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Dolfo91
05-02-08, 10:45 AM
I knew that the target ships can be used by the u-boot of the 7° flottilla for training
I started a new career in the 1st flottilla and can i use the target ships for training too????? Or they count as neutral shipping sunk and so as penalty????
I'd like a fast answer thanks
C.te KM U-3 1st Untersee flottilla

Dolfo91
05-02-08, 11:08 AM
Sorry for my english:damn:

Dowly
05-02-08, 11:13 AM
Sorry for my english:damn:
Your english is very good, mate. Dont worry about that.

Sorry, tho, I cant answer your question.. never played the newest GWX. But hang on, I'm sure someone will come shortly and give you an answer. :up:

Sailor Steve
05-02-08, 11:16 AM
Your English is fine; I understood the question with no problem. I don't have an answer though. Can you sink the ships in Koenigsberg, does it not cost renown?

If not, I'm sure it does NOT apply to any other harbor. People have reported sinking ships in other harbors and losing renown for it.

Dolfo91
05-02-08, 11:31 AM
So can i use them for training or not?

Dowly
05-02-08, 11:38 AM
So can i use them for training or not?

Still waiting someone with solid info... have you read the manual? I think it was updated for 2.1, it might explain it. :hmm:

Catfish
05-02-08, 12:04 PM
Hello,
in the first mission the ships that are mentioned in the F5 view are target ships, so you can and should sink them. There is also a small "convoy" for training your targeting against moving ships and develop your skills. I definitely needed it with OneLifeCrisis' OLCE GUI mod lol.

You can destroy any ship that bears the british (!) flag, anchored ones are the green dots, BUT:
Do not leave the "harbour", remain inward and do not use the channel access to the baltic sea.

When you go back to Koenigsberg, along Pillau, you are the enemy towards all other nations including your own then in this first mission, so you will be shot at and have to "teleport" back to base. Be closer to Koenigsberg than to Pillau to automatically dock at the right location.
I had some renown of -630 then for sinking neutrals, but it does not matter. The tonnage you sunk WILL show up in the career though.
You do not need any renown, your boat is well-equipped, and after your fourth or fifth mission or so your renown will build up pretty fast - if you are a capable Kaleun that is ;).
ANother tip: Do not equip your boat directly after a mission, but only when you start a new one. As well do not change any equipment before or directly after your first mission - old SH3 bug here.

In the second mission just remain inward again and cruise around, no targets this time but remain in the AO sector until the mission orders turn green in the F8 view.

Third mission your new base will be Kiel, so again stay in AOxy and transfer to Kiel when the mission orders for patrolling have turned green. If you get near Danzig or Hela be aware there may be polish ships patrolling ... but look at the flags.

I encountered a problem then. In the third mission before entering Kiel using SH3 Commander with "start at sea" option enabled, my game would crash to desktop. When teleporting to Kiel BEFORE reaching the green dot of Kiel, i could dock etc., but the game would crash next time i tried to load it. Deleted career agin, fifth time now. I will take another flotilla next time :shifty:

Greetings,
Catfish

bigboywooly
05-02-08, 12:52 PM
Catfish is correct in yes you can sink those target ships in any flotilla

The 7th has extra renown on start up though to make up for any you lose in sinking them

If not starting in the 7th the bay is hard to get into without damaging your boat

The Pillau terrain fix will help with that

@ Catfish

The idea behind starting in the 7th at Konigsberg is to allow you targets to sink
When you recieve the message about ending mission you SHOULD really transfer to the 1st or 2nd flotillas ( using the telephone transfer as normal )
That will allow you to be in Kiel or Wilhelmshaven and start next patrol on the 24th August

You can stay in the 7th but you will stay in Konigsberg until late September then base changes to Kiel

If the 7th is the flotilla you really want to be in you can always transfer back to it from the 1st or 2nd in October

Also both make srue you have the 2.1 fix enabled - may fix your CTDs Catfish

http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html

Catfish
05-02-08, 01:34 PM
Hello,
thanks for the answers !

" ...When you recieve the message about ending mission you SHOULD really transfer to the 1st or 2nd flotillas ( using the telephone transfer as normal )
That will allow you to be in Kiel or Wilhelmshaven and start next patrol on the 24th August ..."

Huh ? I never received a message about ending the mission. I went "home" when my targets were sunk, or better teleported back to Koenigsberg.

Second mission from base KB was nothing to write home about, but i patrolled my grid and returned to KB.

" ... You can stay in the 7th but you will stay in Konigsberg until late September then base changes to Kiel ... "

Yes, why not stay in Koenigsberg until late september ? I did exactly that: Third mission starts: New base Kiel. Patrol grid AO98. So i patrolled the grid for 24 hours and then just set course to Kiel - the channel* was no problem. However reaching Kiel did not work as i wrote (ctd). So just staying in the 7th flotilla in Koenigsberg until getting new orders to transfer is not an option ???
*with "channel" i mean the small one near Pillau, to reach the baltic sea.

I have the 2.1 fix enabled, however i did not hear about the AOTD-AA-ship-Schleuse bugfix you mentioned ?! Seems this gets more complicated again.

Greetings,
Catfish

Catfish
05-02-08, 01:55 PM
Hello,
only for clarification: those are the mods enabled in my SH3. (b.t.w. I use SH3 Commander with "start at sea", and "rollback after every game" enabled).

SH3 with 1.4 patch
GWX 2.0
GWX 2.1 update
GWX 2.1 Minor fix 26th April
GWX 2.1 Location for Holtenau and Brunsbuettel locks
GWX Merged campaign
GWX no medals on crew
GWX open hatch mod
GWX 2.1 mission orders
Life boat&debris v2A
Torpedo damage final
OLCE 2 part 1
OLC GUI part 2
OLC realistic map updates part 3

Did i miss any imortant fix ?

Thanks and greetings,
Catfish

Jimbuna
05-02-08, 02:34 PM
Hello,
only for clarification: those are the mods enabled in my SH3. (b.t.w. I use SH3 Commander with "start at sea", and "rollback after every game" enabled).

SH3 with 1.4 patch
GWX 2.0
GWX 2.1 update
GWX 2.1 Minor fix 26th April
GWX 2.1 Location for Holtenau and Brunsbuettel locks
GWX Merged campaign
GWX no medals on crew
GWX open hatch mod
GWX 2.1 mission orders
Life boat&debris v2A
Torpedo damage final
OLCE 2 part 1
OLC GUI part 2
OLC realistic map updates part 3

Did i miss any imortant fix ?

Thanks and greetings,
Catfish

This one IMO is far better, it already incorporates the locks and some really nice additional ships from AOTD_Max:

http://files.filefront.com/AOTD+AA+S.../fileinfo.html (http://files.filefront.com/AOTD+AA+Ship+Schleuse+Bugix7z/;10090080;/fileinfo.html)

Catfish
05-02-08, 02:39 PM
Hello jimbuna,
thanks for your help, so i will exchange the "GWX 2.1 Location for Holtenau and Brunsbuettel locks" mod with the one you mentioned !

I will try a new career, this time using telephone to transfer to Kiel -


edit: Hmm, the mod you mentioned overwrites a lot of the 2.1. bugfix's changes.
:stare: :doh: :88)


Thanks and greetings,
Catfish

HW3
05-02-08, 04:55 PM
Catfish, it is a update/replacement for the 2.1 bug fix. It has everything the 2.1 bug fix had in it plus the other stuff. BBW put it out to make it more convenient to use those mods/fix together.

Catfish
05-03-08, 06:39 AM
Hello HW3,
thank you, so now i left out the minor bugfix completely, and installed the AOTD-AA-Ship-Schleuse-Bugfix instead. Thanks to BBW!
If i now want to enable the GWX 2.1 merged campaign it says the files "Campaign_RND.mis" and "Campaign_SCR.mis" have "already been altered by the AOTD-AA-Ship-Schleuse-Bugfix."
I take it this is what is intended for enabling the merged campaign, and thus ok ... If i'm right you do not need to answer ;)
Thanks and greetings,
Catfish

bigboywooly
05-03-08, 07:05 AM
TBH The Merged campaign hasnt been altered
Needs to be as I made changes at the Brunsbuettal exit of the canal
Forget about the merged as its a PITA
Increases load times un necessarily unless you travel from the Indian Ocean to the Atlantic on a regular basis then by all means use it

