View Full Version : Pacific environment 4 RELEASED
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.
Bill
Yes ...
But look #501 pic ... it's no RL waves ...
Gunfighter
09-15-08, 06:11 AM
http://i47.photobucket.com/albums/f163/ABThing/Creation.jpg
God's Creation ? No'p Kriller2 and team
http://i47.photobucket.com/albums/f163/ABThing/PE4Final.jpg
PE 4 Your Best Yet Kriller2
http://i47.photobucket.com/albums/f163/ABThing/Help.jpg
OK so sometime you need a little clue (see map):rotfl:
Uber Gruber
09-15-08, 07:33 AM
I have to hand it to you kriller....the water is amazing, very very life like!
I do however find night time to be far too dark. When waves exist at night, incidental light reflects of them and scatters immediately about. This actually increases the effective light on the waves and thus waves are quite visible at night time. I've been in the middle of south atlantic at night with no moon and overcast skies....yet the sea was visible all around the boat and for about 20 meters out.
when the sea is as flat as a pond however, then the sea is very hard to see, but incidential light still reflects of the side of the ship.
Right, time to get back in my box.....bye bye.
ReallyDedPoet
09-15-08, 07:35 AM
Amazing pic here GF :yep:
http://i47.photobucket.com/albums/f163/ABThing/Creation.jpg
RDP
Gunfighter
09-15-08, 07:56 AM
http://i47.photobucket.com/albums/f163/ABThing/EndWorkDay.jpg
End Of a working day
http://i47.photobucket.com/albums/f163/ABThing/SaluteToKriller2.jpg
Salute To kriller2 and Team Thank You
Dam off on hols now(Spain) have to leave SH4 and PE4 for a whole week Dive,Dive,Dive ????
DrBeast
09-15-08, 08:07 AM
Dam off on hols now(Spain) have to leave SH4 and PE4 for a whole week Dive,Dive,Dive ????
A whole week? And you call that long? My mammoth vacation lasted 2 months! 2 bloody months with no computer, no internets, and no SH4! :dead:
Have fun on your holidays mate, see you when you're back! :up:
kriller2
09-15-08, 09:33 AM
Thanks Gunfighter, it's good to see you enjoy the new PE4.
Have a good vacation and thanks for testing :up:
Gunfighter
09-15-08, 10:05 AM
Thanks Gunfighter, it's good to see you enjoy the new PE4.
Have a good vacation and thanks for testing :up:
It was my pleasure See you Chris
Bill aka GUNFIGHTER
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.
Bill
Yes ...
But look #501 pic ... it's no RL waves ...
Sorry, but I'm not quite sure what you're referencing in that picture. It doesn't appear to have anything to do with what I was talking about(?)
Bill
Gunfighter
09-15-08, 12:31 PM
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.
Bill
Yes ...
But look #501 pic ... it's no RL waves ...
Sorry, but I'm not quite sure what you're referencing in that picture. It doesn't appear to have anything to do with what I was talking about(?)
Bill
http://i47.photobucket.com/albums/f163/ABThing/WaveRipplesON.jpg
detailed Wave ripples ON
http://i47.photobucket.com/albums/f163/ABThing/WaveRipplesOFF.jpg
detailed wave ripples OFF
I see what you mean billko not a great difference thanks to kriller2 and Team
Gunfighter
Edit 18:40 have tried this with ripples off and you do lose a lot of eye candy reflections behind waves of fires,Sun,but if you need to gain a few FPS then it helps back to ripples ON for me
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.
Bill
I tried this. Dunno exactly what to say, since the single mission that I played testing had a very nice flat sea. I noticed however the increase in FPS, and the sea anyway looks great.
Task Force
09-15-08, 02:11 PM
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm: Take a look the next time the sun is shining through clouds like the pics on this page and tell me what you see.
Thicker clouds =Ball
Thin clouds = large glow
If by flare you are talking about the infamous "spots" you see in a picture, those are caused by a lens, usually a multilayer lens.
Arclight
09-15-08, 04:07 PM
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:Should still be a halo, but I lost it there for a second as well; I started nHancer and "toggled" my AA, AF and AA-compatibility mode settings and it reappeared. Could try changing settings and setting them back again, then start the game and see if it resolved. Seems something went wrong with AA setting or how it is stored in registry (for me anyway).
==========
Uh, I seem to be having some issues with the new shader. :hmm:
camera high above the water, looking at sub; http://i268.photobucket.com/albums/jj2/EZatHome/high.jpg
camera little lower above the water, looking at sub; http://i268.photobucket.com/albums/jj2/EZatHome/middle.jpg
camera just above water, looking at sub; http://i268.photobucket.com/albums/jj2/EZatHome/low.jpg
Basically, the water is not transparant untill the camera is fairly close to the water, and even then it's dodgy. :-?
1.5 using NSM classic + PE 4 on 8800GTS 512 (G92 core) with ForceWare 177.79
Rolled everything back and tried NSM + PE 4 + RFB + RSRD first (what I had installed, except I replaced PE 3.3 with PE 4). Then rolled back and only enabled NSM + PE 4, issues remained.
Used JSGME to compare fully rolled back version to earlier (clean) snapshot, it reported 1 difference;
"E:\Games\Ubisoft\Silent Hunter 4 Wolves of the Pacific\SI.bin is new!"
Doolittle81
09-15-08, 04:35 PM
Beautiful so far...Well done.
I disabled then re-enabled all my MODs to ensure a clean install of PE4 MODs.... I note that I still have no eyes in the surfaced crewmembers....Eyes do show for control/command room crewmembers..
Any ideas? I'm NOT blaming PE4, whatsoever! I first noticed the problem a LONG time ago. I'm just curious if everyone has this problem and if it is a 'permanent' problem with the core code of SH4 1.5?
Arclight
09-15-08, 04:44 PM
:hmm: If you're using Nvidia and nHancer (and AA enabled) I suggest using "AA Compatibility 20000000: EA Strategy Games"; http://www.subsim.com/radioroom/showthread.php?t=128517
Just a quick thought. Had those issues myself before enabling that.
Hi Kriller :|\\
Once again you have pushed the boundries and added so much more to the experience. I might even be tempted to leave SHIII for a few weeks as you manage to make the Pacific, like I imagine it to be never having been there.
So thanks very much and may one ask what amazing feat you might be thinking of next to add to our enjoyment?
Aye,
John:arrgh!:
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.
Bill
Yes ...
But look #501 pic ... it's no RL waves ...
Sorry, but I'm not quite sure what you're referencing in that picture. It doesn't appear to have anything to do with what I was talking about(?)
Bill
detailed Wave ripples ON
(pic deleted)
detailed wave ripples OFF
(pic deleted)
I see what you mean billko not a great difference thanks to kriller2 and Team
Gunfighter
Edit 18:40 have tried this with ripples off and you do lose a lot of eye candy reflections behind waves of fires,Sun,but if you need to gain a few FPS then it helps back to ripples ON for me
Hey, thanks for experimenting for me. I appreciate the input. I actually had not noticed that reflection thing you mentioned. I'll give it a closer look and re-evaluate.
Bill
DrBeast
09-16-08, 03:36 AM
More input on Detailed Wave Ripples on/off:
I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up:
On another performance-related note, here's a reminder: if you, like me, suffer major FPS hits near torpedoed/otherwise damaged ships, try disabling Ship 3D Damage. Slide the ruler all the way to the left, and you'll have your FPS back. Of course, you'll see no damage on ships now, but trust me, you'd rather miss a few gaping holes than having your PC sputter and crawl.
Oh and billko, nevermind Anvart, he's the Prince Grumpy of the forum :rotfl: Nothing satisfies that guy! :D
BooBooLovesAll
09-16-08, 05:01 AM
What should us RFB users do? Wait for something from the RFB modders?
Nisgeis
09-16-08, 07:11 AM
What should us RFB users do? Wait for something from the RFB modders?
The RFB thread has install instructions on the first page of the RFB thread about PE4 and RFB.
What should us RFB users do? Wait for something from the RFB modders?
The RFB thread has install instructions on the first page of the RFB thread about PE4 and RFB.
Guess I should put this here as this question comes up in both threads.
By installing the current release (1.51) of RFB after PE4, all of the changes not submarine related are left intact. We removed ALL environment files a while back. However, because of some of the changes to RFB boats for operational reasons, you will lose a few graphical changes to the boats, mainly the caustics and bubbles.
The pitch and roll of the RFB and PE4 boats is fairly similar. The draft is a little different on the US boats, but the RFB boats already have the draft lowered. (The draft on the German boats is not changed in the current release of RFB, but has been altered for the next release). How low the boat sits is more personal preference as various skippers trimmed their boats differently. However, whenever you change the draft, it also changes the dive times which were reworked in RFB for the draft changes.
There's very little you give up at this time by installing RFB last. The next version has already had a number of changes in the sub files shared by the 2 mods incorprated into RFB. Installing RFB last still leaves you with all the weather, water, wave, transparency, cloud and other environmental changes totally intact.
Arclight
09-16-08, 09:07 AM
About my earlier post (#518);
Issue resolved! Rolled back ForceWare to 175.19, works fine. Currently running 177.92 which also works fine. Issue seems to be specific to ForceWare 177.79, and maybe limited to 8800 (g92) or newer cards.
IIRC starting with the 177.xx drivers, issues with some games being unplayable due to heavy stuttering (despite good FPS) were fixed by changing the way XP handles shaders. I guess that's what was causing issues for me with the new shader. Anyway, all good now.
Looking great. :up:
Actually, I have no transparency also.
With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something.
ATi HD 3870 with 8.8 drivers.
I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release.
Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops:
More input on Detailed Wave Ripples on/off:
I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up:
On another performance-related note, here's a reminder: if you, like me, suffer major FPS hits near torpedoed/otherwise damaged ships, try disabling Ship 3D Damage. Slide the ruler all the way to the left, and you'll have your FPS back. Of course, you'll see no damage on ships now, but trust me, you'd rather miss a few gaping holes than having your PC sputter and crawl.
Oh and billko, nevermind Anvart, he's the Prince Grumpy of the forum :rotfl: Nothing satisfies that guy! :D
I just try not to stare at the mayhem I've created for too long. FPS issue solved! ;)
LOL re: Anvart. Actually, I'd rather have someone like that try to tear my hypothesis apart becasue either it stands up to the test... or it doesn't! I've noticed that my detailed waves workaround does cause the sea to appear too dark sometimes, and I think it's due to sky reflections not happening the way PE4 wants them to. In the end, it's up to you whether or not you want to live with the anomalies or not. :)
Bill
where do i turn detailed water ripples on/off?
where do i turn detailed water ripples on/off?
Look under the Graphics options in the Main Menue. In the options on the right hand side is one for detailed waves.;)
Thanks for another great piece of work on this one....and of course, the flawless install instructions(if all else fails!). My only concern is underwater visibility at night.....can't find my boat from 2 inches away...even went through it once without knowing...just heard the engines pass behind me. Just a little observation..I can live with it since the rest is so good!
where do i turn detailed water ripples on/off?
Edit scene.dat ... :lol:
keltos01
09-16-08, 05:00 PM
superb job !!!:rock:
where do i turn detailed water ripples on/off?
Look under the Graphics options in the Main Menue. In the options on the right hand side is one for detailed waves.;)
thank you!
DrBeast
09-17-08, 03:01 AM
I want to apologize for an erroneous entry in the RTFM. With regards to ROW Sounds and installation along with other mods, it says "delete the sound.sdl file in ROW Sounds\Data\Sound". You won't find such a file there, because the CORRECT name of that file is sh.sdl. I'm truly sorry about that, I was the one who gave kriller2 the wrong name. My memory sucks in general, more so when it comes to names. Having been away from the game for almost 4 months, I should've known better than rely on memory :p
On another memory-related note, when I first loaded up the game again a few days ago - after an absence of 4 months, like I said - I ended up staring at the keyboard for a long, hard minute. I could not, for the life of me, remember the shortcuts! And then, naturally, it all started coming back to me. Within a few minutes, I was breezing through again. Bad habits die hard ;)
:rock: Great looking mod Kriller2, downloading now, can you tell me what Mods this is compatible with.
Hartmann
09-17-08, 11:42 AM
Actually, I have no transparency also.
With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something.
ATi HD 3870 with 8.8 drivers.
I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release.
Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops:
I have the same problem using a 2600 xt ati and 8.8 drivers :hmm: no water transparency
kylania
09-17-08, 12:23 PM
More input on Detailed Wave Ripples on/off:
I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up:
That seems crazy compared to what I saw. I'm using a 2.83GHz P4 with an Nvidia 8800GT. When I turned off Detailed Wave Ripples all ship reflections in the water were giant and pixely. It looked like crap. :) Especially through the periscope. As soon as I turned it back on it was back to slowly rippling full reflections in the water.
FPS wise I saw no difference. FPS was pegged at 60 FPS the whole time basically. During huge multiple explosions I guess it dropped. :)
kriller2
09-17-08, 12:29 PM
Actually, I have no transparency also.
With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something.
ATi HD 3870 with 8.8 drivers.
I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release.
Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops:
I have the same problem using a 2600 xt ati and 8.8 drivers :hmm: no water transparency
Sounds strange :hmm:
Is it this you are talking about?
http://img295.imageshack.us/img295/7807/sh4transparencycn0.jpg
kriller2
09-17-08, 12:29 PM
Actually, I have no transparency also.
With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something.
ATi HD 3870 with 8.8 drivers.
I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release.
Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops:
I have the same problem using a 2600 xt ati and 8.8 drivers :hmm: no water transparency
Sounds strange :hmm:
Is it this you are talking about? - can you post a screenshot of what you are seeing, so that me and Nisgeis knows what to (not) :lol: look for?
http://img295.imageshack.us/img295/7807/sh4transparencycn0.jpg
kwbgjh2
09-17-08, 01:27 PM
Hi Kriller2,
:up::up::up::up: the final release is a real fine masterpiece of artwork. Well done , Mate!!
Sean142
09-17-08, 04:50 PM
I know I'm repeating several other comments but this mod is absolutely amazing. Screens don't show it.:up:
However, I've experienced a peculiar problem. I get CTD some 6-8 hours after leaving ANY base. I tried that several times with Pearl, Manila, Guam, etc. and it happens always. Is it possible that it conflicts with RSRD?
Defiance
09-17-08, 08:11 PM
You wouldn't be using an Nvidia GTS or GTX card at all ??
If not, You'd be better of posting some basic pc specs so guys/gals can have a squint over them and maybe throw some ideas back at ya
claybirdd
09-17-08, 08:26 PM
comes in phenomenal on an ATI 2600. Slightly older card not overclocked(dont know how), with 2 gig ram, and like others I get better FPS than with PE3. I do agree that the night is a hair to dark but I can live with it. :rock:
Just a head's up: your Crew Page Background file for the American side is in the old 1.4 file structure. It needs to be in /Data/Menu/Skins/American/Gui/Layout for the game to see it correctly with 1.5.
Orion2012
09-18-08, 12:28 AM
I know I'm repeating several other comments but this mod is absolutely amazing. Screens don't show it.:up:
However, I've experienced a peculiar problem. I get CTD some 6-8 hours after leaving ANY base. I tried that several times with Pearl, Manila, Guam, etc. and it happens always. Is it possible that it conflicts with RSRD?
If you have any radio mods, anytime you get a CTD at a specific time, that is where you want to look first.
Is it this you are talking about? - can you post a screenshot of what you are seeing, so that me and Nisgeis knows what to (not) :lol: look for?
This turned out to be an SH4 or JSGME issue.
Since you have an ATi card too, I decided to go try something else.
I deactivated all the mods, deleted the !Backup and !INSTLOGS folders from the MODS folder, reactivated with JSGME, and the problem went away.:up:
sefirott
09-18-08, 11:49 AM
[/URL]mod balao^^^^^^^^hello great master of mod ^ ^ just wanted to say that the mod is a past grand master but please could create these effects of Depth Charges would be the maximum for your mod I have been looking but without much result toi get fried by him for silent hunter 4 I leave the video grand master [URL="http://www.youtube.com/watch?v=TaKj-QY9Ok4"]http://www.youtube.com/watch?v=TaKj-QY9Ok4
(http://img381.imageshack.us/my.php?image=sh42008091708062589hx3.jpgbalao)
kriller2
09-18-08, 12:39 PM
Hi Swdw, Im glad that you could solve this yourself :) , me and Nisgeis was looking into it, but couldn't find anything wrong.
Is it this you are talking about? - can you post a screenshot of what you are seeing, so that me and Nisgeis knows what to (not) :lol: look for?
This turned out to be an SH4 or JSGME issue.
Since you have an ATi card too, I decided to go try something else.
I deactivated all the mods, deleted the !Backup and !INSTLOGS folders from the MODS folder, reactivated with JSGME, and the problem went away.:up:
Hi Swdw, Im glad that you could solve this yourself :) , me and Nisgeis was looking into it, but couldn't find anything wrong.
This turned out to be an SH4 or JSGME issue.
Since you have an ATi card too, I decided to go try something else.
I deactivated all the mods, deleted the !Backup and !INSTLOGS folders from the MODS folder, reactivated with JSGME, and the problem went away.:up:
This is the 2nd time I've had to do this. Once before it was causing problems when trying to adjust the dive rates. About drove me nuts til I tried this and everything straightened out.
You might want to remember this tip for other people that have strange problems no one else has.
Nisgeis
09-18-08, 01:50 PM
Are you still getting the purple cast to the water?
hi,
Probably a real stupid q but in the manual it states
"if you're using either TMaru or RSRDC / OM, go to ROW Sounds\Data\Sounds and delete the file “sound.sdl”, THEN install it on top of the other mods."
As i'm using TM i will need to delete this file - ok fair enough!! in the \ROW_Sound_Effect_v_9.rar\ROW Sound Effect v_9\data\sound\ i can't find "sound.sdl”, should i be deleting "sh.sdl" or have i (notice the past tense!!!) made a monumental booboo!!! Game load fine so i think i'm all good but just checking (i'm in IT as a job so i kinda winged it a bit!!)
Kaleun
Nisgeis
09-18-08, 03:59 PM
Hi Kaleun,
You're right, we got that bit of the install manual wrong.
Kriller, could you amend the first post with Dr.Beast's correction.
Syxx_Killer
09-18-08, 05:57 PM
With this mention of TMO and ROW sounds, I am wondering if I really need ROW sounds? TMO is using ROW sounds isn't it?
Defiance
09-18-08, 06:27 PM
I stopped using the row sounds since TMo
Not sure what's lurking in TMo sound-wise so left it at that
With my bad hearing and having the pc in the lounge i can't have volume up as she (the boss lol) watches tv inbetween watching the glorious PE effects he he and with a headset i can't use my hearing aids obviously so just don't notice any massive sound differences
I haven't got the time to check what uses which sound just yet, but could do next week if you don't get to check
Anyways, Damn this PE4 rocks
Missus loved all previous pe/row incarnations but she is staggered as i am at how great it all is :) :rock:
Again Thankyou to All involved :up:
Syxx_Killer
09-18-08, 07:42 PM
The only sound that I can think of that TMO uses that ROW sounds doesn't is the surfacing interior sound. ROW sound's interior surface sound sounds like something from an old movie from the 50's or something. TMO's sound sounds more like something from a modern movie.
Is it me, or does my post read like a tongue twister? Man that's a lot of "sounds"! :rotfl:
DrBeast
09-19-08, 04:33 AM
TMO uses Ultimate Sound Mod, mainly. Dive, surface etc from that mod are taken from the U571 movie (I think I got the name right this time! :rotfl:) which is a late '90s - early '00s release, if memory serves.
Are you still getting the purple cast to the water?
Nope, fixed that too.
kylesplanet
09-19-08, 03:41 PM
I have also lost transparency but I'm running an Nvidia 7950. :-? I looked in my mods folder but all that is in there is the mods I've placed there. heres a couple of screenies:
Where do I find backups and instlogs folders?
http://i2.photobucket.com/albums/y17/p38lightning/sh42008-09-1916-26-55-40.jpg
http://i2.photobucket.com/albums/y17/p38lightning/sh42008-09-1916-26-40-92.jpg
kylesplanet
09-19-08, 04:34 PM
OK I must have a problem with my system, I re-installed PE3 and I still have no transparency. Would anyone have any thoughts on what this is? :-? I suppose I can do a fresh install, not sure what it is. :88)
OK I must have a problem with my system, I re-installed PE3 and I still have no transparency. Would anyone have any thoughts on what this is? :-? I suppose I can do a fresh install, not sure what it is. :88)
Try this. You need to take a couple extra steps- worked for me
http://www.subsim.com/radioroom/showpost.php?p=948994&postcount=548
kylesplanet
09-19-08, 04:50 PM
OK I must have a problem with my system, I re-installed PE3 and I still have no transparency. Would anyone have any thoughts on what this is? :-? I suppose I can do a fresh install, not sure what it is. :88)
Try this. You need to take a couple extra steps- worked for me
http://www.subsim.com/radioroom/showpost.php?p=948994&postcount=548
SWDW,
I can't find those folders in my MODS folder. All that is in there is the mods I have placed in there. I've looked thru the root folder to no avail, would you know where else to look? BTW, I'm running Vista and an Nvidia 7950gt.
Arclight
09-19-08, 05:04 PM
Which drivers? I had issues with ForceWare 177.79 (XP though :hmm: )
kylesplanet
09-19-08, 05:10 PM
Which drivers? I had issues with ForceWare 177.79 (XP though :hmm: )
I'm running 175.19.
Syxx_Killer
09-19-08, 08:06 PM
SWDW,
I can't find those folders in my MODS folder. All that is in there is the mods I have placed in there. I've looked thru the root folder to no avail, would you know where else to look? BTW, I'm running Vista and an Nvidia 7950gt.
They are hidden folders. In XP open up the MODS folder (or any folder). Then go to Tools and then Folder Options. Click the View tab and then choose Show Hidden Files and Folders. If you don't want to view hidden files and folders anymore just check the other option. Since you are on Vista, I'm not sure what the exact procedure is. It may be similar to XP.
Edit:
Here is a site that shows what to do with Vista.
http://www.howtogeek.com/howto/windows-vista/show-hidden-files-and-folders-in-windows-vista/
kylesplanet
09-19-08, 08:46 PM
Well I found the folders (thanks Syxx Killer) but it didn't solve the problem, still no transparency. In this pic you can't see the props.
http://i2.photobucket.com/albums/y17/p38lightning/sh42008-09-1921-49-52-70.jpg
darkerbeats
09-19-08, 08:59 PM
For some reason I seem to have the sea "jelly" everywhere in the waves, anyway of fixing this?
:shifty:
kptn_kaiserhof
09-20-08, 01:44 AM
it looks great im already using it
kylesplanet
09-20-08, 06:57 AM
I'm a dumbass. :oops: :oops: I was up late and arose early reinstalling SH4 because I had lost the transparency. (see above pics) As I went to set my graphics options, before I even got there, I remembered that I was experimenting with FPS a couple of days ago and turned off the enviormental effects.:nope: Turned them back on and all is well. I'm gonna be forty next month and my common sense has left the building. :88) Good grief.
For some reason I seem to have the sea "jelly" everywhere in the waves, anyway of fixing this?
:shifty:
i Second this. more jelly in PE4, PE3 was jelly free. i find the wave action in PE4 is a bit fast as well. Im not sure i could go back to PE3 though, i love the new colors, sun, and clouds especially.
that being said, you guys put a lot of work into PE4 it it came out nice.
Falkirion
09-20-08, 10:58 PM
K2 and team. AMAZING work with PE4, I've only just booted it up and it looks incredible, I dont think I've ever seen the pacific look so right. Great work!
Elphaba
09-21-08, 09:54 AM
Hi. I take it that one should install EITHER this OR Environmental 4.4... and not both?
And does this mod work seamlessley with TMO? I saw where it says to read the manual but don't want to download the mod until I find out. Tks.
And does this mod work seamlessley with TMO? I saw where it says to read the manual but don't want to download the mod until I find out. Tks.
Yes, it does. There are 5 main pieces, with variants for TMO. Just follow the instructions, it's easy.
Captain Dave
09-21-08, 11:51 AM
I haven't seen any jelly waves yet, but I do have the purple wake. Any suggestions on what to do about it?
My mods in order:
TMO 152
PE4 Main
2d
3
4
5
Row sound effect v9
RSRDC TMO 371
RSRDC Patch 10
http://img.photobucket.com/albums/1003/daver/SH4Img2008-09-21_114104_281.jpg
That's just a ton of Grape KoolAide the crew dumped overboard:rotfl: Seriously though, I haven't noticed this oddity.
Kriller, great job as usual. The sunrises/sets are really intense now. I could almost feel the tropical heat burning up my graphics card!:rotfl: Great job!!:up:
I love the mod, but i noticed 2 issues! 1) there are lines in the water! 2) the water moves very fast!
cgjimeneza
09-21-08, 07:19 PM
I'm a dumbass. :oops: :oops: I was up late and arose early reinstalling SH4 because I had lost the transparency. (see above pics) As I went to set my graphics options, before I even got there, I remembered that I was experimenting with FPS a couple of days ago and turned off the enviormental effects.:nope: Turned them back on and all is well. I'm gonna be forty next month and my common sense has left the building. :88) Good grief.
yo re not a dumbass, not old either, mmm im turning 40 in 4 months and dont want to get scared man....
:huh:
kriller2
09-22-08, 09:00 AM
To all of you who keep posting about purple water, lines in the water etc.
I will look into it sometime, but at the moment im taking a break after some very intense months trying to squeeze as much as possible out of the SH4-engine. It's been a fight against the way the engine works, because the SH4-engine has alot of bugs/issues from scratch...
One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:
1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.
To archive a more natural colour of the water instead of the black silver like ocean which could be seen i modified the shaders so that the clouds shadows lightens up the ocean instead of darken it and had to increase the reflection-power in the scene.dat and the way the different files works.
So enjoy PE4 and know that I am aware of the problems :yep:
BTW and thanks for the nice comments about this mod it makes both me and Nisgeis happier so that we can try not to concentrate about all the things we wanted to do at the begining of PE4 and the things we had to scrap due to problems with the way the "old" SH4-engine works.
