PDA

View Full Version : Playable IJN Type AM submarine mod


keltos01
07-02-08, 01:45 PM
Class overview

Operators: Imperial Japanese Navy
Preceded by: A2 type submarine
In service: 1944 - 1945
Completed: I-13, I-14
General characteristics
Displacement: 3,603 tons surfaced
4,762 tons submerged
Length: 372.8 ft
Beam: 38.5 ft
Draft: 19.3 ft
Propulsion: 2 diesels: 4,400 hp
electric motors: 600 hp
Speed: 16.75 knots (31.02 km/h) surfaced
5.5 knots (10.2 km/h) submerged
Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h)
Test depth: 100 m (330 ft)
Complement: 118 officers and men
Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes)
1 × 25 mm machine gun

2 × 25 mm 3-barrel machine gun

Aircraft carried: 2 Aichi M6A1 Seiran sea-planes

RL :

http://img135.imageshack.us/img135/6209/01japanesesubi14bb9.jpg (http://imageshack.us)
http://www.williammaloney.com/Dad/WWII/DadWWII/SurrenderingJapanese/index.htm


http://img293.imageshack.us/img293/7307/flankspeedaheadqg3.jpg (http://imageshack.us/)

http://img440.imageshack.us/img440/1525/tower2ne5.jpg (http://imageshack.us)
http://img440.imageshack.us/img440/1525/tower2ne5.54a31baf46.jpg (http://g.imageshack.us/g.php?h=440&i=tower2ne5.jpg)

both Vierling AA and fore AA playable (F6 toggles between them)


http://img93.imageshack.us/img93/7662/version122sy7.c6b29662da.jpg (http://g.imageshack.us/g.php?h=93&i=version122sy7.jpg)







The mod comes with the IJN Torpedo mod incl. Kaiten, enjoy those long range torpedoes !

Known issues :

deck view position
no torpedo doors yet
crew on deck
crew names
etc..

version 1.3 download link :
http://www.mediafire.com/file/yvmzy5fmjyy/IJN_Type_AM_submarine_V_P4.rar
(http://files.filefront.com/IJN+Type+AM+submarine+V+11rar/;10898305;/fileinfo.html)

keltos01
07-03-08, 03:55 PM
there (it means I can fix the one on the Jyunsen B now...) :

http://img238.imageshack.us/img238/7164/aalightav8.jpg (http://imageshack.us)
http://img238.imageshack.us/img238/7164/aalightav8.c48b9d4eb3.jpg (http://g.imageshack.us/g.php?h=238&i=aalightav8.jpg)

now all I need is more of them (3-4) :D

Xantro how do you insert a new gun/AA node ?

GerritJ9
07-03-08, 04:14 PM
Would it be possible to use the Japanese 25mm AA gun instead of the USN 20mm AA? I think this sub type used the triple 25mm mount, but have to check Jentschura to be sure.
Awesome work- but don't you ever sleep????????????

peabody
07-03-08, 05:07 PM
Would it be possible to use the Japanese 25mm AA gun instead of the USN 20mm AA? I think this sub type used the triple 25mm mount, but have to check Jentschura to be sure.
Awesome work- but don't you ever sleep????????????

I had three of the triple 25mm and it takes them so long to turn that you have already been bombed and they shoot at the plane on the way back. They are REEEEAAAAAly sloooooooooow. And I tried to up the speed but they didn't go any faster. They are cool when three triples start shooting but they hardly ever hit anything.

Peabody

keltos01
07-04-08, 02:51 AM
so then you need 4 triple A's : bow, stern and both sides, so that whatever the direction of the incoming plane one can shoot ? :rotfl:

seriously, I plan to use all dual AA guns, I'd like 3, only have one A01 node and don't know how to set up a A02 and A03 node... help !

The deckgun is for the DG afficionados as this type didn't have one !:rotfl:


@Peabody : I'll look into your 3d thing, but I'll only send you the revised obj+mtl+uv2 then you'll have to see if it fits ?

keltos01
07-04-08, 04:49 AM
There were flipped textures again.. so I edited the hull and fixed it in 3ds, we'll see what gives tonight in SH4...

http://img70.imageshack.us/img70/1329/typeamversion12cv9.jpg (http://imageshack.us)

[/URL]
[URL="http://g.imageshack.us/g.php?h=394&i=uglybettyiicopieva4.jpg"] (http://imageshack.us)

keltos01
07-04-08, 06:28 AM
this is a version where I replaced the 3d model of the Class T, just to check if the two holes present in the previous version and the lack of handrails were fixed, seems so.


