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View Full Version : [WIP] Automatically put the WO on watch! (BETA)


onelifecrisis
07-10-08, 10:17 PM
Edited:
This mod didn't work, sorry.

bigboywooly
07-10-08, 10:53 PM
Sweet
Long time annoyance that one
:up:

msalama
07-10-08, 11:40 PM
Great :up: Any chance of having him occupy the navigator's seat by default when the boat submerges as well?

verde13
07-11-08, 03:20 AM
Great work ! I was searching for something like this. Will it be possible to automatically change the watch when they get tired ?

badwolf
07-11-08, 03:48 AM
Nice one OLC :up:

What happens when you submerge and surface without a watch officer on watch, can the mod handle it.

Your old pal
ex "The Bad Wolf"

Alex
07-11-08, 06:26 AM
Nice !
Waiting patiently. :yep:

d@rk51d3
07-11-08, 06:39 AM
Great news.:up:

danurve
07-11-08, 10:21 AM
OLC this sounds great if you can get it to work. :know:

[questons edited out after reading your last post]

Thanks for the work!

bigboywooly
07-11-08, 10:48 AM
Very ingenius
Nice way around the problem OLC

nikbear
07-11-08, 12:14 PM
Very impressive:hmm:hope you can pull it off:up:

Hitman
07-11-08, 02:32 PM
Seeing that a solution to a problem is many times outside the problem itself is the mark of a genius :up:

Sailor Steve
07-11-08, 03:08 PM
IUpon surfacing the macro will automatically F7, grab whatever officer is in your forward quarters and kick him on deck, and then put you on deck as well (it's entirely possible to have the macro return you to the screen you were on before it fired, but right now I just want to get a POC working).

Hopefully it'll do all this in the blink of an eye. We'll see.
I don't see that as a bad thing. When surfacing the captain should be the first one out the hatch anyway. This is a long-standing problem. I hope it works.

Murr44
07-11-08, 03:14 PM
Looking forward to this one.:up: Having to manually send a WO to the bridge upon surfacing has been a long time annoyance for me too.:down:

irish1958
07-11-08, 07:24 PM
I have been trying to get his lazy ass out of the sack for 3 years.

ViperU48
07-12-08, 12:01 AM
OLC, where do you think of this stuff!? :p

You managed to mod all my SH3 pet peaves away...heh, thanks!

Murr44
07-12-08, 02:22 AM
Just curious; will this mod work for people who are using Vista (32-bit)?

onelifecrisis
07-12-08, 04:06 AM
Just curious; will this mod work for people who are using Vista (32-bit)?

Should do.
But then, a lot of things 'should' work on Vista.
Just have to wait and see, as I don't have a Vista machine to test it on.

joegrundman
07-12-08, 06:08 AM
Incredible OLC:o

Good luck with this great mission:rock:

joe

Wolfehunter
07-12-08, 08:20 AM
Good Idea OLC. I'm waiting patiently for your results. :yep:

nirwana
07-12-08, 03:53 PM
Just curious; will this mod work for people who are using Vista (32-bit)?
Should do.
But then, a lot of things 'should' work on Vista.
Just have to wait and see, as I don't have a Vista machine to test it on.

I see no prob - even the aging setkeys 1.3 which is macro based works perfect.

Badger Finn
07-12-08, 07:01 PM
Was a good idea from UBI the "crew set up" but they kinda lost there way with it

Excellent idea there OLC as usual

:up:

d@rk51d3
07-12-08, 08:01 PM
I have been trying to get his lazy ass out of the sack for 3 years.

:rotfl: :rotfl: :rotfl:

onelifecrisis
07-12-08, 08:07 PM
It's working! :D
Now I need some alpha testers.
This is only alpha so it has a lot of restrictions, namely:

You must run SH3 in fullscreen (actually it might work in a window too, but I've not tested that yet).
You must run SH3 in 1024x768 resolution.
You must be an OLC Ubermod v2.4.2 user (if you're using an earlier version than v2.4.2 then you'll get JSGME conflicts).
You must not use any driver-level colour/brightness/gamma changes in your graphics card settings (other GC settings can all be set however you like).As time goes on I plan to lift these restrictions one at a time, but for now some initial testing would be nice.

