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joegrundman
06-13-08, 01:10 AM
It's January 1940, and i'd just installed the community units mod - i was thrilled when on my way to the patrol zone i encounterd a large and unfamilar merchant just north of Shetland on a calm, dark night.

I had to chase it, and though i say so myself, i performed an excellent surface attack, racing past it at a range of about 1000m, and then launching a 90 degree shot as i was running parallel.

Figured since it was Jan 1940 and merchants were generally not armed yet, i'd just fire the one and help it to go down with some deck gunnery, saving my eels for the patrol zone.

Well I was wrong there! It was a "fast freighter" and had 2 heavy guns and at least 4 antiaircraft cannon, and they were lethally accurate - the sky was lit up with star shells, searchlights and tracer fire, and within seconds i had been hit solidly at least once and was flooding.

I didn't want to submerge due to hull damage.

I turned to present my stern and fled at max speed. I loosed off another two torpedos but they went wide.

Once i made it to a safe range, i figured i should go and finish them off - nope, i got detected again at 4 km and hit another few times, this time i went really wide and looped around to intercept. They didn't come so i crept back and sure enough the enemy was at a standstill, but clearly not sinking. i crept to get a better angle to finish it off and woah got detected and hit again! Two more torpedoes missed in my confusion, but my 6th torpedo hit and killed it.

I only had 15% on my hull and decided i really ought to go back home

What was that thing? my instinct is to say i found a Q-ship. Are there Q-ships? It doesn't make much sense otherwise.

So when i got back to base, i looked at the result - -it was a Neutral !

Now this is interesting - i was sure that the old 32 TC limit for hostiles had activated, but maybe i'm wrong about that.

Still that was one heavily armed merchant, and one of the most memorable encounters i've had!!

Cohaagen
06-14-08, 06:31 AM
The Community Mod is brilliant - for the first time in two years of playing SH3 I really don't know what I'm going to encounter when I hit a convoy or get reports of a single merchant. It's not just tramp steamer, small freighter, passenger/cargo, tramp steamer, small freighter, etc. anymore.

There aren't any Q-Ships in the game, but some British merchants were armed straight off the bat in WWII (mainly Lewis guns and the like), so it isn't unrealistic to have this sort of encounter.

The only improvement I can think of now is to flesh out the Royal Navy to give the same sense of the unexpected when hitting a task force or convoy escorts. More light cruisers would be nice - the various C, D and E classes, Arethusas and Leanders, etc. Then there's the late-war Loch class frigates, probably the best dedicated ASW unit fielded by the British during the war. Unfortunately, the devastating Squid mortar isn't modelled in-game, so it would be impossible. Shame really, because a Squid-equipped Loch made Hedgehog look like a cobbled-together amateur effort...they had an incredible kill ratio.

denis_469
06-14-08, 06:38 AM
There aren't any Q-Ships in the game...


You not right - see: http://www.sukhoi.ru/forum/showpost.php?p=881490&postcount=39

It's Q-ship.

Cohaagen
06-14-08, 06:57 AM
I was referring to the Community Mod, which the OP is enquiring about, in which there are definitely no Q-Ships.

As for the link you posted, how does the Q-Ship work? Is there any way to have actual working hidden guns? Although the infobox is in Cyrillic, it doesn't seem to give any data on armament.

denis_469
06-14-08, 07:10 AM
I was referring to the Community Mod, which the OP is enquiring about, in which there are definitely no Q-Ships.

As for the link you posted, how does the Q-Ship work? Is there any way to have actual working hidden guns? Although the infobox is in Cyrillic, it doesn't seem to give any data on armament.

Ship have 2 102mm guns. All work excellent. All guns are hidden. Where guns - when you can see ship in game - you clear see it:D And would be happy with holes in sub hull.

LOV- from russian lovushka or in english - Q-ship. Name - coastal freighter in english translate.

Ship work mainly fire for you after find you sub, after start shelling ship from you sub. Usually can fire from near 2000-3000 meters.

Cohaagen
06-14-08, 08:09 AM
A working Q-Ship, Denis? Downloading now...:D

Two 4" guns, eh? Nothing to be sniffed at. Sounds nasty. Anything that adds variety, unpredictability and an element of the unknown is welcome. It's repetitiveness and the inevitable tendency of the player to accurately second-guess the game that makes all simulations stale after a while.

I'm wondering if this Q-Ship is multi-skinned. If it only has one paint scheme it might be easy to spot. If there are many skins giving a changeable appearance then the threat is even greater. Anyway, looking forward to meeting this ruthless bugger...

Jimbuna
06-14-08, 08:33 AM
Denis, you have a PM http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

denis_469
06-14-08, 10:33 AM
Sorry, forget - 120mm guns. 4,7 inch.

4_7InchSingleT

Jimbuna
06-14-08, 04:39 PM
I'm not having much luck I'm afraid Denis....I've sent you another PM mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

denis_469
06-15-08, 02:41 AM
I'm not having much luck I'm afraid Denis....I've sent you another PM mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Ship in you e-mail.

Jimbuna
06-15-08, 06:54 AM
I'm not having much luck I'm afraid Denis....I've sent you another PM mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Ship in you e-mail.

Rgr that mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif