View Full Version : Ships Recognition Manual
badwolf
07-19-08, 07:17 AM
Is anyone making a new Ship Recognition Manual.
I saw a pdf on ship plates and data. Is this going to be turned into a manual.
The reason for asking is that while tidying up my manual, I have had to make that many alterations and additions, I might as well do the lot. I'm doing the 3 languages for the [MUSEUM] txt (shipname_en + _fr + _ge) as well, because I have found some with different information for the same ship, just in case anyone wants a copy.
p.s.
Has anyone got a photo of an open German manual.
Have got a video with one in.
Why is it when I'm searching for WWII info I keep getting "starship enterprise - Klingons"
Cheers.
Sailor Steve
07-19-08, 08:21 AM
Several people have made different ones in the past. So far no one has made one that looks like the real ones.
p.s.
Has anyone got a photo of an open German manual.
Have got a video with one in.
I saw a photo somewhere, but I don't remember where. Sorry. Have you tried taking a screenshot from the video?
Why is it when I'm searching for WWII info I keep getting "starship enterprise - Klingons"
You should try researching ship names. Star Trek stuff everywhere.:dead:
badwolf
07-19-08, 09:33 AM
Looking at the original German Ship Recognition Manual (1 example), each page had about 6 ship silhouettes with information around it. There was 1 silhouette for each ship at 90 deg AOB.
Note:
I'm aways willing to share my work, but as this involves other mods it might not be possible. But I'll try if enough are interested.
As I'm a stickler for realism whenever possible, this is the proposed layout.
Due to game limitations, this is how I'll do the sils layout.
One ship per page. The background should be white paper with smudge marks, but might have to compromise due to glaring effect. A silhouette at 90 deg AOB (all Black), with original data at top plus armoury and any other info under the sil. This will make it look like a manual with similar pages.
Done in all 3 languages for compatability. Although I don't speak the other 2.
Its more or less a standard layout.
This might make recognition more difficult, but I think more realistic.
Ships Involved.
GWX 2.1 set
Community set
AOTD AA Ship set
Arrow Tanker v1.2
I've undertook this project as some people said they were getting CTD's. I can't go fault finding until I tidy up the Ship Files. Doing that became a bigger task than I thought, so I might as well do improvements.
Any comments are welcome.
badwolf
07-19-08, 09:40 AM
Hi Sailor Steve
Not only ship names, but periscope as well.
My manual looks more like a scrap book. I 'm trying to get uniform pages so it looks like a manual.
This is the only image I have, I suppose you already knew it (Click on it to enlarge).
http://www.screenshots.cc/thumb/thumb_f512b174.jpg (http://www.screenshots.cc/show.php/17821_clipimage002.jpg.html)
For warships the Weyer's Taschenbuch der Kriegesflotten was widely used, and still today is sold. I bought last year one example in Vienna, the 1943-44 edition. If you want more precise datas of it, I can provide samples.
I like your project, I would prefer to have a good, realistic looking printed manual rather than any other format. Cheers
badwolf
07-19-08, 10:12 AM
Hi hitman
In the intro mod film "The Battle of The Atlantie" about halfway, it shows the manual. Unfortunately can't see the writing but gives an idea. Looking for the best place to get silhouettes. First thought was Jane's.
Working on the Bismark to get layout, will put up the page when done to give you an idea. Would be nice to have the real layout manual with 6 ships per page in the map view, with so many ships now, it would probably be quicker to find a ship, than the one in-game.
Would be nice to have the real layout manual with 6 ships per page in the map view, with so many ships now, it would probably be quicker to find a ship, than the one in-game.
Not just find but also compare :) Sometimes it's just minor details which differentiate them visually despite having a different size.
In the manual shown in the picture above silhouettes are not black but coloured and with details.
You say you have started with the Bismarck but in my opinion it's teh merchants what needs to be done preferently. NYGM users now also have many new ships from Iambecomelife merchant's fleet mod and that itself is already a huge amount of new units.
