View Full Version : Q Ship mod
Jimbuna
06-16-08, 02:06 PM
Q Ship mod
I'm in the process of working on a mod based on the Q Ships used by the Royal and United States Navies in the early years of WWII.
Nine Q-Ships were commissioned by the Royal Navy (http://en.wikipedia.org/wiki/Royal_Navy) in September and October of 1939 for work in the North Atlantic:
610-ton HMS Chatsgrove (X85) ex-Royal Navy PC-74 built 1918
5072-ton HMS Maunder (X28) ex-King Gruffyd built 1919
4443-ton HMS Prunella (X02) ex-Cape Howe built 1930
5119-ton HMS Lambridge (X15) ex-Botlea built 1917
4702-ton HMS Edgehill (X39) ex-Willamette Valley built 1928
5945-ton HMS Brutus (X96) ex-City of Durban built 1921
4398-ton HMS Cyprus (X44) ex-Cape Sable built 1936
1030-ton HMS Looe (X63) ex-Beauty built 1924
1090-ton HMS Antoine (X72) ex-Orchy built 1930Prunella and Edgehill were torpedoed and sunk 21 and 29 June 1940 without even sighting a U-Boat. The rest of the vessels were paid off in March 1941 without successfully accomplishing any mission.
US Navy:
Five vessels were acquired and converted secretly in Portsmouth, New Hampshire (http://en.wikipedia.org/wiki/Portsmouth%2C_New_Hampshire):
the Boston beam trawler MS Wave, which briefly became the auxiliary minesweeper (http://en.wikipedia.org/wiki/Minesweeper_%28ship%29) USS Eagle (AM-132) before becoming USS Captor (PYC-40) (http://en.wikipedia.org/wiki/USS_Captor),
SS Evelyn and Carolyn, identical cargo vessels that became USS Asterion (AK-100) (http://en.wikipedia.org/wiki/USS_Asterion_%28AK-100%29) and USS Atik (AK-101) (http://en.wikipedia.org/wiki/USS_Atik_%28AK-101%29) respectively,
the tanker SS Gulf Dawn, which became USS Big Horn (http://en.wikipedia.org/wiki/USS_Big_Horn_%28AO-45%29), and
the schooner Irene Myrtle, which became USS Irene Forsyte (IX-93) (http://en.wikipedia.org/wiki/USS_Irene_Forsyte).The careers of all five ships were almost entirely unsuccessful and very short, with USS Atik sunk on its first patrol[1] (http://en.wikipedia.org/wiki/Q-ship#cite_note-Beyer-0); all Q-ships patrols ended in 1943 (http://en.wikipedia.org/wiki/1943).
USS Atik
USS Captor
USS Asterion
USS Big Horn
USS Irene Forsyte
If there is sufficient interest to warrant the work and effort the aim is to make the mod compatable with GWX2.1 and JSGME friendly.
The ships will be based on the excellent example provided by my friend denis 469 without whom this mod would have never got past the wishful thinking stage.
http://img161.imageshack.us/img161/3482/sh32008061520460836dh8.jpg (http://imageshack.us)
http://img292.imageshack.us/img292/9329/usqshipuz1.jpg (http://imageshack.us)
Download links:
http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html (http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html)
http://www.mediafire.com/download.php?idmtilmdtjv (http://www.mediafire.com/download.php?idmtilmdtjv)
What is the level of functionality?
denis_469
06-16-08, 02:45 PM
Fidelity is dream... with AI torpedoes.... and MTB.... what is launch for attack enemy surface ship....
I wait hard!
All, who playing in War Elite v.2.0 after meet with it ship not attack sich silouette ships from deck guns total :)
Penelope_Grey
06-16-08, 02:46 PM
What is the level of functionality?
It goes boom boom. :lol:
Will the guns become suddenly visible when they commence firing at you? Or will they be permanently invisible? :hmm:
Anyway, a great addition that will cause frightening experiences when playing ... love that !!! :lol: :up:
EmeAzul
06-16-08, 03:27 PM
Jimbuna, I would be very interested in a working armed-to-the-teeth Q ship. Ever since Fox Mulder made an attempt a few years back, I've wanted to have this type of unpredictable enemy vessel out there for the surprise factor. The key, in my opinion, would be to implement it in a very subtle fashion (same naming convention, same tonnage and dimmensions), with plenty of alternate skins, so that it can be easily taken for one of its more sedate look-alike sister ships. Good luck with this. Cheers
EmeAzul
denis_469
06-16-08, 03:32 PM
Jimbuna, I would be very interested in a working armed-to-the-teeth Q ship. Ever since Fox Mulder made an attempt a few years back, I've wanted to have this type of unpredictable enemy vessel out there for the surprise factor. The key, in my opinion, would be to implement it in a very subtle fashion (same naming convention, same tonnage and dimmensions), with plenty of alternate skins, so that it can be easily taken for one of its more sedate look-alike sister ships. Good luck with this. Cheers
EmeAzul
Unfortunale Fox Mulder not made himself Q-ship. Now he not made ships for Silent total in it moment. May be in future he return to modding.
KptLt Lindemann
06-16-08, 03:45 PM
Encountering one of these while surfaced would be a nasty surprise for sure! Bring it on!
Jimbuna
06-16-08, 04:20 PM
Fidelity is dream... with AI torpedoes.... and MTB.... what is launch for attack enemy surface ship....
I wait hard!
All, who playing in War Elite v.2.0 after meet with it ship not attack sich silouette ships from deck guns total :)
Your right Denis....Fidelity was a bad choice.....but it was the only Q Ship photo I could find :lol:
Jimbuna
06-16-08, 04:24 PM
Will the guns become suddenly visible when they commence firing at you? Or will they be permanently invisible? :hmm:
Anyway, a great addition that will cause frightening experiences when playing ... love that !!! :lol: :up:
Thus far the guns remain permanently invisible but I am working on a way to make them visible when they commence to fire.
