Log in

View Full Version : [WIP] Smoke&Wind!


Rubini
04-21-08, 04:05 PM
Hi mates,

I was wondering why in Sh3 the smokes donīt have movements based on the wind...they always just rise straight up. After a close look at the particles.dat (where the smokes are) we can see that the devs had the intention to make then behaviour/follow with the wind..but the controller "GlobalWind" is incomplete and just donīt work. I then take a look at Sh4 files and the same problem there. I tried to find the absent complement for this controller but it just donīt exist on Sh3/Sh4 files. Sh4 then uses a preseted wind for the smokes. This means that they will not follow the weather wind but at least will have some illusion movement.

I then made some adjusts on SH3 smoke particles and now we have smokes that have movements. Notice that they will have always the same direction, but IMHO is much better than the stock always straight up behaviour (we always can use Sh3Cmdr to make some automatic changes on the matter). Let me know what you think. Also we need to add this to AVH's "Enhanced funnel smoke" if we really think in go ahead with this.;)

http://img229.imageshack.us/img229/5814/smoke4er5.jpg

http://img247.imageshack.us/img247/9200/smoke2zj0.jpg

http://img100.imageshack.us/img100/5010/smoke3kf5.jpg

http://img229.imageshack.us/img229/7039/smoke1mw4.jpg

Dowly
04-21-08, 04:24 PM
Very nice! :up:

Jimbuna
04-21-08, 04:28 PM
Lovely stuff mate :up:

LordNeuro"Serbia"
04-21-08, 04:38 PM
Rubini u just dont stope. Fantastic work and idea man. And dont ever stop what r u doing. It is a magic. Thx u man for great efort and hard work u r inveting too make r game fantastic. :up:

Ivan Putski
04-21-08, 05:23 PM
Really looks great Rubini, I like the effect. Puts:up:

Uber Gruber
04-21-08, 06:18 PM
I like it :up:

And you're right.....SH3 Commander has a lot of potential which is rarely used.

Rango
04-21-08, 06:27 PM
Wow, cool

Madox58
04-21-08, 06:50 PM
Very nice!
And concerning SH3 Commander?
It's my view that many mods will require it!
The random factor alone is worth it's weight in Oil!!
;)
Perhaps we may need to invade Jscones land and take control
of this resource?
:rotfl:

Sailor Steve
04-21-08, 08:31 PM
Agreed, it looks great! Also agreed, Commander could make it blow, if not the true wind direction, at least in random directions.

I wonder if the flags could be made to go the same direction as the smoke?

Rubini
04-21-08, 08:46 PM
Agreed, it looks great! Also agreed, Commander could make it blow, if not the true wind direction, at least in random directions.

I wonder if the flags could be made to go the same direction as the smoke?

I havenīt looked at flags yet..but will. Iīm also working on a more polite Enhanced Damage Effects mod at this moment, solving that so much explosions even when the ship is already down.;)

Archive1
04-22-08, 12:06 AM
Looks excellent. The closer to realism the better. You really are amazing!

Adriatico
04-22-08, 01:23 AM
Hey Rub, could you fix a cigaret smoke of my watch officer ? Makes my wife nervous...

Tuddley3
04-22-08, 02:14 AM
I'm speechless, absolutely speechless. Bravo !!!:up:

rascal101
04-22-08, 02:33 AM
Well done, its a winner go for it, would be nice to see it combined with the funnel smoke mod

R

ozzysoldier
04-22-08, 03:41 AM
i like it:rock:

Tomi_099
04-22-08, 06:22 AM
"" Respect ":up: " Great Work !! bat i think we mast have this on a Snorkel !!!! :hmm:

what do you think abaut that ??:ping:

mengle
04-22-08, 06:23 AM
keep on living Rubini becouse i like you work:rock: :rock:

Uber Gruber
04-22-08, 07:50 AM
I havenīt looked at flags yet..but will. Iīm also working on a more polite Enhanced Damage Effects mod at this moment, solving that so much explosions even when the ship is already down.

I heard there was an issue with secondary explosions damaging the ship further such that the ship sinks quicker than it should.

Rubini
04-22-08, 09:06 AM
I havenīt looked at flags yet..but will. Iīm also working on a more polite Enhanced Damage Effects mod at this moment, solving that so much explosions even when the ship is already down.

I heard there was an issue with secondary explosions damaging the ship further such that the ship sinks quicker than it should.

Hi mate,

I never noticed it. And I guess that it's impossible because this is just a eyecandy effect, they don't have any damage stuff attached. Do you have any direct observation?:hmm:

Reece
04-22-08, 09:10 AM
WOW Rubini, you've done it again!:yep: This is another must have, now chewing nails till the release, thanks for your hard work and dedication once again!:up:
Cheers.

Haddock
08-14-08, 08:53 AM
I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Rubini
08-14-08, 11:47 AM
I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Iīm really out from SH3 since some time and probably never will finish this one.
Anyhow, IIRC, since that time when I started this thread, some others moders already looked at this stuff too. Althrough itīs possible to adjust the wind and some others smoke behaviours (as you see on the first post) Sh3 have serious limitations in this stuff, like the wind always blowing at the same direction in 3D space (even if you have differents directions on the weather report) and also the flags having a fixed direction.

Cheers,

Rubini.

Tomi_099
08-27-08, 04:28 AM
I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Iīm really out from SH3 since some time and probably never will finish this one.
Anyhow, IIRC, since that time when I started this thread, some others moders already looked at this stuff too. Althrough itīs possible to adjust the wind and some others smoke behaviours (as you see on the first post) Sh3 have serious limitations in this stuff, like the wind always blowing at the same direction in 3D space (even if you have differents directions on the weather report) and also the flags having a fixed direction.

Cheers,

Rubini.

+********************************************

:hmm:

asanovic7
08-29-08, 09:08 AM
I just saw this thread.. :doh:

A6intruder really killed me to some point with the wind affected smokes.. :rotfl:
For my modified racerboys effects mod for gwx 2.1..
I only managed to make the smoke go in one direction like rubini explained and I chose that direction because I notticed rain also goes in that direction, would be silly rain goes in one direction carried by the wind and smoke in other..

That's about that..

Cheers!

I will speak more about some requests in the requests thread.

A6Intruder
08-29-08, 11:09 AM
I just saw this thread.. :doh:

A6intruder really killed me to some point with the wind affected smokes.. :rotfl:
For my modified racerboys effects mod for gwx 2.1..

Cheers!

I will speak more about some requests in the requests thread.

It was not my intention! Belive me.:rotfl: :up:
Kind regards