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rls669
05-05-08, 09:17 PM
Is there a mod anywhere that cuts down the irrelevant radio traffic? It's atmospheric the first time around . . . after that I just get annoyed that I'm getting kicked out of time compression seemingly every 10 seconds to hear that U-39 is out of lube oil or that someone fired at a destroyer and missed. I don't want to miss out on the historically important stuff, contact reports, new bases etc but the fluff is killing me.

HW3
05-05-08, 09:47 PM
Here is a link to IrishRed's RadioLoglite which should cut down on the fluff messages alot.

http://files.filefront.com/radiologlite14readyzip/;10141579;/fileinfo.html

bigboywooly
05-05-08, 10:42 PM
I dont think that one will do the job
Sure will cut down on messages but IIRC it doesnt include the important ones from a GWX POV

Needs someone to go through the messages_en and reduce the GWX 2.1 file to important ones only

Wreford-Brown
05-05-08, 11:07 PM
I've been looking for a new project, and this seems like a good one.

How about my GWX 2.1 Mission Orders plus BBW's GWX start of war messages?
That would reduce the number of messages you receive to around 140 during the course of the war, all of them relevant to GWX.
If you want slightly more (declarations of war, etc.) I'll ask the GWX team for permission to tinker with their messages again.

If you're interested you can post here or PM me and let me know exactly what you're after.

HW3
05-05-08, 11:25 PM
You are correct bigboywooly.:yep: This mod came out long before GWX did. It just has the historical important radio messages for the war years. A lite version for GWX 2.1 would be great. While I do like knowing what is going on in the war, getting 4-5 radio messages in 1 hour of sim time day after day, while you are trying to time compression sail to the U.S. East coast, can get a little frustrating.:damn:

danurve
05-05-08, 11:36 PM
. . . after that I just get annoyed that I'm getting kicked out of time compression seemingly every 10 seconds

Give me a break, if your hauling at high t/c what is it you expect? :shifty:
Tell me something if you would, are you playing with RL_E Updated over GWX now or just GWX for radio messages?
BTW game convoy - task force contact reports do not come from the radio message file.
Even if you don't have RL_E / Updated the readme has extensive instructions on how to modify the messages, or edit the proper t/c for messages. You can also have every message be sent in groups at the same time, even with a different t/c so you can brouse them at your leisure.

rls669
05-05-08, 11:41 PM
How about my GWX 2.1 Mission Orders plus BBW's GWX start of war messages?Sounds ideal. I still want to know about all the cool GWX things that are actually happening in the gameworld ie stuff I could take part in if I'm in the area. Some of the messages I find confusing, like changes in the RoE that might be historically accurate but don't seem to be modelled in the game. Like the message that neutral tankers are fair game, or any neutral travelling with armed escort west of Scotland, etc. I think "Cool!" followed by "Uh oh, what's this green mark on my map . . . "

rls669
05-05-08, 11:44 PM
Give me a break, if your hauling at high t/c what is it you expect?
I expect to make the most of my limited game playing time without having to sort through irrelevant reports of insignificant events happening thousands of km away. I don't want to come out of tc if there's nothing that concerns me and since some messages are both relevant and time-sensitive I don't want to go through them while remaining in tc.

danurve
05-06-08, 09:07 AM
I see. Your not much of an immersion kind of guy. Unless of course it's something concerning where your patroling at the time.
Not only are all the rest of the messages irrelevant but they're insignificant too. Cool! :dead: :roll:
You know what cracks me up about t/c whine is you don't hear much about it with other functions in the game. But when it comes to messages - hold the phone boys and girls, time becomes a hot item.
The easiest way to solve your delima is to use Commander and adjust the [real time] t/c setting to what ever speed you like to haul at. Then you'll not be hampered down with all these pesky annoying discombobulating messages. You'll just need to remember to set that back to default before you JSGME any serious mods, 'time' provided of course.

rls669
05-06-08, 12:21 PM
I'm sure you could be a little more pretentious and sanctimonious if you really tried. News flash buddy, "immersion" is entirely subjective. Your definition seems to fit my definition of wasting time. Much like your completely useless presence in my thread. Or did you have something productive to contribute? Your last "suggestion" shows your reading comprehension to be a bit lacking.

