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View Full Version : Type VIIC in GWX 1.2 does not dive...?


Tok
05-12-08, 10:34 PM
This is strange, I just got up to a Type VIIC and it will dive but really slow and if I go to 80m it only goes down to 30m then back up to about 15m. I will not dive to 160m it only dives to 60m then it goes back up to 40m. this is really strange, I never saw this before. :doh: Does anybody else have this problem..? any info would be great, thank you.

Sorry, I tried to delete this but not sure how..? I no this is the wrong place for me to ask about this.....sorry again. If the admin could remove this please. sorry again guys.:damn:

Sorry for my mistake, I mean GWX 2.1

Sag75
05-13-08, 12:53 AM
Hi, my question may be stupid: at what speed you was cruising?
because i had also problems in U-boot manouvering at speed below 2knots! For this reason i change my depth at 3-4 knots, and than i reduce at 2knots when i reach the ordered depth.

bye!
s

CaptainNemo12
05-13-08, 08:13 AM
This could be due to the Positive Buoyancy Mod included with the installation. Also baffled me at first but then again, I forgot to RTFM!!!!:lol:

Tok
05-13-08, 10:56 AM
Yes, in GWX 2.1 it will dive down to 160m and stay there at full power but then when I get down to 160m and then back off to 1/3 power up I go to sometimes 40m and sometimes to 20m. I can not keep a steady depth at 1/3 power. The IIA/VIIB and IXB will stay at any depth down to 160m at 1/3 power in GWX 2.1. Thank you for the replies.:)

Philipp_Thomsen
05-13-08, 04:29 PM
Edit the .sim file with S3D

Put the mass = displacement value.

Tok
05-13-08, 10:38 PM
I changed it to Displacement (surfaced) 761 tons to = mass. It was 760 so I guess just one number fixed it because I got out onto the Nordsee and changed the depth to 60m and it was right on at 1/3 power, it could not do that before. I have not got out to deep water but I think it's going to work ok Philipp_Thomsen. :) I was not sure what displacement to do, the (submergé) is 865 tonnes but I used the surface displacement instead. WoW..! that S3D program is really cool, thank you for the info Philipp_Thomsen. I hope I did it the right way but so far it's working ok. :up:

I got to go down to 160m and stay there at 1/3 power, that's great ! It works just great now. Thank you.

von Zelda
05-14-08, 06:02 AM
Is this diving problem unique to Tok? Or, are all of us going to have this same problem with the Type VIIC?

Where does one find this S3D program and how is used?

Jimbuna
05-14-08, 10:46 AM
WARNING!!....the answer is not for every GWX2.1 user to tweak the VIIC ffs :damn:

Read posts 2 and 3 :nope:

Tok
05-14-08, 12:16 PM
Yes, you could do big time *bad* to your SH3. I found the S3D at http://sh4.skwas.net When you get into this program it opens up everything to do with the sub so watch out what you do, I just changed it by one number but make a backup of what ever your going to change. I just could not run my VIIC and I do not no why, could have been my install of GWX 2.1 and my system or something. That's all I'm going to do with my fix, I'm not changing anything else, I like just the way it is so far with GWX 2.1. :up:

Philipp_Thomsen
05-14-08, 04:39 PM
The problem is with positive buoyancy... The idea is good, but on SH3's engine, it feels like crap. Makes the diving absurdly irrealistic and the sailing is like a rubber duck. It's gonna be removed in the new version of LB's mod, from all ships & submarines. The rubber duck effect is also caused by the increased wave amplitude from gwx, which will also be removed in the LB's new version. :up:

von Zelda
05-14-08, 05:14 PM
The problem is with positive buoyancy... The idea is good, but on SH3's engine, it feels like crap. Makes the diving absurdly irrealistic and the sailing is like a rubber duck. It's gonna be removed in the new version of LB's mod, from all ships & submarines. The rubber duck effect is also caused by the increased wave amplitude from gwx, which will also be removed in the LB's new version.

Hey, PT

What is this LB's mod that you refer to? And when will it be released?

Tok
05-14-08, 05:25 PM
Sounds good, would really like to see the LB mode when it comes out.:up:

Madox58
05-14-08, 05:33 PM
The sim mods should be made optional.
Not everyone will like them or agree with them.
They argue with the settings in the cfg files.
Unless extensively tested?
You could be faceing a whole new type of
'Sinking Ship Bug'

Philipp_Thomsen
05-14-08, 09:11 PM
The sim mods should be made optional.
Not everyone will like them or agree with them.
They argue with the settings in the cfg files.
Unless extensively tested?
You could be faceing a whole new type of
'Sinking Ship Bug'

Don't worry... this is what beta-test exists for!