DrBeast
09-22-08, 09:03 AM
Enjoy your much-deserved break, mate. You've truly outdone yourself this time :up:
TDK1044
09-22-08, 12:11 PM
I love the weather effects in this mod. I just experienced a sunrise in a light fog. The sun attempting to break through was really awesome to watch. :D
Kriller,
Agreed, been running this PE4 with TMO, RFB and OM. This is darned near perfection. A must have in the environmental department.
Thank you!
DeepIron
09-22-08, 01:07 PM
You guys did a smokin' job... small glitches are bound to happen... Enjoy your well deserved rest! :up:
ReallyDedPoet
09-22-08, 01:18 PM
Enjoy your rest k2 :yep::up:
RDP
skwasjer
09-22-08, 02:46 PM
One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:
1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.
Have a good rest.
However, your comment made me remember one thing. Some time ago I played around with some particles. At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not. In any way, this certainly is something to remember if you want to investigate this again (possibly it can be used to fake dim lightsources at night in a certain radius around the sub)...
Regards, skwas
BellJack95
09-22-08, 03:47 PM
To all of you who keep posting about purple water, lines in the water etc.
I will look into it sometime, but at the moment im taking a break after some very intense months trying to squeeze as much as possible out of the SH4-engine. It's been a fight against the way the engine works, because the SH4-engine has alot of bugs/issues from scratch...
One of them being that you can only define one light source which is the sun so when the sun goes behind the horizon the sea would go black unless you had:
1. very calm sea, because then the reflections from the sky could make the water ligter.
2. No dark clouds, because then the shadows of the clouds would make the ocean black.
To archive a more natural colour of the water instead of the black silver like ocean which could be seen i modified the shaders so that the clouds shadows lightens up the ocean instead of darken it and had to increase the reflection-power in the scene.dat and the way the different files works.
So enjoy PE4 and know that I am aware of the problems :yep:
BTW and thanks for the nice comments about this mod it makes both me and Nisgeis happier so that we can try not to concentrate about all the things we wanted to do at the begining of PE4 and the things we had to scrap due to problems with the way the "old" SH4-engine works.
Kriller2 - thank you for the mod. It is good to know that after your rest you will work on fixing the lines and purple water that occasionally I find. The other facets of this fine mod relating to the environment improvements make the gaming experience so much better to see as compared to the vanilla environment. I appreciate all the hard work and effort on the mod. Enjoy some rest and good luck in your continued support and improvement of the mod.
Nisgeis
09-22-08, 03:54 PM
At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not.
Interesting... Are you saying that the particle wasn't a light source? When I was doing some testing of the flares that don't light anything up, I discovered that if you have a flare and set it's size large, you could get the camera 'inside' the particle and it would make everything seen through the particle look like daylight. It made everything light up though, even the far horizon, I abandonned it. Is that along the lines of what you were testing?
Nisgeis
09-22-08, 03:58 PM
It is good to know that after your rest you will work on fixing the lines and purple water that occasionally I find.
Have any screenshots of the 'lines' been posted? I have a feeling I know what they are, but is there a pic? Pics, or there's no issue :cool:.
Nisgeis
09-22-08, 03:59 PM
Anyone tried looking at their bow with the external camera when they fire a torpedo?
I'm going to post my lines, I'm thinking we are having the same issue!:
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-14_192519_386.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_174936_637.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_175106_262.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180358_465.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180608_731.jpg
other than the lines, and a issue with the deckguns* the mod rocks
*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires
EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.
skwasjer
09-22-08, 04:29 PM
At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not.
Interesting... Are you saying that the particle wasn't a light source? When I was doing some testing of the flares that don't light anything up, I discovered that if you have a flare and set it's size large, you could get the camera 'inside' the particle and it would make everything seen through the particle look like daylight. It made everything light up though, even the far horizon, I abandonned it. Is that along the lines of what you were testing?
It's been so long I can't even remember what I was trying to achieve... :shifty: (although it wasn't the intention to light up the surroundings) I've just had a look if I still have the files, but I don't. But possibly it's similar to what you have tried. I just recall it as lighting up the environment.
I obviously have no real clue about what you have modified and experimented with in the shaders and scene.dat/textures etc, nor am I a HLSL guru (I know my way around, made S3D's shaders and other stuff) but have you considered things like lower bound clamping of colors or color ranges? This may pose all sorts of other problems of course, but hey...
Captain Dave
09-22-08, 07:40 PM
I can live with the purple wake. I thought maybe I missed a fix somewhere. Enjoy your time off, kriller2.
Task Force
09-22-08, 08:03 PM
Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.;)
Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.;)
that would be great, but if he doesnt, I was thinking of learninng how to do it, and including it in my Surface Warfare Super-Mod
Task Force
09-22-08, 08:43 PM
Cool I cant wait for the SWSM.:D
ancient46
09-23-08, 01:05 AM
I couldn't resist showing this scene from this amazing mod. As the sun is setting. the moon ascends to her place in the sky. Some days I find myself just watching the beautiful environment, instead of hunting enemy ships. I heartily thank all the fine folks involved in this work of art. "Ya done good guys, real good!"
http://home.comcast.net/%7Eancient25/Pictures/sunset.jpg
(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
kriller2
09-23-08, 03:25 AM
I couldn't resist showing this scene from this amazing mod. As the sun is setting. the moon ascends to her place in the sky. Some days I find myself just watching the beautiful environment, instead of hunting enemy ships. I heartily thank all the fine folks involved in this work of art. "Ya done good guys, real good!"
http://home.comcast.net/%7Eancient25/Pictures/sunset.jpg
(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
Thanks nice screenshot ancient :up: and I hope not :lol:
I'm going to post my lines, I'm thinking we are having the same issue!:
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-14_192519_386.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_174936_637.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_175106_262.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180358_465.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180608_731.jpg
other than the lines, and a issue with the deckguns* the mod rocks
*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires
EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.
As far as the "lines" go, if we're talking about the same thing, are you refering to the "striations" in the water most noticeable in your last screenie? I also have this, but to be honest, and I may be wrong here, but I think it is supposed to be a representation of rippleing between the waves, as well as added reflection. I have this only in rough seas where one would expect to see the water in a more "roiled" state.
ReallyDedPoet
09-23-08, 07:17 AM
I see the above more after coming out of TC, say higher than 2048, when I save and re-load it goes away.
RDP
I'm going to post my lines, I'm thinking we are having the same issue!:
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-14_192519_386.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_174936_637.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_175106_262.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180358_465.jpg
http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-09-21_180608_731.jpg
other than the lines, and a issue with the deckguns* the mod rocks
*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires
EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.
As far as the "lines" go, if we're talking about the same thing, are you refering to the "striations" in the water most noticeable in your last screenie? I also have this, but to be honest, and I may be wrong here, but I think it is supposed to be a representation of rippleing between the waves, as well as added reflection. I have this only in rough seas where one would expect to see the water in a more "roiled" state.
We are talking about the same thing, I dont know what causes it
Cool I cant wait for the SWSM.:D
thanks! its going great!
kylesplanet
09-23-08, 03:10 PM
Has anyone ran into green colored storms at night yet? I'm running RFB but PE4 has been installed before RFB. I don't know if that matters or not. It goes away at sunrise. :hmm:
EDIT: It must be the fog, as soon as the sun dip below the horizon, everything turns green and as soon as it comes back up, it's grey. The rain is very light (the weather report says no rain, poor visibility) but the fog is thick, has been for a few days.
http://i2.photobucket.com/albums/y17/p38lightning/sh42008-09-2316-06-04-00.jpg
http://i2.photobucket.com/albums/y17/p38lightning/sh42008-09-2315-19-24-23.jpg
I noticed that as well:yep: It is indeed the fog effect. I noticed this after comeing out of TC. The weather had turned overcast, with what appeared to be a greenish haze on the water forming a distinct wall on the horizon. After reloading the save, the "wall" was better blended and looked exactly like a "pea soup" fog. I was pretty impressed, and all this without the volumetric fog option ticked.
Another thing to note here is that alot of people notice oddities when comeing out of high TC. I however, believe it or not, rarely go higher than 256x, and mostly use 128x speed:o I'm not sure it's just a high TC thing. If you're still wondering :hmm: why I would sail across the Pacific at such a painfully slow TC, I do it to simulate the weeks it would actualy take IRL;).
kylesplanet
09-23-08, 05:04 PM
I don't use high TC myself very much, though I will go to 1024x sometimes but like you, I typically use 256x.
I tried reloading the game and playing with the options but the green hue remained. Just at sunset/sunrise it would be kinda close but after dark, it was really green. If you pull your camera up in the air, it would become a green screen. :hmm: It may have something to do with different resolutions as I'm using a 22" monitor 1650 x 1080.
skookum
09-23-08, 05:57 PM
Anyone know how to keep the volumetric fog from bleeding through crew members' heads while in bridge view? Not a game breaker, but it looks funny.
Syxx_Killer
09-23-08, 05:59 PM
Anyone know how to keep the volumetric fog from bleeding through crew members' heads while in bridge view? Not a game breaker, but it looks funny.
Been that way since SH4 1.0. Don't think it can be fixed sadly. :cry:
cgjimeneza
09-23-08, 07:23 PM
Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.;)
yes, please do... big storms... fog banks, sun in the mediterranean, ice floats in murmansk... not you regular sunny pacific.... doesnt it sounds interesting?
skookum
09-23-08, 09:10 PM
Another thought. Is there any way to add sea foam particles to the tops of waves that exceed a certain angle of incline? IRL if the surface of a wave approaches vertical, the edge spills over and traps air which creates foam that gets caught in the wind and can blow away.
Might be a framerate killer, but is it possible to implement? I think this would add a lot of realism to the already amazing rough sea effects in SH4.
USS Santa
09-24-08, 05:16 AM
I love this mod, but i think a storm without lightning er wierd. :doh:
There are no lightning in thunderstorms in PE4.
Any one noticed that you can see the Sun rise through the tower?
TMO 152, PE4 user.
DrBeast
09-24-08, 06:47 AM
I love this mod, but i think a storm without lightning er wierd. :doh:
There are no lightning in thunderstorms in PE4.
Core game bug, as far as I know. You only see lightning in Single Missions, not Campaign. The late LeoVampire tried very hard to fix this, but he couldn't. Don't think it's been fixed with the add-on either.
Any one noticed that you can see the Sun rise through the tower?
TMO 152, PE4 user.
Again, core game bug. Every time the sun is observed through a solid object, it appears.
Understand, no problems.
Going to reinstall the game however, not because of that but I have a purple-ish water color.
Had to do some Brightness & Gamma adjustments to be able to see anything at night and did some tweaking with my vid-card now I have this purple color.. changed settings in CCC back to default but the weird color stayed.
Understand, no problems.
Going to reinstall the game however, not because of that but I have a purple-ish water color.
Had to do some Brightness & Gamma adjustments to be able to see anything at night and did some tweaking with my vid-card now I have this purple color.. changed settings in CCC back to default but the weird color stayed.
Not so fast! PE4 users have been reporting a purplish color in the subs wake. You may just want to unload all the mods and have JSGME do a file snapshot compare to make sure your files are all OK. If you do use that great feature in JSGME. Other than that I find PE4 night visibility to be OK in all types of lighting conditions...new moon, full moon, no moon, overcast etc. You may just want to reset all your ingame video settings and PC videocard settings back to where they were and reload the mod once again.
One mans advice....best of luck.
The ships wake ey... my hole ocean is purplish and not my wake but thx for the info and will do that first.
Didn't get around to DL the lates JSGME yet so I'll do that first.
Galanti
09-25-08, 09:32 AM
I'm finding the reflection of ships when looking up through the water from beneath are very blocky and pixelated, not so much that I suspect that I botched the install order, just more so than stock and previous PE releases. Also, the water transparency appears to thick, as I can't really see the undersides of ships when looking down from above. I'll try to post screenies when I can to better illustrate.
Other than that, sunsets/sunrises are stunning, and I love the new skins for the IJN skimmers. The ocean surface seems much more alive and detailed now. I can't wait for my first storm in PE4!
Laivasse
09-25-08, 10:22 AM
Hi there, nub to the forums, and I thought I'd give feedback on a little glitch I noticed with this mod.
As I think someone else may have mentioned, it changes the way the camera works in the sub interiors so that mouse sensitivity is greatly reduced and I get various 'Camera out of sectors' errors if I click on certain things, eg. the helmsman. On the bright side it enables me to navigate inside the interiors which was fun, but doesn't really balance up the break in immersion from the glitches. I found out I can use the stock camera, though, so no huge problem.
I also noticed that the caustics part of the mod causes a shimmering on the top front surface of the sub hull which is not present in stock. It looks as if the bow wave can be partially seen through it, but I am unsure if this is somehow caused by me using the stock cameras.dat file...?
The only other mod I have installed is the 3000 yard bearings marker and these things happens regardless of install order.
Otherwise, from what I've seen of the environments you guys have done a stunning job.
