Log in

View Full Version : turm and objects in/on turm reflections


TheDarkWraith
07-11-08, 05:49 PM
I can't figure out why I can't get the items attached to the turm to show. Currently I'm working on the 7b_1 Turm and before anyone asks, no, those aren't the GWX 2.1 reflections. I modified their Turm7b_1_hd file to give the reflections that I was looking for (which is the actual Turm you see above the surface and everything inside it). What I'm trying to get reflected are the watchstanders and the guns. I can get the aft flack gun to reflect (sort of) when viewed underwater and really close to the surface. If you go just a little deeper the underwater reflection is gone. The surface reflection doesn't even exist. I've tried all different values for the min and mix vis dim but nothing seems to work. Anyone have any ideas?

Here some shots of what I'm talking about with the aft AA gun:

surface reflection nowhere to be seen:
http://i228.photobucket.com/albums/ee4/tazmaniandevilrider/SH3Img11-7-2008_7b_turm_reflecti-1.jpg

viewed from underwater and real close to the surface some of the aft AA gun can be seen:
http://i228.photobucket.com/albums/ee4/tazmaniandevilrider/SH3Img11-7-2008_7b_turm_reflections.jpg
:-? :-?

Madox58
07-11-08, 07:15 PM
You can't get any animated reflection because they run through several
different ID's.

The Crew also use Key Frame animations as well as Mesh animations.
Which go through several different ID assignments.
Depending on what responces they show.
Ship spotted,
normal rotation while on watch,
etc.

Now, as you know any reflection is assigned by an ID.
You could chase down every ID used and give it reflections.
That does work.
But a higher end system is needed.
It bogs the crap outta mine to do that.

The guns for subs I have never looked at closely.
Perhaps they are missing a controller or the animation of the guns
meets the problem above?

TheDarkWraith
07-11-08, 07:52 PM
But a higher end system is needed.

The guns for subs I have never looked at closely.
Perhaps they are missing a controller or the animation of the guns
meets the problem above?

I built an ultra-high end system with the 8800GTX 768MB providing the video. I'll be upgrading to the 9800 here soon so I want to see just how far I can push this before it starts bogging down....

I think the animation of the guns meets the problem above. I tried giving every part of the 20mm UFlak a waterreflection controller to no avail. There has to be a way to do it.......:damn: It just doesn't look right without the gun reflection :down: I'll keep trying....

Madox58
07-11-08, 08:54 PM
Oh you Dog you!!
:lol:
I keep wanting to upgrade my working system.
But Summer is here and I'm mostly Rideing the Triumph
and planting my cash there.
(Got a new Nitrous Oxide System that I designed going in)
Most of the Guns stuff may just be missing the reflections controllers.
Easy enuff to check.
The animations are as I said.
You need multi controlers concted to each ID used.
Then it still is not perfect because we can not attach to the Mesh animation stuff
as we would like to.