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View Full Version : What is the status of the Water Stream mod for GWX2.1


von Zelda
04-27-08, 07:28 PM
Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?

Philipp_Thomsen
04-27-08, 07:49 PM
Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?

Its already compatible with 2.1!

The avaliable uboats are all the types, except for the XXI (too complicated).

:up:

Kpt. Lehmann
04-27-08, 08:18 PM
Rubini, has there been a new release of your Water Stream mod that is compatible with GWX 2.1? And, that has all the u-boat types?

If so, please post a hyperlink to the download site. And, will there be any more updates to this great mod?

Its already compatible with 2.1!

The avaliable uboats are all the types, except for the XXI (too complicated).

:up:

No sir, you are incorrect. Any mod that changes the player U-boat physics files prior to the release of GWX 2.1, does not contain adjustments for the oversized SH3 world. The same is true for the water stream mod.

Rubini's water stream mod will function, but it is not fully compatible. Using the water stream mod will severely reduce player U-boat maximum ranges as per the following thread:

http://www.subsim.com/radioroom/showthread.php?t=134939 (http://www.subsim.com/radioroom/showthread.php?t=134939)

Rubini has permission to use the player submarine files for the purpose of updating his water stream mod as long as he includes credits for the GWX dev team. I am sure he will do so whenever he feels like getting around to it.

However, in the meantime players must understand that they must voluntarily sacrifice roughly 35-50% total surface travel range to use the water stream mod that is currently available. Using this mod breaks a very important correction in GWX.

Schwuppes
04-27-08, 08:59 PM
hmmm I didnt know this, thaks Kpt. Lehmann

I wonder why onelifecrisis incorporated Rubinis waterstream mod into his OLCE2 1.6? :hmm: Is there any way to disable it?

No offence btw. :)

onelifecrisis
04-27-08, 09:03 PM
hmmm I didnt know this, thaks Kpt. Lehmann

I wonder why onelifecrisis incorporated Rubinis waterstream mod into his OLCE2 1.6? :hmm: Is there any way to disable it?

No offence btw. :)

Neither did I. :hmm:
Thanks KL.
Schwuppes, just disable the Ubermod, delete (from OLCE2) the Submarine folder, and re-enable the Ubermod. Should do the trick.

3Jane
04-27-08, 09:05 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

Wolfehunter
04-27-08, 09:50 PM
OLC you just broke my heart.:oops:

onelifecrisis
04-27-08, 09:52 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

onelifecrisis
04-27-08, 09:52 PM
OLC you just broke my heart.:oops:

Huh!?

Wolfehunter
04-27-08, 09:57 PM
OLC you just broke my heart.:oops:

Huh!?Joke dude... because now I have to remove Rubinis water steam mod which you have included in your amazing OLCE2. So now I'm upset. hehehehe.:D

rik007
04-27-08, 11:50 PM
With mini-tweakers it is not that difficult to adapt ranges in the sim file. Rubini took 8 hour per boat to get the water floating properly while it will take a few minutes to adapt the ranges.

Kpt. Lehmann
04-27-08, 11:57 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.

Rubini
04-28-08, 01:21 AM
I will not enter in conflict with GWX2.1...but the fuel is already raised on water stream mod and I can asure to all you: enough to play the game as before (and with a bit more fuel in the end). I understand and think that was a good idea Pablo's and GWX team research, but in the oposite side that KL said, to have a good water stream effect is necessary to have a major draught on the uboats...so, we will end on that old matter: itīs a mod and each change on it have its reason to be there too. So, if somebody is not happy with the range on the water stream mod is just a matter to open the .sim with S3D and change the values to what you want. Also, even if you just copy the GWX2.1 values it will continue slight different, because Water straem needs a bit more "deep on the water" uboat to have better behaviour (major draught)...

Obviously if i return to Water Stream Mod I will make a version with yet more fuel to be almost the same on GWx2.1. But the draught will be not changed or even will be yet major; this is a water stream mod necessity.

Anyhow, again, i can asure that this is just a taste matter that will not make "ANY" difference to your game.

von Zelda
04-28-08, 06:10 AM
Thanks to everyone for the great response and clearing up the situation.

Kpt. Lehmann, thanks for your input to my question. The 2.1 submaine values really make a difference in length and distance of a patrol. My type VII at 8-knots gets over 30,000 kilometers now.