DrBeast
09-26-08, 04:26 AM
As I think someone else may have mentioned, it changes the way the camera works in the sub interiors so that mouse sensitivity is greatly reduced and I get various 'Camera out of sectors' errors if I click on certain things, eg. the helmsman. On the bright side it enables me to navigate inside the interiors which was fun, but doesn't really balance up the break in immersion from the glitches. I found out I can use the stock camera, though, so no huge problem.
Welcome aboard, for starters! :up:
Which version of Ship Caustics did you install? For Stock or for TM? Try installing the version for TM, even if you don't use that mod, I think that'll eliminate the Camera Out Of Sectors mishap.
abclkhan
09-26-08, 10:17 AM
PLEASE HOW DO I SOLVE THIS:
http://img525.imageshack.us/img525/1443/sh4img20080926121315921qa4.jpg (http://imageshack.us)
http://img525.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/w1024.png (http://g.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/)
MODS:
#1 PE4 Install main
RFB_v1.51_062308
RSRDC_RFBv15_V395_RC5
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
Thank you !!
PLEASE HOW DO I SOLVE THIS:
MODS:
#1 PE4 Install main
RFB_v1.51_062308
RSRDC_RFBv15_V395_RC5
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
Thank you !!
Oh, I have done that before. Try unloading all the PE4 modlets. Run your install as is and then see if the stars are OK. If they are OK, then install your PE4 modlets first then add RFB and RSRDC. Its been a while since I ran into this problem so bear with me and someone else will come along with a better fix I am sure.
Happy Hunting!
After some looking while working on a mod, here are some things for kriller and users.
1. Pixelated reflections. If you watch very closely, you'll see the reflections isn't so much pixelated as the "ridges" match the wave motion, and move with the motion.
2. There is an issue with the reflections in fairly calm water when looking through the scope. The reflections have a zigzag look which follows the wave patterns.
The issues above are due to the reflectivity of the water being set so high in the mod. Reducing the reflectivity solves these problems but causes many others. This is because the entire environment is developed as a integrated whole. The color schemes, textures, etc all work together. Changing one piece means making changes to others. Guess how I know:hmm:
Purple water- Looking good now, but previously, all the water had a purplish cast. After doing what I mentioned in the following link, it relieved the purple ocean look
http://www.subsim.com/radioroom/showthread.php?t=138663&page=28 (start at post 551)
Next thing that helps is to color calibrate your monitor
http://bryce-alive.net/calibrate/
Kriller has mentioned that he and Nisgeis have calibrated their monitors.
If you want to get fancy, you can buy a device that mounts on your screen and automatically calibrates it for you ( a cheap one is $110 :o )
Task Force
09-26-08, 09:44 PM
I have my mods installed like this.
1 RFB 1.5
2 RSDS V1.5 for RFB
3 RFB patch
4 PE 4 with all the great mods that come with it (high quality bow and stern wakes)
5 ROW sound effects
And am haveing no issues with them.:-? ;)
kriller and Nisgeis:
I'm not certain if this issue is related to PE4, but I've never seen it before with either PE3 or 4 installed: the crewmen inside the boat have their eyeballs positioned correctly inside their head, but the bridge and AA/deck gun crewmen have their eyeballs now set farther back than they should be inside their head. I checked to see if this issue shows up in stock, and it does not. I noticed a file or two dealing with the eyeballs that PE4 modified, so maybe it has something to do with it.
Nisgeis
09-27-08, 05:48 AM
I have problems with dodgy eyes in stock. It looks like their eyes are too far back in their heads and they also appear to be cross eyed. This affects crewman both inside and outside the sub.
The files you mention that have been changed for eyes - are they the eyeball pixel and vertex shaders? If so, they only deal with the texture and lighting of the eyes, not their actual 3D position.
As far as I can tell, the eyes are set by the engine to look at the current position of the camera, so the crewmen's eyes always look at you when they address you with responses or orders. Unfortunately this makes them look like they think I'm going to steal their lunch, as they are always looking sideways at me out of the corner of their eyes.
The only thing I can think is making it go wrong is somehow the position of the camera isn't being passed properly to the part that makes the eyes point in the right direction. This may make them go beyond their limits and make them draw inside the skull. What the part that passes the info is, or even if the theory is correct I don't know, but someone said they noticed it had something to do with save/loads in some situations. Someone else said it was to do with the copy protection.
[quote by SWDW]: Next thing that helps is to color calibrate your monitor
http://bryce-alive.net/calibrate/
You aren't kidding!I tried this, and couldn't believe how off my screen was:nope:. After makeing some adjustments with contrast, and color hues, it's like my 21" Trinitron CRT (this thing is a beast) is a new monitor! And this thing is old!:yep: Thanks for the info.
kylania
09-28-08, 09:14 AM
I had the huge stars thing once. Lasted throughout the current patrol and went away afterwards. Very odd. No idea on a "real" fix or cause though.
DrBeast
09-28-08, 10:37 AM
PLEASE HOW DO I SOLVE THIS:
*snip!*
MODS:
#1 PE4 Install main
RFB_v1.51_062308
RSRDC_RFBv15_V395_RC5
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
Thank you !!
Easy: do not press Ctrl+N ;) That's what triggers this weirdness. Stay clear of that key combination and you'll never see those Christmas stars again :yep:
I have strange bug from time to time. The ocean starts behave like very fast river. Textures move very fast. It happenes when I use time acceleration and than I change it to normal. Game restart didn't help, I had to start mission again. Another strange issue is that ocean textures starts shaking, it looks like I sail on "jelly". Any fixes on these issues ?
My mods:
PE4
RFB 1.5
RSRD
I have 8800gt card, use 169.21 drivers but I checked with other drivers and it happenes too.
Cheers
DrBeast
09-29-08, 02:53 AM
I have strange bug from time to time. The ocean starts behave like very fast river. Textures move very fast. It happenes when I use time acceleration and than I change it to normal. Game restart didn't help, I had to start mission again. Another strange issue is that ocean textures starts shaking, it looks like I sail on "jelly". Any fixes on these issues ?
My mods:
PE4
RFB 1.5
RSRD
I have 8800gt card, use 169.21 drivers but I checked with other drivers and it happenes too.
Cheers
Don't use time acceleration over x1024. Usually, accelerating the game and then pausing it a few times solves the jelly-like shaking.
Ok and what about river effect ? I shouldn't use time acceleration over x1024 too ? If this is true sailing from Pearl to japanesse coasts will take agaes :huh:
Lexandro
09-29-08, 04:01 PM
I really like the look of this mod overall. The work is fantastic, its obvious a huge amount of effort has gone in to it. There is a but though. I hate to criticise such great work but for me the water is like sailing in paint. Its not transparant enough, sad to say. Everything else about the mod is perfect, I just really dont like lack of transparancy with the water.
Huge thumbs up for everything else though in my book, keep up the great work!
I really like the look of this mod overall. The work is fantastic, its obvious a huge amount of effort has gone in to it. There is a but though. I hate to criticise such great work but for me the water is like sailing in paint. Its not transparant enough, sad to say. Everything else about the mod is perfect, I just really dont like lack of transparancy with the water.
Huge thumbs up for everything else though in my book, keep up the great work!
Welcome aboard! Do you have the "Environmental Effects" option ticked in the graphics option? I remember someone saying the same thing about lack of water transparancy, but gained it by ticking this option.
My only complaint, and I don't think it's because of this mod, but rather something I noticed and commented on from day one of this sim. That is the overall washed out, hazey look of the images as compared to the clear, crisp graphics of SH3. I'm not sure if this is the so called "grainey" look to give the sim a "period" appearance, but I don't care for it. Other then that, I love everything about it.
Lexandro
09-29-08, 05:40 PM
Welcome aboard! Do you have the "Environmental Effects" option ticked in the graphics option? I remember someone saying the same thing about lack of water transparancy, but gained it by ticking this option.
Thanks. Yes I do have enviromental effects on, I also tested it without this option. I have a rather good rig for SHIV (AMD x2 3ghz/HD 3870/2gb DDR2), so performance is not a problem and I have everything ingame maxed out @1280x1024 resolution. Its simply the surface water is not transparent enough. As I said everything else about the mod is fantastic and I really do like it, but for this one detail. I hope that this is taken in to account for future reference.
DrBeast
09-30-08, 03:28 AM
Ok and what about river effect ? I shouldn't use time acceleration over x1024 too ? If this is true sailing from Pearl to japanesse coasts will take agaes :huh:
This usually appears when you look at ships that are very far from yours, i.e. at the limit of your sensor's range, and usually after coming out of TC. It's especially prominent if said ships are close to shore. If memory serves, nothing can be done about that. I know it can be annoying, but usually picking up TC and pausing while you're in map view gets rid of it, eventually, especially as you get closer to the target(s). This is not a new "bug" btw, it's been around since ROW.
Ive switched back to PE3.2
the ocean is much more graceful. I'll miss the sunsets and colors of PE4 but the wave speed and jelly were just too distracting. I like the transparency of PE3 better as well. Given my experience in the murky Atlantic its even a bit more translucent offshore than PE4.
the ocean is slow, and rhythmic, especially offshore.
I will be looking forward to future changes, if any, i know you guys worked hard on this.
my humble respect.
ATR
kriller2
09-30-08, 11:35 AM
Hi,
I haven't checked this site for some time now and remember that when this mod was released everyone seem to like it and the mod got good critics. :hmm:
Now time have moved on and suddenly PE4 is the fault of all kinds of strange things, things like jelly water in high TC, eyeballs positioning etc, which is mostly stock bugs which have allways been there and is impossible to fix without reprogramming the SH4-engine.
It seems there are alot of different oppinions on how much transparency the water should have and which colour the ocean should have and the answer is simple: The ocean is the most complicated (and challenging) environment on the planet to reproduce on a computer and to make a mod that took all different things into account, different types of water particles from f.ex. the Pacific Ocean in the philipines (which is very very blue!) and f.ex. the great barrier reef in Australia where the ocean is more green would be impossible.
The discussions about these aspects have been endlesly throughout the different version of ROW and PE and there is no final answer on how the ocean should look like, my goal have just been to try and improve on the stock SH4 and ROW and to hopefully make the environments more lifelike and I think we have succeeded with PE4. Yes there are some things that could be different, but which game doesn't have things you don't like? even Crysis water effect looks unnatural at times, which is the most convincing water I have seen in a game yet.
Regarding transparency, this have alot to do how deep the water is and the angle of view on the water, f.ex. if you look 90 degrees down in the water you should be able to see the bottom of the sea and there should be good transparency in shallow water, but if you look in f.ex. 45 degrees towards the sea f.ex. from a conning tower, you would mostly only see the reflections from the water surface and the water would look "murky". I know that Nisgeis has used alot of work trying to reproduce this effect..
This is the reason why I don't feel like changing anything in PE4 at the moment, because mostly we have used ALOT of time trying to avoid some of the SH4-engines limities and trying to figure out how to trick the engine into doing something it wasn't buid for in the first place, just ask Nisgeis he have used 100 hours of work on the shader files for the water alone :o and I have used 2 months of research and modding for the environment in PE4 :oops:
Anyway this post wasn't ment to be me proving how great PE4 is, but to give you a picture on how complicated it is to make a mod with so many files being affected and changing one little thing in the mod would affect 100 other things, so then we had to make a patch on the patch for the patch etc. :p and then SH5 arives! :rotfl:
Task Force
09-30-08, 11:44 AM
I myself like the new sea effects.;)
kwbgjh2
09-30-08, 01:58 PM
First of all i want to thank Kriller for this really great mod. At next i had never any issues with PE 4.:D:D I show you all my list and order of mods, maybe its a little help for thos e who have trouble.
http://img87.imageshack.us/img87/5641/zwischenablage01su3.jpg (http://imageshack.us)
This is a typical screen at bad weather which i love most coz it remembers me to SH3 and the always rainy atlantic.
http://img87.imageshack.us/img87/6042/sh4img20080930205012886tu6.jpg (http://imageshack.us)
Next screen is fine "Aloha" Pacific weather
http://img295.imageshack.us/img295/6954/sh4img20080930205150411wf7.jpg (http://imageshack.us)
Intel Core 2 6600@2.4 Ghz
Nvidia 8800 GTX 768 MB RAM DDR3
4x1 GB RAM A-Data Extreme DDR2 800+
Gigabyte P35-DS3 Realtek 7.1 Sound on Board
Intel RAID Controller 2*380 GB HD as RAID 0
Vista Ultimate Sp1
First of all i want to thank Kriller for this really great mod. At next i had never any issues with PE 4.:D:D I show you all my list and order of mods, maybe its a little help for thos e who have trouble.
http://img87.imageshack.us/img87/5641/zwischenablage01su3.jpg (http://imageshack.us)
This is a typical screen at bad weather which i love most coz it remembers me to SH3 and the always rainy atlantic.
