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View Full Version : [REQ] Sinking ship sound on hydrophone


tedhealy
04-01-08, 10:10 AM
The Scufundare vapor_hyd.wav file is in the sound folder of SH4, but it doesn't seem to get played when you manually point the hydrophone at a sinking ship. If you 'fly' over to a sinking ship with the free cam, you can hear the non hyd version play though.

Wasn't this in earlier versions of SH4? Did a recent patch kill this sound somehow? Or was it never in the game to begin with? I definitely remember it in SH3.

Whatever happened, this sound needs to be in the game and picked up by the hydrophone.

NiKuTa
04-01-08, 01:52 PM
i think this patch make a lots of bug with sounds. Very often hydrophone don't work :(.
I really need mod witch fix hydrophone, and sound inside the u-boot, because this game write now is unplayable.

tedhealy
04-03-08, 12:36 AM
Anyone willing to take a look at this problem?

I tried messing around with sh.sdl increasing radius and volume and it didn't do anything so I reinstalled off the dvd and the sound definitely works in stock 1.0.

I'll try patch 1.3 next I guess. If it works in that, I'll retry patch 1.4 stock to make sure it isn't a mod doing this.

edit: It does not seem to work in patch 1.3. The sh.sdl values for scunfundare vapor_hyd.wav were the same from 1.0 to 1.3 to 1.4. I don't have the other patches to see exactly when this was introduced.

Mav87th
04-04-08, 09:15 AM
I'm using 1.4 with ROW, RSM and RFB - it works in this configuration. You can even hear the ship roling on the buttom after a long time, and from quite a distance as well.

On my present patrol im on route home from Luzon. Ill try to pass close to one of the places where i previously have sunk a ship in shallow waters. Then ill try to check if i STILL can hear it.

tedhealy
04-04-08, 10:42 AM
Interesting, because that was basically what I was using minus ROW (using PE2). What's your install order? Do you have any other sound mods installed?

What are your sound options set on in the menu? Realistic travel? Sound channels slider? Music muted?

MONOLITH
04-04-08, 04:27 PM
What are your sound options set on in the menu? Realistic travel? slider? Music muted?

Ooh... I just realized I recently started using the realistic sound travel setting (after nice Xi-Fi soundcard upgrade).

I'll turn it off and see if that restores the sound.

MONOLITH
04-04-08, 04:59 PM
Vers. 1.5, no sinking hydrophone sounds with stock SH4, realistic sound travel on or off.

tedhealy
04-04-08, 05:57 PM
I don't get it in 1.5 stock or with several combos of mods either.

Very odd that mav got it with 1.4 with several mods where I couldn't hear it stock 1.4 or with a similar combo of mods. Does anyone else hear this sound in 1.4 or 1.5? Specifically do you hear the sound of the ship breaking up on the hydrophone?

Doesn't seem like a soundcard thing, my soundcard is built into the mobo and MONOLOITH has an actual souncard :hmm:

skwasjer
04-04-08, 07:46 PM
Hmm, I just verified, I didn't hear it when she was sinking, but I definately heard it when she hit the bottom (400+ meters), and kept hearing it afterwards constantly (mixed with P25_#Dust_underwater_hyd.wav).

Unmodded 1.5, mission Torpedo Attack lesson

panthercules
04-05-08, 09:44 PM
I don't get it in 1.5 stock or with several combos of mods either.

Very odd that mav got it with 1.4 with several mods where I couldn't hear it stock 1.4 or with a similar combo of mods. Does anyone else hear this sound in 1.4 or 1.5? Specifically do you hear the sound of the ship breaking up on the hydrophone?

Doesn't seem like a soundcard thing, my soundcard is built into the mobo and MONOLOITH has an actual souncard :hmm:

Just checked - I'm not hearing it either - SH4-1.4 with RFB 1.4 RC1, ROW Sound Effects(9a, 1/9/08), Audigy 2ZS. Been so long since I actually played the game and sank anything I can't remember what I was running the last time I heard this sound. Would be nice to get it back though.

MONOLITH
04-06-08, 10:32 AM
I just played around with the sound.sdl in the Silent 3ditor.

I expanded the range of the vapor_hyd to 2000 meters, to make sure I could hear it from torpedo launch distance; and no fix.

I also played around with changing it from a 3d sound or not.

No change.

The hardcoded trigger to play the wave file isn't working for some reason.

This is something that definately needs a fix.

tedhealy
04-06-08, 10:42 AM
Yeah, I tried setting it at 5,000, 10,000, and 20,000 and did similar changes to the min radius too. I also tried setting it identically to sounds that are heard on the hydrohpone. And my last test was to change the wav file to the non hydrophone version and other sounds which can be heard on the free cam when close to the ship. Nada.

Hmm, maybe I'll try to sink a ship and then get as close as possible, under 200 yards, and see if it can be heard on the hydrophone then.

MONOLITH
04-06-08, 11:40 AM
Hmm, maybe I'll try to sink a ship and then get as close as possible, under 200 yards, and see if it can be heard on the hydrophone then.


Use NSM to slow down the sinking, to give yourself the time to get close.

I have a feeling you still won't hear it though. I think something's broke in the hardcoded trigger; and the Sound.sdl can only effect the audio parameters, not the actual trigger.

Really strange.

I'd really love for M_mearean or Dan to take a look at this one.

tedhealy
04-06-08, 12:02 PM
I'm on 1.5 now, no NSM :damn:

I'll have to be in close to begin with and then quick, but I pretty much know you are right. I won't hear it.

I'm just wondering...if I can hear the non hydrophone version on the free cam while up close to the ship, will I be able to pick that up on the hydrohpone when up close? I'm assuming not, but I thought it would be worth a shot.

Just to reiteriate, this did work in 1.0 but got lost somewhere along the patching process.

Jace11
04-06-08, 02:25 PM
No it is missing, though it hasn't always been. I had a look in the sound config file, its there and it is mentioned in the SH3sound.act file also.

Dunno about this one...

Jace11
04-06-08, 02:36 PM
Oh yeah, if you click the play button for the sinking sound scufundare_vapor_hyd.wav in Silent 3ditor you WILL hear it, just all the time.. not when a ship sinks.. and it isnt just on hydrophone.

swdw
04-06-08, 03:01 PM
Just checked - I'm not hearing it either - SH4-1.4 with RFB 1.4 RC1, ROW Sound Effects(9a, 1/9/08), Audigy 2ZS. Been so long since I actually played the game and sank anything I can't remember what I was running the last time I heard this sound. Would be nice to get it back though.
Egads PH you're using a really old version of RFB for 1.4 THere was a lot of sound work done by LukeFF for the latest 1.4 version. You should go to the RFB thread and give it a try.;) You won't need the ROW sound effect file you have any more either, as they're all in the last 1.4 release along with even more sounds.

MONOLITH
04-06-08, 03:51 PM
I'm on 1.5 now, no NSM :damn:


NSM works fine for 1.5. But it's only the jap ships affected.

Driving a German sub, you won't get the NSM effects for allied shipping. But NSM still works fine for the PTO. I'm using it with 1.5.

tedhealy
04-06-08, 04:31 PM
I'm on 1.5 now, no NSM :damn:

NSM works fine for 1.5. But it's only the jap ships affected.

Driving a German sub, you won't get the NSM effects for allied shipping. But NSM still works fine for the PTO. I'm using it with 1.5.

Ahhh good to know. I've been torturing myself for several patrols for no reason then :damn: