View Full Version : what dds type does SH4 accept?
keltos01
07-22-08, 09:22 AM
http://img210.imageshack.us/img210/2615/textureyi6.jpg (http://imageshack.us/)I
http://img88.imageshack.us/img88/4809/simpleskinvq1.jpg (http://imageshack.us/)
've been trying to get a new texture on my Jyunsen B, the plain one I posted earlier and that is available for doiwnload works fine. When I edit it and save it to dds 5 from photoshop cs, it doesn't work, the ship's all black :damn:
keltos01
07-22-08, 09:38 AM
when just renaming an existing texture, it works in game, although not all the parts are at the right place, so the problem is the DDS TYPE I use...
http://img291.imageshack.us/img291/7383/ddstypeee7.jpg (http://imageshack.us)
http://img291.imageshack.us/img291/7383/ddstypeee7.7449014265.jpg (http://g.imageshack.us/g.php?h=291&i=ddstypeee7.jpg)
keltos01
07-22-08, 09:55 AM
DXT5_NM XY 8 bpp | using DXT5
is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilą :
http://img299.imageshack.us/img299/2747/dds5nmaj9.jpg (http://imageshack.us)
http://img299.imageshack.us/img299/2747/dds5nmaj9.cec9a8d3de.jpg (http://g.imageshack.us/g.php?h=299&i=dds5nmaj9.jpg)
so now I can work on a real new camo skin for the Jyunsen B :D:D:D
Digital_Trucker
07-22-08, 10:00 AM
Not sure what the game won't accept, but I know it will accept DXT1 and DXT3. For skins, I usually save as a DXT1 with no alpha.
keltos01
07-22-08, 05:22 PM
only one that worked here was dwt 5nm...
http://img78.imageshack.us/img78/399/dxt15dk7.jpg
Navarxos
07-23-08, 01:47 AM
Try this program for DDS stuff and things. It's nice and easy.
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml
And see what are your mods. Sometimes TM messes around with the textures.
keltos01
07-23-08, 09:40 AM
thanks a lot :)
@Anvart : thanks a picture is worth a 1000 words ;)
will work on the textures asap but at the end of week I'm off to France for a week of holidays :lol:
:sunny::sunny::sunny:
Seeadler
07-23-08, 11:44 AM
While working with an open source 3D engine in the past I had some problems with the Nvidia DDS plugin, now I use the DDS plugin which comes with the DirectX SDK and all saved formats work fine.
...
@Anvart : thanks a picture is worth a 1000 words ;)
...
Do not forget, that into ... _O01.dds you should insert a-channel, was made from ... _T01.dds ...
While working with an open source 3D engine in the past I had some problems with the Nvidia DDS plugin, now I use the DDS plugin which comes with the DirectX SDK and all saved formats work fine.
:hmm:
With used version i have no problems ...
P.S.
But if Seeadler will make accessible DirectX SDK DDS plug-in... it will be not bad ...
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