also got rid of some residual tower shapes and wiring on the hull model.

http://img372.imageshack.us/img372/6015/uglybettyiicopiekw3.jpg (http://imageshack.us)
http://img372.imageshack.us/img372/6015/uglybettyiicopiekw3.ad386b8444.jpg (http://g.imageshack.us/g.php?h=372&i=uglybettyiicopiekw3.jpg)

keltos01
07-04-08, 06:56 AM
I have now inserted back in the Type AM the dammage model of the Sen Toku, reduced in size off course :

http://img184.imageshack.us/img184/6805/dammagemapgz8.jpg (http://imageshack.us)

Did you notice how there isn't anything for the tower ?

keltos01
07-05-08, 06:59 AM
Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)

I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect.

I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv.

I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower.

then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) :


http://img368.imageshack.us/img368/9493/version12he7.jpg (http://imageshack.us)


Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing)

The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ?

the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward :

http://img73.imageshack.us/img73/7342/version12dgvg4.jpg (http://imageshack.us)


Don't you think it's got a Monitor look to it ?

The AA gun :

http://img377.imageshack.us/img377/9572/version12aabw4.jpg (http://imageshack.us)


it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there !

from the attack periscope :

http://img354.imageshack.us/img354/7661/version12periql1.jpg (http://imageshack.us)

Seen from the stern :

http://img55.imageshack.us/img55/1294/version12sternlb4.jpg (http://imageshack.us)
http://img55.imageshack.us/img55/1294/version12sternlb4.56c8227285.jpg (http://g.imageshack.us/g.php?h=55&i=version12sternlb4.jpg)
The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place :

http://img380.imageshack.us/img380/2523/version12screwsbd1.jpg (http://imageshack.us)And there's also a new screen someplace, just gotta find it !



Uploaded V 1.2.1 on filefront :

http://files.filefront.com/IJN+Type+AM+submarine+V+12rar/;10956742;/fileinfo.html


HAPPY 4th of July

keltos01
07-06-08, 07:33 AM
new sub name :

http://img73.imageshack.us/img73/7026/missioncv8.jpg (http://imageshack.us)
http://img73.imageshack.us/img73/7026/missioncv8.33d07de73a.jpg (http://g.imageshack.us/g.php?h=73&i=missioncv8.jpg)


working with the alpha channel is really a breeze, and gets you nice results as well, so here :


http://img390.imageshack.us/img390/5899/loadoutiw9.jpg (http://g.imageshack.us/g.php?h=244&i=loadoutlf5.jpg)
http://img390.imageshack.us/img390/5899/loadoutiw9.aa9e94aec6.jpg (http://g.imageshack.us/g.php?h=390&i=loadoutiw9.jpg)

keltos01
07-06-08, 12:47 PM
http://img530.imageshack.us/img530/972/tower2mm7.jpg (http://imageshack.us)
http://img530.imageshack.us/img530/972/tower2mm7.c6b3e9569f.jpg (http://g.imageshack.us/g.php?h=530&i=tower2mm7.jpg)

keltos01
07-07-08, 01:28 AM
updated first post with Type AM class information from wikipedia.

http://img93.imageshack.us/img93/7662/version122sy7.jpg (http://imageshack.us)
http://img93.imageshack.us/img93/7662/version122sy7.c6b29662da.jpg (http://g.imageshack.us/g.php?h=93&i=version122sy7.jpg)

version 1.2.1 available :

http://files.filefront.com/IJN+Type+AM+submarine+V+12rar/;10956742;/fileinfo.html

keltos01
07-07-08, 02:10 PM
just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE :sunny:


http://img187.imageshack.us/img187/2927/s3d0gz2.jpg (http://imageshack.us)
http://img187.imageshack.us/img187/2927/s3d0gz2.2431663b35.jpg (http://g.imageshack.us/g.php?h=187&i=s3d0gz2.jpg)

here's how I can find the node, just by clicking on the object in 3d, awesome,

chapeau bas Skwasjer !

keltos01
07-07-08, 03:02 PM
front AA manable :

http://img329.imageshack.us/img329/6230/a01mk6.jpg (http://imageshack.us)


Back AA vierling manable :

http://img179.imageshack.us/img179/5659/a03mb4.jpg (http://imageshack.us)

the whole shebang :




http://img293.imageshack.us/img293/7307/flankspeedaheadqg3.jpg (http://g.imageshack.us/g.php?h=228&i=version12bowkj3.jpg)
http://img293.imageshack.us/img293/7307/flankspeedaheadqg3.f191dbff66.jpg (http://g.imageshack.us/g.php?h=293&i=flankspeedaheadqg3.jpg)

keltos01
07-07-08, 03:49 PM
Well, that's all for now : thanks to Skwasjer's S3D 0.9 I did in three hours what before would have taken days... I guess that's what SDK is...

http://img440.imageshack.us/img440/1525/tower2ne5.jpg (http://imageshack.us)
http://img440.imageshack.us/img440/1525/tower2ne5.54a31baf46.jpg (http://g.imageshack.us/g.php?h=440&i=tower2ne5.jpg)

Just the bridge view doesn't work :damn::damn::damn: if I move the node the whole tower goes up !

