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View Full Version : Question to the modders about reflections...


onelifecrisis
05-15-08, 02:34 PM
I've noticed that there are no ship/particle reflections in the Musuem, yet there are still sky/cloud reflections there. A search told me this wasn't news, but I have a question:

Is it possible to get the exact same thing to happen in-game? I mean is there some global switch to toggle object/particle reflections, without having to trawl through every single 3D object and particle generator setting Reflection=0? I've looked for one, but so far no joy.

Hopefully,
OLC

Philipp_Thomsen
05-15-08, 04:25 PM
Did you tried ship.dat files?

Madox58
05-15-08, 04:52 PM
OLC,

look in the scene.dat
Node Sky,
EnvData,
RefIntensity

that may be what you want to set to 0.

Phillip,
:nope:
:rotfl:
;)

onelifecrisis
05-15-08, 04:57 PM
Two hilarious jokers and no help, so far...

Madox58
05-15-08, 05:30 PM
I never tried changeing that setting.
I was only offering a suggestion based on it discription.
Sorry if that's not it.

And I think Phillip misread your question.
I'm just busting on him for his 'Retire' remark.
No harm intended.
:up:

onelifecrisis
05-15-08, 06:03 PM
scene.dat seems like the obvious place to look but nothing in there does this. Reflection bias, intensity, deformation, fresnel, etc all change the reflections, but they don't remove them.
You couldn't fill a postcard with what I don't know about that file... I thought you might have guessed that. :p
I bet it's hardcoded. Nevermind. :(

P.S. I don't see a "retire" remark.

Madox58
05-15-08, 07:28 PM
No worries Mate.

Phillip and I poke at one another here and there and the
'Retire' was another thread.

It's all in fun so no worries.

As you suggest, most reflections are probably Hard Coded.
One of the .act files may have a setting that could be changed.

But as we have very little, if any info on thier structure?
That would be a crap shoot to try changeing those at this time.

I don't know how comfortable you are with a hex editor but,
if you open the .act files with one?
There is a lot of info in them.
Maybe that will assist your search.

onelifecrisis
05-19-08, 08:08 PM
Yeah I looked in the act files, couldn't find anything that did what I wanted, though I'm not so familiar with those files and might have missed it.

Anyway I did it the other way. I used a multiple-file hex search-and-replace tool to go through all the files and switch off all the reflections. Worked a treat, except for the terrain which is still showing a reflection. There doesn't seem to be a .dat file which controls that. Any ideas on how I can turn that one off? It's the only reflection left... the search and replace tool got all the ships, buildings, particles, debris, you name it... if anyone can point me to a switch to turn of the terrain reflection, it'd be great.

Hopefully,
OLC