Unfortunately we lack in SH3 a way to input directly the mast heigth we want to use instead of clicking the recognition manual :shifty: That forces you to find the proper match, while estimating would be much quicker -as in real life was done many times- and with some practice you can make very close guesses.
badwolf
07-19-08, 01:06 PM
I always thought they was black, thanks for putting me right, some war films I've seen show them as such, but colour would indeed give more detail. I have used the museum to make a quick sil, but I'll try a software package, then we would have the in-game ship sils in colour. No point in importing a real ship sil as it might be slightly different.
I started with the Bismark because it has extra details, guns, AA, etc, so I would have an idea of the layout of all that information, and see it in-game. But as soon as that's done I'll start with the merchants, but the destroyers are very similar as well, so they'll be next.
I'll look how the ship manual and targeting work, and see if there's any way of doing it differently.
This started as a simple job. My "things to do" get's bigger.
badwolf
07-19-08, 01:43 PM
Hi Mikhayl,
I usual get fed up of going through the list and get the officer to do it. But you miss the pleasure of doing it yourself.
Yes I noticed the lighter parts later on and put it down to being in grey scale. Stuck with my belief I suppose. Thought that it perhaps made night use easier.
I agree the all-black profile views would have felt realistic. You must have watched the same films as me.
I have to assume that if the merchants only have profile view, then so will the rest.
Keep me posted on how you get on.
edit:
Your beat me to the post again.
One problem is going to be turning pages. The Nav. map doesn't support dials, attack map has quirks, so it would probably have to go in the original views. Daft as it seen I even thought of the captains log. There was a navigation program as I remember and maps were chosen from the top of the screen in map view. Then there's OLC's macro, might flick pages giving the impression of leafing through a manual.
I'm going to concentrate on putting the new sils and data in the original game set-up first. Then we can use that while I investigate further.
I'll have a look in SH4.
badwolf
07-19-08, 03:38 PM
The big problem with putting it in F1 or the nav.map is if you have ships with just a minor difference, then you could be going back and forth.
Having had experience with the GUI I'm trying to do, I found making a big change can result in a chain reaction of changes. I've got to make up all the sils which in itself will take time, so to get something released, I'll keep it simple to start with.
I'll put the new manual on a slide out, in peri-uzo or page 3F, the latter maybe better as you'd have it in all views, I could tie it to an officer so that it wasn't a nuisance. the only problem would be OLC's shortcuts as I'd like it to slide up, would be like looking down at the manual. This will enable you to look at the ship and then look down at the new manual. With the new manual containing 6 ships or so distinguishing will be easy. Each Ship will have an ID number, all you've got to do then is bring up that ID in the original manual. You'd even know which direction is the quicker to find it and no going back an forth. I'll see if I can strip the old manual to bare essentials (top row of data) which you could keep present without blocking the AOB Finder, also may speed up the old manual.
badwolf
07-19-08, 04:12 PM
Thanks Mikhayl
That will be very useful when I improve the initial release.
badwolf
07-19-08, 04:23 PM
I thank Hitman and Mikhayl for their very useful help. I'm sure the mod will be better than I envisage.
Oh I thought you were going to make a printable one :oops:
But anyway a better in-game manual is of course much needed, the current one suffers from different styles in the pictures and many inaccurancies.
Thanks and if I can help with anything else, just ask! :up:
badwolf
07-19-08, 05:05 PM
Hitman, if you want a printable one thats no problem. I'll do it as I make the new manual. In what form would you like it pdf ?
badwolf
07-19-08, 06:46 PM
This is a test ship, is quality satisfactory.
Estimated print-out size. (6 ships + Data on A4 paper)
http://img141.imageshack.us/img141/3842/testshipqt1.jpg
Estimated in-game size.
http://img504.imageshack.us/img504/2060/testshiptinywq5.jpg
Now to look for the correct type lettering, for the data.
Sailor Steve
07-19-08, 09:37 PM
Looks good; I just have one question: would a side-view like that have cargo containers on it?
onelifecrisis
07-19-08, 10:12 PM
...is quality satisfactory?
My 2p: some AA would go a long way...
badwolf
07-19-08, 11:29 PM
Your right it wouldn't Steve and I'll remove the flag also, but its a test for graphics quality. I'm a bit out of my league when it comes to making pretty pictures.
