View Full Version : how to control colour of unit of allies or axis
kys2000
05-10-08, 03:36 PM
how to control colour of unit of allies or axis? red and blue !
in MAP,
look pic
http://bbsimg.ali213.net/attachments/day_080511/20080511_56ce5b24a6338123c6aa3UQYMuwhS0iA.jpg
Jimbuna
05-10-08, 03:38 PM
Are you asking for a coloured contact mod or showing what you have created :hmm:
richardphat
05-11-08, 04:25 PM
I dont get him. Does he want to make Allied units to become friendly or just color for confusing himself even more
Hi Kys2000,
Are you trying to find a mod to bring back the colours of contacts on your map?
Green = Neutral
Red = Allies
Blue = Friendly ships
Not the GWX version where everything is black?
If my understanding is correct, I had the same problem and the answer is in a thread I posted some time ago.
http://www.subsim.com/radioroom/images/icons/icon1.gif Difficulty in finding some mods (http://www.subsim.com/radioroom/showthread.php?t=120096&highlight=Difficulty+finding+mods)
There is a bit of reading here but it may help.:yep:
Rgds
K Gunz
Madox58
05-12-08, 04:44 PM
Yes, he wants the details on how to change the colors.
What files need fixed for colors to appears.
This is not my area so I really don't know what needs edited or changed.
SeaWolf U-57
05-12-08, 04:56 PM
if you want to put the colour back into your contacts this is the mod to do that i dont remember who made it but this is the link..
http://files.filefront.com/GWX+Contact+Color7z/;9902069;/fileinfo.html
Madox58
05-12-08, 05:41 PM
Anyone know what was changed on the xxx_shp.tga files?
Cause that package does not contain all replacements in 2.0 and 2.1
And has a few not needed.
Which will cause a new folder to be created.
:hmm:
As all folders are read at loading, this is needless overhead.
:doh:
OneToughHerring
05-12-08, 05:47 PM
Hi Kys2000,Green = Neutral
Red = Allies
Blue = Friendly ships
Btw, are there grey contacts/wrecks? I could swear that I saw a grey wreck once.
Jimbuna
05-13-08, 03:01 AM
if you want to put the colour back into your contacts this is the mod to do that i dont remember who made it but this is the link..
http://files.filefront.com/GWX+Contact+Color7z/;9902069;/fileinfo.html
That link is to my original FF account.
Jimbuna
05-13-08, 03:04 AM
Anyone know what was changed on the xxx_shp.tga files?
Cause that package does not contain all replacements in 2.0 and 2.1
And has a few not needed.
Which will cause a new folder to be created.
:hmm:
As all folders are read at loading, this is needless overhead.
:doh:
IIRC the alpha channel.
However, as you have correctly pointed out there have been new units added since and not all have been included. Therefore those ship icons appear black in colour on the nav map and attack screen.
SeaWolf U-57
05-13-08, 04:48 AM
then all i can say is Thankyou Jimbuna i use this mod myself and i am thankfull to be able to do so no matter if some of the contacts are black ....have not seen one yet though....
Jimbuna
05-13-08, 05:40 AM
then all i can say is Thankyou Jimbuna i use this mod myself and i am thankfull to be able to do so no matter if some of the contacts are black ....have not seen one yet though....
That is totally dependant on what vessels you have in whatever version or mod you have currently installed.
As Privateer has already correctly pointed out there has been additional ships scripted into the game since the mod evolved, so they will show up as black icons. http://img120.imageshack.us/img120/9026/wolfthumbsuprw5.gif (http://imageshack.us)
danlisa
05-13-08, 06:13 AM
I don't want to state the bleeding obvious here (and I maybe wrong cos it's been a long time) but Stock SH3 had 3 types of Contact marker. 1 x Friendly, 1 x Neutral & 1 x Enemy (for Large, Medium, Small & Individual) contacts. So the correct TGA files are already there. I can't remember if they are in the Textures or Misc folder but for these types of contacts, you should only need to replace these in your current install. Remember, the game knows which vessel is Friend, Foe or Neutral and when.;)
The only problem comes at higher zoom levels where you can actually see the outline of the ship (i.e xxx_shp.tga). If you want these to be replaced with colour coded icons, you need to individually replace each TGA in each ship folder.
Personally, a good balance would be coloured map contacts with grey ship icons.
The Alpha channels in these TGA's should not govern the colour as SH3 only uses this channel as transparency.
bobchase
05-13-08, 06:32 PM
Hi Kys2000,Green = Neutral
Red = Allies
Blue = Friendly ships
Btw, are there grey contacts/wrecks? I could swear that I saw a grey wreck once.
The grey sunk icons are for when a ship is either sunk by someone/something else or by you if you did not identify the ship first. For instance, a destroyer sunk by a manually targeted acoustic torpedo would show up as gray after it sunk if you had never raised your scope to identify the warship and had merely fired 'blind'. This is true even if Auto-Identify is turned on.
Bob
bobchase
05-13-08, 06:45 PM
I don't want to state the bleeding obvious here (and I maybe wrong cos it's been a long time) but Stock SH3 had 3 types of Contact marker. 1 x Friendly, 1 x Neutral & 1 x Enemy (for Large, Medium, Small & Individual) contacts. So the correct TGA files are already there. I can't remember if they are in the Textures or Misc folder but for these types of contacts, you should only need to replace these in your current install. Remember, the game knows which vessel is Friend, Foe or Neutral and when.;)
The only problem comes at higher zoom levels where you can actually see the outline of the ship (i.e xxx_shp.tga). If you want these to be replaced with colour coded icons, you need to individually replace each TGA in each ship folder.
Personally, a good balance would be coloured map contacts with grey ship icons.
The Alpha channels in these TGA's should not govern the colour as SH3 only uses this channel as transparency.
You can set your symbol zoom levels and your group zoom levels to do that. I use 'Wolfies TweekSH3' for that but you can manually edit your maps.cfg file. The stock game shifts to ship symbols too soon for me because my old eyes can't always see the extra small boats (tugs, fishing, trawler, etc.) when the square icon goes first goes away during a zoom.
If you are OK with manual editing then you might want to add this line to [Map1] (the attack map):
HarborZoom=50; harbors will be displayed from this zoom up
You will then be able to see the harbor detail in the TDC display.
Bob
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