If you meet the above criteria and would like to try the "mod" then please click here (http://files.filefront.com/OLC+Autowatch+alpha/;11038274;/fileinfo.html) and follow the instructions below. Feedback is welcome!

Installation
The download contains a folder called 'OLC GUI Special with Automatic Watch (alpha)' which should be placed in your JSGME 'MODS' folder. You need to enable this mod instead of OLC GUI Special.
The download also contains an executable. Put this anywhere (e.g. on your desktop) and before you launch SH3, double-click on it. A green 'H' icon (AutoHotKey - a program I know some folks here are familiar with) will apear in your system tray. While SH3 is running it will fire the macro to put you and your WO on deck. The rest of the time it does nothing at all and uses no CPU power, so you can actually just have it running all the time if you like, otherwise you can right-click on it and press Exit when you've finished playing.

d@rk51d3
07-12-08, 08:18 PM
-puts on best "Tanya" voice......



"TESTIINGGG!"



-Edit-

Well after booting up SH3, I had enough time to go out side and cut the front lawn. (GWX2.1 issue - not OLC)

Came inside in time to see the "not too long ago...." splash screen...

So far, looking like a great job.:up:


-EDIT2-

Do not drag the watch officer from the front bunks to another station, otherwise he won't pop back up on deck.

Tried substituting other officers into the position, but they won't go up automatically..

onelifecrisis
07-12-08, 09:01 PM
Do not drag the watch officer from the front bunks to another station, otherwise he won't pop back up on deck.
Replied to your PM, then saw this post.

Yes, at the moment only the officer in the forward bunk will be moved (if there's no officer in the forward bunk then no officers will be moved at all). The next version of the mod will look for officers in either bunk, and maybe other places... that's all easy to do. Right now, I want to know if the macro actually works on a range of systems. If it does, further development is easy. :yep:

Tried substituting other officers into the position, but they won't go up automatically.
What do you mean? Can you be a bit more specific?

d@rk51d3
07-12-08, 09:09 PM
If I put any other officer in the front bunk, they wouldn't go to watch after surfacing.

Only the 1 officer I have with watch officer skills.


-EDIT-


Strange, now it's working "properly" with any officer in the front bunk.

Must be petrol fumes from the mowing.:roll:

onelifecrisis
07-12-08, 09:11 PM
Hmm, you know, thinking about this... I could actually automate the selection of the officer. I could make the next version find an officer with a watch qualification and put him on deck (no matter where he is). I'd have to write some extra code for dealing with possibilities such as two officers with watch qualifications, or no officers with watch qualifications, but it's all doable.
:hmm:

That'd be nice. It'll be in the next release. :yep:

onelifecrisis
07-12-08, 09:12 PM
Strange, now it's working "properly" with any officer in the front bunk.

Maybe the script was misbehaving. Tell me if it goes wrong again.

d@rk51d3
07-12-08, 09:52 PM
At the moment, I'm getting an odd glitch where upon surfacing, you get placed on the watch, but no WO. Double tapping "backspace" to pause and unpause will set the macro going.

Still, could be due to the fact that I'm running and older version, as you pointed out.;)

Trying to find a fast download for the latest version.:D

onelifecrisis
07-12-08, 10:30 PM
At the moment, I'm getting an odd glitch where upon surfacing, you get placed on the watch, but no WO.

All the time? Just sometimes?

Double tapping "backspace" to pause and unpause will set the macro going.

LOL, I didn't think of that!

Thanks, will fix.

d@rk51d3
07-12-08, 10:52 PM
Just sometimes. :up:

Still downloading 2.4.2. ;)


.....Gawd, I need a new vid card.