Version 1.3 available in a few for download at :

http://files.filefront.com/IJN+Type+AM+submarine+V+13rar/;10965479;/fileinfo.html

Schultzy
07-07-08, 03:56 PM
You're doing great work mate!

I personally love the British T class more, but that's just personal preference.... as this is all amazing stuff!
Keep on going... S! :rock:

keltos01
07-07-08, 04:07 PM
cheers :)

I like all subs, but I prefer the less known ones, and in the pacific the IJN ones were really missing, now all we really need is a real mine laying sub and we'd nearly have all the most interresting sub types out there !
keltos

skwasjer
07-07-08, 04:16 PM
Nice work Keltos, I'm glad you saved some hours, keep it up :up:

peabody
07-07-08, 08:52 PM
Keltos,
Your trouble with bridge view is in the EditObjPos. I deleted that and right on the bridge. I don't know what that is for, I never used it. But something is wrong with the way it was set. It just looked to me like you were setting a location in two places so I gave it a try and it worked. (bridge and binoculars).
But it also created a problem. In bridge view there are some black circles floating in front of the bridge. Don't know what they are. Maybe some of the other sub showing or something that should be invisible that is not? I don't know. They only show up from bridge view not from the external camera. If you look at them, you may know what they are.

And Thank You very much for trying to help with the Bridge on my ship. (It's not getting a very good reception though.) I just think the problem may be that it is two objects and that is causing all the problems. I am going to try to learn Blender and then split them apart and try that. I know I can get one object in because I did it on the top tower. But I don't know. Maybe this modding isn't for me.

BTW, what is the EditObjPos for? Does it use some info from the 3D program as a start point? I thought all the positions were in the dat file. There is so much to this stuff!!!!!

Peabody

GerritJ9
07-08-08, 04:05 AM
Minelaying sub............ that means "O.19" and "O.20"!!!!!!!!!:D

keltos01
07-08-08, 06:31 AM
Keltos,
Your trouble with bridge view is in the EditObjPos. I deleted that and right on the bridge. I don't know what that is for, I never used it. But something is wrong with the way it was set. It just looked to me like you were setting a location in two places so I gave it a try and it worked. (bridge and binoculars).

Excellent !!!!!:rock:
But it also created a problem. In bridge view there are some black circles floating in front of the bridge. Don't know what they are. Maybe some of the other sub showing or something that should be invisible that is not?
I think that's what they are, will check.
I don't know. They only show up from bridge view not from the external camera. If you look at them, you may know what they are.

And Thank You very much for trying to help with the Bridge on my ship. (It's not getting a very good reception though.) I just think the problem may be that it is two objects and that is causing all the problems. I am going to try to learn Blender and then split them apart and try that. I know I can get one object in because I did it on the top tower. But I don't know. Maybe this modding isn't for me.
it takes time to learn, but was the obj I sent not textured ? or at the wrong place or what ???

BTW, what is the EditObjPos for? Does it use some info from the 3D program as a start point? I thought all the positions were in the dat file. There is so much to this stuff!!!!! Peabody
:o I concur !
keltos


@Gerrit : yep and also the IJN KR type, and the minelaying fleetboats too..

peabody
07-08-08, 10:40 AM
but was the obj I sent not textured ? or at the wrong place or what ???



It was black just like the other photo I posted and no side walls. The placement was wrong at first but I forgot to select "Flip coordinates", SH4 and Max use different axis. It went right into place. I saw your pics so I know it looked great. I wouldn't be surprised if it's using a texture from the railing. But like I say I can do some modding but the 3D I can't. So I don't know what was wrong, sorry for taking up so much of your time. Again Thank you for trying.
And your sub is coming along great.