Madox58
05-14-08, 09:15 PM
And how many Beta testers do you have?
Over 200 + ships at 100 test each?
I don't think so.
I looked at 25 and I see problems.
I know!!
I spent MONTHS testing them.
You did what?
Adjusted a few files and say OK?
:nope:
Live and learn.

Philipp_Thomsen
05-14-08, 09:34 PM
And how many Beta testers do you have?
Over 200 + ships at 100 test each?
I don't think so.
I looked at 25 and I see problems.
I know!!
I spent MONTHS testing them.
You did what?
Adjusted a few files and say OK?
:nope:
Live and learn.

200 + ships at 100 tests each = 2 weeks

You're getting slow, Privateer...

I think its time to retire... :lol:

Madox58
05-14-08, 09:44 PM
Not really.
:hmm:
I don't live with my Mom and Dad.
I own and run my Own Business.
I work at LEST 10 hours a day doing that.
Then I get home and spend at lest 2 to 3 hours more online for
my money makeing real life.
THEN, and only then, do I see and read UNREAL posts
like that!
At 100 tests per ship?
At your time frame?
Wish I had that kind of time.
But your wrong.
Check the cfg files.
They do not match.
Do you have even the slightest clue what
the "Sinking Ship Bug" is?
Or why it happens?
:nope:

msalama
05-14-08, 11:34 PM
Do you have even the slightest clue what the "Sinking Ship Bug" is? Or why it happens?

Eh... not to interrupt a good row there, Sirs, but allow me to make a wild guess nevertheless. Namely:

It has something to do with the buoyancy settings, eh? :p:lol:

Jimbuna
05-15-08, 11:19 AM
Not really.
:hmm:
I don't live with my Mom and Dad.
I own and run my Own Business.
I work at LEST 10 hours a day doing that.
Then I get home and spend at lest 2 to 3 hours more online for
my money makeing real life.
THEN, and only then, do I see and read UNREAL posts
like that!
At 100 tests per ship?
At your time frame?
Wish I had that kind of time.
But your wrong.
Check the cfg files.
They do not match.
Do you have even the slightest clue what
the "Sinking Ship Bug" is?
Or why it happens?
:nope:

Well when you get home check your PM box mate......the latest animation files look as if they're progressing nicely ;)

Kpt. Lehmann
05-15-08, 12:29 PM
To all:

Unless you've mangled your GWX installation with additional mods (which create problems) there IS NO PROBLEM with the VIIC diving in GWX.

Tok
05-15-08, 01:49 PM
That's what I was thinking, it was something I mangled . :doh: I do not tweak things so it was a mod I had running but I still do not no what it was. :roll: Hope I have not caused to much trouble over what I did to have mangled GWX 2.1 :damn: It is working great now though. :sunny:

Philipp_Thomsen
05-15-08, 04:57 PM
You guys speak like "if it's ok in GWX, then it's all fine"...

We all cannot and will not live without other "must-have" mods,
so it's no use to say "its ok in gwx, your mods are faulty"...
Of course they are, one mod is not built to work with every other mod.
But that's not the point
The point is to make all of them work together
We help eachother as we can
The final purpose it a better game.
We all know that GWX is tested to the bone and
such bug would never come out of the factory, and I'm not
saying that it's gwx fault, I'm just saying that you guys have one kind of taste...

... and other guys like me like another kind of realism...

so we do what we can. :up:

Madox58
05-15-08, 05:40 PM
I don't believe anyone is saying don't use other mods.
And in a lot of ways we support add ons.
But when someone adds those extra then posts
'GWX messed up blah blah blah'?
We are left with no choice but defend our work.

What would you say if I posted
"Phillip Thompsons Sound mod turned my sub upside down!!"
You'd be screaming bloody Murder about how it does not affect the required files.

Relax Mate.
The over all plan is to sort things out.
Not run a bloody war.
:up:

Jimbuna
05-16-08, 03:10 AM
I don't believe anyone is saying don't use other mods.
And in a lot of ways we support add ons.
But when someone adds those extra then posts
'GWX messed up blah blah blah'?
We are left with no choice but defend our work.

What would you say if I posted
"Phillip Thompsons Sound mod turned my sub upside down!!"
You'd be screaming bloody Murder about how it does not affect the required files.

Relax Mate.
The over all plan is to sort things out.
Not run a bloody war.
:up:

A bloody MEN :yep:

Tinker Tailor Soldier Sailor :up: