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View Full Version : Pack3D strange things


jpm1
04-16-08, 12:16 AM
i've cloned a ship with Pack3D , i've exported all the objects , with Wings3D , i've deleted the objects i wanted to remove i've opened the objects and erased them then i imported these "fake" objects back in the dat file . i make a mission i go into the mission all the objects i wanted to remove aren't there anymore but i've got others bugs

http://i21.photobucket.com/albums/b264/jpm1/Screenshot-16_04_200807_06_24.jpg

http://i21.photobucket.com/albums/b264/jpm1/Screenshot-16_04_200807_06_56.jpg

bugs

http://i21.photobucket.com/albums/b264/jpm1/Screenshot-16_04_200807_05_59.jpg

http://i21.photobucket.com/albums/b264/jpm1/Screenshot-16_04_200807_07_18.jpg

bigboywooly
04-16-08, 10:33 AM
If you are going to import use V2 of pack3d
Latest versions tend to flip the nodes
That gun node is still there just upside down

You can reverse the co ordinates in V4 pack3d to put it back up the right way

jpm1
04-16-08, 04:53 PM
Where can i find the latest version

bigboywooly
04-16-08, 05:00 PM
Where can i find the latest version

Try on here

http://hosted.filefront.com/bigboywooly