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View Full Version : Do you still play DW ? How often do you come here ?


Dr.Sid
05-19-08, 02:13 PM
Since the activity here is somewhat small, let's see how we stand.

Hawk66
05-19-08, 02:18 PM
still play or more often 'mod' DW...even eager to write new tools like a sophisticated 'Quick Mission' generator.

Since this is the main forum for DW; I often visit it.

Fish
05-19-08, 02:25 PM
Came from 688(I), then SC followed by DW, but ist over a year I played my last multiplayer game.
Lost interest.

Molon Labe
05-19-08, 04:02 PM
Finals, graduation, and bar review have kept me away for about a month. But I'll be getting back to "work" and MP this week, hopefully.

FERdeBOER
05-19-08, 05:11 PM
University, some small jobs...
I visit the forum almost daily and I'm about to finish a third version of my satellite mod (without release date, the job is done, but it's already not tested and I have no time to do it on the next days).

Seems that everybody is waiting the next LwAmi... :hmm:

Blacklight
05-19-08, 07:31 PM
I may not play every day, but I play DW often (And I sometimes play DW and SHIII at the same time on two different computers). I come here and check the boards a couple times a day at least.

CapitanPiluso
05-20-08, 02:34 PM
I play DW almost every day, it seems this game will last for some years in my PC, its really amazing.
I came here once a day
Cheers

goldorak
05-20-08, 02:41 PM
I visit the forum almost every day and play DW on a weekly basis.

OptimusX
05-22-08, 02:45 AM
Getting married and real life work schedule as kind of limited game time, especially for such an intense game like DW. I remember SC reached a plateu in it's mod features, with the SCX graphics, Sub Changer, and the enhanced realism from SCX II. It was just so polished. I'm wondering if DW will reach that same polished state...

GrayOwl
05-22-08, 07:51 AM
I'm wondering if DW will reach that same polished state...

Very soon will reached the same level as SCX.
We already have actually analogue SCX for DW, and even moreover...:|\\

Captain Nemo
05-29-08, 09:00 AM
At present SHIII takes most of my gaming time, but in between I fire up DW for a quick mission here and there. I still play SC as well, these are games that won't leave my HD anytime soon, if ever. I come to the forums almost every day.

Nemo

Sorge
05-29-08, 05:55 PM
Hey, I'm relatively new to DW. Bought it about three months ago and installed the LWAMI mod just the other day (which seems to make things look subtly better, though I have yet to learn all the ways it augments gameplay). I play DW a couple of times a week, and it's the only thing I play on my PC these days. I just bought a mic too, and issuing voice commands to my virtual crews is like the nearest thing to heaven for me. I also have SHIV, but haven't played it in months, due to irritation at UBI's epic fail with this title.

I love DW and am sad to see that I seemed to have picked it up long after the DW community's more vibrant, earlier times.

Frame57
06-07-08, 12:57 AM
I enjoy the nuke boats, but I find the game is too scripted, It would be an awesome game if the patrols were more dynamic in a fictitious war scenario. I just get bored with inserting seals and things like that. Make a game like SH4 but bring it up do date.:up:

Blacklight
06-07-08, 01:13 AM
I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.

See this thread:
http://www.subsim.com/radioroom/showthread.php?t=107019

Where DW really shines is Multiplayer games. :up:

nikimcbee
06-07-08, 02:02 AM
I haven't even installed it on my new computer.:roll: DW is fun, but I haven't played it for a long time.

Molon Labe
06-07-08, 07:42 AM
I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.

See this thread:
http://www.subsim.com/radioroom/showthread.php?t=107019

Where DW really shines is Multiplayer games. :up:

While that mission is quite good and is dynamic enough that it should play out differently each time, it's still a tactical scenario... not the total war campaign that the previous poster had in mind.

While it's theoretically possible that you could create a whole multiplayer campaign in DW in a single mission, it would be impractical to play because of the transit distances requires without the use of time lapse; also consider the rate of disconnects and CTDs with no way from dropped players to log back on.

If you want DW to represent a campaign, the only way to do it that approaches being practical, is to have a human being manage the big picture and create DW matches that are representative of the tactical battles the big picture leads to.

goldorak
06-07-08, 10:13 AM
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ? ;)

Molon Labe
06-07-08, 11:37 AM
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ? ;)

Everything I said above applies to a campaign that spans a threatre instead of the globe.

Hawk66
06-07-08, 01:26 PM
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ? ;)

I've thought about to create a mission generator (external java tool) and even started coding. But it's a huge project for me alone (in my spare time), so I don't know, if it will ever be 'useful'.
Why creating a tool and don't use the editor? The editor is good but a generator has more possibilities like creating specific mission doctrine files, more randomization and automates tedious things like triggers to simulate message traffic and so on.

The next step could be a campaign generator (technically not a problem). But to be honest: I don't think, that this will be happen. I'd be happy to have a generator, which is more varied and sophisticated than the original quick mission generator.

timmyg00
06-11-08, 06:55 PM
Getting married and real life work schedule as kind of limited game time, especially for such an intense game like DW. Hey, me too! But now that much of the dust has settled, and also now that i have a shiny new notebook... I mean to start playing again :D

TG

OptimusX
06-14-08, 01:35 AM
Getting married and real life work schedule as kind of limited game time, especially for such an intense game like DW. Hey, me too! But now that much of the dust has settled, and also now that i have a shiny new notebook... I mean to start playing again :D

TG

LOL! Are you saying you've gotten married TG? If so, congrats!

If you need to flex your multiplayer muscles, I'd be happy to help out...I still need to get you back for that deep diving Sierra II tactic you used on me!

Bort
06-22-08, 03:14 AM
I haven't played for quite some time, but I've recently become hooked on modern subs again after a period of WWII/Aviation interest so I definately plan on getting back in the game! :ping: The only thing currently foiling me is a Vista problem involving speech recognition, which starts whether I want it to or not and screws up performance.:-?

timmyg00
06-25-08, 05:37 PM
LOL! Are you saying you've gotten married TG? If so, congrats!
If you need to flex your multiplayer muscles, I'd be happy to help out...I still need to get you back for that deep diving Sierra II tactic you used on me! Yep, i got married... and thanks :)

You must have a pretty good memory - I don't recall that tactic. PM me and refresh my memory if you would!

The only thing currently foiling me is a Vista problem involving speech recognition, which starts whether I want it to or not and screws up performance. I am having the same issue... I guess I have to configure SR to get it to shut up :(

TG

DivingWind
06-30-08, 06:49 AM
Damn! Forum is just the way I left it! Almost no changes whatsoever :doh:
Not so long ago I had SC & DW with all possible mods, but my brother "accidently" deleted all of it, so I didnt botherd to reinstall everything since then. I also dual boot Ubuntu/XP so I spend alot of time in the linux corner. Go open source!:sunny:

goldorak
06-30-08, 06:58 AM
Damn! Forum is just the way I left it! Almost no changes whatsoever :doh:
Not so long ago I had SC & DW with all possible mods, but my brother "accidently" deleted all of it, so I didnt botherd to reinstall everything since then. I also dual boot Ubuntu/XP so I spend alot of time in the linux corner. Go open source!:sunny:

Since Dangerous Waters is not copy protected, have you tried playing dw through wine and or cedega under linux ?
I'm wondering if it would work. :hmm:
The faster I can play my favorite games under linux/unix the faster I'll ditch windows xp.

OneShot
06-30-08, 08:12 AM
As far as I remember somebody posted on this here forum a long time ago about his success with DW under wine. I think the only issue he had left at that time was the sound (if I remember right), but basically the game worked. Might give it a try ... I do have Ubuntu 8.04 LTS on my laptop and maybe I'll try it out in the next days myself (have to figure out Wine first).

dd149
06-30-08, 11:47 AM
I still play a mission every now and then. This game will stay on my HD for now.
I agree that a more dynamic campaign would be a plus.
Obviously (and fortunately I would say) no real fleet boat mod is available otherwise we would all sit in the middle of a radioactive desert.
The modding of DW has unfortunately more or less stopped, maybe due to the limitations of the game proper or due to lack of interest by the community.
Thanks ot all who have devoted time and efforts to make the gameplay better.

difool2
06-30-08, 12:38 PM
Well, I just got it, driving the 688i only because I am familiar with how it worked in the previous two titles, carefully evaluating the jobs the auto-sonar and auto-TMA guys do (so far not too hot). Basically I got bored with the SH series (for the moment) and wanted something with more tactical "meat"...

Nexus7
07-09-08, 06:23 AM
i stopped playing when the modding started. That killed the game but that's just my personal opinion.

goldorak
07-09-08, 06:27 AM
i stopped playing when the modding started. That killed the game but that's just my personal opinion.

No what was going to kill the game was the absense of modding and bug fixing.
Lwami improved realism and corrected some bugs and made the game much more challenging to play.
So I really don't understand your criticism.
Nowadays you can find several mods, ranging from "legal" to not so legal ones, but the game is still going strong.

kgsuarez
07-13-08, 12:56 AM
I've recently started visiting this forum again out of boredom. This is my first post in at least 2 years, probably more.

I got involved in this whole mess with SHII years ago, then I moved on to Sub Command, and finally DW. I remember hanging around the IRC chat rooms with a lot of the people from here and some other site that was dedicated to a SHII league. It used to be real busy. I remember people getting together to play nightly. I have the feeling that it's not like that anymore. What a shame, it was a real blast.

I'm going to try to get DW up and running tomorrow and polish up my sonar skills. Hopefully I'll be ready to play online again soon.

What are some of the updates and mods that everyone is using for online play these days?

sonar732
07-13-08, 09:22 AM
Well, I just got it, driving the 688i only because I am familiar with how it worked in the previous two titles, carefully evaluating the jobs the auto-sonar and auto-TMA guys do (so far not too hot). Basically I got bored with the SH series (for the moment) and wanted something with more tactical "meat"...

Your best bet would be to start everything on Auto except sonar. Create a simple mission with adding a few contacts of different classes each time you complete it and hone your sonar skills that way. In this fashion, you'll soon recognize the characteristics of each one without the stress of wondering what the heck this contact over here is when it's too late as you have a torpedo in your aft quarters.

Molon Labe
07-13-08, 09:27 AM
Well, I just got it, driving the 688i only because I am familiar with how it worked in the previous two titles, carefully evaluating the jobs the auto-sonar and auto-TMA guys do (so far not too hot). Basically I got bored with the SH series (for the moment) and wanted something with more tactical "meat"...
Your best bet would be to start everything on Auto except sonar. Create a simple mission with adding a few contacts of different classes each time you complete it and hone your sonar skills that way. In this fashion, you'll soon recognize the characteristics of each one without the stress of wondering what the heck this contact over here is when it's too late as you have a torpedo in your aft quarters.

Fire control autocrew is more fail than sonar autocrew and should never be used, regardless of skroobishness. Just preempting a "tech support" question/complaint. ;)