View Full Version : Ran out of gas - now what?
bfindlay
05-10-08, 01:01 AM
I ran out of gas a few hundred miles out of port. No batteries left either - just a floating tin can, full of stinky sailors. However, there is no option to 'get towed in' or to do anything, other than exit to main menu, which I guess trashes your career.
Am I missing something? I am going to play it again (with a slooowwww cruise home this time) from my last save - not a big deal , but a PITA.
PS to those who responde on a previous post about TMO not working with the F12 key - turned out it WAS a hardware issue - now solved. Thanks for your input!
peabody
05-10-08, 01:50 AM
Nope, no tow boats. Someone did post a way around it. You could do a search. I think it had something to do with save the game then set unlimited fuel and reload the save so you could finish that mission. Not sure that's right though, but there is a 'cheat'/solution somewhere on here.
Also there are many who give suggestions on 'best' speed for conserving fuel. And make sure battery charge is off when the batteries are charged and off when the batteries are damaged because they use fuel to try to charge and can't. A lot of info, just have to find it. This topic comes up a lot.
Peabody
Defiance
05-10-08, 09:12 AM
Hiya,
As above really if you want to cheat (just kidding lol)
But in TMO and last few TM's i think, If you run at 9 daytime and 8 at night .....
It was 9 gives best fuel economy and 8 at night lessoned the chance of night air attacks
Whatever TMO is now for detection i run at 9 and find i can always get back to midway with spare fuel
So give 9 speed a try you'll soon get used to manually setting speed (i did) (i also don't go over 512 time compression, seems over 512 and weather takes ages to change so if you're in a storm you use slightly more fuel for longer (if this makes sense))
Happy Hunting
Ciao
Def
ElAurens
05-10-08, 10:21 AM
In the current 1.5 version of the sim and TMO, "ahead standard" (10 knots) gives the best fuel range for a fleetboat.
For an S-boat try 6 or 7 knots.
go down to half pariscope depht and run on electric motors,this happen to me both diesel motor damage ,it was slow going but I made it back to base ok.
bob224
Raptor1
05-10-08, 02:20 PM
go down to half pariscope depht and run on electric motors,this happen to me both diesel motor damage ,it was slow going but I made it back to base ok.
bob224
He said the batteries were drained...:hmm:
You are pretty much toast!
Charlielima
05-11-08, 10:20 AM
Too bad one couldn't cash in some reknown for a tow. CL
Raptor1
05-11-08, 10:33 AM
The USN wouldn't ask for something like "Renown" (Had such a thing existed) to tow their boats back, They would send out a tow (Considering the boat did not run out of gas 5 miles from Osaka or something) regardless of the captains achievements
But it sucks that there is NO towing option whatsoever... :(
Rockin Robbins
05-11-08, 01:56 PM
They would send out a tow:(
Show me one example to prove you are right.
MonTana_Prussian
05-11-08, 02:58 PM
Never heard of any boats getting a tow.
Never heard of a boat runing out of gas tbh.
I read in silent victory that one of the boats (sorry cant remember which one) made it back to port with such a small ammount of desil left in the tanks that the skipper was relieved of command almost immedietly.
Looks like the USN took this subject extremley serousley and if you ran out of gas and it was not due to enemy action eg leaks due to deapth charge etc you would be hung drawn and quatered:doh:
DrJonez
05-11-08, 06:32 PM
I remember reading stories about other ships (not submarines) that were so low on fuel that they were using lamp oil, engine oil, and any other remotely petroleum based products they had on board to stretch out their fuel supply. I can't imagine the engines would run overly well on that sorta stuff, but it's better than floating around powerless.
Defiance
05-12-08, 12:51 AM
Heya ElAurens,
Will give 10knots a try as i run tmo :up:
Cheers
Ciao
Def
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