View Full Version : [WIP] IJN Fuso
peabody
07-14-08, 12:42 AM
Work in progress: Fuso Battleship
http://home.roadrunner.com/%7Epeabody/SH4/Fuso.jpg
Peabody
Ishigami
07-14-08, 01:24 AM
:up:
Fearless
07-14-08, 01:32 AM
Looking good :up: Is this for SH4 v1.4 or SH4 v1.5 (UBM addon included)?
keltos01
07-14-08, 03:14 AM
I could still try and help you with that Bridge ? The thing is if I can do the 3d here in my off-time, I can't check it untill I'm home.
k
looking good btw:up:
peabody
07-14-08, 10:36 AM
I could still try and help you with that Bridge ? The thing is if I can do the 3d here in my off-time, I can't check it untill I'm home.
k
looking good btw:up:
Thanks Keltos, I am trying to learn enough about blender to do some of this but the blender interface is a nightmare!!! I still say the only problem is that stupid railing ladder object. Other wise it would be simple. I did the other one with Swas filling me in on a simple G that that blender was using and it should be o, changed that and it went right in. But now the railing and the compartment are not linked but I think they use the same texture file, so the vertcies count is wrong and it won't load. I tried several things to link, not link, swear:rotfl:. Nothing is working. Then just when I think it's working I get a 0 in not valid index error. I did notice in Blender I have to go to Edit mode and select all vertices and flip them. Don't know the exact button choices at the moment but it got rid of the missing wall and stuff, at least in blender, but still have the wrong count. There is about a 700 vertice count difference.
If you can do anything it is appreciated, right now I am trying to learn to actually texture it and then I will separate the objects and unwrap and texture myself. I have the existing one to go by where it shows where each object goes. But I don't know enough yet to do it.
Peabody
peabody
07-14-08, 11:05 AM
Looking good :up: Is this for SH4 v1.4 or SH4 v1.5 (UBM addon included)?
This is a Gato like my Maya. And I don't have a separate 1.4 to test it with. It is made with 1.5 but not a german sub. I'm running into the old Uboat vs Pacific Campaign, this won't work with that and that won't work here....etc. I have nothing against either side so don't read anything into this. It is just frustrating that they don't work together.
I started a Japanese Campaign, but I don't know where to go with it because except for my Sen Toku (started before I had UBM add on) none of the other subs will work in it since they are built on German subs. I commented in PM to Keltos about the problem and I am trying to make a decision on which way to go. We are putting our heads together and may come up with an idea. I am still a beginner, I struggled with the Sen Toku and then the Maya, but each one gets easier, now I know a little bit about what's going on. But to make a Campaign, I have no problem other than a lot of time, it's just not the complexity of the 'major campaigns' that are out there now. I don't even come close to knowing what they know!!!!! But there were several asking for a Japanese Campaign and thought I would give it a try. It works, I can play it, but has a long way to go. Then when I saw the German Career going west to India and Atlantic and Med. I figured the Japanese subs would stay in the Pacific on US subs but it didn't work that way. And they made the right choice, they could play them immediately from German ports. It just caught me off guard. I didn't think far enough ahead. But the 'professionals' are making Mods that are way beyong my capabilites right now. When you make a mod and change the color of the sailor underwear, it's hard to keep up with them.:rotfl:. I had never even attempted a mod until Feb. of this year and didn't even know where to start. But with a lot of consentration, help from modders here, and some asprin, I'm making some headway.
I actually was going to build the Kongo (I like the looks of it better), but same problem, no bridge, it's all one object. I also have an idea for a suface ship campaign done in a bit of a different way and I think it will work, just have that "no damage control" problem. (And I'm sure I'm not the first to think of it, it just will take a lot more work on missions.)
But I am using the ships as a learning tool and they will work as a novelty for now. So, I hope some get some enjoyment out of them.
I think I used up my 2cents.
Peabody
chrysanthos
03-09-11, 12:46 PM
i was thinking of that ijn fuso kongo and maya has no damage control...is there any way to fix this? because the only thing it works is the 3digit hull damage meter.....and when it reaches 100...boom
chrysanthos
03-30-11, 12:54 PM
hey peabody are you going to tell me how to fix the damage control on the fuso or maya? i cant do this alone:/ i am trying over 2 weeks
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