Nothing in there that will cause a problem though

Normal\Light SCRs

http://i60.photobucket.com/albums/h22/bigboywooly/SH3/ScreenHunter_296.jpg

Merged SCR

http://i60.photobucket.com/albums/h22/bigboywooly/SH3/ScreenHunter_297.jpg

bigboywooly
05-03-08, 07:07 AM
@ Catfish
You should have got a radio message on the 4th telling you to return to base

I do
:hmm:

Catfish
05-04-08, 07:31 AM
Hello,
thanks, i was in port august 4th ... and when i next departed at the 6th or so the Kiel message popped up. When at sea the message "retun to base" really does appear ... :oops:
But it seems the ctd it is more a problem with the SH3 commander "start at sea" option enabled -
Thanks and greetings,
Catfish

wizardmatt
05-05-08, 09:33 PM
Hi guys.
I have a question about the 7th flotilla.
In my career I have just received the radio message from GWX ordering a RTB and transfer to the 1st or 2nd.
Having read the posts above it seems pretty obvious that I'm gonna have to do as I'm told.
The question is, why? It's not a problem, I'm just curious. I've read what I could make out to be the relevant section in the GWX2.1 PDF manual but I couldn't see anything about the transfer issue.
Is there any point in starting a career with the 7th at all?
Cheers in advance

Jimbuna
05-06-08, 01:51 PM
Starting with 7th at Konigsberg means there are a few target ships and a two ship convoy for you to practice your torpedo and gunnery skills on.

Ideally you should also be using SH3 Commnder set to 20 days between patrols.

On 4th you'll get a message instructing you to return to base. Upon arrival, put in for a transfer to either the 1st or 2nd Flotillas and your next patrol should commence on 24th, allowing you sufficient time to transit to your patrol grid before the commencement of hostilities.....just liked it happened in RL http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

wizardmatt
05-06-08, 02:57 PM
ok jim cheers

ghost raider
05-07-08, 03:41 PM
I have the updates and use SH3 Commander and have had similar problems starting with 7th at Konigsberg.
As instructed, I patrolled the bay, sinking all the target ships and the two-ship convoy with most of the torpedoes and gunfire and was on the surface enroute back to base (waiting for the radio message) when I was attacked by ‘something’ near Pillau. There were no aircraft or enemy ships within sight and the fire seemed to be coming from Pillau harbour (except that several German ships were also sunk). As the war had not started what happened?
I exited the game and started one step backwards enroute to Konigsberg. This time I was not attacked and continued towards Konigsberg. Thinking that I could dock at Konigsberg, I exited the game but could only dock at Pillau. My ‘renown’ suddenly went to minus 200 odd.
My second mission was to go from Pillau to Konigsberg. Once I docked there, I tried to transfer to 1st Flotilla but couldn’t.
Instead I started my 3rd mission without any instructions. It was 11 September and as my base was changed to Keil, that is where I sailed. It took over 48 hours to get to Keil and EVERY minute there were seven radio messages repeating that my base was either Konigsberg or Keil. I ignored them. When I reached Keil my ‘renown’ went ‘up’ to zero.
It is now 20 September 1939 and I am on my fourth mission to AL36 in the Atlantic.
Nevertheless, congratulations to the GWX team on a fantastic mod.:cool:

Jimbuna
05-08-08, 06:50 AM
The reason you were fired upon is because once you attacked anything that was 'neutral' the game automatically sets you as an enemy of everything that is 'neutral' (ports included) for the following 24 hours.

ghost raider
05-08-08, 01:07 PM
Thanks but that wouldn't happen in real life.
Initially I expected the 'target's and convoy' to be the same as the U-Boat's nationality (as targets would be under normal peacetime conditions). If it is not a limitation of the game engine or mod then I think that the 'targets' should also be German if that would avoid being attack by your own forces?
Maybe the 7th Flotilla's pre-war mission brief should be clearer and advise that the player must assume that every ship and port is hostile but that confrontation must be avoided (except for the targets) until the radio recall is received?
Could you please explain what action a submarine and their crew are supposed to perform for a 'shakedown drill' (as prescribed for the other two flotillas).

Jimbuna
05-09-08, 06:35 AM
A 'shakedown' would entail checking the submarines ability to operate effectively and efficiently, eg:

Weapons
Observation/periscope
Watertight integrity
Trim
Engines
Valves
Comms
Manouevering
Weapons

......and the list could go on and on.