View Full Version : [REQ] More Accurate Radar Screen
I thought there was a mod out a while ago which offered a more detailed radar screen, with range rings. I find it difficult to measure range with the current layout. I'm useing RFB 1.4(not the latest version). The screen dose have bearing marks at 30 degree intervals, but without the range rings, you could only make an estimate.
I do want to say, that if the range rings were absent in reality, then I'll deal with the situation as I have been. Realism is numero uno!
No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.
To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war:
http://www.usscobia.com/sj-1.html
http://www.usscobia.com/pics1.html
No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.
To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war:
http://www.usscobia.com/sj-1.html
http://www.usscobia.com/pics1.html
Cool links Luke:up: Thanks for that. From the looks of it, the real PPI scope had alot more bearing lines, but I couldn't make out if there were range marks on the screen. It didn't look like there were. If that's the way it was in reality, then it's OK with me:yep: It's amazeing to think that this unit still functions this well after so many years!
Cool links Luke:up: Thanks for that. From the looks of it, the real PPI scope had alot more bearing lines, but I couldn't make out if there were range marks on the screen. It didn't look like there were. If that's the way it was in reality, then it's OK with me:yep: It's amazeing to think that this unit still functions this well after so many years!
The only "range marks" one would see with the SJ radar would come from the range indicator display, like this one here (in the little rectangular window):
http://img175.imageshack.us/my.php?image=rangeunitdd3.jpg
Which is one of the things SH4's SJ radar is missing.
elanaiba
04-01-08, 03:20 AM
I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?
From the Radar Operator's manual: http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1
Bearings and ranges may he read approximately from the PPI scope without stopping the antenna. It is possible to obtain target course within 5 degrees, and target speed within 3 knots from this data. The following suggestions will speed the obtaining of data from the PPI and increase the accuracy:
1. Add inked circles on the face of the PH tube for estimating range (four solid circles, interspaced by four dotted circles). Care must he taken not to scratch the tube in any way.
2. Improvise a more accurate 360 degrees bearing circle over which rides a cursor, or thread stretched across the screen. Targets may then he split by this thread and hearing read on the circle.
I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?
From the same HNSA page (http://www.hnsa.org/doc/radar/part4.htm#pgSJ-3) there is a diagram of the same range indicator unit ("Figure 4 SJ-5. Range unit").
USS Cod shows a range indicator unit for the SJ: http://www.usscod.org/graphics/CT-Sonar.jpg
Pampanito has a range indicator: http://img.photobucket.com/albums/v258/LukeFF/SJPampanito.jpg
USS Croaker has one: http://glnmm.org/DSC00245.JPG
USS Bowfin has one: http://img.photobucket.com/albums/v258/LukeFF/SJBowfin.jpg
USS Ling has one: http://www.navsource.org/archives/08/0829716.jpg (hard to tell in that picture, but it's there)Those are the ones I could find right now. I'm sure there's more pics at Navsource.
elanaiba
04-01-08, 04:53 AM
I'm not talking about the range indicator. That I wish we had in the game, functional.
I'm talking about the rings on the PPI screen, etc.
I'm not talking about the range indicator. That I wish we had in the game, functional.
I'm talking about the rings on the PPI screen, etc.
Oops! :oops:
That's a good question, Dan, that I don't know the answer to. Perhaps the Cobia staff would know if those markings are a field mod or not?
While on the topic, what was your source for the PPI display we currently have? I don't see anything in Norman Friedman's book about what it looked like.
elanaiba
04-01-08, 08:06 AM
The USS Cobia pics and some from the USS Cod (provided kindly by Gino)
http://img175.imageshack.us/my.php?image=ppish0.jpg
I think we even had an in-game version of the other "manual recommended" variant - the one with the dotted circles.
I dug this up from the ancient archives:rotfl: http://www.subsim.com/radioroom/showthread.php?t=115207&highlight=radar+range+rings Luke, I even came up with a post of yours on 5/22/07 where you asked basicly the same thing that I have in this post:yep:
Apparently, we did have the range rings on the PPI in the very beginning, but were somehow "broken" from v.1.1 onwards.