CPU load is at 60-70%
RAM load is at 80%

But things are really chuggy. Damn AGP system.:cry:

Jimbuna
07-13-08, 08:05 AM
Just noticed this thread :doh:

Great idea OLC....a long time in need :up:

d@rk51d3
07-13-08, 10:23 PM
I feel a new patrol coming on............:D



........... after work.:damn:

A6Intruder
07-13-08, 11:33 PM
If you could release a version without reglementations i am your testing-man.
But i do not use your GUI, run in 1024X768 and use a new face for the IWO.
Kind regards:up:

SquareSteelBar
07-14-08, 06:01 AM
Only eleven people downloaded the alpha. :(It's summer & vacancies time in northern hemisphere of planet earth.
Maybe that's the reason...? ;)

Pisces
07-14-08, 06:04 AM
While I was at it, I added some code to clear up a long-time OLC GUI annoyance of mine: the 6 main dials on the left of the screen cover up part of the crew management screen, so I added a macro which will automatically close those dials whenever you go to the crew management screen (either by tapping F7 or by clicking on the shortcut). Note that the macro which puts the WO on watch will only close those dials if it needs to get at an officer behind them (and currently it does not re-open them, but I might change that).I know this is a bit outside the scope of this WO-mod. But the same trick might be usefull for (temporarily) hiding the 6 dials in the attack-periscope screen when adjusting periscope extension. That dial panel hides the waterlevel-inidcator. Sorry, I forgot the real name of that instrument.

So, if I understand this correctly, this external program is looking for specific pixel colors on the screen to determine the state of the game and automaticaly manipulate the mouse by use of a script? Neat solution. I didn't know such an application or scriptlanguage existed. Well, apart from hacker stuff like trainers and cheats. But those are not for general use. This might come in handy for other uses. Have you got a link to the maker's website?

onelifecrisis
07-14-08, 10:13 AM
While I was at it, I added some code to clear up a long-time OLC GUI annoyance of mine: the 6 main dials on the left of the screen cover up part of the crew management screen, so I added a macro which will automatically close those dials whenever you go to the crew management screen (either by tapping F7 or by clicking on the shortcut). Note that the macro which puts the WO on watch will only close those dials if it needs to get at an officer behind them (and currently it does not re-open them, but I might change that).I know this is a bit outside the scope of this WO-mod. But the same trick might be usefull for (temporarily) hiding the 6 dials in the attack-periscope screen when adjusting periscope extension. That dial panel hides the waterlevel-inidcator. Sorry, I forgot the real name of that instrument.

So, if I understand this correctly, this external program is looking for specific pixel colors on the screen to determine the state of the game and automaticaly manipulate the mouse by use of a script? Neat solution. I didn't know such an application or scriptlanguage existed. Well, apart from hacker stuff like trainers and cheats. But those are not for general use. This might come in handy for other uses. Have you got a link to the maker's website?

It's extremely useful. I only discovered it recently but it's transformed all my games, and could be used for all sorts of non-gaming purposes too.

It's freeware, distributed under the GNU.

www.autohotkey.com (http://www.autohotkey.com)

Now to answer the question about the scope screen: yes it's possible to make it do that, but I don't want to include that functionality because I prefer having the dials visible in the periscope view. I use the actual view through the scope as a means of judging my scope height (much easier now with the waves drawn correctly in OLCU). I covered up the water-level meter on purpose as it seemed to me to be not particularly useful.

But, each time I release a version of this mod I'll put up the source code so you (or anyone) can add their own subroutines. :up:

onelifecrisis
07-14-08, 10:18 AM
On second thought...
I was planning to add a GUI to OLC.exe (a windows-based GUI, not anything in-game) in which you can specify certain options. I could include a checkbox for enabling/disabling that feature, so people can choose whether or not they want the dials to be automatically closed when they go to the periscope view.

Pisces
07-14-08, 01:31 PM
Now to answer the question about the scope screen: yes it's possible to make it do that, but I don't want to include that functionality because I prefer having the dials visible in the periscope view. I use the actual view through the scope as a means of judging my scope height (much easier now with the waves drawn correctly in OLCU). I covered up the water-level meter on purpose as it seemed to me to be not particularly useful.

But, each time I release a version of this mod I'll put up the source code so you (or anyone) can add their own subroutines. :up:
Imho, that's too digital, above or below the water. I don't get a sense of depth from that. So I find it risky incase you loose depth control. I think that is exactly the use of that dial. To also see how you move with reference to the surface. Aside from how much your scope sticks out. Think of it as an even higher resolution shallow depthscale. But if it doesn't work for you, forget my rant. Good you're alowing it as an option though.

Thanks for the link. I'm not sure yet exactly what I could use it for. But good to know it's there.

Reece
07-14-08, 09:05 PM
Only eleven people downloaded the alpha. :( And I was one of them! but then I discovered that it only works with OLC GUI mod so that ended that!:doh: Great mod though OLC! you continue to amaze me.:up:

irish1958
07-15-08, 06:59 PM
Only eleven people downloaded the alpha. :( And I was one of them! but then I discovered that it only works with OLC GUI mod so that ended that!:doh: Great mod though OLC! you continue to amaze me.:up:

With my commitment to testing GWX, I have been unable to work with OLC GUI. I really think this mod is great and I will test it if it doesn't interfere with my other testing.

onelifecrisis
07-15-08, 07:19 PM
Since people keep mentioning the OLCU limitation...

I do realise that making the alpha/beta versions such that they only work with GWX+OLCU will severely limit the number of testers. However, GWX+OLCU is the only setup that I personally use (though I do plan to try WAC3 and NYGM3 at some point) so developing the first version of the mod for any other setup would result in the rediculous situation where I can't use my own mod! :roll:

Furthermore, I would guess that there's not exactly a shortage of OLCU players, given that the final version, v2.4.2, has one thousand downloads to it's name. :smug:

My point is simply that comments along the lines of "you didn't make it compatible with my GUI, no wonder you have no testers" are, I think, not entirely accurate, not at all helpful, and possibly even self-serving. :hmm:

At any rate, so far exactly one of the thousand people who downloaded OLCU has considered this mod worth trying. It's very early days, but still, if this is any indication of the overall level of interest then I'm not sure it'll be worth the effort of making non-OLCU versions. :-?

Reece
07-15-08, 08:10 PM
It's very early days, but still, if this is any indication of the overall level of interest then I'm not sure it'll be worth the effort of making non-OLCU versions. :-?
Don't be like that OLC,:cry: For some reason ever since Subsim went down it has been very quiet here, probably forced a lot of people to look elsewhere, join other forums etc, it will pick up again - just a slump!:yep:
IMHO this mod is a must, the problem has always been an annoyance to everyone!:yep:
Cheers.

Sailor Steve
07-15-08, 08:55 PM
My point is simply that comments along the lines of "you didn't make it compatible with my GUI, no wonder you have no testers" are, I think, not entirely accurate, not at all helpful, and possibly even self-serving. :hmm:
I completely agree. That said, I'm not using your GUI or else I would have downloaded the new mod by now. Not arguing or criticizing, just saying why.:sunny:

I would love to see it available for other GUIs, but you have to get it right first, so I'll just wait and hope.

TheDarkWraith
07-15-08, 09:43 PM
At any rate, so far exactly one of the thousand people who downloaded OLCU has considered this mod worth trying. It's very early days, but still, if this is any indication of the overall level of interest then I'm not sure it'll be worth the effort of making non-OLCU versions. :-?

don't get frustrated OLC, just keep doing your good work. I don't use your GUI or I'd test it out also. I have my own custom GUI that I use :)

nikbear
07-17-08, 01:14 AM
Please keep going OLC,I also dont use your GUI or I would definately test it,keep up the good work:up:

Kaleu_Mihoo
07-17-08, 05:32 AM
Yes sir, I'd like to use your proggy also, so please keep going!
greets

dcb
07-17-08, 05:55 AM
I also dont use your GUI or I would definately test it,keep up the good work
Same here. I'm waiting for the first generic GUI version you'll launch and I'll test it for sure.:up:

nirwana
07-17-08, 06:02 AM
Looks like it doesnt work with my vista 64bit. Added even a complete new gwx 2.1 installation with the absolute minimum of mods (OL2 and 1 reflection mod) to use this new mod without success. Right at the beginning of the patrol im not able to get into the crew management screen with F7. So i assigned the officer with the skill and moved him into the right spot before leaving for patrol but it doesnt drop the assigned officer onto the bridge after submerging/surfacing either and F7 is still disabled.

onelifecrisis
07-17-08, 06:06 AM
Looks like it doesnt work with my vista 64bit. Added even a complete new gwx 2.1 installation with the absolute minimum of mods (OL2 and 1 reflection mod) to use this new mod without success. Right at the beginning of the patrol im not able to get into the crew management screen with F7. So i assigned the officer with the skill and moved him into the right spot before leaving for patrol but it doesnt drop the assigned officer onto the bridge after submerging/surfacing either and F7 is still disabled.