http://img87.imageshack.us/img87/6042/sh4img20080930205012886tu6.jpg (http://imageshack.us)
Next screen is fine "Aloha" Pacific weather
http://img295.imageshack.us/img295/6954/sh4img20080930205150411wf7.jpg (http://imageshack.us)
Intel Core 2 6600@2.4 Ghz
Nvidia 8800 GTX 768 MB RAM DDR3
4x1 GB RAM A-Data Extreme DDR2 800+
Gigabyte P35-DS3 Realtek 7.1 Sound on Board
Intel RAID Controller 2*380 GB HD as RAID 0
Vista Ultimate Sp1
Nice screenies!:yep: I've read a couple of posts dealing with "lines" in the water. Your last picture captures what I believe these folks are talking about. The way the water appears to have a "striated" look to it. That is to say, it looks streaky if you know what I mean. I'm not sure if this is a problem, but rather an effort to simulate a rippleing effect of the water, as well as wind blown seafoam which occurs during heavy weather. If I'm wrong, please Kriller step in and clear the air:roll:
kriller2
09-30-08, 04:35 PM
First of all i want to thank Kriller for this really great mod. At next i had never any issues with PE 4.:D:D I show you all my list and order of mods, maybe its a little help for thos e who have trouble.
http://img87.imageshack.us/img87/5641/zwischenablage01su3.jpg (http://imageshack.us)
This is a typical screen at bad weather which i love most coz it remembers me to SH3 and the always rainy atlantic.
http://img87.imageshack.us/img87/6042/sh4img20080930205012886tu6.jpg (http://imageshack.us)
Next screen is fine "Aloha" Pacific weather
http://img295.imageshack.us/img295/6954/sh4img20080930205150411wf7.jpg (http://imageshack.us)
Intel Core 2 6600@2.4 Ghz
Nvidia 8800 GTX 768 MB RAM DDR3
4x1 GB RAM A-Data Extreme DDR2 800+
Gigabyte P35-DS3 Realtek 7.1 Sound on Board
Intel RAID Controller 2*380 GB HD as RAID 0
Vista Ultimate Sp1
Nice screenies!:yep: I've read a couple of posts dealing with "lines" in the water. Your last picture captures what I believe these folks are talking about. The way the water appears to have a "striated" look to it. That is to say, it looks streaky if you know what I mean. I'm not sure if this is a problem, but rather an effort to simulate a rippleing effect of the water, as well as wind blown seafoam which occurs during heavy weather. If I'm wrong, please Kriller step in and clear the air:roll:
Thanks for the pictures :up:
Yes you are right the last picture have the ripples people don't like, it's because the wave engine gets out of sync and is a stock bug, to make it go away you have to save the game and reload the game that should take care of it.
BTW I have decided that there will be one last patch which should take care of the purple water and the waves moving to fast... As both of those issues are because of my scene.dat work I will try to make a new one and release it.
kriller2
10-01-08, 10:06 AM
@nisgeis check your Pm ;)
gimpy117
10-01-08, 07:12 PM
First of all i want to thank Kriller for this really great mod. At next i had never any issues with PE 4.:D:D I show you all my list and order of mods, maybe its a little help for thos e who have trouble.
http://img87.imageshack.us/img87/5641/zwischenablage01su3.jpg (http://imageshack.us)
This is a typical screen at bad weather which i love most coz it remembers me to SH3 and the always rainy atlantic.
http://img87.imageshack.us/img87/6042/sh4img20080930205012886tu6.jpg (http://imageshack.us)
Next screen is fine "Aloha" Pacific weather
http://img295.imageshack.us/img295/6954/sh4img20080930205150411wf7.jpg (http://imageshack.us)
Intel Core 2 6600@2.4 Ghz
Nvidia 8800 GTX 768 MB RAM DDR3
4x1 GB RAM A-Data Extreme DDR2 800+
Gigabyte P35-DS3 Realtek 7.1 Sound on Board
Intel RAID Controller 2*380 GB HD as RAID 0
Vista Ultimate Sp1
Nice screenies!:yep: I've read a couple of posts dealing with "lines" in the water. Your last picture captures what I believe these folks are talking about. The way the water appears to have a "striated" look to it. That is to say, it looks streaky if you know what I mean. I'm not sure if this is a problem, but rather an effort to simulate a rippleing effect of the water, as well as wind blown seafoam which occurs during heavy weather. If I'm wrong, please Kriller step in and clear the air:roll:
Thanks for the pictures :up:
Yes you are right the last picture have the ripples people don't like, it's because the wave engine gets out of sync and is a stock bug, to make it go away you have to save the game and reload the game that should take care of it.
BTW I have decided that there will be one last patch which should take care of the purple water and the waves moving to fast... As both of those issues are because of my scene.dat work I will try to make a new one and release it.
I have lived on the great lakes all my life and have never seen lines in the water like that...it's gotta be a glitch...
Task Force
10-01-08, 07:27 PM
Probably a texture issue, they will iron it out.;)
kwbgjh2
10-02-08, 02:20 AM
When i took this screenshot
http://img295.imageshack.us/img295/6954/sh4img20080930205150411wf7.jpg (http://imageshack.us)
i didnt pay attention to the "ripples". But reading the answers of other skippers made me to try to reproduce the error.
On my rig the ripples appear only under special light conditions and swells AFTER heaving used the time compression. When the sea is very calm (no matter if the sky is blue or dark) its no problem to go via F12 from fastest tc (8192) outside the sub. Always excellent graphic. But if there is any swell the "rippels" appear.
I dont know anything about modding or programming so i can only try to describe my observation in my own words.
After pressing the F12 there was for 1 or 2 seconds a strange effect. To me it seems as if the swells (ingame mechanic that makes the waves moving ;)) needs time to sychronize with the texture. The texture was correct as it should be and the waves were rapidly moving below like under a haze. Nearly like 2 pictures layd on top of each other. After this i took the following screen.
http://img521.imageshack.us/img521/1305/pe41yr1.jpg (http://imageshack.us)
So my intention was it must be a problem of the ingame clock because here is nearly the same screen just after saving and reloading the game.
http://img528.imageshack.us/img528/5118/pe42wv3.jpg (http://imageshack.us)
Hope this will help u to solve the problem.:hmm:
Syxx_Killer
10-02-08, 08:13 AM
I was thinking a bit about the purple wakes people seem to be having. I never got the purple wakes, but I do use this from the mod: PE4_high quality bow and stern wakes (stock SH4 lower FPS). Does anyone use that part of the mod get the purple wakes? I've been using that since PE4 was released.
On a different note, when the more important stuff is ironed out, could the grain effect be reimplemented? I always liked that little effect. I know I'm probably in the minority, but if it could be put back I would really love it. :yep:
kwbgjh2,
Good pics up there demonstrating the issues. Kriller has commented somewhere about this issue and pointed to the TC sync...etc. Its all too complex for me. As for the purple water there is a new scene.dat coming out with a fix.
kwbgjh2
10-02-08, 11:21 AM
Thx for the info, Wilcke :D:D
I was thinking a bit about the purple wakes people seem to be having. I never got the purple wakes, but I do use this from the mod: PE4_high quality bow and stern wakes (stock SH4 lower FPS). Does anyone use that part of the mod get the purple wakes? I've been using that since PE4 was released.
On a different note, when the more important stuff is ironed out, could the grain effect be reimplemented? I always liked that little effect. I know I'm probably in the minority, but if it could be put back I would really love it. :yep:
Hi Syxx_Killer, I'm useing the High quality bow and stern wake as well, and Didn't really notice the purple wake. I'm useing an ATI X1650pro GC if it matters. As far as the grainy effect goes I'm not too crazy about it myself. What bugs me the most, and I've noticed this from day one of the Sim's release, is that my images always have a hazey, washed out look to them as opposed to the crisp and clear images of SH3. I always thought that this was the grainey effect, to give the Sim a more dated, of the period look.
Lexandro
10-03-08, 06:10 AM
Huh? I dont get you, Im playing SH4 and I have no grainey picture or washed out colours. PE4 just makes the colours much more vibrant which imo would make you assume the normal game is dull. Since your using an ATi card same as me, just open CCC and go to the screen options (digital panel for me) and set your Avivo colour correction up higher. That will make everything much more vibrant with colour.
And as for the graining, are your sure your drivers are up to date? As I said I have no graining what so ever, everything is crisp and clear. Mind you I am running the game with all options maxed out with 8x temporal AA (=16xAA), Quality Adaptive AA, and 16xAF.
*EDIT* I also just noticed about the mention above about the ingame clock. There is definately a bug in there somewhere as I was getting sunrise at 12pm on some patrols, and having clouds race across the sky at breakneck speeds. These were with the 1.5 stock game. Krillers mod seems to sort the time of day issues from stock.
Nisgeis
10-03-08, 07:54 AM
Huh? I dont get you, Im playing SH4 and I have no grainey picture or washed out colours.
Hi Lexandro, the grainy effect is part of the stock 'Post Processing' filters. The grainy effect was removed, as many people didn't like it, but like the other effects enabled with post processing. PE4 removes the grainy effect and keeps everything else enabled.
Some people though, like the grainy effect and want it to be re-enabled.
Lexandro
10-03-08, 12:45 PM
Huh? I dont get you, Im playing SH4 and I have no grainey picture or washed out colours.
Hi Lexandro, the grainy effect is part of the stock 'Post Processing' filters. The grainy effect was removed, as many people didn't like it, but like the other effects enabled with post processing. PE4 removes the grainy effect and keeps everything else enabled.
Some people though, like the grainy effect and want it to be re-enabled.
Ah I see. Well that makes sense on the graining effect. However my point on the colours is also valid, as many people can do it outwith moding the game if they own an ATi card. There is a similar option on Nvidia cards for boosting colours, but its been a while since I used an Nvidia card and the name of the option escapes me atm.
Thanks for the info though its always handy :up:
kiwi_2005
10-04-08, 11:30 PM
Im playing OM_V400 Patch 3
Im downloading PE 4 now, do i need to download the Row sound mod v 9 as well:hmm:
Edit: All good. I found the Readme in the download. Yes i think I will download the sound too. :up:
Doolittle81
10-06-08, 02:56 PM
I'm still seeing the striated glitch ocean...frequently.
http://members.cox.net/doolittle80/Ocean%20Lines%20PE4.jpg
It is true that if I SAVE game, then exit, then reload the SAVED Game, the striations are gone and ocean looks fine. BUT, if I just SAVE, then immediately "RESUME", the striations do not go away. It's quite a pain....hopefully there might be a resolution to the glitch.
kriller2
10-06-08, 03:32 PM
Well Doolittle, if you have tried the EE mod you will probaly know that you have to choose between the lines in the water in PE4 or totaly flat ocean, both me and Wclear have this problem, so if you can't live with one of those problems try using the stock SH4 scene, where the bug is less noticeable, but you will get silver water instead.
I hope that the SH5 will correct this, it's the most anoying thing there is about SH4 :damn:
Well Doolittle, if you have tried the EE mod you will probaly know that you have to choose between the lines in the water in PE4 or totaly flat ocean, both me and Wclear have this problem, so if you can't live with one of those problems try using the stock SH4 scene, where the bug is less noticeable, but you will get silver water instead.
I hope that the SH5 will correct this, it's the most anoying thing there is about SH4 :damn:
I could deal with it Kriller:yep: The flat ocean is out for me, and besides it's a small price to pay to have those sunrises/sunsets of yours. It's an imperfect world my friend. What could you do?
Syxx_Killer
10-06-08, 08:07 PM
Truth is, I would have never thought of the "ripples" as a bug if it were never mentioned. They actually don't really look that out of place to me, but then again I'm probably the best at missing something. :oops::damn:
Captain Wreckless
10-09-08, 04:42 PM
Hi,
Should PE 4 be installed before or after RSRD? I've read the faq and it just mentions OM.
This is the order I'm thinking:
TM 152
TMO enable Uboat
TMO Sboat engine patch
US Medals fix TMO152
RSRD v371
RSRD patch 10
RSRD AuxGB fix
TMO Floatplane fix
PE4 loading screen
#1 PE4 Install main
#2d PE4 special effects for TMO 152
#3 PE4 Sub stock caustics rollpitch deeper
#4 PE4 ship debris SH4 w/bodies
#5 PE4 real reflections for harbor and objects
Thanks.
CW :arrgh!:
kriller2
10-10-08, 02:18 AM
Hi,
Should PE 4 be installed before or after RSRD? I've read the faq and it just mentions OM.
This is the order I'm thinking:
TM 152
TMO enable Uboat
TMO Sboat engine patch
US Medals fix TMO152
RSRD v371
RSRD patch 10
RSRD AuxGB fix
TMO Floatplane fix
PE4 loading screen
#1 PE4 Install main
#2d PE4 special effects for TMO 152
#3 PE4 Sub stock caustics rollpitch deeper
#4 PE4 ship debris SH4 w/bodies
#5 PE4 real reflections for harbor and objects
Thanks.
CW :arrgh!:
Hi Captain, you should install RSRD the same way you install OM. I hope that helped?
Captain Wreckless
10-10-08, 08:43 PM
Thanks Kriller. I just noticed this, on page 4 of the readme, in the FAQ section, it says to install in this order: TM, OM, PE4. The enclosed jpg for using with TM/OM, the order shows TM, PE4, OM. Which is correct?
I'll install RSRD after PE4 per the example jpg for now.