Spare time at the moment for me is a major consideration. I would ideally like to release it asap or certainly within a week or so with whatever stage I'm at.
Ruzbasan
06-16-08, 04:31 PM
A functioning Q-Ship is an excellent idea!
Bring it on!
Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?
Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
There is some kind of collapsing crate in SH3, but it is unused in-game....
Something the Dev's didn't have time to finish.
Jimbuna
06-16-08, 05:58 PM
A functioning Q-Ship is an excellent idea!
Bring it on!
Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?
Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes, your right....I haven't yet scripted the US contribution....it is still early days in the mods design.
For now I've used/tried only RN units.
Time permitting they could well be an inclusion, but if not, perhaps someone would be prepared to script them in, it is easily done using the mission editor supplied with the game.
irish1958
06-16-08, 06:05 PM
A functioning Q-Ship is an excellent idea!
Bring it on!
Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?
Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes,
Bush isn't the only one!!!
Jim;
Please bring it on. The more uncertainly, the surprises, the better. I hate games where you do the same thing over and over and get "points". this was great in Kindergarten.
Jimbuna
06-16-08, 06:30 PM
A functioning Q-Ship is an excellent idea!
Bring it on!
Didn't the U.S. Navy use several Q-Ships in the Atlantic during WW2?
Wasn't there some sort of controversy when one of them was sunk with all hands then its loss was covered up by the US War Department?
Yes,
Bush isn't the only one!!!
Jim;
Please bring it on. The more uncertainly, the surprises, the better. I hate games where you do the same thing over and over and get "points". this was great in Kindergarten.
Hi mate...PM me over at The Lair and I'll set you up for testing tomorrow.....if your up for it http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
nikbear
06-17-08, 12:59 AM
Excellent idea Jim,really looking forward to seeing these babies even if its likely to be another reason for my damage conrol team to be working overtime:rotfl::up:
Koondawg
06-17-08, 01:51 AM
Jimbo if you need help on trying them out send me a PM....be glad to help ya :up:
Koon
Jimbuna
06-17-08, 02:26 AM
Jimbo if you need help on trying them out send me a PM....be glad to help ya :up:
Koon
Rgr that mate...just a little bit tweaking to try out first. http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Jimbuna
06-17-08, 05:10 AM
Ship sighted
http://img291.imageshack.us/img291/5156/52715234gm3.jpg (http://imageshack.us)
U-boat sighted and fired on
http://img518.imageshack.us/img518/5649/62375910ua2.jpg (http://imageshack.us)
Time to dive
http://img511.imageshack.us/img511/1447/77266163ml1.jpg (http://imageshack.us)
Pay back
http://img518.imageshack.us/img518/6721/16560023ae2.jpg (http://imageshack.us)
The inevitable outcome
http://img291.imageshack.us/img291/8357/63128070ca2.jpg (http://imageshack.us)
Mission accomplished
http://img518.imageshack.us/img518/1923/70206628jf8.jpg (http://imageshack.us)
The consequences of surfacing before receiving the 'She's going down' message
http://img291.imageshack.us/img291/6228/93476527mg8.jpg (http://imageshack.us)
Koondawg
06-17-08, 05:31 AM
Rgr that mate...just a little bit tweaking to try out first
Looking good....
rifleman13
06-17-08, 08:08 AM
Hey, jimbuna!
Pretty nice screenies there!:up:
How's about this suggestion:
Placing the guns inside of the containers or a disappearing gun?:arrgh!:
Nice to have nasty surprises!
chripsch
06-17-08, 09:00 AM
Great idea!
You can hide the guns within the containers or the buildings and behind the hull.
Will be nice when some curtains doors and so on are opening and a gun appears
to sink our poor sub :up:
Btw sinking a sub... Does anybody have some scale-drawings of german water-bombs?
I am building a 1/25 scale model of a small Vorpostenboot which needs some anti-sub equip :sunny:
Ciao, Christian
Ivan Putski
06-17-08, 09:29 AM
Would be a most welcome mod jimbuna, Q-Ships were also used in the first world war, with sucess. Here`s a link to American Q-Ships. Puts :up:
http://www.history.navy.mil/docs/wwii/Q-ships.htm
Nice, interesting mod! :up: Great idea!
D.Kruger
06-17-08, 12:35 PM
Nice mod :rock:
http://www.battleships-cruisers.co.uk/q_-_ships.htm
Jimbuna
06-17-08, 04:13 PM
Would be a most welcome mod jimbuna, Q-Ships were also used in the first world war, with sucess. Here`s a link to American Q-Ships. Puts :up:
http://www.history.navy.mil/docs/wwii/Q-ships.htm
That's my achilles heel....I've only included them in the British roster so far :hmm:
I'll probably end up adding them to the American one as well, but there are quite a few pictures of American Q Ships out there and none look like the ship in the mod.
Correct me please if I'm mistaken.
Jimbuna
06-17-08, 04:16 PM
Nice mod :rock:
http://www.battleships-cruisers.co.uk/q_-_ships.htm
Thanks for the link matey....I already have that one. Unfortunately the pictures are of WWI era.
Can anyone furnish me with a link that includes pictures of Q Ships from WWII :hmm:
Hakahura
06-17-08, 04:30 PM
Q Ship.
Great idea.
Chop, Chop
:rotfl:
FIREWALL
06-17-08, 05:21 PM
There is a touching part about them in " Torpedo Junction ".
They came here in leaky coal burnig rust buckets with , no tools and a couple of guns a DC rack and alot of HEART.
At first they were laughed at but, when they went out on convoy duty they went after a sighted u-boat with the tenastidy of a Bulldog. :arrgh!:Grrrr They didn't have much but their courage.
Sadly one got blown out of the water to pieces.