You've got me OLC, whats AA ?
The ingame sils will have a paper look and slightly darker to avoid glaring eyestrain. I shall also put on some spillage stains and fingerprints. Might even put in a random big stain or two, then you can blame Bernard.
The larger sils will have an alpha background, for ease of printing. You can put your own fingerprints, coffee, beer, jam butty stains on yourself.
I'll post a sheet when ready for a preview and comments.
The quality and colours look very good to me :up:
I will take any printable version you make, but one in Word would be better for me since I will surely want to custom-edit some items. Plus I would like to have it only in german language :yep:
Well I finally found the book shown in the picture of Erich Topp I posted above :D It's Erich Gröner's " Handelsflotten der Welt, Ausgabe 1942" (World's Merchant Fleets, 1942 edition) M.DV. Nr.135
Colour :D picture of silhouettes page:
http://www.screenshots.cc/thumb/thumb_3c87f382.jpg (http://www.screenshots.cc/show.php/17991_groener.jpg.html)
Detail of the silhouette of HMS Ceramic:
http://www.screenshots.cc/thumb/thumb_81da2e8f.jpg (http://www.screenshots.cc/show.php/17992_ceramic.jpg.html)
Hope it is good for your project :up:
I found them on a web about U-201, probably they are scans of the real book cut down to show these ships only.
I don't think there is an original e-book of this book, probably if any it's a scanned e-book (Like the ONI 208J used by the Aemricans, sold in CD rom but actually the result of scanning the real thing) therefore all must be identical to the real thing.
That looks nice, but if you are placing dark silhouettes then I would do them darker. :up: They seem now as viewed a bit through fog.
Will those be replacements for the in-game manual pictures?
Cheers
badwolf
07-20-08, 08:41 AM
Hi Mikhayl
I wonder if we might be better sticking together on this one, as we are on the same subject, I'm sure you will find good assistance. By all means start a thread in SH4 to get the locals point of view, I'll pop over and assist you there.
I can see your point about the sils, will correct.
The sils are excellent and I think you've got the background more or less spot on, but there's just a couple of things you might want to consider.
The flag looks out of place and modern looking. Perhaps a different letter type to also give an old time look. There's no info on armament, worth checking out to see if they did. I can't believe that they wouldn't have info on depth carge racks, etc.
badwolf
07-20-08, 09:03 AM
Hi Hitman
Thankyou for the sils info, that will help tremendously with reconstructing the actual realistic manual. The sils look very sketchy, as though they've been done by an amature artist in black ink, with a hint of colourwash. What is the number underneath the bow of each ship ?
Back to the drawing board for sil re-designing.
Have managed to download a few 3D packages, and exported the ship.dat ready for 3D view, but stuck with re-importing. Will have to read the instructions.
What is the number underneath the bow of each ship ?
I bet it's the ship's length :)
we can tell that they had one for merchants and another book (at least) for warships, but I have no idea what it could look like. I suppose it would be close to the American ONI books which indeed have data about armament, and even armor for bigger warships. But I believe the German intelligence was overall less efficient, so I don't really know
I have that other book, it's the Weyer's Tascenbuch der Kriegesflotten
It gives a side and bird-view silhouette and then on the left side below it the armament, on the center tonnage and speed, on the right the thickness of the armour plates. It also alternates silhouettes with real pictures (Black and white) whereever available.
Half of the book are those silhouettes and the other half are tables with the same ships but only technical data in lettering (No pictures)
badwolf
07-20-08, 09:29 AM
I would imagine as weapons were developed, that the info would be in perhaps patrol reports and passed on. They would first probably hand write a note near the sil until a new sheet was introduced. Sh3Commander could mimic this.
badwolf
07-20-08, 09:35 AM
I bet it's the ship's length
Look again, one number is -15 and there's a small number at the end like a "to the power of " sign.
Have had a magnified look at the ship sils. The colour has no logical meaning, its just a rainbow effect. Is it at all possible that these have been damaged and the colour run ? I'm lost as regards this colouring, does it perhaps help with viewing when in redlight.
http://img207.imageshack.us/img207/8420/manrealio4.jpg
This from the film mod The_Battle_of_The_Atlantie. I can't pick out even a pixel of colour from the sils. They don't look like the sils you posted Hitman. I still think the solid dark sil would be the closest representation. Was this film artificially coloured ? yes.
jono327
07-20-08, 11:15 AM
Mikhayl, that looks wonderful!
I like the idea for removing the 0, 20, and 45 degree images and replacing them with data.
badwolf
07-20-08, 11:31 AM
I have looked at the film sils closer and there's a massive amount of imformation about each sil. Distances between masts and funnels and info all around the sil.
Your sil, Mikhayl, is now looking even more like the german one, except they used
<----------------- 73 ---------------> this for measurements
Btw Hitman, could you post a random page of the warship ID book to have a better idea ?
Been trying to do it all evening but have problems with my scanner :damn:
Will keep trying to configure it correctly :shifty:
The current silhouettes you are proposing look wonderful, I like them very much :up:
GoldenRivet
07-20-08, 08:04 PM
does anyone have a link to the PDF file for the downloadable recognition manual?
badwolf
07-20-08, 08:43 PM
Here's a pre-release GoldenRivet
http://files.filefront.com/ID+Book+Prereleasepdf/;8777155;/fileinfo.html
bobchase
07-20-08, 08:45 PM
does anyone have a link to the PDF file for the downloadable recognition manual?
If you mean the PDF with the hot-spots (keel, fuel, ammo, etc.) then you can find it on my filefront page. You can also fine the recognition manual mod there too.
Bob
GoldenRivet
07-20-08, 09:04 PM
these are ships in SH3?
do you havea PDF without hot spots?
badwolf
07-20-08, 10:27 PM
What about this one then. These are in SH3 and have hotspots.
http://files.filefront.com/shipchartpdf/;7154954;/fileinfo.html
GoldenRivet
07-20-08, 10:44 PM
well, party inspired by this thread, and my upcoming 1x patrol... for the sake of immersion i have decided to build a recognition manual.
I dug out an old leather bound journal, removed the pages from it, and have been printing the recognition manual from GWX 2.1 onto its pages and then sewing the pages back into the leather backing.
in the end i will have a nice Leather Bound recognition manual, with antiqued plain pages, and true to the game ships on the pages.
already have the merchant ships done.
the process is time consuming and it took me about 2 hours to get the merchants done.
next up:
British warships & American Warships
badwolf
07-20-08, 11:23 PM
NYGM did a manual with the hotspots but I don't know up to what version.
I've been using the crew fatigue RUb 1x TC but modified, if your interested.
[last number +1]
Desc=New Name
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.00031
CREW_1|FatigueMax=0.75
CREW_1|FatigueStep=0.00032
CREW_2|FatigueMax=0.70
CREW_2|FatigueStep=0.00033
CREW_3|FatigueMax=0.70
CREW_3|FatigueStep=0.00034
CREW_4|FatigueMax=0.65
CREW_4|FatigueStep=0.00035
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0004
CREW_6|FatigueMax=0.75
CREW_6|FatigueStep=0.0004
CREW_7|FatigueMax=0.7
CREW_7|FatigueStep=0.00041
CREW_8|FatigueMax=0.65
CREW_8|FatigueStep=0.00042
Just paste this over the section of a copied Sh3Commander RUb 1x TC.
I think it is ideal for your excursion.
Good Luck on your trip and don't forget to regularly save the game.
GoldenRivet
07-20-08, 11:26 PM
thanks!
keep up the good work with the recognition guide it looks great in the prerelease version
badwolf
07-21-08, 05:35 PM
I have completed 8 sils. This isn't the layout but it will give you a look at the sil, font type/size and paper background. The A4 will be sidewards (Landscape) with 6 ships, which looks really good, but too big to post actual size.
http://img141.imageshack.us/img141/1374/ship1abjpgit5.jpg
I have got them on 4 layers.
background (paper)
Marks (marks on paper) alpha
Data (ship info and measurement lines) alpha
Ships (sils ) alpha
This enables me to make very quick adjustments. If someone is willing to translate the data iinto German or French it can be put in. Paper may require darkening for in game. You can see the sils clear when under red light (redmask).