CW :arrgh!:
the 'ripples' appear to me even when i come out of TC of 512 or less, apparently it happens whenever the weather deteriorates during TC. but the save/reload is hardly necessary because it just goes away when the weather clears up again during the next phase of TC. weather changes so often that it's hardly a problem at all, really. for me, anyway.
other than that, i just want to say: this is fantastic :rock: i am completely blown away by the beauty of this thing. i witnessed the end of a storm from the bridge, weather gradually clearing up to the point where it was a threatening sky on the horizon while the boat sailed calmly in a feeble sunshine. Stunning :o
If you don't have Trigger Maru installed:
#3a PE4 Submarine bubbles and caustics and roll pitch for caustics on the submarine, underwater
bubbles and better roll pitch for the submarine. Only,#3_PE4_c_,comes w/download link PE 4 Final,perhaps you ment_c_ ?
Also;
Download here (external site):
http://www.megaupload.com/dk/?d=IN68GMIR:rotfl: ROW_Sound_Effect_v_9.rar,Think we might get this up on filefront ? Because megaupload,is a mega-bug,go-figure
TopcatWA
10-14-08, 03:00 AM
Great Mod. Lookin' forward to trying it out.:up:
kriller2
10-14-08, 07:57 PM
Hi,
I have worked some more to make the foam follow the movement of the waves and made some other adjustments to make the waves more detailed:
http://img241.imageshack.us/img241/4475/pe41ng2.jpg
Allso the strange reflection bug at sunset is corrected now.
http://img72.imageshack.us/img72/6022/sh4img20081014195244796wj2.png (http://imageshack.us/?x=my6&myref=http://my.imageshack.us/v_images.php)
Task Force
10-14-08, 09:02 PM
Hi,
I have worked some more to make the foam follow the movement of the waves and made some other adjustments to make the waves more detailed:
http://img241.imageshack.us/img241/4475/pe41ng2.jpg
Allso the strange reflection bug at sunset is corrected now.
Thats beautiful my friend, how long untill you are going to release the fix thingy for some of these small issues.;)
Lexandro
10-14-08, 11:25 PM
Very nice Kriller. Will this be part of the new RFB/PE4 coming out or will it be a patch for current PE4?
kriller2
10-15-08, 12:57 AM
Very nice Kriller. Will this be part of the new RFB/PE4 coming out or will it be a patch for current PE4?
Some time it hopefully will be a part of RFB, but right now this i simply my own project to push the SH4-engine even more and will be released as "patch" for PE4 I have discovered new ways of doing things lately and will continue working on it when I have time ;)
Seeadler
10-15-08, 02:39 AM
kriller2,Why candy-striped sea ? I assume that this is the result of a calculation error. Many parameter values from the scene.dat are used by the engine for calculations directly in the code or within the shader programs. This includes also parameter values which has in first view no relationships together.
By changing such a value can now result in wrong calculations
eg: 20-30 = -10.
The developers don't intend this for a code function "XYZ" which use this result. Their default values from the scene.dat for this function allways delivers a positive result and perhaps the return value of function "XYZ" is used for further calculations in other areas of the game engine. It's a chain, where a false value is now moving through the code and results in other not so indended values.
The values in the scene.dat are per default designed as they are, and allows only changes in narrow boundaries without anomalies.
kriller2
10-15-08, 03:04 AM
kriller2,Why candy-striped sea ? I assume that this is the result of a calculation error. Many parameter values from the scene.dat are used by the engine for calculations directly in the code or within the shader programs. This includes also parameter values which has in first view no relationships together.
By changing such a value can now result in wrong calculations
eg: 20-30 = -10.
The developers don't intend this for a code function "XYZ" which use this result. Their default values from the scene.dat for this function allways delivers a positive result and perhaps the return value of function "XYZ" is used for further calculations in other areas of the game engine. It's a chain, where a false value is now moving through the code and results in other not so indended values.
The values in the scene.dat are per default designed as they are, and allows only changes in narrow boundaries without anomalies.
HI Seeadler,
Thank you for the explanation, yesterday I found out a way to leave the -1 value out of the scene.dat and still get good results, so maybe this will help the stripes (no promise!) so now I know what to watch out for when editing the scene.dat.
BTW hows the different clouds injectioncode project going? I saw you nice :up: screenshot in the EE5 thread.
Very nice Kriller. Will this be part of the new RFB/PE4 coming out or will it be a patch for current PE4?
Some time it hopefully will be a part of RFB, but right now this i simply my own project to push the SH4-engine even more and will be released as "patch" for PE4 I have discovered new ways of doing things lately and will continue working on it when I have time ;)
Could the patch possibly be added after RFB to get the fix, or would doing that screw up a host of other things?:hmm:
kriller2
10-15-08, 03:31 AM
Very nice Kriller. Will this be part of the new RFB/PE4 coming out or will it be a patch for current PE4?
Some time it hopefully will be a part of RFB, but right now this i simply my own project to push the SH4-engine even more and will be released as "patch" for PE4 I have discovered new ways of doing things lately and will continue working on it when I have time ;)
Could the patch possibly be added after RFB to get the fix, or would doing that screw up a host of other things?:hmm:
Yes it's only environmental changes, no editing to the sim or datafiles, so it should be possible :hmm:
Seeadler
10-15-08, 03:31 AM
BTW hows the different clouds injectioncode project going? I saw you nice :up: screenshot in the EE5 thread.
The dll injection was just a proof of concept for myself ;)
The clouds in the EE5 thread comes in "normal" way, like W_clear's implementation with changed cloud layers in the vertex shader plus a new UVW mapping in the clouds.obj model.
Not a complaint,just test reporting. Carry on mates:rock:
TDK1044
10-15-08, 06:14 AM
Thanks Kriller. I just noticed this, on page 4 of the readme, in the FAQ section, it says to install in this order: TM, OM, PE4. The enclosed jpg for using with TM/OM, the order shows TM, PE4, OM. Which is correct?
I'll install RSRD after PE4 per the example jpg for now.
CW :arrgh!:
My set up is as follows:
TMO 152
TMO_sboat_engine_Patch
SH4- U-boat Missions Speech FIX v1.0
PE4 (full version)
OM V400
OM V400 Patch 4
TMO_Enable_Uboat_V4
Runs like a dream!:D
Nice job, Kriller! So long as you approve, we plan to integrate all further updates to PE4 into RFB.
Capt. Crane
10-16-08, 11:57 PM
Not sure where to properly post this so, forum moderators please be kind to a Sub noob! :oops:
Having played the original SH a long time ago at my cousins BF's place, I got SH4 after seeing some of the great ship images from the game.
I was so impressed with the base product and the wonderful look of the transparent sea that after a few half hearted patrols practicing the sub controls, I also purchased the U-Boat Missions.
I tried the Trigger Maru Mod, but I'm not that good yet and I like to see the the great externals so I reinstalled back to the original version.
I've been to the Pacific and something about the colours just did not seem right so after some surfing, I came upon the PE 4 mod. Besides the weird water striations after a accelerating time (which i noticed goes away as sea state changes-non accelerated) and another issue which I'll indicate later...wow...*
The sea and sky colours are just right. The Sea and weather conditions combined with the new ship-er, 'boat' physics in heavy seas are impressive. Transparency might be accurate but seems a bit opaque (underwater) for playability.
One thing I noticed is that on the US Boats, clicking on the XO gives me a Neon Green screen as opposed to the crew and ship stats screen that I cannot get out of. (I avoid the XO now! :-? )
Today, I continued my first Patrol after dropping off my Spec Ops dude on the the Japanese Mainland and running into a pair of Passenger liners tryng to make an (unsuccesful) run. I actually felt a bit of remorse after I later read that the sole survivor from the Titanic is having to auction her belongings in order to pay her Nursery Home bills :down: .
I was en-route to a new patrol location as per SUBCINCPAC when I got sonar contact in Very bad weather! (I dunno if the original has weather this bad) Needing to raise Crew morale, I decided to try my luck.
One contact multiplied into multiples as I headed the Boat offset from the oncoming convoy in severe (I'm talking BAD visibilty) weather.
I Slowed her to crawl as the decks below grew slick with vomit. The contact points spread and moved faster around my boat... When will I see them? I thought.
Suddenly, off my port bow, a huge merchant loomed out of the squall! I was so shocked and it was so close that it was broadside and loosed a salvo at me before I finally manned the gun and shot several salvos point blank into it's side.
I saved the game in the midst of the squall and convoy (two burning ships so far) to write this...so cool!
PS: Oh Kriller 2, I hope you don't mind, I took your screen shot of the Yamato and have placed it as my desktop background and added your name on the bottom for creds...and thanks to you and your bud that passed away. When I'm good enough, I may name my Boat after him.
kriller2
10-23-08, 12:27 PM
Hi Capt Crane,
Thank you for your feedback on PE4, im glad you like most of the changes from the stock game to PE4! :up: and no I don't mind you using a screenshot as wallpaper ;) The camera bug will be corrected in the RFB release which comes packed with PE4, so look in the RFB thread soon, but bear in mind that RFB has a harder dificult rate than TM or Stock SH4..
kriller2
10-23-08, 12:31 PM
@Nisgeis check your PM.. ;)
Nisgeis
10-23-08, 12:33 PM
Welcome aboard Capt. Crane! I'm glad you are enjoying SH4 and PE 4.
ancient46
10-24-08, 02:03 PM
PLEASE HOW DO I SOLVE THIS:
http://img525.imageshack.us/img525/1443/sh4img20080926121315921qa4.jpg (http://imageshack.us)
http://img525.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/w1024.png (http://g.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/)
MODS:
#1 PE4 Install main
RFB_v1.51_062308
RSRDC_RFBv15_V395_RC5
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
Thank you !!
I was able to reproduce this by using the "Clear Sky" command Control N. Fixing it is easy, Save and Reload. This only happens with PE4. Testing it on my stock 1.5 test install with only PE4 Main confirmed no other Mods interact to cause it. It only happens in PE, W_Clear's mod does not do it.
Task Force
10-24-08, 02:07 PM
So how long untill PE 4.1.:D
kriller2
10-24-08, 03:42 PM
PLEASE HOW DO I SOLVE THIS:
http://img525.imageshack.us/img525/1443/sh4img20080926121315921qa4.jpg (http://imageshack.us)
http://img525.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/w1024.png (http://g.imageshack.us/img525/sh4img20080926121315921qa4.jpg/1/)
MODS:
#1 PE4 Install main
RFB_v1.51_062308
RSRDC_RFBv15_V395_RC5
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
Thank you !!
I was able to reproduce this by using the "Clear Sky" command Control N. Fixing it is easy, Save and Reload. This only happens with PE4. Testing it on my stock 1.5 test install with only PE4 Main confirmed no other Mods interact to cause it. It only happens in PE, W_Clear's mod does not do it.
Try to stop using ctrl+n, it will reset the entire weather engine, if you notice when you use the function and look at the wind speed it will allways be 0m all though the waves are at another wind speed, this indicates that the sync of the weather engine is out of sync.
ancient46
10-28-08, 03:30 PM
Try to stop using ctrl+n, it will reset the entire weather engine, if you notice when you use the function and look at the wind speed it will allways be 0m all though the waves are at another wind speed, this indicates that the sync of the weather engine is out of sync.
I don't normally use Ctrl N but occasionally it becomes necessary. I found this command when a storm of Biblical proportions was threatening my patrol and career.I was sent to Hiroshima to take pictures and arrived in an unreal storm. So much rain and fog that you could not see ships until you almost hit them. Sailing up to 100 yards to take a picture of a battleship is a hazardous move. So I found a cove to hide on the surface and wait out the storm. Since I actually made it there alive, there was no way I was leaving without pictures. After four weeks game time the storm was still raging I started to look for a way out of this mess. It seemed obvious to me that the game weather was frozen so I looked for a reset without losing the campaign(my first ever). As far as I know, in that alternate SH4 glitched universe, it is still raining and Japan is now underwater.
bucky699
10-28-08, 11:52 PM
Noob question, first of all great mod i've had the PE v3 ever since i got the game a few months back. Now the question is when i installed PE3 on my computer and i got into a fight at night with either torpedos or my deck gun the screen would flare everytime i fired my deck gun or my torps hit and by flare i mean massiv nuclear style flare that made my comp slow down to a crawl. It was way way way over the top, now with this version is there any problems like that? Also do i have to have ROW to go with this or is the work in ROW included in this mod? If i do need ROW can some one poin tme to the newest version
I am new so please be gentle with flames about these questions
bucky699
10-29-08, 03:02 AM
Sorry for the double post, i installed the mod and answered my own question, so far no problems aside from one. My water still looks the same (IE not as good as pics posted here)....i have installed the mod per instructions on a fresh install of silenthunter 4 1.50 Uboat missions expansion. Any advice?
Nisgeis
10-29-08, 03:55 AM
Welcome aboard Bucky!
extraterrestrial
10-30-08, 11:46 AM
If I go in the command room und click right for free camera movement, it always shows "camera out of sector".
I accidently found out, that it's only when clicking on the navigator. (Was very annoying, only one of five times I randomly clicked next to him :damn: and never saw the reason for this bug)
Now I know it and it's no problem to click besides this nice man, but maybe this could be fixed in the next patch. :)
Kriller,
During my last patrol I encountered some ugly weather, and this is what I saw at night:
http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img2008-11-02_015112_328.jpg
As you can see, the ocean is very green beyond the immediate rendering area around the sub. Is this by design or a glitch?