Much later some bodys were recovered.
They were laid to rest in a small cemetry in a small south east coast town.
Their remains were never reclaimed. And to this day that town considers them THEIR OWN.
The graves are regularly tended and fresh flowers.
To these people these hero's won.t be forgotten.
I would love to have these in the fray.
And make them TOUGH and DANGEROUS.
Because the men manning them were.:up:
In another thread Jim you stated you ran into problems, has this been ironed out yet!:D
Q ships are possible in SH3 from the very begining as there is trap container among cargo loads. You can place ordinary guns incide and when ship will become engaged by enemy the container will become opened showing the gun with its crew. I used to test them in the time when discussion - Creasy graphic glitch was active two years ago. Possibly there is still download with such Q-ship. The only problem that gave name to the discussion was in the fact that containers repeats openning and closing animation for all the time. Though Denis469 told me recently that there is no problen with animation itself but just a lack of performans of our old singlecore PCs.
Jimbuna
06-18-08, 02:41 AM
There is a touching part about them in " Torpedo Junction ".
They came here in leaky coal burnig rust buckets with , no tools and a couple of guns a DC rack and alot of HEART.
At first they were laughed at but, when they went out on convoy duty they went after a sighted u-boat with the tenastidy of a Bulldog. :arrgh!:Grrrr They didn't have much but their courage.
Sadly one got blown out of the water to pieces.
Much later some bodys were recovered.
They were laid to rest in a small cemetry in a small south east coast town.
Their remains were never reclaimed. And to this day that town considers them THEIR OWN.
The graves are regularly tended and fresh flowers.
To these people these hero's won.t be forgotten.
I would love to have these in the fray.
And make them TOUGH and DANGEROUS.
Because the men manning them were.:up:
Nice piece that....the Allied seamen were really a special breed. :rock:
@Reece...I think so mate, just about ready for a few testers to ensure it works as it should.
@Hunter...I've not attempted to go that far (containers opening and closing-way out of my league).
This mod would not have been possible without Denis 469.
@Koondawg...If your still interested in assisting let me know mate.
A couple more would be nice....any offers.
Koondawg
06-18-08, 02:59 AM
You have a PM Jimbo....:know:
bigboywooly
06-18-08, 05:12 AM
James
You will need to re add to trap containers to the cargodef
C:\Program Files\Ubisoft\SilentHunterIII\data\Sea
Open the CargoDef cfg
[CargoEntry 9]
NodeName=Freight Crates
LinkName=WoodCratesL
StartDate=19380101
EndDate=19451231
CargoType=0
Needs to revert back to
[CargoEntry 9]
NodeName=Trap Container
LinkName=TrapContainer
StartDate=19380101
EndDate=19451231
CargoType=0
Make sure in mission ed your unit has the trap container selected in cargo
http://i60.photobucket.com/albums/h22/bigboywooly/SH3/ScreenHunter_670.jpg
Jimbuna
06-18-08, 08:05 AM
Will check tonight mate :up:
chripsch
06-18-08, 08:42 AM
Hi guys!
I am looking very forward to the q-ships! At this place I must leave my compliments
to all the modders which are making SH III the game which you can play for ever!
Real great work guys!!! :up: :up: :up:
Go on this way and I think I`ll never stop playing SH III!
Thanks a lot,
Christian
Klaus_Doldinger
06-18-08, 08:53 AM
New ships are always welcome!:yep: :up:
Vader 1
06-18-08, 12:11 PM
This addidtion would be off the hook as it would really make one wary of unescorted convoys....very nice
Vader
FIREWALL
06-18-08, 01:14 PM
This addidtion would be off the hook as it would really make one wary of unescorted convoys....very nice
Vader
That was my thinking too Vader 1 .
It will add tension to the stalking of convoy.
What do you really have ? Do you surface and not waste a torp on a unarmed small ship ?
That is the question .:hmm:
bigboywooly
06-18-08, 01:37 PM
Hunter was spot on
http://www.youtube.com/watch?v=6VdUBDuVzNo
Jimbuna
06-18-08, 02:22 PM
James
You will need to re add to trap containers to the cargodef
C:\Program Files\Ubisoft\SilentHunterIII\data\Sea
Open the CargoDef cfg
[CargoEntry 9]
NodeName=Freight Crates
LinkName=WoodCratesL
StartDate=19380101
EndDate=19451231
CargoType=0
Needs to revert back to
[CargoEntry 9]
NodeName=Trap Container
LinkName=TrapContainer
StartDate=19380101
EndDate=19451231
CargoType=0
Make sure in mission ed your unit has the trap container selected in cargo
http://i60.photobucket.com/albums/h22/bigboywooly/SH3/ScreenHunter_670.jpg
Making the above changes results in the containers dissapearing and the guns on view as (permanently) as below.
Placing the Q Ship dat into the express freighter folder is currently causing a CTD :hmm:
The only working method thus far is using the ship as pictured earlier with gun muzzle flashes viewable.
I wonder if this problem is why nothing has been released previously.
I'm certainly open to suggestions.
http://img112.imageshack.us/img112/8931/sh32008061819585998yn8.jpg (http://imageshack.us)
bigboywooly
06-18-08, 02:29 PM
See the video post before your last
I added in the LOV and gave it the trap containers as cargo
As you can see they drop then go up continuously
Maybe able to be fixed
I know a couple of animation genuissssss
lol
Jimbuna
06-18-08, 03:09 PM
See the video post before your last
I added in the LOV and gave it the trap containers as cargo
As you can see they drop then go up continuously
Maybe able to be fixed
I know a couple of animation genuissssss
lol
LMAO :rotfl:
Surely not the two reprobates I have in mind :hmm: .....no never :p
Yeah, the repeated actions of the containers is obviously the reason for the lack of use in the past.