Peabody

keltos01
08-05-08, 05:03 AM
do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos

keltos01
10-27-08, 04:02 AM
is here :

http://img338.imageshack.us/img338/1782/wreckmy1.gif (http://imageshack.us)
http://img183.imageshack.us/img183/1337/wreckdi0.gif (http://imageshack.us)


http://wreckdatabase.com/wreck.aspx?57917

new pictures :

http://jpimg.digital.archives.go.jp/kouseisai/noActiveX_e.html

keltos01
10-27-08, 04:16 AM
http://img231.imageshack.us/img231/8601/i13blueprintoriginalxx7.jpg (http://imageshack.us)
http://img231.imageshack.us/img231/i13blueprintoriginalxx7.jpg/1/w1024.png (http://g.imageshack.us/img231/i13blueprintoriginalxx7.jpg/1/)


is found here :

http://jpimg.digital.archives.go.jp/jpg_prg/jgmWeb.dll?TmpFileDisp4?si=0&md=0&ql=10&env=jpeg2k_images/drawing/igo_014/001_e.env&l=9&cy=2916&cx=12086&dy=800&dx=1200&i=lossy/kouseisai/drawing/igo_014/hak68001000.jp2&file=temp_drawing_e.html

G.K.
10-27-08, 06:34 AM
do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos

Of course, it would be a very nice addition:rock:;) Together with this one ( in future;) ) and finger-crossed playable midget sub...
http://www.combinedfleet.com/type_c1.htm

keltos01
10-27-08, 04:00 PM
do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos
Of course, it would be a very nice addition:rock:;) Together with this one ( in future;) ) and finger-crossed playable midget sub...
http://www.combinedfleet.com/type_c1.htm

OK, but the thing is we haven't yet tried to set up 8 torpedo tubes. I ahd trouble with the Class T sub and its 11 tubes (haven't worked on it for a while) where using the TBT (UZO) would cause CTD, so I chose subs that had either 4 +2 tubes like the Kaidai 4 or 6 forward like the Jyunsen B and the Type AM subs.

It doesn't really change much when you play it although I do agree that 8 tubes can come in handy..

We'll finish off the Jyunsen B first, then hopefully integrate the type AM to the Jyunsen B mod / Japanese campaign.

keltos

Turbografx
10-27-08, 06:53 PM
Wow Keltos, looking really sweet! Any idea when the Brit T class will be done? (I know your said it was 98%).

peabody
10-27-08, 06:59 PM
Wow Keltos, looking really sweet! Any idea when the Brit T class will be done? (I know your said it was 98%).

Doesn't matter, I am going to put it in the Japanese Campaign and blow it up anyway.:rotfl:. So he will have to start over.

Peabody

keltos01
10-28-08, 02:23 PM
sweet idea !!! I'd love to take a shot at it too ;)

when ?

keltos

keltos01
10-29-08, 12:01 PM
Peabody did a few tweaks of the Type AM :

1. Rear Dive Plane...fixed
2. Periscope Depth...fixed
3. Deck Crew....manned and ready
4. Battle Stations Deck Crew...manned and ready
5. Fore and Aft AA guns..manned and working.
6 Third AA gun....working NOT manned ????
7 Conning tower view..positioned
8. Binoculars...positioned

http://img258.imageshack.us/img258/5755/v14jp3.jpg (http://imageshack.us)


the crew :

http://img134.imageshack.us/img134/3276/crewzf7.jpg (http://imageshack.us)


stern shot :

http://img357.imageshack.us/img357/5517/sternub0.jpg (http://imageshack.us)
Dive dive dive !!

http://img185.imageshack.us/img185/434/divemy2.jpg (http://imageshack.us)

http://img101.imageshack.us/img101/8746/peridepthjj0.jpg (http://imageshack.us)


can't go in the shallows with this one !

keltos

version Peabody 1.4 download link :

http://files.filefront.com/IJN+Type+AM+submarine+V+P4rar/;12195228;/fileinfo.html

peabody
10-29-08, 12:21 PM
Keltos,
On the AM tower go to the tower.dat file and change WCS_04_dummy. Change the rotation on Y from 90 to -90. I have my S3D set to degrees instead of radians, so if yours is radians, the number will be different. But I forgot to put the minus sign and he is facing the wrong way. He is only there at battlestations, so you won't see him at first.

Peabody

keltos01
10-29-08, 12:29 PM
right... and I thought I had it easy this time... Will work some on it in a couple of hours, kids ;)

keltos

keltos01
10-29-08, 03:52 PM
Type AM is joining the fleet ! :

http://img236.imageshack.us/img236/407/joiningiw5.jpg (http://imageshack.us)


It is now part of the Jyunsen B, Type AM, Kaidai 4 and Kaichu mod version 2.9 :D

Keltos