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View Full Version : Torpedos still giong to unintended spots


leorfeo
07-26-08, 03:10 AM
Hi all,

we all had this discussion before: http://www.subsim.com/radioroom/showthread.php?t=139628

The conclusion was, that the install of the latest RFB 1.5XXXX version to uboats addon would solve the problem of torpedos going into the same spot unintend. It is not yet solved for me.

I bought the addon and installed the lattest RFB. I could play the last 4 Mission in an american career without any problems. Yet in the fifth the problem of torpedos going into the same angle over and over again came back.

It does not matter what angle the targeted ship has or what tube im firing from, the torp always leaves the tube and go for the same spot. Im using manual targeting without the Position Holder. Be advised that the torpedos behave absolutly normal in Trainingmode, historical missions and newly started careers.

I know that my targeting skills are medium, yet they do not explain the behaviour of the torpedos.:damn::-?

leorfeo

AVGWarhawk
07-26-08, 07:41 AM
If the torpedoes are working fine in the modes you say they are, they will work the same in career mode. There is only one set of files for the torpedoes reaction or inaction. You said you are not using the position keeper or was that a miscommunicated thought? If you are not using the PS for torpedo solution, you need to start using it. I'm using the current RFB without issue.

leorfeo
07-26-08, 08:15 AM
Hi AVGWarhawk,

thx for responding. Im not using the PS that often. I mostly update my solution erverytime i fire on torpedo. Its like an old habit from SH3. You didnt had a PS there (at least i think so).

Im currently working on a savegame where these wrong torpedoruns occur. Im pretty sure its my fault, yet i did enough runs in the missions before and i allways shot the torps at least in the right direction.

Im not always staying away from the PS. I use him, occasionally. He can be usefull i admit but i tried him on the mentioned savegame and the torp still goes into said direction.

Please dont laugh at me but maybe im doing wrong with the so called Lagewinkel (the english term should be relative position). According to the SH4 handbook the 6o clock pos. represents my sub. the i just need to put the shipsymbol like they would see me from the deck of that ship. I think im doing it right, because it worked so often before but maybe im just feeling to safe (In the said savegame im shooting form the afttubes.)

THX

peabody
07-26-08, 08:57 AM
Hi AVGWarhawk,

thx for responding. Im not using the PS that often. I mostly update my solution erverytime i fire on torpedo. Its like an old habit from SH3. You didnt had a PS there (at least i think so).

Im currently working on a savegame where these wrong torpedoruns occur. Im pretty sure its my fault, yet i did enough runs in the missions before and i allways shot the torps at least in the right direction.

Im not always staying away from the PS. I use him, occasionally. He can be usefull i admit but i tried him on the mentioned savegame and the torp still goes into said direction.

Please dont laugh at me but maybe im doing wrong with the so called Lagewinkel (the english term should be relative position). According to the SH4 handbook the 6o clock pos. represents my sub. the i just need to put the shipsymbol like they would see me from the deck of that ship. I think im doing it right, because it worked so often before but maybe im just feeling to safe (In the said savegame im shooting form the afttubes.)

THX

I think you said that backwards, the ship symbol goes the way you see them not the way they see you. Say they are going in front of you left to right. You would see them going -------> If they looked at you they would see you <-------- So you set the ship Angle on the bow the way they are headed from you looking at them.

And I think it might be easier to think of yourself in the center of the clock instead of 6 o'clock. Like you said you were using the aft tubes. I sure you know the reason for the AOB ship symbol so you can shoot the torps in front of the ship, so they need to know which way it is going.

As for the torps all hitting at the same point. If you have the speed exact, the distance exact and the angle he is traveling exact, they should all hit in the same spot because that is where you are telling them to go. That is why there is a dial for spread and also because the information is not going to be exact so you spread them out so you have a better chance for a hit.
They only hit in different spots because things are not always exact. Speed is a little off, one torp may take longer to get out of the tube, may travel different in the water. It's like shooting a gun at a moving target, if everything is perfect you will get a bullseye every time, but in this case you don't want to hit a bullseye every time, so you use the spread dial.

Peabody

leorfeo
07-26-08, 10:16 AM
Hi peabody,

thx for clearing that up, that i have to set the ship symbol like i see them. That reasured me, that i was doing it right.

I left the area, where i started the savegame and encountered a small convoy of Transporters. Everything worked fine there. I didnt put all torps into the ship but they all went close.:up: one hit:|\\

Its a strange thing anyway. sometimes the said problem does occur without any warning.

Sorry people that i cant provide a clear message of problem solving. But hopefully this strange behaviour is gettin away by time.

Bye - havin a BBQ (Im not gonna miss the sausage torpedo vs my mouth)

leorfeo

AVGWarhawk
07-26-08, 10:32 AM
I update the Position keeper for every ship. It is simple. For the most part you have the speed of all in the group and the AOB as well. I just get a new range on my next target and update the position keeper. If you do this your torp should run fine.

leorfeo
07-26-08, 01:08 PM
Pardon my Question...

What does AOB mean?

AntEater
07-26-08, 02:00 PM
Angle on bow = Lagewinkel

[permission to speak german?]
Das Problem ist das unterschiedliche Feuerleitverfahren bei den US-Booten. Ohne den Zielverfolger (position keeper) ist das US-Verfahren etwas sinnlos. Warum läßt du ihn denn weg? Die einzigen Boote, bei denen das realistisch wäre, sind die S-Boote und bei denen dürfte man eigentlich gar keine technische Unterstützung beim Zielen haben.
Ansonsten ist der Position keeper doch ne nützliche Sache.

leorfeo
07-26-08, 02:29 PM
Erlaubnis erteilt :arrgh!:.

Ja ich bin es aus SH3 immer gewohnt gewesen, die Geschwindigkeit zu ermitteln (z.B.vom Geleitzug). Dann habe ich für jeden Torpedoschuss die exate Entfernung des gegnerischen Schiffes ermittelt. War einfach und genau.

Der Position Holder ist mir etwas suspekt. Nicht wenn ich ein einzelnes Schiff antauche. Da benutze ich ihn. Aber was mach ich, wenn ich einen Geleitzug vor mir habe? Ich habe ein bisschen die Befürchtung, dass die Daten des einen Schiffes die Feuerleitlösung des anderen beeinflussen. Habe zwar in den Comments gelesen, das man für jedes einzelne SChiff eine Verfolgung machen kann, aber ich weiß nicht wie.

AVGWarhawk
07-26-08, 03:01 PM
God Lord gents. I'm not sure if I just read about submarines or that is a recipe for potato salad. :lol:

Anteater, thanks for stepping in for his native language:up: Nothing like getting everyone set up and happy with the game.

leorfeo
07-26-08, 05:17 PM
Im sorry. Will try to keep communicating in english!:yep:

I found that i sucked at aiming. I would say that its improving though. Now im convinced it has something to do with the art of my aiming and not the game that the torpedoes go in crazy directions.

Just laugh at me but i found out, that you actually have to add your own speed to the speedestimation when you engage a target that is going 90°, same as you are, but your closing on in. Thats why i never hit a nearing target direct head on.:rotfl::rotfl:

Thx and humble bows at everybody

AVGWarhawk
07-26-08, 10:25 PM
Im sorry. Will try to keep communicating in english!

Not a problem at all. There are several on this site that converse in the same language as you. If you do not understand something, look them up so you can get what you need. Go sink some ships:up:

Seminole
07-27-08, 08:57 AM
Torpedos still giong to unintended spots

I still get the same mental reaction every time I run across this topic.

Thats the challenge of SHI, SHII, SH III, and SH IV in a nutshell. :yep: ...and all the other sub sims past and present.


...and BTW..what kind of Avatar be this:

http://www.subsim.com/radioroom/images/ranks/pooped.jpg