View Full Version : GWX2.1-VIIC41 Player Sub bug
Here is a pick with a bug using the mod GWX-VIIC41 Player Sub (In the Bismark single mission i found that bug).
http://img135.imageshack.us/img135/9282/sh3img252008214110cc3.png
There is a blank zone downside the sub.
Wolfehunter
05-05-08, 02:28 AM
Are you using JCwolf's mod? If so it causes this. If not then I don't know why yours does that?:hmm:
Im not using that mod you telling me. Im using these mods:
-GWX Type VIIC/41 player sub.
-GWX Late war sensors snorkels antennas.
-Das boot movie.
-Alternative flotillas.
-Expanded circle (the circle in the main menu showing the movie).
As you see, i only use the official mods included with the Grey Wolves Expansion.
Yeah, i get that too, even with and without JC's mod.
Never was able to figure out why! The thing is, i never used to have this way back when the VIIC/41 was made and released by Cobalt!:hmm: (waaaay back);)
Why don't you try the Sub made by Tomi, then. :hmm:
Can you post the url for the sub made by Tomi?
Wolfehunter
05-05-08, 11:00 AM
click on my sig below and look for tomi's work:up:
Madox58
05-05-08, 04:59 PM
There may have been some 3D fixes to the model and a few faces are flipped.
:hmm:
I'll put it on my
'WhenIgetaroundtoit" list.
:lol:
And it's not a bug.
:shifty:
Thanks Wolfehunter.
But i think the official type VIIC/41 mod included with GWX must to be revised.
And it's not a bug.
:shifty:
Yeah, maybe...but you can't tell me that a leaking Boot is good.:hmm:
;)
Tomi_099
05-06-08, 03:43 AM
Entschuldigt jungs ich habe ausversehen die Falsche Datei auf meinen Filfront Server gestellt.
Diese Problem hatte der Wolfehunter vor einiger zeit reklamiert.
Ein Versehen !!
Ich habe festgestellt dass es in der GWX 2.1 Variante Probleme gibt.
Die Radar Systeme sind zerstört und man kann das Periskop nicht benützen.
Die Ursache ist mit noch nicht bekannt.
Aber das Beste wir sein ich mache eine neu Variante für GWX2.1
Privater hat das Problem erkannt.
Ich habe gestern angefangen eine Neue Variante zu machen für GWX2.1
Also ein Wenig geduld.
Ich könnte mir vorstellen das das Problem in der Sensor.Dat oder in der Neuen Basic
Von GWX 2.1 ist
Die diesen fehlen bei der VIIc/41 verursachen.
Ich bin an der Arbeit eine Neue Variante zu erstellen.
Eine Frage an euch zu diesen Thema .
Da meine Daten groß sind und wenn ich die in ein Hauptverzeichnis packe
Verringert sich die Qualität der Des Bootes weil eine Dat die große datenmenge nich beladen kann.
Ich mochte deshalb den Rumpf in Zwei teile Unterteilen.
Dazu würde sich die SHD xxx .dat gut eignen.
Das Heist NSS_Uboat7c.dat für die Aussenhülle und die SHD_Uboat.dat
Für die Innenhülle.
Wir werden sehen ob es heute funktioniert.
……………………………..
Excuses jungs I have put the wrong file on my Filfront server.
This problem had complained of the Wolfehunter before some time.
A provided!!
I have ascertained that there is variation Problems in the GWX 2.1.
The radar systems are destroyed and one cannot use the periscope.
The cause is not known with yet.
But be the best we I do a variation anew for GWX2.1
The Privateer has recognised the problem .
Yesterday I have started to do a new variation for GWX2.1.
I could fancy this the problem in the sensor. Dat or in the new BASIC of GWX 2.1
is these VIIc /41 are absent cause.
I is to be provided in the work a new variation.
A question to you on this subject.
Because my data are big and if I in a main list pack
If the quality of the boat because decreases a big Dat can load.
Therefore, I liked the body in Two shares to drags.
In addition would be well suited the SHD xxx. dat.
The NSS_Uboat7c.dat for the outside cover and the SHD_Uboat.dat for the inside cover.
We will see whether it today functioned.
Tomi, I download your VIIC/41 from from wolfehunter filefront site. Do you telling me that the mod isn't compatible with the GWX 2.1?
Tomi_099
05-06-08, 04:07 AM
Tomi, I download your VIIC/41 from from wolfehunter filefront site. Do you telling me that the mod isn't compatible with the GWX 2.1?
-- SORRY--
I have ascertained that there is variation Problems in the GWX 2.1.
The radar systems are destroyed and one cannot use the periscope.
The cause is not known with yet.
But be the best we I do a variation anew for GWX2.1
The Privateer has recognised the problem .
Yesterday I have started to do a new variation for GWX2.1.
I could fancy this the problem in the sensor. Dat or in the new BASIC of GWX 2.1
is these VIIc /41 are absent cause.
I is to be provided in the work a new variation.
Ok, thanks for the info Tomi. Then, is there a Type VIIC/41 working with the GWX 2.1?
Jimbuna
05-06-08, 05:46 AM
Ok, thanks for the info Tomi. Then, is there a Type VIIC/41 working with the GWX 2.1?
Yeah...your using it. I hope it's not too big a game killer for you....till privateer finds the time to do a bit work on it. http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)
Yes, i using it, the default VIIC/41 in game (but the VIIC/41 have a few differences, like the deck hatches.
danurve
05-06-08, 11:00 AM
Well, uboat.net says she can do 250m. If the VII/41 in 2.1 models something near that I'm thinking if you stick with a 7 past 43 the extra 30m can be a crew/career saver. :up:
And it really looks neat! Cobalt did a great job way back! I remember that day:hmm:
Yup, old buggers like me do!
Jimbuna
05-06-08, 01:45 PM
And it really looks neat! Cobalt did a great job way back! I remember that day:hmm:
Yup, old buggers like me do!
Amen http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Tomi_099
05-07-08, 04:22 AM
And it really looks neat! Cobalt did a great job way back! I remember that day:hmm:
Yup, old buggers like me do!
Amen http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
.................................................. ......http://www.1a-gifs.de/gifs/Asterix/asterix4.gif
Jimbuna
05-07-08, 09:49 AM
And it really looks neat! Cobalt did a great job way back! I remember that day:hmm:
Yup, old buggers like me do!
Amen http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
.................................................. ......http://www.1a-gifs.de/gifs/Asterix/asterix4.gif
No one is comparing mate.....they are both equally appreciated I can assure you http://img120.imageshack.us/img120/9026/wolfthumbsuprw5.gif (http://imageshack.us)
No offense Tomi! We old men are simply reminded of the old days (ways) and how it started!:arrgh!:
Tomi_099
05-08-08, 07:39 AM
How can I build a New Folder in the Sub DAT Directory (Files) ??
I would implement a new Mod in a DAT.
Has anybody good Tricky
When I build in S3D same Folder so Pack 3D miss This Name of New Folder.
Want I am doing Wrong???
Can any won answer this ??
Madox58
05-08-08, 09:40 PM
I don't understand what you mean Tomi.
:hmm:
Wolfehunter
05-08-08, 10:29 PM
Tomi Ask the creator of the Silent 3ditor, Skwas. I'm sure he understands dat structures. Rebuilding a dat file from scratch is alot of hard work... Goodluck with your project.:up: Where is RB when you need him hay.. lol:lol:
Madox58
05-09-08, 05:41 PM
Building a dat, or any other file, is simple work.
I'd like more info on what you are wanting to do Tomi.
A screen shot, files to look at.
If I don't understand the question,
I can't try to answer it.
:damn:
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