You pass the file over at The Lair to both if you'd be so kind (wasn't aware you had it, but shoulds known) ;) and I'll crack on with 'appearance' testing......just in case it's non fixeable http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
I'm certainly open to suggestions.
Well, here goes mine: If no solution comes to the crate/gun animation, I think you should still release the ships with just muzzle flashes viewable. I think this is close to what uboat crews actually saw - a crate opening fire on them, given that those guns were well camouflaged enough so that they did not look 100% like guns even after they started firing. Maybe put some sort of net and ropes on the crate picture, so that it becomes even more believable that a gun could fire when camouflaged under a net - as it was often the case IRL.
The first thing that comes to my mind is the fish pile on the new trawler brought in GWX 2.1 - something looking like this, but with a more appropriate texture instead of fish.
Anyway, you've done a great job on these Q-ships and they will make a most interesting addition to SH3. Congrats:up:
denis_469
06-18-08, 03:48 PM
What is continue with Fidelity?
Jimbuna
06-18-08, 04:17 PM
What is continue with Fidelity?
Sorry denis....what do you mean mate ? :hmm:
Koondawg
06-18-08, 06:40 PM
As you can see they drop then go up continuously
Maybe able to be fixed
That is the same thing I had a prob with when trying to place them on ships docked...as if to look like they are being loaded...it would continue to repeat...
is this code on a loop of a certain time frame pertaining to the container? :hmm:
Koon
Madox58
06-18-08, 06:47 PM
The top half of each side of the Trap Container has a keyframe animation
sequence.
Once it reaches the last keyframe, it starts at the first keyframe again.
The timeing and positioning can be changed but there is no control
to halt it or restart it on demand.
;)
I don't suppose there are any controllers that can be taken from SH4 to trigger the animation....
Or, how about a gun that only looks like a crate from 90 degrees AOB. When the gun turns it becomes clear that it just has sides to make it look like a crate. (does that make sense?)
/shots in the dark
Madox58
06-18-08, 07:30 PM
No hardcode in place to use SH4 controllers or many things would have
already been snagged.
I have a theory to try that, if it works?
The traps will drop as they should.
But it will be Monday or so before I can test the idea.
:roll:
Vader 1
06-18-08, 11:06 PM
you should still release the ships with just muzzle flashes viewable. I think this is close to what uboat crews actually saw - a crate opening fire on them, given that those guns were well camouflaged enough so that they did not look 100% like guns even after they started firing.
This break thru is too great to not do for the stake of eye candy...yes if it can be done with full action, planel dropping, men running glory great but the above mention "workaround" would be unreal
My 2 bits BTW thanks again for your great contribution on this and so many other mods sir It is truely appreciated!!
Vader
denis_469
06-19-08, 01:13 AM
What is continue with Fidelity?
Sorry denis....what do you mean mate ? :hmm:
Made new ship.
If somebody could fix animation sequence or remodel trap container with proper animation it would the real dessision of the problem. By the way I used to read that trap container as being opened used to stay in this position for about 10-15 minutes generaly.
FIREWALL
06-19-08, 02:55 AM
I may be way wrong but, didn't Rubini do something along these lines ?
Me old gray memory ain't what she used to be. :D
Jimbuna
06-19-08, 04:45 AM
No hardcode in place to use SH4 controllers or many things would have
already been snagged.
I have a theory to try that, if it works?
The traps will drop as they should.
But it will be Monday or so before I can test the idea.
:roll:
Ya bloody slacker....thought I hadn't seen ya over at The Lair these past few days.
Check the staff area when your able......lest we proceed anyways (from her who must be obeyed) ;)
What's it to be.....I've got 6 of the team + Koondawg (a poor response for testers from here I must say....lesson learned :hmm: ) waiting to start testing where and how often the vessel appears (containers with muzzle flashes only....as in photos in original post) and in what skins.
I've also included a short single mission so the animation can be viewed beforehand.
My own thoughts are that if the testing went ahead if the mod proved successful, we could always update later if the trap containers get sorted.
http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Koondawg
06-19-08, 10:32 AM
Dont worry Jimbo...grabbing my frosted mug which holds about 26oz of brew and diving in...
Oh...it'll be ready when it's ready :lol:
Jimbuna
06-19-08, 11:00 AM
Dont worry Jimbo...grabbing my frosted mug which holds about 26oz of brew and diving in...
Oh...it'll be ready when it's ready :lol:
Good man, the files are with the GWX testers also........that'll be me tonight
http://i224.photobucket.com/albums/dd320/pasquarade/drunkcob.gif
Koondawg
06-19-08, 11:42 AM
you my wrong side of the pond bud have a pm....:up:
I may be way wrong but, didn't Rubini do something along these lines ?
Did he? Or may be I just have missed something?
coronas
06-19-08, 02:24 PM
What about guns in sponsons? Board and starboard, hidden under the deck or in the bridge, like secondary armament of HMS Warspite. Guns could shooting throw holes in the sides of the ship.
Madox58
06-19-08, 03:38 PM
Like I old ya at the Lair Mate.
Release what you have now.
The more that try it this way resolve issues other then the visuals.
After I get back from the decadent weekend?
(Should I survive!!)
I'll test that thought I posted.
;)
In my mind?
It should work!!
After all, the rowers are better now then before.
:up:
The rowers are very good, many thanks!:up:
chripsch
06-20-08, 05:37 AM
What about guns in sponsons? Board and starboard, hidden under the deck or in the bridge, like secondary armament of HMS Warspite. Guns could shooting throw holes in the sides of the ship.
Hello!
I read that Q-Ships like auxiliary crusiers had guns hidden behind the ships`side.
When the target was in a good range to fire at some hidden doors in the ships`
side opened and the guns behind could open their fire...
Would be quite a nice thing ;-)
Christian
Jimbuna
06-20-08, 06:37 AM
I'm reading all your posts and the excellent suggestions contained within.