Thanks for the help!
The script code may have to be slightly different for Vista 64. :hmm:

I'll PM you...

Hitman
07-17-08, 06:28 AM
Well your GUI has been downloaded by a 1000 people because it is great, but most people who frequent these forums here are veterans and have their own custiom interface and preferences, which is why most messages you have seen here are apologizing for not being able to help. In fact, you can see thorugh those messages that there are people willing to test, but sadly those are also the regulars I mentioned before.

As RB said, keep carrying your work though, you are doing amazing things for the community and should you want to have a version for standard GWX NYGM or WAC tested, count me in for that :up:

Uber Gruber
07-17-08, 07:39 AM
I just stumbled on this topic as i've been away with the birds of late. I use your GUI and will be happy to download and test the alpha over the weekend. Great workaround by the way.

onelifecrisis
07-17-08, 07:58 AM
...most people who frequent these forums here are veterans and have their own custiom interface and preferences, which is why most messages you have seen here are apologizing for not being able to help.

Hmm, sounds to me like even more reason not to bother making other versions of the mod.
I already posted all the 'how to' information. Those with custom interfaces should be able to DIY.

I just stumbled on this topic as i've been away with the birds of late. I use your GUI and will be happy to download and test the alpha over the weekend. Great workaround by the way.

Sweet, thanks! I've been emailing updates and bugfixes directly to DarkSide, rather than posting them here, since he was the only one testing. Fortunately he's a good tester and we made good progress, so once you've downloaded the beta just send an email to onelifecrisis at googlemail.com and I'll reply with an up-to-date version of the exe file. :)

Reece
07-17-08, 08:15 AM
Hmm, sounds to me like even more reason not to bother making other versions of the mod. Don't take it too personel OLC, you do great work & although I and others have their own GUI version as Hitman said, the mod is none the less a breakthrough, I admire the dedication you put into a job, and your never happy till it's perfect!:yep:
I already posted all the 'how to' information. Those with custom interfaces should be able to DIY. Ah, I just read the part in post #1 that said it was being made for OLC GUI, then gave up!:damn: Sorry about that chief!:oops::roll:

Alex
07-17-08, 12:58 PM
I need feedback on this mod. If you download the beta and try it, please let me know if it worked and what problems (if any) you had!

I will. :up:
Will be testing this mod soon.

onelifecrisis
07-18-08, 05:52 PM
I need feedback on this mod. If you download the beta and try it, please let me know if it worked and what problems (if any) you had!

I will. :up:
Will be testing this mod soon.

Thanks mate :up:

Nico71
07-19-08, 08:51 AM
I have been away for some time, and just reinstalled SH3. Tomorrow we will take the PC to my girlfriends house. Internet isn't working there yet. But as soon as everything is up and running, I will test it (along with your other new mods) and report back!

Gairith
07-19-08, 09:14 AM
OLC, keep heart in your work, this problem was one of the more complained about issues in stock SH3 back in the day and most people gave up on a fix as it was hard coded. The problem of the WO not leaving his rack to report for duty brings back images of what many captains would like to have done to him, demoted, keelhauled, fired out of a torpedo tube, walked the plank, torture, dive at flank speed past crush depth, wait that was me. I mean I can get every crewman back into the cramped torpedo rooms but I cannot get ONE officer to get on deck for fresh air?!? Anyway, don’t give up on it as it is a severe problem that needs a solution.

As it is now I am learning to use OLC Ubermod 2.4.2 for GWX with full realism (85%, I enjoy watching my sub glide through the water from a distance especially now with OLC Environment) and I must admit, I REALLY enjoy the mod and it has encouraged me to try manual targeting. That first torpedo hit with my calculations is a real adrenaline rush with great satisfaction.

Here is where my problem lies, I have modded and tweaked files to my liking and as you can see from my mods list, OLC Special is deep in the order of things. I will be testing this program out ASAP but I need to make compatibility changes again which normally takes me a week or two (I am severely time limited). Is the pre-packaged OLC Special different in ANY way from the Ubermod DL version? (cfg files, tga files, etc.)

