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View Full Version : U-204 viic/41 a task force killing machine.


danurve
05-27-08, 08:40 AM
I may skip the whole transfer to the 10th for an XXI and try and to finish out the war with this puppy.

U-240, 7th/13th Flotilla
Left at: January 8, 1945, 12:11
From: Trondheim
Mission Orders: Patrol grid AE83

11 Jan 1945
0130AF 61Ship sunk! HMS Indefatigable (Illustrious class), 23000 tons
0136AF 61Ship sunk! HMS Sirius (Dido class), 5600 tons
0136AF 61Ship sunk! HMS Argonaut (Dido class), 5600 tons
0141AF 61Ship sunk! HMS Cleveland (Hunt I class), 1000 tons
0142AF 61Ship sunk! HMS Dainty (C&D classes), 1375 tons
0734AF 61Ship sunk! HMS Eskimo (Tribal class), 1850 tons
0739AF 61Ship sunk! HMS Janus (J&K classes), 1690 tons
12 Jan 1945
0215AF 59Ship sunk! S.S. Cape St. Andrew (Small Merchant), 2227 tons
1323Patrol results
Crew losses: 0
Ships sunk: 8
Aircraft destroyed: 0
Patrol tonage: 42342 tons

They were hauling at 20 knots. Managed to track their course and mark an estimate for an intercept. Figured with that time of day, speed and the noise they would have trouble picking me up.
Survival hint: lower the snorkle :ping:
Carrier went down with 3 hits, the 4th hit but she was done already. 2 T-III's and 2 T-III FaT's, or were they LuT's, I can't remember.
Slamed the cruiser behind her with a T-1, that's right a T-1. Then she slowed down enough I finished her with a T-V. Dido on the 2nd. Dido.
T-IV's from the stern tube blasted the Hunt I & C&D.
A few hours later while on a tried and true evaison tactic I tracked the remaining ships, which had swung due North. Used a T-III on the Tribal and ignighted the J&K with the last T-IV. They were hauling once again screening the remaining Dido, and had no clue as to my position. It goes to show that if you know how the older eels will perform you can use that to your advantage in late war jazz.
Never made it to the patrol grid, but I did find a small merchant in the way on the course back to Trondheim.

First viic career from the begining of the war that has made it into `45. And while that probably sounds like no big deal, it is if you've been playing the game since 06 without that happening.
Final career in GWX 1.03 using Cobalt's `41. Sound like old news? Come on guys, it wasn't that long ago. Speaking of which I'm still looking for those uber-dd's and escorts I read so much about.
Maybe I'll find them in 2.x :arrgh!:

One more note, the real turning point in survival was after I went through the manual. Seriously. After that the game became fun again. Sure you'll loose boats developing tactics for both attack & evasion but so what, start another one. You can read about others methods and tactics that work for them, but in the end it's you steering the boat, not them. If you don't then it's like the builder who keeps bringing raw material to the job site but doesn't make anything. His buddy tells him how nice all the gear and material looks, and the guy says "wait till you see all the rest of the stuff".

surf_ten
05-27-08, 10:44 AM
Care to share your tried and true evasion tactic. Once I hear "they are pinging us" message I might as well scuttle the ship because I am usually dead soon after. That's with just vanilla version of the game. I am so paranoid about destroyers that as soon as my hydrophone operator picks up a warship, long range. I rig for silent running, reduce to 1kts and turn the boat in a opposite direction ASAP. LOL, I have yet to take on a convoy.

papa_smurf
05-27-08, 12:20 PM
Thats some fine shootin there:up:

popcorn2721
06-03-08, 12:02 AM
Care to share your tried and true evasion tactic. Once I hear "they are pinging us" message I might as well scuttle the ship because I am usually dead soon after. That's with just vanilla version of the game. I am so paranoid about destroyers that as soon as my hydrophone operator picks up a warship, long range. I rig for silent running, reduce to 1kts and turn the boat in a opposite direction ASAP. LOL, I have yet to take on a convoy.

I have a rather querky method for dealing with the convoys... the escorts usually hear me as im approching. Ill dive to 145m and keep the electrics at flank speed. By the time the DCs drop to 145m to detonate, my sub is out of range of the explosives. I also run 20degree turns so Im not tracking right under the escorts but am still able to close on the convoy. Once Ive tightened the gap on the convoy...I continue at flank speed to the center of the convoy. Then we go to parascope depth. I bebop the parascope over the waves to find the largest target...if the escorts havent seen teh parascope Im good to make a shallow adjustment to my angel of attack, fire my spread, spin the scope 180 degrees fire one last shot to disable whatever ship is to the rear (Ill snack on those later) and dive back to 145m at flank speed. Ill run in the oposit direction of the convoy till the escorts return to the fleet. Then I surface, and look for the one that didnt go down.