This is going to be a big upload, I can tell with the amount of disk used already.
Lost a bit of time doing the paper, fonts etc.
Feel at home to make suggestions, because I'm not going to make any cosmetic changes later on.
cheers badwolf.
badwolf
07-21-08, 06:43 PM
You might not believe it, the SH3 museum, a snapshot, use Gimp2 to strip away the scenery using select by colour etc, and make it 2D. Using a font in office word, paste into paint, paste into Gimp, wouldn't accept the direct route.
I can't think of another way to get coloured sils.
I exported the ship.dat with Pack3d, but loading it into a 3D program with me is a no-go at the moment. On top of all that I've been that busy I've forgot which font I used.
I'm making it for A4 size, which means a straight printout and if my measurements are correct, a size reduction will still be Ok for the ingame. I'm going to use a font I showed you for the cover and maybe an index.
The paper was made out of a marble texture.
Because I'm working with layers, adjustments are easy.
Thanks for the comment, but when you see all 6 ships on a page it looks 10x better. I'll put a complete page up when the measurements are done.
I'm no Pro. I'm a complete beginner.
It really looks amazing :o
I'm sure going to have a copy printed in paper when it's ready :yep:
Please make the templates also available :up:
coronas
07-24-08, 05:57 AM
I hope this link can help in this work:
http://alaboc.ifrance.com/pages/illustrations.htm
badwolf
07-24-08, 08:37 AM
thank you coronas, very useful.
This is looking very good! The sils needed a lot of work IMHO.:up:
Fr8monkey
07-24-08, 11:24 AM
I dont know if it is any help; but I dug around and found this site http://www.history-on-cdrom.com/id167.htm and
http://www.history-on-cdrom.com/id123.htm
badwolf
07-24-08, 12:08 PM
Thankyou Fr8monkey
The more info the better the silhouettes and ship data.
http://img210.imageshack.us/img210/5051/testermh3.jpg
I'm doing the tankers and I've got 4 unsure when I compare old sils to Museum !
http://www.subsim.com//img210.imageshackhttp:.us/img210/5051/testermh3.jpg
coronas
07-26-08, 05:28 PM
Another interesant link for US merchants: http://drawings.us-maritime-commission.de/drawingmain.htm. :up:
badwolf
07-26-08, 10:27 PM
Thankyou coronas :up:
The Museum is a pain to use. If you have 3 large tankers, the sils change but the info remains on the first. Your not 100 % sure what is correct. I've got to put them in the sea file one at a time and also change the roster each time.
A note for those who want it in a printout form.
As years progress some ships change, i.e. guns added etc. How would you like this to be done. A manual for each year would be nice, but I think is too much for minor changes.
Ingame has no problem, I'll use SH3Commander.
Doublefox
07-29-08, 04:23 AM
badwolf,
Nice work! A good quality printed manual is something that is really needed.
I might be able to help you by providing an alternative for the museum.
I made a script a while ago to extract the true height and length of the ships from the actual 3D data. As a side effect, I could draw the ship silhouettes with relative ease. I was able to add some texture mapping and edge drawing, and now I can automatically generate pictures that look a bit like hand drawn.
There are still some oddities, like every ships being armed to the teeth as well as some misaligned turrets, but I think these can be sorted out. Anyways, if you are interested, let me know.
A few examples:
http://img157.imageshack.us/img157/1210/nchtcp5.png
http://img300.imageshack.us/img300/7503/nclbrooklynrr9.png
http://img512.imageshack.us/img512/3296/notmt2zk2.png
badwolf
07-29-08, 09:49 AM
I made a script a while ago to extract the true height and length of the ships from the actual 3D data. As a side effect, I could draw the ship silhouettes with relative ease. I was able to add some texture mapping and edge drawing, and now I can automatically generate pictures that look a bit like hand drawn.
Hi Doublefox
Those pics are spot on, I'm very interested in your 3D script. If you could upload it to FF, I will credit you on it's use. Thankyou very much.