We are currently in the early stages of a mod that poses many unanswerable questions at the moment.....questions that one or two people before us had difficulty with gaining answers to.
For clarity, allow me to point out the following:
Testing of the Q Ship as posted in #19 commenced yesterday.
The remit of the testers was twofold
1) Does the ship behave as it does in #19 upon sighting a U-boat ?
2) Does the ship show up as a single vessel and also in convoys for both Britain and the US in different locations and over a wide period of time ?
Already there have been two promising reports.....so fingers crossed, we should see a Q Ship mod sooner rather than later.
Anything in addittion to the above regarding workable trap containers etc. will come much later (if at all) after a few folk that are far more clued up than me have had a chance to look at the files.
I'll keep updating you all of any further progress.
Ah your a good man Jim, you don't know the meaning of the word "can't"!:yep: You should take up the position of GWX team leader!;):up:
Jimbuna
06-20-08, 08:41 AM
Ah your a good man Jim, you don't know the meaning of the word "can't"!:yep: You should take up the position of GWX team leader!;):up:
Thanks but.....quite happy with my position in the team.
Our new Pack (Team) Leader is BBW now that Kpt. has retired.....and we are all comfortable with the present arrangement.
Besides.......I don't possess a bike :p
http://bigboywooly.youaremighty.com/
P.S. Can anybody name this tune for me....it escapes my memory right now :hmm:
By gum does that video ham it up a tad!:lol:
Besides.......I don't possess a bike :p I don't know what that has to do with it but since I have a beamer & if BBW has a bike then I think it's about time you got one, your never too old mate (if an old fart like me can ride one, so can you)!:up:
Uber Gruber
06-20-08, 10:16 AM
Well thats some accolade....I actually felt embaressed for the lad :o
Get a bike man, you know it makes sense. Got my RockHopper two months ago and now spit in the face of gridlocked car drivers whilst nailing their wing mirrors to my trophy wall:smug:
The higher the cost of fuel, the less cars on the road....excellent:rotfl:
Jimbuna
06-20-08, 05:02 PM
By gum does that video ham it up a tad!:lol:
Besides.......I don't possess a bike :p I don't know what that has to do with it but since I have a beamer & if BBW has a bike then I think it's about time you got one, your never too old mate (if an old fart like me can ride one, so can you)!:up:
I tend to use one of these to get around....and the petrol is at zero cost to the driver ;)
http://www.abfnet.com/forum/images/smilies/cops.gif
bert8for3
06-20-08, 07:32 PM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Jimbuna
06-22-08, 03:30 PM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Cheers mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Short Update:
Removed HMS Fidelity because she was unlike the other British vessels.
Added US vessels (5 in total) USS Atik, Big Horn etc.
British vessels should appear from start of hostilities to March 41.
US vessels should appear from Jan 42 till Nov 43
Testing continues....more later. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
iambecomelife
06-22-08, 03:50 PM
What about guns in sponsons? Board and starboard, hidden under the deck or in the bridge, like secondary armament of HMS Warspite. Guns could shooting throw holes in the sides of the ship.
Hello!
I read that Q-Ships like auxiliary crusiers had guns hidden behind the ships`side.
When the target was in a good range to fire at some hidden doors in the ships`
side opened and the guns behind could open their fire...
Would be quite a nice thing ;-)
Christian
I would like to see that. The Q-Ship from the now-defunct "Project 25" WWI subsim was going to have retractable guns, as well as a hidden depth charge compartment:
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip_files/Photos/QShip_uncovered_edited.jpg
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip_files/Photos/BT_open_edited.jpg
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip.html
Jimbuna
06-22-08, 04:00 PM
Who pinched my files :huh:
:rotfl:
I'm not sure but might be worth checking out Jim:
http://www.subsim.com/radioroom/showthread.php?t=133619
Originally Posted by USS Sea Tiger From #14: Thanks to some expert help, (meaining not me who did it) The zeebrugge ports are in as are the cidatels bunkers. qships operate and yes, they will eat your lunch if not careful. 3 U-boat types are operational,
Might be nothing but then again!:yep:
Wolfehunter
06-22-08, 09:26 PM
Amazing work guys. I'm wondering will there be a new chapter in the recognition manual for Q-ships or will they be shown in the choice nations?
bigboywooly
06-22-08, 09:44 PM
Amazing work guys. I'm wondering will there be a new chapter in the recognition manual for Q-ships or will they be shown in the choice nations?
Well they will show as normal merchants
Then you wont know its there till
BOOM
:rotfl:
denis_469
06-23-08, 02:00 AM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Cheers mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Short Update:
Removed HMS Fidelity because she was unlike the other British vessels.
Added US vessels (5 in total) USS Atik, Big Horn etc.
British vessels should appear from start of hostilities to March 41.
US vessels should appear from Jan 42 till Nov 43
Testing continues....more later. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing
Jimbuna
06-23-08, 02:34 AM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Cheers mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Short Update:
Removed HMS Fidelity because she was unlike the other British vessels.
Added US vessels (5 in total) USS Atik, Big Horn etc.
British vessels should appear from start of hostilities to March 41.
US vessels should appear from Jan 42 till Nov 43
Testing continues....more later. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing
I was thinking that if I included Fidelity people would start asking "Where are the AI Torpedoes" and "She doesn't appear to be spawning MTBs"
Jimbuna
06-23-08, 02:35 AM
Amazing work guys. I'm wondering will there be a new chapter in the recognition manual for Q-ships or will they be shown in the choice nations?
If you check one of the earlier posts you'll get some idea of they're appearance....nothing to se but containers.....till they see you :p
denis_469
06-23-08, 02:42 AM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Cheers mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Short Update:
Removed HMS Fidelity because she was unlike the other British vessels.
