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View Full Version : Trapped into the dock at Constanza...


linerkiller
06-26-08, 06:36 AM
Started a campaign in the Black sea, 1943...when the mission start, i found myself trapped into the concrete...within ten seconds my little sboat is destroyed.How I can change the starting location for the port of Constanza?GWX 2.1

Contact
06-26-08, 06:59 AM
Hi, u mean the port of Constanta ?

linerkiller
06-26-08, 07:04 AM
Thank you for the fast reply mate...I mean the Romanian port of Constanza...the KM base in the Black Sea...

bigboywooly
06-26-08, 08:54 AM
GWX 2.1 yeah ?

Let me check that out
Be right back

bigboywooly
06-26-08, 09:13 AM
Any other mods enabled ?

Looks fine my end in mission ed and files

LND

[Unit 266]
Name=Constanza
Class=NavalBase
Type=407
Origin=German
Side=2
-------------------
EvolveFromEntryDate=false
Long=3436705.000000
Lat=5297686.000000
Height=-17.475000
Heading=92.663002

Flotilla cfg

Base7_0=760;Constanza
Date7_0_0=1942
Month7_0_0=10
Date7_0_1=1944
Month7_0_1=7
DeparturePointLong7_0=3436705.000000
DeparturePointLat7_0=5297686.000000
Heading7_0=92.734001

http://i60.photobucket.com/albums/h22/bigboywooly/Ports/ScreenHunter_730.jpg

Let me start a patrol there and see

EDIT

http://i60.photobucket.com/albums/h22/bigboywooly/Ports/ScreenHunter_731.jpg

Typical night time start

As Mikhayl said may need to move the base
Or
Get the All in one bugfix from below my sig and the LND is in there anyway if you dont feel comfortable moving it

linerkiller
06-26-08, 10:22 AM
It's most probably a screwup of mine when I mixed the custom s-boot files with the GWX 2.1 files, I only tested a few harbours :-?
To fix it you would need to edit the campaign_LND.mis included in the mod with the mission editor and move a bit the start location (the "T" shaped icon).
Sorry about that, I mentionned it in the thread, the v1.0 was kinda rushed out since I had almost stopped playing the game at that time.Errare humanum est Miky...don't worry:up: ...
@bigboywooly...thank you...now I try to change the starting location files:up:

von Zelda
06-26-08, 04:33 PM
Hey, Bigboywooly, does the April 26th bug fix have the correction for this problem or will there be an update? Has the bug fix been updated since the April 26 posting?

bigboywooly
06-26-08, 04:39 PM
Will have to check whether is or not
Its definately in the one at the bottom of my sig as thats the one I have enabled and no problems in Constanza

linerkiller
06-27-08, 12:28 AM
Hey, Bigboywooly, does the April 26th bug fix have the correction for this problem or will there be an update? Has the bug fix been updated since the April 26 posting?i think that the 26 apr. bugfix dont cover that, since I have it installed...The problem must be in a different place:-?

linerkiller
06-27-08, 12:44 AM
Any other mods enabled ?

Looks fine my end in mission ed and files

LND

[Unit 266]
Name=Constanza
Class=NavalBase
Type=407
Origin=German
Side=2
-------------------
EvolveFromEntryDate=false
Long=3436705.000000
Lat=5297686.000000
Height=-17.475000
Heading=92.663002

Flotilla cfg

Base7_0=760;Constanza
Date7_0_0=1942
Month7_0_0=10
Date7_0_1=1944
Month7_0_1=7
DeparturePointLong7_0=3436705.000000
DeparturePointLat7_0=5297686.000000
Heading7_0=92.734001



Let me start a patrol there and see

EDIT



Typical night time start

As Mikhayl said may need to move the base
Or
Get the All in one bugfix from below my sig and the LND is in there anyway if you dont feel comfortable moving itI tried to change the Flotilla .cfg files, but now the Constanza flotilla is no more available and if i get a CTD while chosing the available flotillas in the year 1943...
But I have the same "DeparturePointLong" "Departure Point Lat" and " Heading" numbers...that's strange:shifty:

bigboywooly
06-27-08, 06:31 AM
Hmmmm well disable the 26th April bugfix and use this one instead

