View Full Version : Let us include the sound of snorkel, at last!
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.
A help is needed: "SOS"!!!
Or the help: what folders and files should be edited.
Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel"
http://hosted.filefront.com/Sarbash/
But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works).
Whether will be given help or not - thanks in any case!
Sailor Steve
06-06-08, 06:37 AM
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole.
So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.
Maybe if they had a 'snorkel view'?:rotfl:
popcorn2721
06-06-08, 10:53 AM
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.
Maybe if they had a 'snorkel view'?:rotfl:
Snorkel - it very large and very heavy object. When he goes to working position - all submarine will tremble. And a sound will be audible everywhere. It will go through a hull. A sound will go on the metallic walls of submarine. As a membrane. ( on old submarines, certainly ). For example, on not very much large ships and yachts you hear everywhere, when an anchor rises. You hear the sound of engines everywhere, too.
Venatore
06-06-08, 04:51 PM
This is a interesting idea for both the snorkel and periscopes :hmm:
Hartmann
06-06-08, 06:11 PM
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer. The air is sucked by the diesel engine creating enormous pressure differences inside of the boat, always they have a men ready to shut down the diesel machine in case of emergency
Madox58
06-06-08, 06:20 PM
You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
Philipp_Thomsen
06-06-08, 07:22 PM
You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
You take care of the link between command and sound and I take care of the sound itself.
As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.
If the sound is simetrical (half to end and half to begin) then this is not an issue.
I'll take care of that. :up:
Madox58
06-06-08, 07:26 PM
I think you missed the point.
I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
You take care of the link between command and sound and I take care of the sound itself.
As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.
If the sound is simetrical (half to end and half to begin) then this is not an issue.
I'll take care of that. :up:
If a desire to do this work will appear for you - I will do the complete version of these files. The algorithm of construction of sound is such.
At first a sound goes from a Fixative mechanism. Which frees a snorkel. Further: sound of rope winch or hydraulics (and the proper sound atmosphere). When a snorkel will get up in position " Upsides " - again sound of fixative mechanism. And in opposite motion ("snorkel Lowers").
In GWX2.1 time of this motion is approximately 23 seconds. Plus: sound of opening of valve of serve of air and sound of the sucked in air.
Conclusion - for these files ("snorkel rises" and "snorkel lowers") it is necessary to have 27-30 seconds.
Thanks.
Philipp_Thomsen
06-07-08, 10:28 AM
I think you missed the point.
I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
SeaWolf U-57
06-07-08, 10:49 AM
I think you missed the point.
I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10
Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry
Philipp_Thomsen
06-07-08, 11:37 AM
I think you missed the point.
I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10
Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry
You guys are missing the point.
Let me say again
You CANNOT stop the snorkel, all you can do is REVERT between rise and lower.
You cannot stop the snorkel in the middle of the rise and leave it there, like you can do with the periscope, that's why I think that the sound should go all the way.
SeaWolf U-57
06-07-08, 11:44 AM
I think you missed the point.
I can stop the rise of the scope at any point.
Should the sound continue?
It's flawed.
That's what I was saying, you can't STOP the rise, all you can do it to revert
the mechanism rise/lower, so it never stops in the middle, so the sound must
go on, either it's rising or its lowering, the sound must continue.
Hi Philipp as you know i am using you sound pack ...i rase and lower the scope using the Page up&down keys and yes when you stop the rase or lower the sound stops with the scope and when you restart the rase or lower it starts back up just like it should do so i dont get what the trouble is??:hmm: and once again its one good sound pack:up: Thanks for sharing it 10/10
Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering
Edit 2 yes you can stop it sorry
sorry but when he uses the word scope isn't that the periscope????:hmm:
Madox58
06-07-08, 01:46 PM
Ok, I never had a snork so I didn't know if it worked like the scopes.
Can you start it up, then reverse it before it reaches full rise?
:hmm:
SeaWolf U-57
06-07-08, 03:09 PM
Ok, I never had a snork so I didn't know if it worked like the scopes.
Can you start it up, then reverse it before it reaches full rise?
:hmm:
Yes but you cannot stop it halfway:yep: it rises out of the deck on a pivot i.e. 45" to 90". unless you are using the XX1 that one rises like the periscope:hmm:
Philipp_Thomsen
10-26-09, 12:53 AM
So...
More then one year have passed... Anybody have any word or work on this subject?
Im talking to Rubini here... we need ideas.
HanSolo78
10-26-09, 06:29 AM
As I assigned sound and smoke to the snorkel I never thought about this sound effect.... but maybe it is possible to assign the sound to the snorkel controller!? So if the snorkel is moving the sound maybe appears... :hmm2:
The snorkle controller itself is in the sensors.sim file. So it would be best to create a new soundfile in the Sh3.sdl file.. test the soundfile if it works and then make a new entry in sensors.dsd file (which has to be created).
You can have a look into the wac files where I assigend the smoke and sound to the snorkel.
With static 3d objects this works but I never tested this with objects which only should sound some seconds and do start at a certain interaction.
regards
han
Sledgehammer427
10-26-09, 10:14 AM
Maybe I am missing a point somewhere, but can't you just attach the sound of the rising snorkel to the Chief Engineer's command?
Thanks for the reply Hansolo and Sledgehammer427.:up:
Iīm download last WAC now just to look at your solution, Hansolo.
At first seems that to add a sound for the snorkel is very simple...but itīs not, this is why nobody was made it until now...I also didnīt knew that WAC already had it...PT said me about WAC and snorkel yesterday.
I spent my last 3 days on this matter...the snorkel controller is on the sensors.dat but if you add a sound for it it will play all the time (even deep on the ocean). Itīs not possible to attach the sound to a command as we can think easily. Sh3 is full of traps and the snorkel sound is one of them - is almost impossible to make it (the sound for snorkel up/down) work really correctly. Also (I yet didnīt looked at WAC files) I guess that the smoke have the same problem: it will continue to appears even if the snorkel is downed, in the surface, no?:hmmm:
Hansolo, can you comment something more about your solution on this matter? (if you prefer you can contact me by PM).:up:
Cheers,
Rubini.
HanSolo78
10-26-09, 04:48 PM
Hi Rubini!
Actually the solution I made for the snorkel for the sound and the smoke was relative simple to make because I only hade to add some nodes and assign them to a sound. The sound you can assign to start under water or above water, so that was not problem at all.
About the snorkel controller I think you have to look again... the controller which is resposnible for rising is in sensors.sim file.
In sensors.dat file there are almost only 3d objects.
Hi Rubini!
Actually the solution I made for the snorkel for the sound and the smoke was relative simple to make because I only hade to add some nodes and assign them to a sound. The sound you can assign to start under water or above water, so that was not problem at all.
About the snorkel controller I think you have to look again... the controller which is resposnible for rising is in sensors.sim file.
In sensors.dat file there are almost only 3d objects.
Hi Hansolo,
Thanks for the input, but we need a node to attach anything and the extensible object found on the .sim is just a controller, so no dice.
I tried a bit more, now already looking into WAC 4.1 files and even the waterinteraction controller or fastgenheighcontroller donīt do the trick too.
We will need to live with the smoke even on lowered snorkel (when surfaced) and no good solution for the snorkel updown sound too. This is SH3 and itīs limitations.:damn:
And now just some last few words: WAC 4.1 is really great, I'm really impressed with all itīs details and overall eye candy, with all itīs deep campaign and imersibility: thank you and congratulations to you and the team! A masterpiece for any SH3 player; it will be my new start on SH3!Ahoy!:up::up::up:
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