K Gunz
05-06-08, 01:41 PM
Hi rls669,

I'd just like to commend you on remaining calm. You have created this thread with a genuine request for help in making YOUR own version of YOUR sim fit YOUR requirements.

Danurve, you are out of order. I am in a similar position to rls669 where I don't have as much time to spare as you obviously do. I also find the bombardment of radio messages annoying. I have had a great deal of helpful and friendly advice from some really great guys in this forum and your sneering does little to help nor promote a very good image of this site.

If anybody has any USEFUL advice in reducing the radio broadcasts - I would be really interested too.

Thanks for asking the question rls669:up:

Rgds
K Gunz

emaluzer
05-06-08, 02:28 PM
I created a mod called lite radio traffic. I need testers for it because I currently dont have too much time to play. It reduced the number of messages to about 75 for the whole war period. The ones that are included are ones that I thought were pertanent to the game, such as when a nation is now at war against germany etc.

here is a link for the download:
http://www.ohiosellers.com/SH3/mods/

Let me know if you are testing and anything that needs fixed!
Hope this helps!

danurve
05-06-08, 02:49 PM
Oh my.
I'm sorry, are we upset because I pointed out the t/c whine?

Fact is the file that holds the messages is just a text file. Anyone without special skills even with notepad could delete any of the unwanted message lines, at anytime they wanted to. It can even be done mid-patrol between save/loads won't hurt a thing. Someone has time to complain they got time to do that, or take 15 seconds and adjust t/c.

How typical it is instead of proceeding along those lines or asking where a file to edit might be, rather to use the forum & ask for help with complaints attached first like a loudspeaker. But then again I'm positive other modders are more then familiar with that deal so I shouldn't be supried or upset.

Productive contributions you say? How about countless hours in fixing said messages for release, used or not. Throw in thousands more for immersion or not depending on where/when a player is in the game could be relative to them/career they are playing. For free.
And you've done ..?

danurve
05-06-08, 02:52 PM
I created a mod called lite radio traffic. I need testers for it because I currently dont have too much time to play. It reduced the number of messages to about 75 for the whole war period. The ones that are included are ones that I thought were pertanent to the game, such as when a nation is now at war against germany etc.

here is a link for the download:
http://www.ohiosellers.com/SH3/mods/

Let me know if you are testing and anything that needs fixed!
Hope this helps!

There you go. :up:

bigboywooly
05-06-08, 03:06 PM
Wheres the popcorn smiley

As Danurve said tis easy to reduce the messages
The German file contains about 5 times as many as the English one
Of course Danurve contains a whole heap more :up:

:rotfl:

I like the extra messages - makes me feel kinda warm I am not alone and other " boats " are out there sinking stuff too
IF I feel the need to live with out them for a little while I hoof the radio op into his bunk
No more messages till I put him back

K Gunz
05-06-08, 05:18 PM
Danurve,

Let me point out to you that there are people who visit this site who have not got the experience of how to adjust files etc etc. They come here hoping that someone may help them to find a solution. Myself included, I have been learning with the very patient and helpful advice of many very good modders in this forum. I never fail to show respect and appreciation for their hard work and many hours spent trying to improve the sim for others.

Now tell me, you are SO wonderful at this - you sneer at those who are trying to learn the basics? Where is the pedestal that we must place you on in order that we may revere you? I think not. Respect is earned my friend (you have obviously earned that by so many hours of modding work which must be very good I am sure) but respect can also be thrown away or lost in the blink of an eye. Think about that.

Rgds
K Gunz

johnmk
05-06-08, 05:44 PM
I share the concerns of the OP. A reduction in radio messages, keeping only the pertinent messages that could influence our gameplay decisions, would be welcomed by me, and evidently many. I say this with all due respect for the beautiful and detailed work that went into crafting the existing set of radio messages.

K Gunz, well-spoken and more tactful than the response I was planning.

Wreford-Brown
05-06-08, 11:43 PM
GWX 2.1 Mission Orders Lite:

If playing time is tight and you only want to dip out of TC for messages that are 100% applicable to GWX, this messages mod is for you.