I feel we need to do something if possible to rectify this. I wonder if it's possible to mod in the rectangular range viewfinder wich is shown in the photos in the links Luke provided. Mabey just have a reading off to the side somewhere to represent what really was if it's too difficult to mod. While reading the old threads on this issue, screenies from SH4 1.0, show the range readout directly on the radar screen itself. I don't know if this was historicly accurate, but it was something.
elanaiba
04-01-08, 09:21 AM
I'm not seeing the range readout on those shots, but the max range setting...
I'm not seeing the range readout on those shots, but the max range setting...
My bad:oops: You're right! There must be something that could be done though:hmm:
I've always longed for a more functional radar display in both SH3 and SH4. If the radar operator would at least give a concrete target range versus short, medium, long range I would at least be content with it. What I would really like is a bearing and range indicator such as the one modeled in the first Silent Hunter. I would gladly give my first born to the modder who can come up with something such as this.
http://www.subsim.com/images/silent8.jpg
kylesplanet
04-01-08, 11:33 AM
Wow JMR! That looks great!:yep:
Fortune
04-01-08, 11:41 AM
@jmr
wow, now I remember what gave me that "immerse" feeling in older simulations.
today everything is 3d and moving but nervertheless it's not the same like sh1 for example(ok, I was to young for sh1, just played the demo wich was one my first simulation)
kylesplanet
04-01-08, 12:00 PM
Here's a question for Luke or whoever can answer: What did a SD scope look like? It had to have a scope right?:hmm: My reading so far has led me to believe that the in-game SD may be a little better than it should be. Admiral Calvert in Silent Running talks about the lookouts being able to spot the planes before any mention of the radar and this is of course late war
I'm almost half way through Fluckey's Thunder Below and I get the same sense though I should mention Calvert speaks of the SD saving The Jack in bad weather so it was obviously a very valuable peice of equipment, I just wonder if the game makes the SD a little better than it should or maybe I'm really off base.:88)
elanaiba
04-01-08, 02:12 PM
For one, the SD radar only gave range, not bearing. So you knew that someone was out there, at something like x miles, but not where.
For one, the SD radar only gave range, not bearing. So you knew that someone was out there, at something like x miles, but not where.
Well, then that's another thing that's screwed! My guys give me the bearing for air contacts. They'll say something like "single contact, bearing blah blah blah, long range". I know it's an air contact, because my SJ is turned off! I can't be the only one getting this, am I?
Ducimus
04-01-08, 05:41 PM
Wouldn't it be historically correct to have an A scope readout on the SJ radar, before having a PPI scope? Or was the PPI there from the start? (i don't think it was, but could be wrong). Ive often wondered about how one could make the PPI an upgrade instead of being there and functional the instant you have SJ radar installed.
elanaiba
04-01-08, 06:12 PM
Unfortunately, the SH4 technology doesn't allow customization of the submarine interior :( so we couldn't make the PPI appear later.
Ducimus
04-01-08, 06:32 PM
I thought as much. Is there anyway to seperate the functionality then? If the PPI scope appears in the CT.. so what.. no biggie. But if we could make the functionality of it as an upgrade.. that would be something. I know neither scope works if you dont have SJ radar installed.
WernerSobe
04-01-08, 06:37 PM
U-boats do have Range indicator btw...
so it is already in game. All we need is to figure out how to put it into Fleetboats. Im not a guru at this but id try to replace some existing gauge with u_boat indicator
Wouldn't it be historically correct to have an A scope readout on the SJ radar, before having a PPI scope? Or was the PPI there from the start? (i don't think it was, but could be wrong). Ive often wondered about how one could make the PPI an upgrade instead of being there and functional the instant you have SJ radar installed.
Ducimus, the PPI scope wasn't available until Sep. 43'. I wish we could have it as an upgrade at the appropriate time, because as it is now, it is not accurate to have the PPI from the start.