Mods List:

Water_Stream_for_Uboats_V4
OLCE2
OLC GUI Special
OLCE2 - Adjusted GWX 2.1 Crew Skins
OLCE2 - Adjusted GWX 2.1 Normal Particle Effects (with reflections)
AOTD-AA-Ship-Schleuse-Bugfix
LifeBoats&Debris_v3B
GWX_ships_Buoyance&draught_mod
LRT v2.02 Final
OLCU Special GUI LRT 2.02 Final patch
GWX 2.1 fix patch LRT 2.02
GWX - No Medals on Crew
GWX - Open Hatch Mod
RL_E v2 standard
Das_Boot_Intro_Movies
DB Icon with Pascal Dmg
GWX - Main movie - 'Das Boot'
Officer_faces_NEW
Thomsen's Sound Pack V3
VII Prototype
Contact Fix 7

Thanks in advance.
-Gairith

onelifecrisis
07-19-08, 06:00 PM
Is the pre-packaged OLC Special different in ANY way from the Ubermod DL version? (cfg files, tga files, etc.)

Yes, there are changes to the menu ini (not many - use a text file comparison tool) and there's one changed TGA (Bridge.tga in OLC\Shortcuts).

The BETA version currently posted on my FF page is BETA v0.1, but I'm currently working on BETA v0.5, following tests done by Darkside on v0.1, v0.2, v0.3 and v0.4. When v0.5 it's finished I'll post it. It contains more menu ini changes, so I wouldn't bother downloading v0.1 if I were you; the new version should be ready today.

onelifecrisis
07-19-08, 06:55 PM
I stopped what I was doing finished off v0.5. Please see post #1 for a DL link. :up:

Gairith
07-20-08, 06:50 AM
Thanks for the response OLC, downloaded. :up:

Kpt. Lehmann
07-20-08, 11:26 AM
Totally kewl!:up:

Parkera
07-20-08, 07:49 PM
This sounds like a great work and would love to try it. But what about those of us who still use GWX2.0 and really dont feel the need to upgrade ??? Will you be looking to make it compatible with this also??

onelifecrisis
07-20-08, 11:10 PM
...what about those of us who still use GWX2.0 and really dont feel the need to upgrade ???

Start feeling the need to upgrade. :p

Reece
07-21-08, 12:11 AM
Start feeling the need to upgrade. :p
Now that's getting right to the point!:rotfl:I love it!!:lol:

nirwana
07-21-08, 05:24 AM
ummm with the new one activated replaced the previous the GUI is gone even if autokey isnt activ.

onelifecrisis
07-21-08, 06:12 AM
ummm with the new one activated replaced the previous the GUI is gone even if autokey isnt activ.

In English? :88)
I don't want to sound rude but I read your sentence a dozen times over, and I can't make any sense of it.

nirwana
07-21-08, 06:40 AM
lol ok another try....

- deactivated the older beta
- replaced the macro tool
- activated the macroexe and the new mod
- original GUI from GWX active and on patrol game freeze up swichting to crew
management
- quit game and deactivated the macro tool
- relaunched game and still original GWX

onelifecrisis
07-21-08, 06:57 AM
lol ok another try....

- deactivated the older beta
- replaced the macro tool
- activated the macroexe and the new mod
- original GUI from GWX active and on patrol game freeze up swichting to crew
management
- quit game and deactivated the macro tool
- relaunched game and still original GWX

You definitely messed up the install somehow. I couldn't say how. All I can suggest is, read the install instructions again (post #1).

Nico71
07-21-08, 03:39 PM
Okay, I have installed the 0.5 beta as per instructions (I hope). I started some single mission, right clicked on the officer icon (F7), the icon jumped, I submerged, I surfaced again......nothing happened! :hmm:

I will try again later.

onelifecrisis
07-22-08, 01:58 AM
Okay, I have installed the 0.5 beta as per instructions (I hope). I started some single mission, right clicked on the officer icon (F7), the icon jumped, I submerged, I surfaced again......nothing happened! :hmm:

I will try again later.

Please write your OS and your mod list.
Also, just to check: are you running SH3 in 1024x768 fullscreen?

Nico71
07-22-08, 05:30 AM
WinXP Pro SP2. Yes, it is 1024x768 fullscreen.

Mod list is short and simple. Fresh install GWX 2.1 with

GWX Enhanced Damage Effects GWX Late War Sensors Snorkel Antennas GWX Main Movie 'Das Boot' GWX No Medals on Crew GWX Open Hatch Mod OLCE2 OLCE2 -Adjusted GWX 2.1 Crew Skins OLCE2 -Adjusted GWX 2.1 Enhanced Particle Effects (with reflections) OLCE2 -Removed GWX 2.1 Object Reflections (without VIIC41) OLC Special with Automatic Watch (BETA 0.5)

onelifecrisis
07-22-08, 08:03 AM
WinXP Pro SP2. Yes, it is 1024x768 fullscreen.

Mod list is short and simple. Fresh install GWX 2.1 with

GWX Enhanced Damage Effects
GWX Late War Sensors Snorkel Antennas
GWX Main Movie 'Das Boot'
GWX No Medals on Crew
GWX Open Hatch Mod
OLCE2
OLCE2 -Adjusted GWX 2.1 Crew Skins
OLCE2 -Adjusted GWX 2.1 Enhanced Particle Effects (with reflections)
OLCE2 -Removed GWX 2.1 Object Reflections (without VIIC41)
OLC Special with Automatic Watch (BETA 0.5)

Looks OK. In your graphics card settings, have you enabled any colour tweaks or altered your brightness/contrast/gamma in any way?

Nico71
07-22-08, 10:42 AM
No, I don't think so. I have nHancer running in the background, just in case that it matters, and I have tweaked the settings for FSAA and Aniso for SH3 in the driver.

onelifecrisis
07-22-08, 02:45 PM
No, I don't think so. I have nHancer running in the background, just
in case that it matters, and I have tweaked the settings for FSAA and Aniso for SH3 in the driver.

Hmm, try it without nHancer?

Nico71
07-22-08, 04:04 PM
Sorry, I didn't have much time today to do some more testing. What I did now was to disable nHancer, then I have deleted the SH3 profile in driver settings, rebooted.

Now the same procedure again:

Launch the EXE with the script, start SH3, go to torpedo training mission, go to F7, right click on the officer in the crew compartment, icon jumps, surface the boat. But still no luck! I'm still on the F7 screen and the officer is still in the compartment.

Could it be that the language settings are the culprit? Both Windows and SH3 are set to German!

onelifecrisis
07-22-08, 10:33 PM
Sorry, I didn't have much time today to do some more testing. What I did now was to disable nHancer, then I have deleted the SH3 profile in driver settings, rebooted.

Now the same procedure again:

Launch the EXE with the script, start SH3, go to torpedo training mission, go to F7, right click on the officer in the crew compartment, icon jumps, surface the boat. But still no luck! I'm still on the F7 screen and the officer is still in the compartment.

Could it be that the language settings are the culprit? Both Windows and SH3 are set to German!

I doubt it has anything to do with the language.
Would you please send me screenshots of your F7 screen before and after surfacing?
The screenshots must be uncompressed, so please save them in bmp format and then zip them.
onelifecrisis at googlemail.com
Thanks!!

Philipp_Thomsen
07-23-08, 06:17 PM
So, I need to be running GWX 2.1, Ubermod (v2.4.2), 1024x768 resolution, fullscreen, no officers faces mods, not use any driver-level colour/brightness/gamma changes in my graphics card settings, so I don't have to drag my officer manually?

:lol:

kranz
08-19-08, 08:11 AM
ok, I don't have time to read all the pages-just tell me-will it work with NYGM 3.0 ??

onelifecrisis
08-19-08, 08:30 AM
ok, I don't have time to read all the pages-just tell me-will it work with NYGM 3.0 ??

Er, sorry, this doesn't really work at all, if the beta tests were any indication. My machine has some sort of magical ability to run the mod without a hitch, but it seems unique in that respect. Would someone please lock this thread? This mod is dead.

Cheers,
OLC