Added US vessels (5 in total) USS Atik, Big Horn etc.
British vessels should appear from start of hostilities to March 41.
US vessels should appear from Jan 42 till Nov 43
Testing continues....more later. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing
I was thinking that if I included Fidelity people would start asking "Where are the AI Torpedoes" and "She doesn't appear to be spawning MTBs"
Nothing. If and questions about - not really working mods for release it's features.
Jimbuna
06-23-08, 02:45 AM
I'm not sure but might be worth checking out Jim:
http://www.subsim.com/radioroom/showthread.php?t=133619
Originally Posted by USS Sea Tiger From #14: Thanks to some expert help, (meaining not me who did it) The zeebrugge ports are in as are the cidatels bunkers. qships operate and yes, they will eat your lunch if not careful. 3 U-boat types are operational,
Might be nothing but then again!:yep:
Thanks for the heads up Reece....I knew nothing about this.
I have posted the question however:
http://www.subsim.com/radioroom/showpost.php?p=887205&postcount=19
Jimbuna
06-23-08, 06:22 AM
How did I miss this thread? Mind you, it's gone from 0-60 in no time.
Terrific project jim and look forward to it :up:
Cheers mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Short Update:
Removed HMS Fidelity because she was unlike the other British vessels.
Added US vessels (5 in total) USS Atik, Big Horn etc.
British vessels should appear from start of hostilities to March 41.
US vessels should appear from Jan 42 till Nov 43
Testing continues....more later. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing
I take your point Denis....testing is ongoing http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
chripsch
06-23-08, 08:43 AM
I would like to see that. The Q-Ship from the now-defunct "Project 25" WWI subsim was going to have retractable guns, as well as a hidden depth charge compartment:
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip_files/Photos/QShip_uncovered_edited.jpg
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip_files/Photos/BT_open_edited.jpg
http://www.angelfire.com/oh5/3d_flightsim/Album_QShip.html
Would be great if we could hide some guns like this :up:
Looking really forward to it,
Christian
peterloo
06-25-08, 09:45 PM
I saw your screenshot and it looks promising. Keep it up! :up:
Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
iambecomelife
06-25-08, 09:56 PM
I saw your screenshot and it looks promising. Keep it up! :up:
Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.
Jimbuna
06-26-08, 03:56 AM
I saw your screenshot and it looks promising. Keep it up! :up:
Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.
Which is the reason why we are constrained in this and so many other areas.
Koondawg
06-26-08, 10:07 AM
Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
The Q-Ships started attacking right about the 3000m mark....
Easy prey???
http://img.photobucket.com/albums/v415/koondawg/Qship/easytargets.jpg
Diff skins
http://img.photobucket.com/albums/v415/koondawg/Qship/diffskins.jpg
Man the deck gun.....
http://img.photobucket.com/albums/v415/koondawg/Qship/mandeckgun.jpg
We're under fire sir.....
http://img.photobucket.com/albums/v415/koondawg/Qship/hellbreakingloose.jpg
http://img.photobucket.com/albums/v415/koondawg/Qship/3000m.jpg
I got a few shells in the lead ship...
http://img.photobucket.com/albums/v415/koondawg/Qship/Ihitem.jpg
But there was that second one that kicked my butt...
http://img.photobucket.com/albums/v415/koondawg/Qship/asskicked.jpg
Jumping into a career...reports to follow...
Koon
Jimbuna
06-26-08, 12:50 PM
Well done.......eventually http://img221.imageshack.us/img221/4030/winkbigid2zj6.gif
FIREWALL
06-26-08, 01:09 PM
Is it soup yet? :D :yep:
Jimbuna
06-27-08, 08:34 AM
Is it soup yet? :D :yep:
Nearly :lol:
Jimbuna
07-02-08, 07:02 AM
Hopefully by the end of this week.
Forgot to mention it will also include the 5 American vessels also.
Jimbuna
07-23-08, 09:31 AM
The soup is ready :lol:
Q Ship mod for GWX2.1
This mod is an attempt to portray the Q Ships used by Britain
and the US during WWII into SH3.
Do not expect to come across a Q Ship every patrol because there
were not that many in service and those that were are few and far
between:
Britain (commencement of hostilities - 31st March 1941)
HMS Chatsgrove
HMS Maunder
HMS Prunella
HMS Lambridge
HMS Edgehill
HMS Brutus
HMS Cyprus
HMS Looe
Hms Antoine
US 1st January 1942 - 30th November 1943
USS Atik
USS Captor
USS Asterion
USS Big Horn
USS Irene Forsyte
Enable with JSGME
Copy and paste the following line into your
C:\Program Files\Ubisoft\GWX2.1\data\Sea\EnglishNames CFG:
SCF=Small Coastal Freighter
For German players (GermanNames CFG):
SCF=kleiner Küstenfrachter
For French players (FrenchNames CFG):
SCF=petit cargo côtier
Special thanks to:
Denis_469 without whose initial file, this mod would never have materialised.
GWX Devs Privateer and bigboywooly
GWX Testers TarJak, irish1958, Alex and KeptinCranky
Independant tester Koondawg
This mod is not to be used for commercial purposes.
If used as freeware, please give the appropriate credits.
Good Hunting
Jimbuna http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Links:
http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html (http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html)
http://www.mediafire.com/download.php?idmtilmdtjv (http://www.mediafire.com/download.php?idmtilmdtjv)
Great news, worth every minute of wait!:up:
Thanks alot for it. Do I have to start a new campaign or just a new patrol?
Jimbuna
07-23-08, 09:56 AM
Make sure your in port and perform a 'rollback' before enabling via JSGME http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
rifleman13
07-23-08, 10:21 AM
Downloading now! Thanks jimbuna!:rock:
Now I'm torn between wanting to see it and not wanting to see it!:doh:
Help me!:huh::dead:
:rotfl::rotfl::rotfl:
KeptinCranky
07-23-08, 11:23 AM
The solution is to see it, but from periscope depth, at night, from a reasonable distance :D
denis_469
07-23-08, 12:16 PM
Thank for mod:up: . I'm d/l now.