Rubini, I hope to see an updated mod from you that uses the GWX2.1 submarine values. In the mean time, if I were to take out the Submarine Folder from your most updated water stream mod, leaving Library and Texture Folders only; would I have water streaming from the sides of the U-boat? And, could this modification be added during a patrol.

Rubini
04-28-08, 09:46 AM
Thanks to everyone for the great response and clearing up the situation.

Kpt. Lehmann, thanks for your input to my question. The 2.1 submaine values really make a difference in length and distance of a patrol. My type VII at 8-knots gets over 30,000 kilometers now.

Rubini, I hope to see an updated mod from you that uses the GWX2.1 submarine values. In the mean time, if I were to take out the Submarine Folder from your most updated water stream mod, leaving Library and Texture Folders only; would I have water streaming from the sides of the U-boat? And, could this modification be added during a patrol.

Yes, you will have waterstream even without use the .sim that comes with the mod...but the buoynce behaviour&waterstream effect will be a bit strange sometimes (the uboat stay a bit much out of the water with GWX settings). But do you really think that that amount of km will make a big difference on your game than the one that already is on Water stream mod??:hmm: How do you have played the game all the past years?
Itīs your choice.:up:

rik007
04-28-08, 01:20 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.

What speed setting differ between GWX and the Water Stream mod? I do see MilesSurfaced and DraughtSurfaced has been adjusted but speed I did not find that yet?

Rubini
04-28-08, 01:42 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.

What speed setting differ between GWX and the Water Stream mod? I do see MilesSurfaced and DraughtSurfaced has been adjusted but speed I did not find that yet?

More draught=more default deep uboat, slight less final velocity.
Miles surfaced=the "same" as fuel.

No others changes was made.;)

rik007
04-28-08, 03:16 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.

What speed setting differ between GWX and the Water Stream mod? I do see MilesSurfaced and DraughtSurfaced has been adjusted but speed I did not find that yet?

More draught=more default deep uboat, slight less final velocity.
Miles surfaced=the "same" as fuel.

No others changes was made.;)

I left the draught unchanged as it is part of the "water streaming from the u-boat" mod but I copied the ranges from GWX 2.1. into the "water streaming from the u-boat mod". So I get the best of both worlds :smug:

Rubini
04-28-08, 03:32 PM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:

I did a quick file comparison with the minitweaker. The GWX 2.1 speed and surface range settings are absent in the water stream mod.

Drag coefficiencies and draft will also need to be the same as GWX 2.1 settings as they also have an effect on range.

What speed setting differ between GWX and the Water Stream mod? I do see MilesSurfaced and DraughtSurfaced has been adjusted but speed I did not find that yet?

More draught=more default deep uboat, slight less final velocity.
Miles surfaced=the "same" as fuel.

No others changes was made.;)

I left the draught unchanged as it is part of the "water streaming from the u-boat" mod but I copied the ranges from GWX 2.1. into the "water streaming from the u-boat mod". So I get the best of both worlds :smug:

Yes, this is the way to go. IIRC, also notice that GWX2.1 have new .dat for type IID and AI VIIC/41 at least. This means that when using WaterStream for uboats on a type IID you will be not using the last .dat from GWX2.1. No problems at all, but i don't know what are the changes made. Someone needs to ask the GWX team about. This is what i will adjust on an update for GWx2.1 in the future.

Graf Paper
04-28-08, 09:51 PM
"Stick to your guns", as they say here in America, Rubini! Don't let anyone bully you around. :shifty:

Regardless of what certain individuals and the naysayers may state, the simple truth is your Water Stream Mod is no mere mod. It is a work of art of the highest sort that captures the imagination and senses of the player and immerses them that much deeper into the world of a u-boat captain. :)

Some people get so enmeshed into the technicalities of "realism" that they forget a sim such as SH3 is as much about artistry, where things may not adhere to the specifics of history, scale, statistics, or physics but look or feel "right" to the player and gives them the sense of being aboard a u-boat in the midst of World War II.