Doublefox
07-29-08, 02:59 PM
I'm not sure if the script itself would be very useful. It is written in Python and has dependencies on several packages which can be a real pain to get installed correctly. Also, the script would have to be changed to make it run on someone else's system. But if you still want it I certainly can send it to you.
I have already uploaded a zip file containing 201 png images generated from my Sea data folder. They are not scaled or cropped in any way - the waterline is at the middle of image. Because of some flipped polygons a few of the pictures need touching up, and some are pretty much useless.
Here is the link to the zip file
http://files.filefront.com/SH3+silszip/;11272417;/fileinfo.html
Could someone please tell me what texture file should be used if there is no [name]_T01.tga file present in the Data/Sea folder?
msalama
07-29-08, 03:30 PM
S! Doublefox.
Reminds me of a ground object generator I wrote for IL-2 in Perl a while ago ;) But then lost interest in the game itself, plus was met with mostly incomprehension when trying to explain the usefulness of the bugger... in addition of having to constantly warn about the hurdles of getting it to run at all (installing Perl, etc.), that is :-?
Know what U mean in other words :88)
Doublefox
07-30-08, 05:55 AM
You have my sympathies, msalama. In my opinion, everybody should run an OS with pre-installed Perl and Python. I know I do :D
badwolf
07-30-08, 08:07 AM
It is written in Python and has dependencies on several packages which can be a real pain to get installed correctly.
The ship sils are excellent, thankyou. It's unfortunate the script is so difficult to set up.
Doublefox
07-31-08, 12:40 AM
You're welcome. I'll let you know when or if I am able to get the rest of the ships textured and rendered correctly.
I guess it would be possible to rewrite the script in Java to get it easily running on anybody's system. Pack3D already has the 3D data reading part done, and the rendering is all OpenGL. I don't think, however, that this kind of script really has so much use that porting would be time well spend.
Doublefox
08-04-08, 04:47 PM
I have just uploaded a new batch of sils to filefront, you can get them here
http://files.filefront.com/SH3+Ship+Sils+v2zip/;11360488;/fileinfo.html
I finally managed to get the script to work as I wanted: all structure are now drawn on correct locations, no weird gaps in hulls, and all ships are textured correctly using the right maps. My apologies to everyone who downloaded the first set - I should have checked my code better :oops:.
The archive this time also includes the script, in case someone wants to take a peek at it.
Oh, and I realized that by using InDesign a complete recognition manual can be generated automatically with a click of a button. How cool is that!
http://img501.imageshack.us/img501/5888/recognitionmanualsampleyw6.th.png (http://img501.imageshack.us/my.php?image=recognitionmanualsampleyw6.png)
Madox58
08-04-08, 08:14 PM
Could someone please tell me what texture file should be used if there is no [name]_T01.tga file present in the Data/Sea folder?
If there is no XXX_T01.tga file then the unit uses an internal TGA file.
It's in the dat itself.
Generally, it's named the same as the dat itself.
But not always!!
Some clone and change the external name but not the internal name.
So you may have a NLUIS.dat
But the internal names are NLSS_
If you see what I mean.
roadhogg
08-05-08, 07:57 AM
Hi fellas
does this mean someones making an organised , accurate and easily visible recognition manual for SH3?
Or is this a real manual you're working on?
As stated by someone earlier, the RM looks a bit of a mess, especially with new ships added, and it takes so long to get through at times that by the time i've found the right ship it's gone past me, or . . in the case of destroyers. . . has forced me to submerge and is DC'ing me cos i've not been able to determine it's range and hull depth for a shot.
If you guys are working on the SH3 version, will it include the Community Units mod for GWX?
Either way, thanks for your efforts.
Doublefox
08-06-08, 06:30 AM
If there is no XXX_T01.tga file then the unit uses an internal TGA file.
It's in the dat itself.
Thank you, although I already did found the right textures after digging the files for a while. The embedded textures are used in the v2 batch. And yes, the modded files were confusing...
does this mean someones making an organised , accurate and easily visible recognition manual for SH3?