Jimbuna
07-23-08, 01:00 PM
The solution is to see it, but from periscope depth, at night, from a reasonable distance :D
LMAO :rotfl:
@denis_469
You sir, are most welcome....Thank You :up:
roadhogg
07-23-08, 01:23 PM
Wicked, wicked :) i was waiting for this one.
I read this post yesterday and noticed no new entries since the 2nd 07, thought maybe it it had been binned due to technical difficulties.
Ty Jimbuna, downloading now :up:
EdIt: Do they not appear till 1941?
Jimbuna
07-23-08, 01:35 PM
Wicked, wicked :) i was waiting for this one.
I read this post yesterday and noticed no new entries since the 2nd 07, thought maybe it it had been binned due to technical difficulties.
Ty Jimbuna, downloading now :up:
EdIt: Do they not appear till 1941?
Britain (commencement of hostilities - 31st March 1941)
US 1st January 1942 - 30th November 1943
Ivan Putski
07-23-08, 04:22 PM
Thanks jimbuna, a very nice addition.:up:
Jimbuna
07-23-08, 04:31 PM
Cheers mate...enjoy http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
FIREWALL
07-23-08, 04:47 PM
The soup is ready :lol:
Q Ship mod for GWX2.1
This mod is an attempt to portray the Q Ships used by Britain
and the US during WWII into SH3.
Do not expect to come across a Q Ship every patrol because there
were not that many in service and those that were are few and far
between:
Britain (commencement of hostilities - 31st March 1941)
HMS Chatsgrove
HMS Maunder
HMS Prunella
HMS Lambridge
HMS Edgehill
HMS Brutus
HMS Cyprus
HMS Looe
Hms Antoine
US 1st January 1942 - 30th November 1943
USS Atik
USS Captor
USS Asterion
USS Big Horn
USS Irene Forsyte
Enable with JSGME
Copy and paste the following line into your
C:\Program Files\Ubisoft\GWX2.1\data\Sea\EnglishNames CFG:
SCF=Small Coastal Freighter
For German players (GermanNames CFG):
SCF=kleiner Küstenfrachter
For French players (FrenchNames CFG):
SCF=petit cargo côtier
Special thanks to:
Denis_469 without whose initial file, this mod would never have materialised.
GWX Devs Privateer and bigboywooly
GWX Testers TarJak, irish1958, Alex and KeptinCranky
Independant tester Koondawg
This mod is not to be used for commercial purposes.
If used as freeware, please give the appropriate credits.
Good Hunting
Jimbuna http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gifnn
Links:
http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html (http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html)
http://www.mediafire.com/download.php?idmtilmdtjv (http://www.mediafire.com/download.php?idmtilmdtjv)
Thx Jim :up: and rest of gang. :up:
This mod is a big thing to me and on US E. Coast it will definatelly add to the immersion and tension level.:yep: :D
nikbear
07-23-08, 05:09 PM
Excellent stuff,and thank you:up:will be great to have these deadly beauty's in the game,just hope I don't bump into one when I've had a few ale's and Im unprepared:doh::o:rotfl:
Torp III
07-23-08, 05:32 PM
Thank you Jimbuna and the rest of the crew who helped on this great mod. Will have to check it out on earlier career, current one, patrol end 4/1/41
BERNARDISM! Missed it by that much.[-]
Jimbuna
07-23-08, 06:04 PM
Be careful guys...it's a jungle out there http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
roadhogg
07-23-08, 09:46 PM
And theres me thinking the war started in 39 :oops:
Perhaps a little file tickling to be done, unless i want to wait 2 years lol. :up:
Jimbuna
07-24-08, 05:09 AM
LOL
They are there from the first day of the war until the end of March 41 in British colours....and from the beginning of January 42 until the end of November 43 in US colours.
More or less the RL availability dates.
If you find one outside of these parameters let me know, but you shouldn't.
Thank's jimbuna :up:
just downloaded
melnibonian
07-24-08, 12:48 PM
Great stuff as always Jim :yep: :up:
Haven't played with it yet (have to wait until I finish my present career) but thank you very much for producing the Q ship for us to enjoy.:)
bert8for3
07-24-08, 03:16 PM
:up: jim and thanks. Installing it after this patrol.
Jimbuna
07-24-08, 06:59 PM
@Mel and Kaleuns.....Enjoy http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Parkera
07-24-08, 08:33 PM
WOW bloody brillant! was attacked by one in the channel dived and got my revenge with a magnetic BOOM! great mod!:up:
DivingDuck
07-25-08, 01:29 AM
Moin,
I´ve been asked for translation, here it is.
Q-Ship is/was a well known term on the German side too. But the official term was "U-Boot-Falle" (singular)/ "U-Boot-Fallen" (plural).
As for the coastal freighter, it translates best as "Kleines Küstenfrachtschiff"
Regards,
DD
roadhogg
07-25-08, 08:02 AM
Ok Jimbuna, if i find one outside of these dates i'll let you know :up:
I was thinking of waiting till i'd finished my current patrol (first one of a new career) and re-starting using manual targeting cos i'm currently using the lazy way (auto targeting), but i'll be adding your q-ships to my new settings as well.
Thanks for making life so interesting with this mod :D
Jimbuna
07-25-08, 09:44 AM
Moin,
I´ve been asked for translation, here it is.
Q-Ship is/was a well known term on the German side too. But the official term was "U-Boot-Falle" (singular)/ "U-Boot-Fallen" (plural).
