View Full Version : MOD management HELP thread ?? FOR Generic MOD emulator
Oggmeista
06-24-08, 09:32 PM
Hi Only my second post so be nice :smug:
Dont know about others but ive been having big problems when trying to combine multiple mods the big issue is im clueless of the order they should be in and which ones can and cannot go together Ive read many posts and read me's for alot of these mods and its only confusing matters
So was wondering if some Folk would be kind enough to do like a tutorial of which MODS are compatible and in what order Like id be under the impression that sound MODs should be installed after most other probably last?? but anyway a nicely put together tutorial would help many of us get greater enjoyment from the game and probably be inclined to purchase the new game (if its ever released);)
At present this information is scattered all over the place and it would be great if it was all available and easy for people to understand might stop the cat from getting kicked as well:lol:
What u think???
Just as an example im having a problem whereby both the AAA and deck gun have no ammo from the start of the mission when using the TMO mod and as well there is no sonar in the sonar room:down: when im using the UBM expansion
Btw gr8 work on the MODS its this kind of dedication that makes playing games like this a pleasure
cheers and happy hunting..
gAiNiAc
06-24-08, 09:48 PM
All the info you need is here:
http://www.subsim.com/radioroom/showthread.php?t=119504
Oggmeista
06-25-08, 04:49 AM
Sorry but this suggestion does not really answer my poilnt ie where does it tell you what order the MODS should be installed. :cry::-?
But I think I might of found somthing myself: The problem with the sonar, I have now eliminated after uninstalling all the MODS however 1 BIG problem still remains or 2 even Mainly that both in the UBM and standard US career There is NO AMMO for the deck gun and no ammo for the AAA in the US Career either as well as im getting an error now of missing intro movie sequence which isnt stopping the game from starting up.....
MY WARNING TO OTHERS BEWARE!!!
The only MOD thats still installed as I dont know how I can remove it is the RFB mod which was the only 1 that couldnt be installed using the JSGME installer I knew I shouldnt have risked it and I cant find an uninstaller exe for it anywhere now:cry:
Can I UNINSTALL THIS???
After this I will never be installing any MODS that dont have an uninstaller built in or can be installed using JSGME
I have a really bad feeling that Im going to need to start from scratch :x
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=888712)
Oggmeista
06-25-08, 07:06 AM
Well ive re-installed everything again think ive learned a lesson here though why this bug was happening would be nice to know.......
Well i was right looks like was terminal )
Zero Niner
06-25-08, 07:34 PM
Can't really help, just some advise:
Not all mods are compatible with each other.
Usually the major mods will have readmes, that may explain how to install, and what mods it will work or conflict with.
When installing mods, it's best to install them one at a time. At every stage, fire up SH4 and test the game & see if there're any issues. That way when something doesn't quite work right you'll know it's most likely the latest mod you installed that's causing the problem.
Get the latest version of JSGME. It will warn you when the latest mod you're installing is going to overwrite files modified by previous mods.
In general the supermods (TMO or RFB) go first, followed by RSRDC if you're using that. Then graphics mods, finally the small mods that address a specific issue.
kylesplanet
06-25-08, 09:03 PM
Well ive re-installed everything again think ive learned a lesson here though why this bug was happening would be nice to know.......
Well i was right looks like was terminal )
When using RFB, you must click on the ammo icon and the gun will load. In real life, the guns didn't stay loaded.
As far as installation order, we need to know what you're running before we can help. BTW, most of the mods have a read me that will tell you install orders and the major mods like RFB, TMO, RSRDC, PE, E4...etc have instructions on the first page on how to install.
gAiNiAc
06-25-08, 11:18 PM
Sorry but this suggestion does not really answer my poilnt ie where does it tell you what order the MODS should be installed. :cry::-?
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=888712)
If you read the mod "Read Me"s 9 out of 10 usually specify what order and where they need to be in it.
Oggmeista
06-26-08, 09:00 AM
Well ive re-installed everything again think ive learned a lesson here though why this bug was happening would be nice to know.......
Well i was right looks like was terminal )
When using RFB, you must click on the ammo icon and the gun will load. In real life, the guns didn't stay loaded.
As far as installation order, we need to know what you're running before we can help. BTW, most of the mods have a read me that will tell you install orders and the major mods like RFB, TMO, RSRDC, PE, E4...etc have instructions on the first page on how to install.
OK well after re-installing everything the bug with the ammunition has gone:D but im still getting a problem with with the sonar room ie I cant see anything in there although this is just with the UBM expansion the front end of the game now I think looks as it should ie no dashes for the names. I do know that some else posted this blank screen in sonar suite problem but dont think any1 helped him get it fixed though this was just 1 gripe he had with the game some of the others were pretty minor :cool:
Heres List of my currently installed MODS and there installation order if any1 KNOWS there incorrectly installed let me know though Im pretty sure it cant be far wrong... Also im not sure if im running the latest or most compatible versions of the MODS some direction here would be nice :)
rel trigger maru overhaul 152
tmo enable uboat v4
john hamms uniform mod 2.2
kakemann and lurker hlb3 destroyer sensors
pe3 install
pe3 special effects for tmo
pe3 ship debris sh4 with bodies
pe3 real reflections for harbour and objects
pe3 patch for tmo
maxoptics3 for pe3
poul-sound for sh4
bbc world
captain midnights CBS news sound MOD
maxoptics over tm1.7
OK well after re-installing everything the bug with the ammunition has gone:D
Again, there is no bug with deck gun/flack gun ammunition. You have to click the shell icon for the gun to load. It's not that difficult to figure out. ;)
Oggmeista
06-26-08, 09:51 PM
OK well after re-installing everything the bug with the ammunition has gone:D
Again, there is no bug with deck gun/flack gun ammunition. You have to click the shell icon for the gun to load. It's not that difficult to figure out. ;)
:o:o:stare::o:o
As I have stated that problem I have now rectified ..... but the issue which is basically stopping me from using the UBOAT exp with the blank (Black) screen whenever I switch to the sonar station. Is that easy to figure out as well.?:cool: Has to be the MODS and/or there order but which and how do I fix this?? :damn:
Oggmeista
06-27-08, 07:54 AM
Ok well had a few more CTDs and even the dreaded blue screen of death:damn: but its been worth me experimenting with different MOD combinations I now have it looking nice sounding nice and yeah playing nice the only real thing I would like to install is the maxoptics3 as they allow you to almost identify a target even from long range. There is also an AOB mod, now is this because there are problems with manual targetting ??:-? I only ever play the game on 100% realism and was beggining to wonder why so many torpedoes were missing is this an essential install?
But im not sure I can add these to the installs without causing a problem ctd or otherwise unstable. However musnt grumble:yep: Oh just 1 thing is there a mod which would reduce the number of air attacks ?? I cant beleive that subs would of had as many air attacks as what seem to be in the game
Heres my list of installed MODS in case anybody wants to see what this configuration plays like: Also they can rest assured its not going to freak out on them :D One thing though theve all been installed with JSGME which I would reccomend as ive already needed to totally re-install everything when I installed a MOD that wasnt JSGME compat :
trigger maru overhauled 152
tmo enable uboat v4
john hamms uniform mod v2.2
kakermann & lurker hlb destroyer sensors
poul sound for sh4
bbc world
cbs news sound mod
enviromental 4.5 mod
ROW sound effects v8
NB:NOT OK GOT BLUE DEATH SCREEN WITH GERMANS ON DELIVERING SUPPLIES
spaxs sh4 uboat speech fix v8 (I only use this when playing uboat campaign as its German language):)
Rockin Robbins
06-27-08, 08:26 AM
Yup, and as you already know by now, even complete reinstallation of the game is not a disaster. Tell you what I finally did, because I actually enjoy tweaking to potential destruction. Immediately after making a clean installation I copied my entire Silent Hunter Wolves of the Pacific directory into a new one: SH4 Pristeen. Then I write protected it. That way when corrupted files rear their ugly heads, it's a simple matter of copy and paste to fix it!:up:
Oggmeista
06-27-08, 10:58 AM
Yup, and as you already know by now, even complete reinstallation of the game is not a disaster. Tell you what I finally did, because I actually enjoy tweaking to potential destruction. Immediately after making a clean installation I copied my entire Silent Hunter Wolves of the Pacific directory into a new one: SH4 Pristeen. Then I write protected it. That way when corrupted files rear their ugly heads, it's a simple matter of copy and paste to fix it!:up:
Heh thats not bad idea but gonna need to get another hard drive before I can go there :roll:
Well I thought it was ok but just as I was about to deliver some supplies in the German career (first time that Sonar suite has worked in the UBM campaign) I got that dreaded blue screen of death again:arrgh!::damn: It seems odd that such a trivial event should play havoc with the program SO WHAT I SAID EARLIER ISNT EXACTLEY CORRECT:know:
So does any1 know why this happens on delivering the supplies?? :-? the game ran flawlessly till that moment If I had a good idea which MOD it was id probably save weeks of hassle as to find this bug you need to virtually complete the mission:down:
But ill deffo bare that tip in mind Rockin :up:
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