GWX and perfectionist politics be damned! :stare:

I'd rather toss GWX 2.1 on the trash heap than to play SH3 without your Water Stream Mod, Rubini! As a matter of fact, I've been sticking with 2.0 until certain "must have" mods are updated, yours included. :yep:

You just keep doing what you're doing and ignore those cretins! :arrgh!:

Philipp_Thomsen
04-28-08, 10:02 PM
"Stick to your guns", as they say here in America, Rubini! Don't let anyone bully you around. :shifty:

Regardless of what certain individuals and the naysayers may state, the simple truth is your Water Stream Mod is no mere mod. It is a work of art of the highest sort that captures the imagination and senses of the player and immerses them that much deeper into the world of a u-boat captain. :)

Some people get so enmeshed into the technicalities of "realism" that they forget a sim such as SH3 is as much about artistry, where things may not adhere to the specifics of history, scale, statistics, or physics but look or feel "right" to the player and gives them the sense of being aboard a u-boat in the midst of World War II.

GWX and perfectionist politics be damned! :stare:

I'd rather toss GWX 2.1 on the trash heap than to play SH3 without your Water Stream Mod, Rubini! As a matter of fact, I've been sticking with 2.0 until certain "must have" mods are updated, yours included. :yep:

You just keep doing what you're doing and ignore those cretins! :arrgh!:

:rotfl: :up:

Kpt. Lehmann
04-28-08, 10:13 PM
"Stick to your guns", as they say here in America, Rubini! Don't let anyone bully you around. :shifty:

Regardless of what certain individuals and the naysayers may state, the simple truth is your Water Stream Mod is no mere mod. It is a work of art of the highest sort that captures the imagination and senses of the player and immerses them that much deeper into the world of a u-boat captain. :)

Some people get so enmeshed into the technicalities of "realism" that they forget a sim such as SH3 is as much about artistry, where things may not adhere to the specifics of history, scale, statistics, or physics but look or feel "right" to the player and gives them the sense of being aboard a u-boat in the midst of World War II.

GWX and perfectionist politics be damned! :stare:

I'd rather toss GWX 2.1 on the trash heap than to play SH3 without your Water Stream Mod, Rubini! As a matter of fact, I've been sticking with 2.0 until certain "must have" mods are updated, yours included. :yep:

You just keep doing what you're doing and ignore those cretins! :arrgh!:

:rotfl: :up:

Listen here you hard-headed caped crusaders! (;) )

I wasn't trying to be a jerk. I was only correcting Phillip Thomsen because he attempted to answer for GWX about a matter that he does not fully understand.

Users deserve to know what they are getting... and SOMEONE has to deliver the occasional unpleasant information. Either that or everyone can go back to sticking their heads in the sand.

Remember the part of my post where I stated that Rubini has our permission to use our files etc???

Rubini's work took hours to produce and the same is true for the range corrections we made.

I'm sure that Rubini isn't in a hurry to make more hours of work. There is no rush, and there are elements of the water stream mods (Rubini uses different draft settings) that will need to be accounted for when he does extend the ranges.

If people want to make mods for GWX and claim that they are fully compatible... don't you think that we may have a commment or two? Generally, those comments allow the modders to adjust matters in such a way that all are happy.

(Heck... I can't wait til my current patrol is done sometime next week so that I can enable the life-boats mod by Rubini.)

Now... Everybody chill out and enjoy yourselves before we clonk yer boney heads together!:stare: :arrgh!:
Its not GWX's fault the the damn SH3 World is too large.

Rubini
04-28-08, 10:52 PM
With all respect to all here, i will go in GWX defense. I worked on the team for some years and i can atest the quality and skill of all the modders on the team. I had some different opnions and this is why iīm out, but this donīt means that i have any problem with GWX, the Team or even KL. We all just want the best for Sh3.

So, when i have the time i will update the WaterStream mod to be the more possible compatible with GWx2.1, ok? The community and GWX deserves it and all our respect.

@Graf Papaer: thanks for the words and also thanks to use this mod. Nobody want any flamming war and I understand KL as a Team Manager. Itīs a difficult position, he is just informing and defending all GWX team hard work.
The important is to have a free and respectfull community here, this way we all will have always the best mods possible.:up:

Sometimes I think that I deserve that Peace Nobel!:D

J/k. But today is my birthday and i just want fun and
happiness!


