View Full Version : Just lost my best days hunting
roadhogg
07-23-08, 02:04 PM
Post edited to remove the waffle :)
I Just started a new career with GWX 2.1 and was on 4th gamesave of 1st patrol, when i bumped into a convoy in heavy fog, rain and rough seas, and hit HMS Nelson with one torp which sunk it. Next day i found the Hood and sunk that with one torpedo as well.
This is by far the best i've ever done with 2 torpedos and will likely never be repeated.
Trouble is i saved the game later, then exited SH3 and was greeted with "SH3 has encountered a problem and needs to close" etc.
I've just tried to reload my last save 3 times but get the same error message each time after the " not so long ago" screen.
I've looked in the save game folder in My Documents and all the files seem to be intact in relation to the previous saves.
Have i lost it, or is there a way to rescue my best days work?
roadhogg
07-23-08, 09:30 PM
Never mind, bit the bullet and deleted the save :cry:
I'll just have to try sinking them again :lol:
ridgewayranger
07-24-08, 05:39 AM
Hi Roadhogg,
Maybe the AI finally woke up and realised that sinking Nelson or Hood with 1 torpedo is a physical impossibility unless some files have been drastically altered. It becomes an arcade game if that can happen.
RR
Water boy
07-24-08, 02:16 PM
That said I've sunk capital ships, and an illustrious carrier once, with only 2 torps :yep: where a freighters taken two and kept going :doh: , stuck 3 in an empire once and it didn't even slow down:huh: .
Soooooo........... begs the question of how a big old BB with all those trained men and watertight doors can go down after 2 torps (not blow up magazine - goodnight sweetheart hits either) where a lumbering hollow shell with a couple of big holes in it wont.:hmm:
Could be loaded with balsa wood I 'spose.................
But yes, bite the bullet and go for the delete button :dead:
See if you can replicate the day...........
roadhogg
07-25-08, 06:25 AM
Hi Waterboy and Ridgewayranger,
on both occasions i hit them under the rearmost front turret and got secondary explosions from those areas, so i was lucky to hit not just both ships shell stores, but used a magnetic detonator under the hull on each that didn't detonate prematurely.
All things considered the chain of events was a bit of a miracle, which was why i was so gutted i lost it.
I've played the previous save 4 times since and not been able to sink either ship.
The Hood is my prize so the Nelson is only allowed one torp, when i can find it, cos the Task force it's in keeps changing arrival times and direction, and one torpedo, on the two occasions i've hit it since, barely even slows it down.
I've put respectively 2 and 3 torps in the Hood and although it slowed it down to 5 knots both times, she simply wouldn't go down lol. The weather was too rough on these occasions to want to risk a magnetic.
I've settled for (on the last try) missing the Nelson convoy altogether ( not intentionally, it turned up 8 hours late), and sinking the Hood with 3 torps.
The coup de gras being a magnetic fired under the length of her from the front, timed to arm while underneath her, having slowed her to about 6 knots, in some of the roughest seas i've ever seen in the game, ( complete contrast to the flat calm of the first time) so that even if the magnetic prematured, it would be beneath the Hood when it did so.
I think emulating that first success would mean playing the same game save for months.
So i guess it's time to move on :cry:
Btw i'm playing GWX 2.1 with AOTD bugfix, enhanced damage effects, torpedo damage final v2 and STz sinking ship fix. Plus i have auto targeting on...but try it in fog like i have with these 2 ships and you'll be lucky to hit a barn door lol.
I don't know if any of that alters the torpedo strength, but i'm not finding it unusual to use more than one torpedo to sink ure average merchant, though most will sink on one given long enough and a good hit in the right place, but the duds... and the prematures.... really make ure heart sink lol.
Gotta admit i love GWX :D
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