:43 PM
Not experiencing this problem (running PT's Sound Pack)

Sag75
08-02-08, 07:15 PM
Thanks, I toke a look in Sound folder, and I saw there are many Creacks-levelXX files over 15seconds, like the number 11 (19") or 13 (17") or 19 (17")..

the number 11th seems actually the implied one, so I might shorten it..

Yorktown_Class
08-02-08, 07:42 PM
This may have something to do with time compression,are you using SH 3 commander?
If so have you changed any of the compressions,I think if you change the sound effects commpresion this will happen,at least it did for me.

Sag75
08-02-08, 08:39 PM
Hi, yes I did! I changed the TC value to 8x when I'm close to coast and to 32x in receiving radio messages (that didn't work)..

now I come back the changes and let see...

Wolfehunter
08-03-08, 12:27 AM
I have no issues either.:hmm:

Philipp_Thomsen
08-03-08, 01:33 AM
Lets hope that SH4 have less bugs than SH3 in aspects like sound issues and ctds...

Yorktown_Class
08-03-08, 02:12 AM
No issues for me either,works great:up:

von hally
08-05-08, 10:11 AM
this does happen at higher time compression at my end.

you dont need to quit the game.....simply go to tc1......dive deeper or raise the boat some meters.

this changes the creak sound to another.....therefore stopping the loop.
after that..stay in tc1 ....till you want to surface etc.

Wolfehunter
08-05-08, 11:08 AM
this does happen at higher time compression at my end.

you dont need to quit the game.....simply go to tc1......dive deeper or raise the boat some meters.

this changes the creak sound to another.....therefore stopping the loop.
after that..stay in tc1 ....till you want to surface etc.Yes it did this last night with me.

I was diving deeper and then to speed it up I used the time compression and it start a loop creeking sound till I stop the engine and restarted it. Or its when I reset my depth level deeper. Then the sound stopped looping.

Somethings wrong PT. sorry these guys are onto something.

Even if your outside the Uboat you can hear the looping.

Sag75
08-05-08, 11:20 AM
Hi, thanks for your suggestion, it's like I was doing... but, you know, when you are in an attacking situation, you couldn't have the time/oportunity to go deep and rise again when 5 DDs are searching for you and you want hit at least one merchant in a large convoy!!

But, I think (guess) to have resolved it:
I went into Sounds folder, and I found the troubling files (creack number 11 and 14). I changed their names so the game can't recognize any more them, AND replaced them with other shorter creak files (choosed <10sec; just copied and renamed the copies as 11 and 14).

It seems work, at least to nowaday......


let see..

GoldenRivet
08-05-08, 02:07 PM
changing views at high time compression is known to cause sound issues in silent hunter three.

there is also the one of being on the bridge, at high tc then diving, or switching to the command room view... this causes the sea sounds to loop.

general rule of thumb... dont change views at anything greater than 1x TC even though this problem doesnt always happen.

if it happens again, save the game (assuming your not near land or other ships or submerged) then exit the game and restart the game and load your save.

this should fix sound issues.

Philipp_Thomsen
08-05-08, 08:14 PM
Hi, thanks for your suggestion, it's like I was doing... but, you know, when you are in an attacking situation, you couldn't have the time/oportunity to go deep and rise again when 5 DDs are searching for you and you want hit at least one merchant in a large convoy!!

But, I think (guess) to have resolved it:
I went into Sounds folder, and I found the troubling files (creack number 11 and 14). I changed their names so the game can't recognize any more them, AND replaced them with other shorter creak files (choosed <10sec; just copied and renamed the copies as 11 and 14).

It seems work, at least to nowaday......


let see..

Yes, the lengh of the sound is definitely the root of the issue. I think that a sound can start causing problems after 15 seconds...

bert8for3
08-06-08, 07:43 PM
Well, for info, I just experienced this for the first time. I'm thinking it's definitely TC-related.

I was surfacing on TC, something I dont think I've ever done before. Just thought I'd kick it to like 32X 'cause I wanted to exit to do something else. Creaks started looping at like 16X as I was clicking up to 32X, kept looping on the surface.

Saved and exited (career, not game), reloaded save and all fine.

Tobus
08-08-08, 07:50 AM
strange sound thinghies is a stock SH3-issue. I have limited TC to max 1024 via SH3cmdr for exactly this reason.