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html

You as well linerkiller

Will fix the issue for both

@ Linerkiller use this Flotilla cfg

http://www.mediafire.com/?wyndsmtc9d1

JSGME ready

Flotilla cfg shouldnt have changed from GWX 2.1 release anyway

linerkiller
06-27-08, 07:09 AM
Hmmmm well disable the 26th April bugfix and use this one instead

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html

You as well linerkiller

Will fix the issue for both

@ Linerkiller use this Flotilla cfg

http://www.mediafire.com/?wyndsmtc9d1

JSGME ready

Flotilla cfg shouldnt have changed from GWX 2.1 release anywayI will try it as soon as possible...thank you!:up:

von Zelda
06-27-08, 01:17 PM
Hmmmm well disable the 26th April bugfix and use this one instead

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html


Question 1
Is the AOTD+AA+Ship+SCHLEUSE+Bugfix7z mod installed on top of the 26th April bugfix mod or is it installed in place of the 26th April bugfix? Have you added more bugfixes to the AOTD+AA=Ship+SCHLEUSE+Bugfix7z than were in the original 26th April bugfix mod?

Question 2
The Mods folder is different. Both mods have the Late War Sensors Snorkel Antennas mod, but the AOTD mod has a Lite Harbor Traffic where the 26th April mod had a Locations for H & B Locks mod. Is the Lite Harbor Traffic mod been updated or changed?

Question 3
What is the reason or purpose for the Campaign Changes folder? Does it do anything in the game or is it just informational?

bigboywooly
06-27-08, 02:42 PM
Hmmmm well disable the 26th April bugfix and use this one instead

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html


Question 1
Is the AOTD+AA+Ship+SCHLEUSE+Bugfix7z mod installed on top of the 26th April bugfix mod or is it installed in place of the 26th April bugfix? Have you added more bugfixes to the AOTD+AA=Ship+SCHLEUSE+Bugfix7z than were in the original 26th April bugfix mod?

Instead of the 26th April one really
You could load over the top - will just overwrite it

Question 2
The Mods folder is different. Both mods have the Late War Sensors Snorkel Antennas mod, but the AOTD mod has a Lite Harbor Traffic where the 26th April mod had a Locations for H & B Locks mod. Is the Lite Harbor Traffic mod been updated or changed?

Yes the light traffic mod has been updated for THAT package only as that pack uses AOTD_Max units to replace stock ships for Germany

Question 3
What is the reason or purpose for the Campaign Changes folder? Does it do anything in the game or is it just informational

No just information only as for what unit has replaced what
Delete if you like



Answers in yellow

:up:

linerkiller
06-28-08, 03:39 AM
Hmmmm well disable the 26th April bugfix and use this one instead

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html

You as well linerkiller

Will fix the issue for both

@ Linerkiller use this Flotilla cfg

http://www.mediafire.com/?wyndsmtc9d1

JSGME ready

Flotilla cfg shouldnt have changed from GWX 2.1 release anywayI will try it as soon as possible...thank you!:up:urgh... probably i forgotten to say that I'm using Mikhayl s-boot mod:88) ...the Flotilla.cfg that you posted is the standard u-boat campaign one.
Let's make a simpler fix: how I have to change these numbers in order to start two or three km out of Constanza harbor?

DeparturePointLong0_4=3436705.000000
DeparturePointLat0_4=5297686.000000

Thank you in advance:up:

bigboywooly
06-28-08, 04:28 AM
DeparturePointLong0_4=3445250.000000
DeparturePointLat0_4=5297250.000000


Heading=90.000000

:up:

linerkiller
06-28-08, 05:36 AM
DeparturePointLong0_4=3445250.000000
DeparturePointLat0_4=5297250.000000


Heading=90.000000

:up:Thank you:up: :up: Now let's sink something!!