Quagmire
04-01-08, 08:31 PM
I've always longed for a more functional radar display in both SH3 and SH4. If the radar operator would at least give a concrete target range versus short, medium, long range I would at least be content with it. What I would really like is a bearing and range indicator such as the one modeled in the first Silent Hunter. I would gladly give my first born to the modder who can come up with something such as this.
http://www.subsim.com/images/silent8.jpg
Ahh the good ol' days before the pre-teen hordes ruined the gaming market. Developers were actually given the time to research and implement things like period electronics, realistic physics and historical accuracy. What a shame that today all that is required by software publishers is to make sure that Johnny can shoot the deck gun 600 times per minute.
Take a minute to drink in what is going on here. SHI had a range and bearing indicator on the SJ radar set but SHIV does not? Does that sound as funny to you as it does to me? Picture this. Imagine if, after developing the Seawolf class attack sub, the next generation scrapped the whole fleet and returned to S-Boats. It gives taking two steps forward and one step back a whole new meaning.
Dont get me wrong, I respect the devs and their working conditions, etc. However, leaving something that was in SHI out of SHIV is hard to excuse. At least we deserve an SDK so we can fix this mess ourselves...
Sorry for the rant but this stuff makes this veteran simmer mad since simulations don't seem to be functionally progressing any longer. Its such a shame. :nope:
.
I agree with you 100% Quagmire! Leaving the range indicator out, for whatever reason, is a couple of steps backwards. We're not talking about a small detail that's been overlooked, this is a HUGE part of the Radar's functionality that has been left out. The real problem is, it dosn't look like much could be done about it:nope: I hope I'm wrong about that!
Bulleye
04-02-08, 04:15 AM
One thing that would also be handy, or even essential is the ability to send range and bearing to tdc. Imagine this, its night, low or zero visibility.
There's no way for you to visualy enter range, sonar isn't all that accurate, and becomes a real pain in the ass if you're tracking multiple targets that are close together. If you could only read bearing/range but not enter them into the tdc...
What's the point?
It's to bad that you cannot manually enter bearing and range into the tdc in SHIV as you could in, well, any previous SH.
Though I'm all for the ability to read bearing/range, wich will help intercept cause you can start plotting way out of visual range, we all know we're not gonna have good enough visibility to visualy enter range all the time.
StevenLohr
04-02-08, 05:35 AM
I believe that there are examples of actual attacks by US subs in WWII made entirely by radar. Obviously, accurate range and bearing would be essential for such an attack. If US subs had the capability, then SH4 should reflect that
Quagmire
04-02-08, 10:23 AM
I agree with you 100% Quagmire! Leaving the range indicator out, for whatever reason, is a couple of steps backwards. We're not talking about a small detail that's been overlooked, this is a HUGE part of the Radar's functionality that has been left out. The real problem is, it dosn't look like much could be done about it:nope: I hope I'm wrong about that!.
Actually this may be possible. I have an idea but unfortunately I have no idea how to do it. Check this screenshot...
http://img232.imageshack.us/img232/2745/shivradarwz0.jpg
Have you noticed that there is an indicator right above the A-Scope that rotates with the PPI. It has a silly "sound bearing" texture on it but that could be changed with a re-skinning that would show the bearing where the radar beam is pointing. Now here is the tricky part. Some clever modder would have to figure out how to import the range readout from the SHIII U-Boat radar set and place it in the area I outlined in red.
Then we would have SH I functionality in SHIV. <-- Sounds funny but its true. :nope:
.
Good catch there, Quagmire. Hopefully an intrepid modder can figure something out.
I'm glad I'm not the only who feels the same about this issue. I guess the devs didn't have time to impliment this properly or simply didn't care because they assumed most people would play with map contacts on.
I agree with you 100% Quagmire! Leaving the range indicator out, for whatever reason, is a couple of steps backwards. We're not talking about a small detail that's been overlooked, this is a HUGE part of the Radar's functionality that has been left out. The real problem is, it dosn't look like much could be done about it:nope: I hope I'm wrong about that!.