I noticed that as well Luke. It's like a green band on the horizon, in bad weather. I attributed it to being fog or something, but it dose look weird. Also, if you play the single mission for the Growler I believe, the one where you are near Kiska and need to intercept a supply convoy, you'll see it again. The weather is bad (overcast/ thunder), and you'll have that greenish "fog" on the horizon. The ships I noticed are also that color, until they emerge out of it. It may represent fog:hmm:
kriller2
11-02-08, 08:14 AM
Hi Luke anf Fish,
No that's a bug :hmm: this will be corrected in the new version of PE coming soon.
eightball101
11-06-08, 05:59 PM
hi all! first time on here, but ive looked at this forum 4 years.
anyway heres my question,
ive got sh4 1.5 with the pe 4.0 mod running (fantastic mod)
when submerged there used to be a little orange direction indicator on the surface, but with pe 4.0, it has been removed.
is there a way to get it back?????
thanks guys, 8ball out
Captain Dave
11-06-08, 09:12 PM
Try this indicator :http://www.subsim.com/radioroom/showthread.php?t=139383&highlight=kosh
eightball101
11-07-08, 08:28 AM
thankyou 4 the fast response captain dave!!!
yep that works! although when using it with p.e 2.0 it can be hard 2 see it against all the froth on the surface of the sea.
i will use it 4 now but i do prefer the orange 1. any1 know how 2 get it back?
also i have looked but i cant seem 2 find any new skins 4 the u-boats that work with 1.5 + p.e 2.0. might just be me, im a bit old and "out at sea" if you know what i mean.............................:damn:
thankyou again!
8ball out.
ReallyDedPoet
11-07-08, 08:32 AM
Welcome to SUBSIM eightball :yep::up:
RDP
DrBeast
11-09-08, 06:48 PM
Woah...been a while eh? Sorry for my absence, got caught up with work and stuff. I won't be less busy during the following days, but I've finally gotten internet at home! And bloody fast, as well! Finally, civilization! :rotfl:
kriller2
11-10-08, 05:58 AM
Woah...been a while eh? Sorry for my absence, got caught up with work and stuff. I won't be less busy during the following days, but I've finally gotten internet at home! And bloody fast, as well! Finally, civilization! :rotfl:
Hi Beast, welcome back, congratulations on the internet connection, I may have something which I need you to look at... ;)
DrBeast
11-10-08, 06:35 AM
Any time my man :cool:
The new version of your mod makes the game look great Kriller.
I can't say whether the new version looks better than the previous ones (wasn't able to play SH4 because of a low specs computer) but this one certainly rocks. I especially like the explosion effects on board ships when using the deck gun. :cool:
:rock:
The new version of your mod makes the game look great Kriller.
I can't say whether the new version looks better than the previous ones (wasn't able to play SH4 because of a low specs computer) but this one certainly rocks. I especially like the explosion effects on board ships when using the deck gun. :cool:
:rock:
The past versions of PE were equally stunning! Kriller's newer version in the works is even better than this one:yep: It just gets better and better! Pretty soon, I'm expecting splashing water to hit me in the face from my monitor screen:rotfl:
Pretty soon, I'm expecting splashing water to hit me in the face from my monitor screen:rotfl:
:huh:
So you mean this improvement isn't already included in the mod ?
:hmm:...
*wiping something from my face*
It certainly was a drop of saliva from my cat, then.
:p
Pretty soon, I'm expecting splashing water to hit me in the face from my monitor screen:rotfl:
:huh:
So you mean this improvement isn't already included in the mod ?
:hmm:...
*wiping something from my face*
It certainly was a drop of saliva from my cat, then.
:p
Alex, here's the new WIP, PE4.1 http://www.subsim.com/radioroom/showthread.php?t=143247 Should be out soon, with a few bugs from the current version all fixed:yep: Also, if you're playing RFB, PE now comes as part of the package!:up:
I've been watching the videos, and :o...
Really pretty ! :know: :arrgh!:
About the SH4 supermods released so far... I must say I've not tested one, yet... I'm still getting my bearings on the stock version of the game. :88)
But I'll most probably test RFB and TM as soon as I know the stock game enough to notice improvements brought by those supermods.
Thank you for the link, mate ! :up:
Link on the first page doesnt work. Is there any new link?
DeepIron
11-19-08, 11:57 AM
Works fine for me... directly to the Filefront download page for PE4_Final.7z...
Capt. Shark Bait
11-27-08, 09:06 PM
gotta say, very nice mod:rock: . one thing i miss from PE2 are the all black HUD guages. never cared for red/green, and only one quibble. the water is too blue, even under a mainly cloudy sky. PE2 water seemed more "real" in comparison, all cold and uninviting like. PE4 sunrise/sets:hmm: :o :rock:
kriller2
11-28-08, 04:13 AM
Hi Capt Shark bait (what a name :lol: )
here is a quick fix for you, download vers. 3.3 here:
http://www.subsim.com/radioroom/showthread.php?t=133365
And copy the install / data / env / envatl.dat to your sh4/data/env it should give you a less vivid blue water colour, but may destroy the nice sunsets in PE4 :hmm:
Sandman_28054
11-28-08, 04:21 AM
Quick question as I did not read the entire thread.
I have SH4, patched to 1.4.
TMO mod.
Is it compatable with my current set up?
Capt. Shark Bait
11-28-08, 06:33 AM
Hi Capt Shark bait (what a name :lol: )
here is a quick fix for you, download vers. 3.3 here:
http://www.subsim.com/radioroom/showthread.php?t=133365
And copy the install / data / env / envatl.dat to your sh4/data/env it should give you a less vivid blue water colour, but may destroy the nice sunsets in PE4 :hmm:
give up those sunsets? not frakkin likely
IrishUboot
11-28-08, 07:40 PM
After finally foraying into the world of SH4, I'm making this my first mod. Looks outstanding. Thank you, and happy hunting!
Rockin Robbins
12-01-08, 07:53 PM
Hey man! I'm in here out of my element because there was a guy not long ago complaining about the blue water color in PE. Then they said PE was defective because the blue bled over into the submarine, ships, etc. I now present to you, exhibit A, a photograph of my Circulation Director's boat approximately three miles offshore from Daytona Beach, Florida on Sunday, November 30, 2008. Picture, please!
http://i196.photobucket.com/albums/aa293/RockinRobbins13/DougsGradyCCLR-0009.jpg
First, note the color of the water. This is the Atlantic Ocean with a sand bottom putting on a most PE-style blue face! But let's look at what is remarkable in this photo. See the blue cast to the white hull and the helmsman's shirt? You're tempted to say "bad color balance", aren't you? Look, even the frothy wake to the port side is blue. You KNOW it's white!
But let's look closer. See the wake on the starboard side of the boat, which is directly illuminated by the sun. It's white! How about the glint off the bow rail. White as well. and finally, the center console is directly illuminated by the sun. White as white can be. What in hades is going on here?
I'll tell you. As light penetrates the water, it is reflected by the tiny plankton and particles. This backscattered light is blue, and the water literally glows with a blue light. You don't see it as light only because you contrast it with the direct sunlight and call it shadow. But it is illumination from the glowing water, clearly coloring the boat, the wake, the men's clothing from their true white to a pretty vivid blue. The ultimate proof of the pudding is the hull and the center console, both the same color.
Check it out! Everything shielded from the direct sunlight, and so lit by the water is very blue! Everything directly illuminated by the sun is white. This proves that the color balance of the photograph is correct and you are seeing real colors.
So answer the questions. Is blue an appropriate color for water, even in the Atlantic, under conditions of clear sunlight? Does the color of the water change the colors of objects in and around it? Does PE have these characteristics? And are these a reflection (literally) of reality?
Hmmmmmmmmmmm.... I rest my case.:know:
Capt. Shark Bait
12-01-08, 10:00 PM
the enemy's cheating with PE4. yup, on my way to Yokosuka for a photo recon and a DD found me. took some damage and had a looksee with the external cam and there's smoke coming from my boat while it rested on the bottom, 120', effecting repairs. nothing like a signal flare to mark your position. if there's gonna be another version, can this be fixed?
kriller2
12-02-08, 04:32 AM
Pacific swim call on submarine (http://www.youtube.com/watch?v=CGGPUoyGqYQ)
Papua New Guinea swim call (http://www.youtube.com/watch?v=rj_lAe_NOaw)
Here
https://id38.securedata.net/sweetmarias/papuanewguinea.gif
Hawaii Honululu (http://www.youtube.com/watch?v=7ADSWJD3u4M&feature=related)
:roll: Thanks Rockin Robbins yes it looks like PE4 is not that bad after all regarding the colours :)
kriller2
12-02-08, 04:37 AM
The new version of your mod makes the game look great Kriller.
I can't say whether the new version looks better than the previous ones (wasn't able to play SH4 because of a low specs computer) but this one certainly rocks. I especially like the explosion effects on board ships when using the deck gun. :cool:
:rock:
Hi Alex,
Thank you for the nice comment :up: You can thank Nisgeis and Is4htl for the explosion effects :yep:
Red Heat
12-02-08, 09:41 AM
http://img137.imageshack.us/img137/1037/pe4screenja3.jpg
Download here:
Pacific Environments 4 (http://files.filefront.com/PE4+Final7z/;11772357;/fileinfo.html)
See video made with PE4 here (http://www.youtube.com/watch?v=92_1p4lTSbs)
11.09.2008 PE4
New sun sets and sun rises, with a more realistic cycle from yellow to orange / red.
New realistic bow wave, thanks to Demonizer for using his mod as a base for my work.
New modified pitch and roll to make the submarine/u-boat sail deeper, but still have roll
and pitch.
New sea foam from Wclears EE mod, modified to match the blue sea-colour of PE4.
New scene and clouds for more realistic waves and environment colours.
Missing underwater bubbles and roll pitch for S-18, S-42 and U-boat added for TM and
stock SH4.
New water shader by Nisgeis to support shallow transparent water including changes so
you now can see the sub submerged from a high altitude.
Modified the shaders for postprocess filtering to stop the from being oversaturated during
sunsets with PPF.
All japanese warships retextured.
Read the included manual for instructions on how to install PE4.
Copyrights
The contents of this mod is freeware and may NOT be used without written permission from me, we have
used huge amounts of time on this mod! - this is the fourth edition so overall this mod has taken 1 year
to make.
Respect our work and don't use ANY part of this mod without contacting kriller2tester@hotmail.com
I will personaly send your request further on to the modder responsible for the parts of ROW / PE4 you
would like to include in your mod.
THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND.
Disclaimer
I am in no way responsible for any accident happening to you or your computer / graphics card while
using this PE4. Using this mod is at your own risk so don't contact me if any of these things happen.
Credits for Pacific Environments 1-4 and (ROW)
Kriller2 new bow wave, environmental colours, sky and reflection textures, terrain textures,
underwater-textures, modified seafoam, modified fireeffects and explosions, all japanese warships
retextured, scene work for PE4.
Dave / LeoVampire - for the original work on datafiles to control sun set, sun rise and alot of brilliant
ideas, RIP
Demonizer Original bow wave which I have used and worked on to make it more realistic for PE4.
Mav87th - Free moving Camera and new periscope.
L3th4l for his fire and smoke textures.
Dr.Beast - for his work on the special effects mods for NSM4 and stock SH4.
Nisgeis - for the new Special effects for fire, smoke and oil-leak and depthcharge / shell hits and the new
enhanced water shader to show shallow waters and transparent water.
Jaketoox - for his first work on the sun sets and sun rises, which me and Dave since have improved.
Carotio for his work on the moon texture and help with the texture for peak of waves.
Kapitain_zur_see - lightning effects and underwater bubbles and caustics for subs
Torps,LukeFF - for Sound-mod not included, which you can download from here, includes realistic
submarine interor and engine effects, fire sounds etc.
ROW sound mod vers. 9 (please read the manual if you are using TM or OM)
http://www.megaupload.com/dk/?d=IN68GMIR
Credits for help and parts of this mod:
"ROW recovery team" testers
Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and
MushMartin.
and Monolith, Dr. Beast and others.
- Redwine: for torpedo explosions and underwater depth charge explosions
- Seeadler for his clouds shaders and sea foam, which I modified to match this mod.
- Wclear for his nice water spray effects and for his scene work, some of his ideas for reflections are used
in this mod. Thanks for your suggestion to use part of your mod.
- Kapitain_zur_see: For his work on the lightning DDS file's
- Rubini: for his debris mod which he let me include in PE4.
Nauticalwolf for his work on the trees and helping me with the grass and sand textures.
Credits to testers of PE4:
AVGWarhawk, GlobalExplorer, reallydedpoet, Torps
DrBeast, Gunfighter, swdw, Torps
Hello
Sorry my stupied question but this mod its compatible with SH4 Patch 1.4?
The old mod Pacific environments 3.7z its compatible to 1.4 and 1.5 but this one im not sure...
Thanks advance, ;)
Munchausen
12-02-08, 11:48 AM
First, note the color of the water.
:cool: Look closer, RR. Especially just below the boat. Check out the ripples ... the side facing away from the sun. What do you see (hint: the water itself ... unmolested by reflected sunlight)?