Or is this a real manual you're working on?
My personal preference would be to make a hard copy RM. It is much easier to compare several sils this way, and because I'm using OLCs excellent manual targeting mod, I have no need to enter the mast height from the manual.
My original intention was to only supply badwolf with suitable sil images, but after seeing how easily a manual can be created with InDesign, I might give it a shot myself. No harm having several manual available to choose from. Hopefully more proficient people are focusing on the in-game RM.
If you guys are working on the SH3 version, will it include the Community Units mod for GWX?
The sils are from base installation of GWX 2.1, something that I have totally forgot to mention. :dead: Adding the Community Units should not be a problem.
badwolf
08-06-08, 12:11 PM
My original intention was to only supply badwolf with suitable sil images, but after seeing how easily a manual can be created with InDesign, I might give it a shot myself. No harm having several manual available to choose from. Hopefully more proficient people are focusing on the in-game RM.
Hi Doublefox
That's great news, as you have all the software and producing excellent sils, then for you to carry on the project would be the best solution. It would enable me to carry on with my other mod (GUI) which is more than enough work. I've had a look at the in-game manual for improvements, this will be difficult, but I'll keep trying.
As well as the Community units there's also the AOTD-AA-Ship-Schleuse-Bugfix, there's some ships in there also.
Doublefox
12-18-08, 05:28 PM
Finally, I managed to put together a usable recognition guide that includes all the merchants worth torpedoing from GWX2.1 (and just in time before 3.0...). Sorry for the awfully long delay, me lazy :dead: .
The ships are organised in three groups, cleverly named as Type 1, 2, and 3, which correspond to large, composite, and split superstructures. Maybe someone could come up with proper german terms.
Hope you find it useful. Feedback is always welcome.
RecognitionManualForGWX21s.pdf (http://files.filefront.com/RecognitionManualForGWX21spdf/;12697454;/fileinfo.html)
Doublefox
12-20-08, 08:53 AM
I added the ships from the Community Units mod to the manual, the updated file can be downloaded from here (http://files.filefront.com/RM+CU+and+GWX21pdf/;12713637;/fileinfo.html).
Below is a preview of the manual - I tried to emulate the original ink and pen illustrations as closely as I could. The ships have been ordered first by the number of masts visible, and then by the visual complexity of the rigging (except for the passenger ships, where the primary ordering is done by the number of funnels).
http://img123.imageshack.us/img123/2700/rmcupageli0.th.png (http://img123.imageshack.us/my.php?image=rmcupageli0.png)
Doublefox
12-20-08, 04:15 PM
Is there any chance you could run your program on a NYGM install with IABL ships ? I know I know :D
Here you go! (http://files.filefront.com/RM+NYGMpdf/;12716982;/fileinfo.html)
I had to do it in a hurry, though, so there might be some visual bugs left. If you notice any, let me know.
IFRT-WHUFC
12-23-08, 07:38 AM
The ships sils are awesome but i could do with the community unit sils...then i will attempt to tidy up the ingame rec manual!!
has anyone created these yet?
thanks
Rick
bigboywooly
12-23-08, 07:42 AM
The ships sils are awesome but i could do with the community unit sils...then i will attempt to tidy up the ingame rec manual!!
has anyone created these yet?
thanks
Rick
^^ post 73
IFRT-WHUFC
12-23-08, 08:47 AM
Sorry i meant in PNG format....as in posts 62 & 67
thanks Rick
Doublefox
12-23-08, 04:55 PM
Sorry i meant in PNG format....as in posts 62 & 67
thanks Rick
I uploaded the black and white versions to FileFront for you. If you need colored ones just let me know.
GWX2.1+CU sils.zip (http://files.filefront.com/GWX21CU+silszip/;12749241;/fileinfo.html)
IFRT-WHUFC
12-23-08, 06:27 PM
Coloured Versions of The Community Ships Mod would be great and also all of Von Dos's Available ships would be awsome!! I know Von is still working on some ships!?
If you need a list of Vons ships? E-Mail me at:
derek.sargeant@btinternet.com
Would be much appreciated..thanks!
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