Actually this may be possible. I have an idea but unfortunately I have no idea how to do it. Check this screenshot...
http://img232.imageshack.us/img232/2745/shivradarwz0.jpg
Have you noticed that there is an indicator right above the A-Scope that rotates with the PPI. It has a silly "sound bearing" texture on it but that could be changed with a re-skinning that would show the bearing where the radar beam is pointing. Now here is the tricky part. Some clever modder would have to figure out how to import the range readout from the SHIII U-Boat radar set and place it in the area I outlined in red.
Then we would have SH I functionality in SHIV. <-- Sounds funny but its true. :nope:
.
Keeping fingers, toes, arms, and legs crossed! Did I leave anything out?:rotfl:
Nisgeis
04-02-08, 04:28 PM
Fish,
What is it exactly you want, this thread has evolved somewhat. Do you still want range rings? Does the other range ring mod not work anymore?
Do you want it to look like this:
http://i251.photobucket.com/albums/gg307/Nisgeis/RadarExample.jpg
Fish,
What is it exactly you want, this thread has evolved somewhat. Do you still want range rings? Does the other range ring mod not work anymore?
Do you want it to look like this:
http://i251.photobucket.com/albums/gg307/Nisgeis/RadarExample.jpg
All I want is whatever was historicly correct. The screenies of the original SH radar, shows what is correct. The SJ radar had a rectangular viewing box which displayed range. I don't think the range rings on the PPI scope is accurate, although I think I heard that something like that was "rigged" in the field on some boats.
Nisgeis
04-02-08, 04:59 PM
All I want is whatever was historicly correct. The screenies of the original SH radar, shows what is correct. The SJ radar had a rectangular viewing box which displayed range. I don't think the range rings on the PPI scope is accurate, although I think I heard that something like that was "rigged" in the field on some boats.
Yes, the oscilloscope type radar had a range tape display button on it that would paint a strip with dips at predetermined ranges and a piece of tape would be stuck on the scope and the ranges marked on that. Likewise for the PPI they could draw whatever they wanted on a thin piece of paper and put it over the scope. and see the image through the paper.
But with all that said, I just don't get the radar at all. From what people say the SD radar didn't rotate, but it does in the game.
All I want is whatever was historicly correct. The screenies of the original SH radar, shows what is correct. The SJ radar had a rectangular viewing box which displayed range. I don't think the range rings on the PPI scope is accurate, although I think I heard that something like that was "rigged" in the field on some boats.
Yes, the oscilloscope type radar had a range tape display button on it that would paint a strip with dips at predetermined ranges and a piece of tape would be stuck on the scope and the ranges marked on that. Likewise for the PPI they could draw whatever they wanted on a thin piece of paper and put it over the scope. and see the image through the paper.
But with all that said, I just don't get the radar at all. From what people say the SD radar didn't rotate, but it does in the game.
I'm not sure about the properties of the SD antennae. I would imagine it would have needed to rotate to detect air threats from all directions. Unless it was able to transmit a signal from all directions at the same time without rotating:hmm: I just don't know. At any rate, your radar is one of the most powerful tools at your disposal. IRL a crew would be able to track a target/targets course, speed, and range with the radar. As it stands, you can't do this in game with the present setup, because of the shortfalls of the radar. I'm hoping something might be able to be modded to change this. If range rings are possible, it could be supposed that it is one of those field modifications involving tapeing the paper over the screen. :yep:
But with all that said, I just don't get the radar at all. From what people say the SD radar didn't rotate, but it does in the game.
The SD radar does not rotate. What it does is send out a signal in all directions at the same time, which is correct. SD radar had what is known as an omnidirectinal antenna (kind of like the old T.V. antennas you used to see mounted on the top of people's houses).
The USS Cobia pics and some from the USS Cod (provided kindly by Gino)
http://img175.imageshack.us/my.php?image=ppish0.jpg
I think we even had an in-game version of the other "manual recommended" variant - the one with the dotted circles.
(Scratches head)
Dan, I look at that picture and see bearing lines all the way around the screen, unlike the current SH4 display. I honestly can't believe the SJ's PPI screen would be so primitive as to not have bearing lines all the way around the screen like it is right now, when contemporary American PPI displays had bearing lines covering every 10 degrees of a circle.