As for the coastal freighter, it translates best as "Kleines Küstenfrachtschiff"
Regards,
DD
Danke DD :up:
To all....simply type DD's information into the GermanNames CFG. (those that play German version, that is) :lol:
denis_469
07-25-08, 10:36 AM
Jimbuna - what about made new Q-ships from foto really q-ships? In first post you place picture.
Jimbuna
07-25-08, 02:27 PM
A bit tied up at the moment mate.....currently working on the next gramaphone tunes volume.
I'm not saying 'no'....just not at this present time.
denis_469
07-25-08, 02:44 PM
A bit tied up at the moment mate.....currently working on the next gramaphone tunes volume.
I'm not saying 'no'....just not at this present time.
Clear.
Originally Posted by denis_469
Jimbuna - what about made new Q-ships from foto really q-ships? In first post you place picture. Originally Posted by Jimbuna
A bit tied up at the moment mate.....currently working on the next gramaphone tunes volume.
I'm not saying 'no'....just not at this present time.
Originally Posted by denis_469
Clear. No it's not!:nope: You have 2 hands Jim, use them .. Now where did I leave that whip!:lol:
Jimbuna
07-26-08, 04:17 AM
Originally Posted by denis_469
Jimbuna - what about made new Q-ships from foto really q-ships? In first post you place picture. Originally Posted by Jimbuna
A bit tied up at the moment mate.....currently working on the next gramaphone tunes volume.
I'm not saying 'no'....just not at this present time.
Originally Posted by denis_469
Clear. No it's not!:nope: You have 2 hands Jim, use them .. Now where did I leave that whip!:lol:
LMAO :rotfl:
http://www.bostonblueyes.com/blog/cop-prisoner.gif
Sailor Steve
07-26-08, 12:15 PM
Jim, I didn't know Jay Leno used to be a cop.:rotfl:
Jimbuna
07-26-08, 12:34 PM
Jim, I didn't know Jay Leno used to be a cop.:rotfl:
An undercover cop I believe.....But he always stood out from the rest :lol:
http://img133.imageshack.us/img133/654/jaylenocn6.jpg (http://imageshack.us)
Unlike me of course :lol:
http://www.gifs.net/Animation11/Jobs_and_People/Criminals/Clown_prisoner.gif
Unlike me of course :lol:
That's a sure likeness Jim!:lol: Oh I'm a naughty boy!:yep:
Jimbuna
07-27-08, 06:13 AM
Unlike me of course :lol:
That's a sure likeness Jim!:lol: Oh I'm a naughty boy!:yep:
http://img508.imageshack.us/img508/8163/jimpennywisedkr1.jpg (http://imageshack.us)
irish1958
07-27-08, 07:41 AM
For once the avatar is better than the real thing! :lol:
tvfixitman
09-14-08, 04:37 PM
Hey Jim, I was just wondering if the ship names will automatically appear in the SH3 Commander's logs as a sunk ship with the name of the appropriate Q-Ship if sunk? If not, I can update the ship names folder for SH3 Commander so that the names will appear so that if you were never attacked by the Q-Ship at least you will know by the name of the ship that you had sunk one and avoided a possible but kicking. Also, should we get more renoun points for sinking a Q-Ship? Love to hear back from you on this......thanks, Tvfixitman
Jimbuna
09-15-08, 02:54 AM
Hey Jim, I was just wondering if the ship names will automatically appear in the SH3 Commander's logs as a sunk ship with the name of the appropriate Q-Ship if sunk? If not, I can update the ship names folder for SH3 Commander so that the names will appear so that if you were never attacked by the Q-Ship at least you will know by the name of the ship that you had sunk one and avoided a possible but kicking. Also, should we get more renoun points for sinking a Q-Ship? Love to hear back from you on this......thanks, Tvfixitman
Hi tvfixitman
The historical names of the 9 Brit and 5 US vessels are already included in the appropriate nations Sea folders.
In testing with an installation that included SH3 Commander the correct names were also represented.
If this is not now the case then I can't imagine the reason, other than a change typed in by the individual to the:
C:\Documents and Settings\User\Desktop\Q Ship mod\data\Roster\American\Sea folder.
Wreford-Brown
09-26-08, 06:00 PM
I just ran into one of your Q-ships 100km west of Gibraltar. It was November 1940 and the sea was glass smooth so I set up for a surface attack.
Nasty, jim. Very, very nasty!
mr chris
09-26-08, 06:24 PM
Good work Jim and Dennis.
Will be adding this when i get back to base.:up:
Task Force
09-26-08, 07:10 PM
Any chance of makeing them all disapear after they are sink in game. This mod gives all who use it a nasty little supprise.:yep: Dont trust these merchents anymore.;)
Task Force
09-26-08, 07:12 PM
Hey Jimbuna. What Circus are ya with, and whats your act.:rotfl:
http://img508.imageshack.us/img508/8163/jimpennywisedkr1.jpg (http://imageshack.us/)
Jimbuna
09-27-08, 03:29 PM
I just ran into one of your Q-ships 100km west of Gibraltar. It was November 1940 and the sea was glass smooth so I set up for a surface attack.
Nasty, jim. Very, very nasty!
Your welcome matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
Jimbuna
09-27-08, 03:31 PM
Good work Jim and Dennis.
Will be adding this when i get back to base.:up:
Cheers Chris....2 4.7" guns....don't hang around for a chat :lol:
Task Force
09-27-08, 04:36 PM
Good work Jim and Dennis.
Will be adding this when i get back to base.:up:
Cheers Chris....2 4.7" guns....don't hang around for a chat :lol:
Cause if ya do you will not have much more time to.:yep:
Can someone re-upload? :)
Plissken_04
05-16-16, 01:09 PM
Can someone re-upload? :)
ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/JIMBUNA/
Use MS Internet Explorer,Firefox or FTP Client for Download!!!
So Long
Maik
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