The color? Green.
Rockin Robbins
12-02-08, 12:43 PM
First, note the color of the water.
:cool: Look closer, RR. Especially just below the boat. Check out the ripples ... the side facing away from the sun. What do you see (hint: the water itself ... unmolested by reflected sunlight)?
The color? Green. I think everyone can judge for themselves that I am correct. I've seen green water. I've seen bright turquoise water. I've seen water so colorless and clear that boats seem suspended 40' in the air. That's blue water in the photo. You can't pick out an infinitesimal detail and then claim the water is that color. You make people laugh at you.
DrBeast
12-02-08, 03:13 PM
Hello
Sorry my stupied question but this mod its compatible with SH4 Patch 1.4?
The old mod Pacific environments 3.7z its compatible to 1.4 and 1.5 but this one im not sure...
Thanks advance, ;)
Yup :yep:
Munchausen
12-02-08, 09:58 PM
That's blue water in the photo.
That water certainly looks blue. My point is, the water, itself, might not be blue. The only way to tell the actual color of water is to look at it in an environment where light has little or no effect. Like, for example, watching it cascade down the inside of a conning tower.
Or examing the inside of a wave. The following link (no pop-ups or porno) takes you to a kazillion snapshots of surfers riding the waves.
http://www.surfing-waves.com/your_wave_pictures.htm
Notice how most of the shots show the surface of the water to be blue? The inside of many of the waves, though, are not blue. Very many of them are green. Nonetheless, if the only thing you looked at was the surface of the water, it would all look blue ... 'cause you'd never notice that "infinitesimal" green showing on the backside of ripples.
Maybe the true color of the water in your picture is blue. It really doesn't matter. At no time in SH4 have I seen water of any color come cascading down the hatch into my conning tower. And I've yet to see a mod where, as skipper, I can sail up to a sandy beach and go surfing. Ergo, I don't see where the color of virtual water is that important.
Capt. Shark Bait
12-03-08, 06:51 AM
First, note the color of the water.
:cool: Look closer, RR. Especially just below the boat. Check out the ripples ... the side facing away from the sun. What do you see (hint: the water itself ... unmolested by reflected sunlight)?
The color? Green.
i'm in Osaka Harbor in a storm and every thing's green at night:-?
kriller2
12-03-08, 08:26 AM
First, note the color of the water.
:cool: Look closer, RR. Especially just below the boat. Check out the ripples ... the side facing away from the sun. What do you see (hint: the water itself ... unmolested by reflected sunlight)?
The color? Green.
i'm in Osaka Harbor in a storm and every thing's green at night:-?
Yes Capt Shark, this is a bug in PE4. I will try to correct it and post a small patch to it. It's the colour of the fog in storm/rain at night which I accidently defined as green :oops: when working with the colours.
themadhatterxxx
12-05-08, 04:39 AM
I lost the arrow that indicates the direction of my sub in the external camera after installing the mod how do i fix this? :(
kriller2
12-09-08, 07:40 AM
I lost the arrow that indicates the direction of my sub in the external camera after installing the mod how do i fix this? :(
Hi, Try disable "#1 PE4 Install main" in JSGME.
1. find this file in the folder: "#1 PE4 Install main\Data\Misc\UMark.dds" and delete the file "Umark.dds"
2. enable "#1 PE4 Install main" again and play the game you should have your cursor of the location of the sub back ;)
Overboard
12-11-08, 11:05 PM
How are things going on this Kriller2, Any thing new to report? :lol:
gAiNiAc
12-12-08, 03:50 AM
Or examing the inside of a wave. The following link (no pop-ups or porno) takes you to a kazillion snapshots of surfers riding the waves.
http://www.surfing-waves.com/your_wave_pictures.htm
Notice how most of the shots show the surface of the water to be blue? The inside of many of the waves, though, are not blue. Very many of them are green.
Green like that is typically seen in shallow waters where the light can penetrate fully. You won't see that in deep waters...........The Indian Ocean looks purple on a bright 110 degree day..........It's a shame that Kriller can't get the water color to gradiate dependent upon depth, sunlight and wave action..........I heard he tried to....
The Pacific is predominantly a deep blue when you're out to sea in deep waters, I've been out there for very long times.......
kriller2
12-12-08, 06:33 AM
How are things going on this Kriller2, Any thing new to report? :lol:
Hi Overboard, things are progressing very nicely for me and Wclear, but we will try to keep the cards close to our hands untill release, the only thing I can say is if you thought you have seen realistic environmens in either EE5 or PE4, you should be satisfied with the Real environment mod (sound like a pr guy?):lol: . We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours, the problem with keeping away the black water at sunset and still keep the water in a realistic colour is what is keeping us occupied atm.
How are things going on this Kriller2, Any thing new to report? :lol: Hi Overboard, things are progressing very nicely for me and Wclear, but we will try to keep the cards close to our hands untill release, the only thing I can say is if you thought you have seen realistic environmens in either EE5 or PE4, you should be satisfied with the Real environment mod (sound like a pr guy?):lol: . We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours, the problem with keeping away the black water at sunset and still keep the water in a realistic colour is what is keeping us occupied atm.
Good to hear from you Kriller2. Remember all work and no play!
Kriller, I'm glad all is going well with the two of you. I'm certainly looking forwards to seeing what you guys have come up with.
I sure hope this will be part of RFB!
Munchausen
12-12-08, 05:59 PM
We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours....
:up: Thanks. It pays to advertise.
2DarkWolf2
12-31-08, 10:04 PM
Hi all,
I'm using this mod with Trigger Maru 155. I'm just wondering, does it effect the detection distances at all? I've heard that can be a concern with some environment mods?
DW
jazzabilly
01-01-09, 02:08 PM
Is PE4 compatible with RFB 1.4?
Overboard
01-09-09, 07:55 PM
Dam i can't feel a pulse, is this mod still alive? :hmm:
Task Force
01-09-09, 11:15 PM
Is PE4 compatible with RFB 1.4?
Yes it is.
Dam i can't feel a pulse, is this mod still alive? :hmm:
I believe so, just not being updated regularly.
Overboard
02-03-09, 10:40 PM
Humm, Maby this thread could be merged with a newer one..Cause I don't think its still active :damn:
AGOSTINO
02-06-09, 12:11 PM
Can I use Natural Sinking Mechanics with this mod?
Yes use the included "ROW PE4 Special effects for NSM4"
I must to use "#2b PE4 Special effects Zones for NSM4 Classic" without "NSM4 classic", or "#2b PE4 Special effects Zones for NSM4 Classic" + "NSM4 classic"?? :hmmm:
Second question:
If I use "PE4_high quality bow and stern wakes (stock SH4 lower FPS)", I must to use also "#1 PE4 Install main"?? :yawn:
Thanks in advance!!! :up:
kriller2
02-06-09, 02:51 PM
Can I use Natural Sinking Mechanics with this mod?
Yes use the included "ROW PE4 Special effects for NSM4"
I must to use "#2b PE4 Special effects Zones for NSM4 Classic" without "NSM4 classic", or "#2b PE4 Special effects Zones for NSM4 Classic" + "NSM4 classic"?? :hmmm:
Second question:
If I use "PE4_high quality bow and stern wakes (stock SH4 lower FPS)", I must to use also "#1 PE4 Install main"?? :yawn:
Thanks in advance!!! :up:
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.
Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".
Dam i can't feel a pulse, is this mod still alive? :hmm:
This project is not dead, but as I have writed before I have reached a point in developing PE where there aint much more to improve on without runnning into the limits of the SH4 engine, that's why im working with W_clear at the moment to give all the subsimmers the best of both our mods. Development is very close to an end for our "Real Environment", but W_clears brother have been sick and I realy need him to take a look at something before we release the mod.
BTW PE4 now have 6300 downloads on filefront, that's nice I hope people are enjoying the mod :) and can look through some of the faults/bugs of this mod which will be fixed with the RE mod.
Hey Kriller2, Congrats on those download numbers! Awesome! A must have mod for SH4!
AGOSTINO
02-08-09, 05:35 AM
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.
Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".
Which is, the exact sequence of the installation? :hmmm:
The first:
http://img242.imageshack.us/img242/3404/firstlx4.jpg (http://imageshack.us)
or the second:
http://img242.imageshack.us/img242/4884/secondeo5.jpg (http://imageshack.us)
Thanks in advance!!!!! :salute:
kriller2
02-09-09, 06:22 AM
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.
Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".
Which is, the exact sequence of the installation? :hmmm:
The first:
http://img242.imageshack.us/img242/3404/firstlx4.jpg (http://imageshack.us)
or the second:
http://img242.imageshack.us/img242/4884/secondeo5.jpg (http://imageshack.us)
Thanks in advance!!!!! :salute:
Hi Agostiono,
Both of these installation sequences will work ;), the important thing is that you install the "PE4 special effect for NSM4" after NSM4 if you decide to install it that way.
The reason for this is because PE4 uses the file "zones.cfg" to make the special efftects, which is the same file NSM4 uses.
Overboard
02-09-09, 11:28 PM
"but W_clears brother have been sick and I realy need him to take a look at something before we release the mod."
Sounds like family,...Hay man thanks for the reply, iam looking forward to this as i know we all are, But its not just that...its..its..its just the simple fact that i cant wait any more. I try to be patient but iam like a kid in a candy store with no candy!!.
Sorry" :wah:
kriller2
02-15-09, 12:20 PM
After requests I have uploaded the "ROW sound mod vers 9" so that you can use rapidshare, instead of megaupload.
See first page of this thread.
flyingdane
02-18-09, 06:28 AM
After requests I have uploaded the "ROW sound mod vers 9" so that you can use rapidshare, instead of megaupload.
See first page of this thread.
Huh? :doh:
Huh? :doh:
What exactly do you not understand about what he wrote? :shifty:
btw is it just me or is the waterline around the submarine glowing when it gets dark? :o
Yes . . . . . it's baaack . . . .:eek:
If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks :DL
BTW, am loving this mod. It looks great!
Intal Dual Core 3.0 ghz
Nvidia 8800GT
kriller2
02-27-09, 01:16 PM
btw is it just me or is the waterline around the submarine glowing when it gets dark? :o
Yes . . . . . it's baaack . . . .:eek:
If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks :DL
BTW, am loving this mod. It looks great!
Intal Dual Core 3.0 ghz
Nvidia 8800GT
Hi Jerryt,
thanks :DL , you should read this thread for more info about this issue, which is a stock bug :
http://www.subsim.com/radioroom/showthread.php?p=1056040#post1056040
neosnk35
02-27-09, 01:40 PM
love this mod and cant wait for the real environment mod(hope kriller and w_clear can arrange something so it can run on stock 1.4)
but something bothers me
1. water transparency dont work on mine(or it wont really work on 1.4)
2. at nighttime it seems too dark(tried to adjust the gamma, but at high gamma`s the colors stinks or my monitor is busted)
btw is it just me or is the waterline around the submarine glowing when it gets dark? :o
Yes . . . . . it's baaack . . . .:eek:
If it was a green glow you could blame it on an algae that glows green when disturbed and creates a faint green glow in a ships wake. (It's downright beautiful when it happens on a moonless night).
Hi all;
I am still getting this glow along with the red smoke at night. I went through a lot of these threads, and it looks like it was supposed to be fixed, but I still see it.
Is there somthing I missed during install possibly?
Thanks :DL
BTW, am loving this mod. It looks great!
Intal Dual Core 3.0 ghz
Nvidia 8800GT
Hi Jerryt,
thanks :DL , you should read this thread for more info about this issue, which is a stock bug :
http://www.subsim.com/radioroom/showthread.php?p=1056040#post1056040
Thanks Kriller. I see this is about white lines though. Is the red glow part of the same issue?
Either way, not a killer issue for me since it really only stands out in calm seas, and the rest looks so good. :yeah: Was just curious if htere was a fix. If its core game, I guess were just stuck until SH5 comes out :haha:
JerryT
is there a pitch/roll mod for operation monsun's Uboats coming in version 5?
much needed bit of immersion that is missing from german campaigns in my opinion, stock boats are to stiff in the water.
Thanks Kriller. I see this is about white lines though. Is the red glow part of the same issue?
Either way, not a killer issue for me since it really only stands out in calm seas, and the rest looks so good. :yeah: Was just curious if htere was a fix. If its core game, I guess were just stuck until SH5 comes out :haha:
JerryT
Hi! If it is the "glow" that comes from Ubisoft not making the sim compatible with the latest (by that time) 8800-series vidcards, Leovampire made a hotfix for it:
http://files.filefront.com/foam+hotfixrar/;9452005;/fileinfo.html
jsgme-compatible
Note. the white lines are still there but the strange glow is gone:03:.
Cheers
/OB
Kpt. Lehmann
03-29-09, 11:36 AM
More than 7500 downloads for PE4 at FileFront.
Top notch stuff, Kriller and company.
I wish Leovampire was here to see it.
Keep up the good stuff, gents! :salute:
Nisgeis
03-29-09, 02:41 PM
I have been very busy of late, so haven't been reading the forums a lot, but I fixed the white lines bug and the glow around the waterline. :hmmm:. What's going on?
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