wetwarev7
04-01-08, 08:28 PM
Get it here:
(EDIT: You might want to try the ROW or TM versions for now. I hear they are more complete.)
http://files.filefront.com/1st+Person+Walkthrough+Casrar/;9934178;/fileinfo.html
This is currently version .9 beta. There is one known issue I could use help with. This is listed under Known Issues in the readme:
1st Person Walkthrough Cameras 0.9 beta
For Silent Hunter 4, Uboat expansion, version 1.5
This mod allows you to walk around instead of having your feet nailed to the floor. It changes the camera views for the Command Room(Interior Fore), Conning Tower, Bridge and Interior Aft to allow free unrestricted movement around your sub and still have that nifty swaying motion.
Installation: JSGME compliant. This mod replaces data\library\cameras.dat and data\cfg\commands.cfg If you do not want to replace command.cfg(and I can't say I blame you), you can simply go to your favourite commands.cfg file and alter these lines:
[Cmd92]
Name=Move_forward
Ctxt=1,2,3,5,9,11
Key0=0x26,R,"" <---Replace this line with Key0=0x47,R,"G"
Key1=0x26,Rc,""
AND
[Cmd94]
Name=Move_backward
Ctxt=1,2,3,5,9,11
Key0=0x28,R,"" <----Replace this line with Key0=0x48,R,"H"
Key1=0x28,Rc,""
You may replace "G" and "H" with whatever you want, just get the keycode right. I used "G" and "H" because they were not used with the default commands.cfg file.
USE: Use "G" and "H" to move the camera forward and back. You will also need to use these keys for any other cameras that use forward and back. The "<" and ">" are the only other views I know of that use this.
Known Issues:
The camera origins for the Command Room and Interior Aft are anchored in place, meaning they rotate around their starting position. The farther you move away from this position, the wider the circle you turn around in. If anyone knows of how to fix this, please let me know.
SH4 uses 'Move_Forward' and 'Move_backward' for a few different functions, including rotating camera views, thus the change to commands.cfg.
Special thanks to Skwasjer for the most excellent Silent 3ditor program and for his help in getting this mod this far.
Special thanks to all the other modders out there! Without you, we'd all be playing subpar games!
And a special thanks to subsim.com for being a great place to hang out and talk about substuff!
And no, there are no screenies for this mod. Use your imagination! :p
(EDIT: You might want to try the ROW or TM versions for now. I hear they are more complete.)
http://files.filefront.com/1st+Person+Walkthrough+Casrar/;9934178;/fileinfo.html
This is currently version .9 beta. There is one known issue I could use help with. This is listed under Known Issues in the readme:
1st Person Walkthrough Cameras 0.9 beta
For Silent Hunter 4, Uboat expansion, version 1.5
This mod allows you to walk around instead of having your feet nailed to the floor. It changes the camera views for the Command Room(Interior Fore), Conning Tower, Bridge and Interior Aft to allow free unrestricted movement around your sub and still have that nifty swaying motion.
Installation: JSGME compliant. This mod replaces data\library\cameras.dat and data\cfg\commands.cfg If you do not want to replace command.cfg(and I can't say I blame you), you can simply go to your favourite commands.cfg file and alter these lines:
[Cmd92]
Name=Move_forward
Ctxt=1,2,3,5,9,11
Key0=0x26,R,"" <---Replace this line with Key0=0x47,R,"G"
Key1=0x26,Rc,""
AND
[Cmd94]
Name=Move_backward
Ctxt=1,2,3,5,9,11
Key0=0x28,R,"" <----Replace this line with Key0=0x48,R,"H"
Key1=0x28,Rc,""
You may replace "G" and "H" with whatever you want, just get the keycode right. I used "G" and "H" because they were not used with the default commands.cfg file.
USE: Use "G" and "H" to move the camera forward and back. You will also need to use these keys for any other cameras that use forward and back. The "<" and ">" are the only other views I know of that use this.
Known Issues:
The camera origins for the Command Room and Interior Aft are anchored in place, meaning they rotate around their starting position. The farther you move away from this position, the wider the circle you turn around in. If anyone knows of how to fix this, please let me know.
SH4 uses 'Move_Forward' and 'Move_backward' for a few different functions, including rotating camera views, thus the change to commands.cfg.
Special thanks to Skwasjer for the most excellent Silent 3ditor program and for his help in getting this mod this far.
Special thanks to all the other modders out there! Without you, we'd all be playing subpar games!
And a special thanks to subsim.com for being a great place to hang out and talk about substuff!
And no, there are no screenies for this mod. Use your imagination! :p