"Stick to your guns", as they say here in America, Rubini! Don't let anyone bully you around. :shifty:

Regardless of what certain individuals and the naysayers may state, the simple truth is your Water Stream Mod is no mere mod. It is a work of art of the highest sort that captures the imagination and senses of the player and immerses them that much deeper into the world of a u-boat captain. :)

Some people get so enmeshed into the technicalities of "realism" that they forget a sim such as SH3 is as much about artistry, where things may not adhere to the specifics of history, scale, statistics, or physics but look or feel "right" to the player and gives them the sense of being aboard a u-boat in the midst of World War II.

GWX and perfectionist politics be damned! :stare:

I'd rather toss GWX 2.1 on the trash heap than to play SH3 without your Water Stream Mod, Rubini! As a matter of fact, I've been sticking with 2.0 until certain "must have" mods are updated, yours included. :yep:

You just keep doing what you're doing and ignore those cretins! :arrgh!:

:rotfl: :up:

Listen here you hard-headed caped crusaders! (;) )

I wasn't trying to be a jerk. I was only correcting Phillip Thomsen because he attempted to answer for GWX about a matter that he does not fully understand.

Users deserve to know what they are getting... and SOMEONE has to deliver the occasional unpleasant information. Either that or everyone can go back to sticking their heads in the sand.

Remember the part of my post where I stated that Rubini has our permission to use our files etc???

Rubini's work took hours to produce and the same is true for the range corrections we made.

I'm sure that Rubini isn't in a hurry to make more hours of work. There is no rush, and there are elements of the water stream mods (Rubini uses different draft settings) that will need to be accounted for when he does extend the ranges.

If people want to make mods for GWX and claim that they are fully compatible... don't you think that we may have a commment or two? Generally, those comments allow the modders to adjust matters in such a way that all are happy.

(Heck... I can't wait til my current patrol is done sometime next week so that I can enable the life-boats mod by Rubini.)

Now... Everybody chill out and enjoy yourselves before we clonk yer boney heads together!:stare: :arrgh!:
Its not GWX's fault the the damn SH3 World is too large.

Philipp_Thomsen
04-28-08, 11:30 PM
"Stick to your guns", as they say here in America, Rubini! Don't let anyone bully you around. :shifty:

Regardless of what certain individuals and the naysayers may state, the simple truth is your Water Stream Mod is no mere mod. It is a work of art of the highest sort that captures the imagination and senses of the player and immerses them that much deeper into the world of a u-boat captain. :)

Some people get so enmeshed into the technicalities of "realism" that they forget a sim such as SH3 is as much about artistry, where things may not adhere to the specifics of history, scale, statistics, or physics but look or feel "right" to the player and gives them the sense of being aboard a u-boat in the midst of World War II.

GWX and perfectionist politics be damned! :stare:

I'd rather toss GWX 2.1 on the trash heap than to play SH3 without your Water Stream Mod, Rubini! As a matter of fact, I've been sticking with 2.0 until certain "must have" mods are updated, yours included. :yep:

You just keep doing what you're doing and ignore those cretins! :arrgh!:

:rotfl: :up:

Listen here you hard-headed caped crusaders! (;) )

I wasn't trying to be a jerk. I was only correcting Phillip Thomsen because he attempted to answer for GWX about a matter that he does not fully understand.

Users deserve to know what they are getting... and SOMEONE has to deliver the occasional unpleasant information. Either that or everyone can go back to sticking their heads in the sand.

Remember the part of my post where I stated that Rubini has our permission to use our files etc???

Rubini's work took hours to produce and the same is true for the range corrections we made.

I'm sure that Rubini isn't in a hurry to make more hours of work. There is no rush, and there are elements of the water stream mods (Rubini uses different draft settings) that will need to be accounted for when he does extend the ranges.

If people want to make mods for GWX and claim that they are fully compatible... don't you think that we may have a commment or two? Generally, those comments allow the modders to adjust matters in such a way that all are happy.

(Heck... I can't wait til my current patrol is done sometime next week so that I can enable the life-boats mod by Rubini.)

Now... Everybody chill out and enjoy yourselves before we clonk yer boney heads together!:stare: :arrgh!:
Its not GWX's fault the the damn SH3 World is too large.

Easy there, Lehmann... I wasn't laughing out of you or gwx crew... I was laughing at what Graf Paper said... Found it funny, impressed me that guy saying all that stuff, you really gotta have some balls to say all that... And I agree with Rubini, I respect the GWX crew very much, coz all the effort you guys put on the GWX mod is beyond imagination... Also, my first post here at this thread, I thought I readed somewhere that Rubini made changes to be compatible with 2.1, but I was mistaken... for that, I'm sorry...