From the Readme:
This mod is based on a request from rls669 (and others) for a mod that reduces the number of messages that you receive during the campaign and to receive only messages that are applicable to GWX. It is based upon my GWX 2.1 Mission Orders mod with a vastly cut down version of the original GWX 2.1 messages. It makes you receive only 224 messages throughout the campaign, all of which are relevant to missions scripted into GWX or important to your decision making process (e.g. location of supply ships).

http://www.subsim.com/radioroom/showthread.php?p=857988#post857988

OneToughHerring
05-07-08, 01:53 AM
I too agree with the OP, there's a lot of 'fluff' messages, "U-XX has sunk a lone steamer at grid XXXX" etc. Would be nice to cut down on those. Or maybe make the message just flash as a text in the message box and not take down the tc without missing the important convoy etc. info.

Another question, are the messages just messages or if I would happen to be in a specific place would I witness another sub sinking a ship? Get a lot of messages but never have actually seen another sub do what they message about or even seen the aftermath.

Wreford-Brown
05-07-08, 06:11 AM
There are a number of original messages that are there for immersion - if you go to the grid given there will be nothing there.

If you use the Mission Orders Lite mod above, the immersion messages have been removed and all messages refer to events that are already scripted into GWX, so if you're told to go to Normandy it will be as the invasion is scripted and you will see plenty of targets!

johnmk
05-07-08, 01:50 PM
Very much appreciated! Thank you so much!

K Gunz
05-07-08, 02:07 PM
Guys,

Thanks very much for the great advice, I will try to download and see how I get on. I have not seen a post from rls699 for a few days and so I hope he is still persevering. I will let you know how I get on and that will hopefully help others who visit this forum for the same reasons that I did. Thanks again for the great support :up:.

Rgds
K Gunz

K Gunz
05-07-08, 03:13 PM
Sehr Geherte Karleun's,

As promised, I just thought I would let you know how the DL went. I downloaded the 'GWX Mission Orders Lite' from Wreford-Brown's entry (thanks mate) and it works a treat :D. I only had a short time to spare this evening and having downloaded - received no annoying radio messages and sunk a merchant ship to boot :up:. This has made my sim more enjoyable again and I recommend it to rls669 and also johnmk. Gute jagd mein freunde.

Rgds
K Gunz

danurve
05-07-08, 09:48 PM
k Gunz; Glad to know you appriciate modders work, and know the right way to obtain help.
Perhaps your yet unaware of how many don't. And they usually start off by saying how great something is proceed by a series of complaints. So maybe this 'pedestal' you speak of should be their own respect so they don't come off like whiners.

It realy doesn't matter to me if you or whoever does not like their t/c interupted, don't use a radio mod or not. The ones that come with GWX, NYGM, or War Ace are more basic then someone unaware of a modded log might realise. But imo it's no excuse for them to insult the message, which is the same as insulting the source or the modders time, I didn't start the logs, just fixed and finished them. Consider that.
Having said all that I would like to appologise to rls69 for venting some frustration on his post.
W-B seems to be willing to deal with smaller versions of logs and continued work that way. I am done.

johnmk
05-07-08, 10:40 PM
k Gunz; Glad to know you appriciate modders work, and know the right way to obtain help.
Perhaps your yet unaware of how many don't. And they usually start off by saying how great something is proceed by a series of complaints. So maybe this 'pedestal' you speak of should be their own respect so they don't come off like whiners.
... <more claptrap removed>


The whining started when you chose to participate in a thread that had been proceeding along quite respectfully and productively. Your tangent was off-topic and a clear case of hypocrisy.

To Wreford-Brown, I can't thank you enough for your work here. :up:

I have a question . . . how did you manage to complete this mod in such a short period of time? There must be thousands of radio messages to sift through. :hmm:

msalama
05-07-08, 11:46 PM
Wheres the popcorn smiley

You bring them poppy-corns and I'll get the brewskis m8 :ping: As for the radio messages, well, they can get a bit tedious at times - but there was radio chatter IRL, too, so why not just leave them on and bear it? All in a day's work for a Kaleun y'see :ping:

danurve
05-08-08, 06:51 AM
The whining started when you chose to participate :nope:

Matter of opinion mr. swabbie.

Wreford-Brown
05-08-08, 08:24 AM
I have a question . . . how did you manage to complete this mod in such a short period of time? There must be thousands of radio messages to sift through. :hmm:

GWX 2.1 has around 1225 messages. I obtained permission to use the GWX messages and adjust them for my Mission Orders mod so I know the contents quite well (especially after sieving through them to get rid of any repeated messages from my mod). With a basic working knowledge you get to see patterns of how the messages were written so deleting unwanted messages is easy although slightly time consuming. Deleting is far easier than creating from scratch, and there was enough interest that I was happy to help others out!