No hard feelings! :lol: :up:

Graf Paper
04-28-08, 11:44 PM
Holy swollen prostate glands, Wolf-Man! The drain holes on those submarines has been pinched off to a trickle! And they've framed our comrades, The Grey Wolves, for the crime! Who could do such a dastardly deed?

It can be the work of none other than my arch-nemesis, Sea Dog, Wolf-Boy! Only that scurrilous scoundrel has the cunning and blackness of heart to place the blame at the feet of such stalwart heroes!

Quickly, Wolf-Boy! We must find that most masterful of mechanics to undo this sinister sabotage! By day he is known as the skillful, yet mild-mannered artisan Maestro Rubini but, by night, he is known to heroes everywhere as...Mechanicalangelo! To the Wolf-Lair, so we may contact him!

Looks like that criminal canine, Sea-Dog, has struck again! His masterful masquerade has mesmerized the magistrate into believing the Grey Wolves are responsible for the daffy drafting and dwindling draining of the submarines.

Has Wolf-Man finally met his match? Can he save the Grey Wolves before they're convicted of maritime mayhem? Will Mechanicalangelo throw a wrench in Sea Dog's evil scheme?

Find out next week! Same Wolf-time, same Wolf-channel!

Philipp_Thomsen
04-28-08, 11:48 PM
Holy swollen prostate glands, Wolf-Man! The drain holes on those submarines has been pinched off to a trickle! And they've framed our comrades, The Grey Wolves, for the crime! Who could do such a dastardly deed?

It can be the work of none other than my arch-nemesis, Sea Dog, Wolf-Boy! Only that scurrilous scoundrel has the cunning and blackness of heart to place the blame at the feet of such stalwart heroes!

Quickly, Wolf-Boy! We must find that most masterful of mechanics to undo this sinister sabotage! By day he is known as the skillful, yet mild-mannered artisan Maestro Rubini but, by night, he is known to heroes everywhere as...Mechanicalangelo! To the Wolf-Lair, so we may contact him!

Looks like that criminal canine, Sea-Dog, has struck again! His masterful masquerade has mesmerized the magistrate into believing the Grey Wolves are responsible for the daffy drafting and dwindling draining of the submarines.

Has Wolf-Man finally met his match? Can he save the Grey Wolves before they're convicted of maritime mayhem? Will Mechanicalangelo throw a wrench in Sea Dog's evil scheme?

Find out next week! Same Wolf-time, same Wolf-channel!


:rotfl: :rotfl: :rotfl:

Drinkin at this hour? tsc tsc...

Graf Paper
04-28-08, 11:55 PM
Pardon the double-post but I have to slip back into normal lil' ol' me to say that I am not levelling any particular allegations out of malice towards anyone. :-?

I just had to let it be known that I support Rubini's work and just could not bear to play GWX, any version, without this mod and a few others.

It's so difficult to judge another person's tone and full meaning behind their words when it's only text glowing on a monitor. :oops:

Darn this primitive Internets!

/me jumps back into his time machine to go play SH9+GWX 7.1 on his wristwatch quantum computer with 360-degree holographic display. :ping:


[Edit] I almost forgot! HAPPY BIRTHDAY RUBINI!! :D

Rubini
04-29-08, 12:23 AM
Pardon the double-post but I have to slip back into normal lil' ol' me to say that I am not levelling any particular allegations out of malice towards anyone. :-?

I just had to let it be known that I support Rubini's work and just could not bear to play GWX, any version, without this mod and a few others.

It's so difficult to judge another person's tone and full meaning behind their words when it's only text glowing on a monitor. :oops:

Darn this primitive Internets!

/me jumps back into his time machine to go play SH9+GWX 7.1 on his wristwatch quantum computer with 360-degree holographic display. :ping:


[Edit] I almost forgot! HAPPY BIRTHDAY RUBINI!! :D

:up:
Thanks mate!

Progrocker
05-01-08, 05:49 AM
I still got 23,000+ km available for a VIIB at the start of my present/first tour in 2.1 with the water-streams mod activated.

I was also surprised by the news; I've not been measuring distances, but I've been consistently getting home with much much more fuel left than I'm used to (with the Water Stream mod enabled). :hmm:


Me too.