As far as I'm aware, IrishRed was the father of messages modding and created the first general release mod. danurve used IrishRed's original mod and turned it into something brilliant. His mod is based on historic messages and I hate to think how many man-hours he put into researching it all then producing the messages (it makes your eyes water, trust me!). emaluzer also produced a messages_lite mod to reduce the number of messages received and speed up gameplay. My first messages mod had a number of errors and danurve and bigboywooly went out of their way to help me out and get the problems solved before general release.

Personally, I use a number of message mods with my various careers. Installing (and uninstalling) with JSGME is so easy (thanks to Jaesen) that I can adjust messages to suit my time and mood:
Little time, want to just sink ships - use the Lite mod.
General fun gameplay, 75-80% realism - use the Mission Orders mod.
100% realism, immersion and time available - use danurve's mod.

We are naturally protective of our works due to the sheer amount of man hours that go into producing them, hence the modders code and the need to get permission to use other peoples work. We are generally producing something that we want ourselves but also want to make it available to others (GWX and the other supermods are some prime examples!). That can make it hard to take criticism and unfortunately the written word is not the best medium to express yourself - innocent comments can be easily misconstrued.

Jimbuna
05-08-08, 08:48 AM
Come on guys.....let's just enjoy the game to what each of us perceive as being the best format.

FWIW......I use the WB mission orders, but it's just as easy to send the radio guy to rest or even delete the messages if your so inclined.

Whichever way you choose......let us all focus our energies and attention on the job at hand.

SINK EM ALL!! http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)

msalama
05-08-08, 10:06 AM
send the radio guy to rest

That's what I do when I get weary of the messages. You know, just put a book in his hand and kick his a** off to bed :D

K Gunz
05-08-08, 02:05 PM
Danurve,

I appreciated your response. I was not aware that you had a major part in the development of the radio traffic mods and so I now understand your protectiveness towards them. I am sure that rls669 meant no offence by his request as nor did I. Sometimes it can be very difficult to diplomatically put into writing what might very easily be said without offence. We are all here for one purpose - to enjoy SHIII. I intend now to continue doing that. My respect still stands to all of the great work that the modders do here. I am now finished in this thread.

Rgds
K Gunz

supposedtobeworking
05-11-08, 10:49 PM
Thanks for the radio log lite mod!! I like the immersion messages but unfortunately I keep getting the same one over and over again about how some uboat rammed a destroyer and took damage on the bow...had it more than three times in one patrol-and yes i installed the bugfix.

Laufen zum Ziel
05-12-08, 10:31 AM
WOW!

My only comment is I respect all forum members and their thoughts.

SHIII modders & Dev team are my heros...

von hally
05-12-08, 10:47 AM
Now now ...

in all my time here on subsim...ive never seen this mutch bickering going on...

were all here for the love of this game....and in my opinion that makes us brothers.

we all have a joint love for the same unique thing.

Danurve will be quite protective of his work guys....lets face it ...it was guys like me moaning that there werent enough messages in stock...and nagging that it would be great to have more for immersion......well Danurve did this and if you go into data/campaign/messages en.txt youl see just how many hours this must have took.

everyone likes their install unique so of course there are other mods with less messages....thats just life...lets not jump right into hostilities as soon as there is a difference of opinion......do a search on messages...it was danurve that pointed the text file to edit....go in and delete anything you dont want...simple.....even for a technophobe like me:rotfl: working together and bouncing ideas off each other is better than buttng heads

Kron161
05-12-08, 07:57 PM
GWX 2.1 has around 1225 messages. I obtained permission to use the GWX messages and adjust them for my Mission Orders mod so I know the contents quite well (especially after sieving through them to get rid of any repeated messages from my mod). With a basic working knowledge you get to see patterns of how the messages were written so deleting unwanted messages is easy although slightly time consuming. Deleting is far easier than creating from scratch, and there was enough interest that I was happy to help others out!

You've made me a happy boy with your mod.! Thanks a lot.

And... Danurve, please understand that this thing of the messages is like food. Not everybody is able to eat the same quantity, and for some, the amount of messages that was there, is just... well.... too much! Anyhow, I am pretty sure that some hardcore simmers will enjoy the full message mod.