Wouldn't it be historically correct to have an A scope readout on the SJ radar, before having a PPI scope? Or was the PPI there from the start? (i don't think it was, but could be wrong). Ive often wondered about how one could make the PPI an upgrade instead of being there and functional the instant you have SJ radar installed.
The SD radar was actually fitted in the control room (look at the list of equipment in a fleet boat next time you load up a mission), so what's missing is a radar display there. The conning tower was always the domain of the SJ radar.
Here's a question for Luke or whoever can answer: What did a SD scope look like? It had to have a scope right?:hmm: My reading so far has led me to believe that the in-game SD may be a little better than it should be. Admiral Calvert in Silent Running talks about the lookouts being able to spot the planes before any mention of the radar and this is of course late war.
This is from the 1945 Radar Operator's Manual:
Figure 4 SD-4. Range markers.
http://www.hnsa.org/doc/radar/img/fig4sd-4.jpg
Very similar to the SJ's A-scope.
I believe that there are examples of actual attacks by US subs in WWII made entirely by radar. Obviously, accurate range and bearing would be essential for such an attack. If US subs had the capability, then SH4 should reflect that
Not only was it possible, it was standard operating procedure to use the radar to determine the range and bearing to a target. Heck, by war's end a captain could use a radar set mounted in the Observation Periscope (ST radar) to get the range and bearing to a target.
SH4's submarine radar model is a far, far, far cry from the capabilites of the real world model. By war's end the U.S. Navy was the most technologically advanced fleet in the world, but SH4 barely scratches the surface of what that technology really achieved.
Fish,
What is it exactly you want, this thread has evolved somewhat. Do you still want range rings? Does the other range ring mod not work anymore?
I don't think the old mod works any more. What we need is this:
http://www.usscobia.com/P2050014.jpg?%22
Luke, I think you summed it all up for us:yep: The question remains: what if anything could be done?
Quagmire
04-02-08, 10:47 PM
Luke, I think you summed it all up for us:yep: The question remains: what if anything could be done?
I say we put forth a challenge. Call it the X Prize in modding. Just like the X Prize challenge that is out there for the invention of a 100 MPG car. The modder who can add range and bearing fuctionality as shown in my previous screenshot will be awarded the title of "Greatest Modder of the Galaxy" or something. Heck, maybe we could get Neal to find us some prizes.
Im sure this could be done. If the Silent 3ditior geniuses out there can get the props to spin the right way I am sure they can tackle this one.
.
Nisgeis
04-03-08, 03:43 AM
Here's a question for Luke or whoever can answer: What did a SD scope look like? It had to have a scope right?:hmm: My reading so far has led me to believe that the in-game SD may be a little better than it should be. Admiral Calvert in Silent Running talks about the lookouts being able to spot the planes before any mention of the radar and this is of course late war.
This is from the 1945 Radar Operator's Manual:
Figure 4 SD-4. Range markers.
http://www.hnsa.org/doc/radar/img/fig4sd-4.jpg
Very similar to the SJ's A-scope.
That's the display you get when you put it in range tape mode, you then pencil those marks onto a piece of tape and stick that so it just coveres the bottom of the line and that's your range line. You then switch the radar set to normal mode to get signals. I've paraphrased that really badly from what I read.
Luke, the current SD radar in game rotates and gives range information on the same bearing as the SJ is pointing, you're saying that's not how it worked IRL. So IRL, was the SD radar an active device, e.g. it sent out an omnidirectional wave and then displayed at what range it received a signal back?
Nisgeis
04-03-08, 04:09 AM
I've read that there was ST radar for range finding in the periscope and also SV radar, which was advanced air search radar? What did SV look like? Was like PPI air radar, or was it like the oscilloscope range info, which could be trained to bearings?
I did look for this info a while ago, but couldn't find any good pictures.
Nisgeis
04-03-08, 04:19 AM
Sorry for the post spam.
The modder who can add range and b
earing fuctionality as shown in my previous screenshot... <SNIP>.
I can add bearing lines and range rings (like in my previous screenshot) and I think with some fiddling about with the pixel shaders it will look OK, but at the moment I can't add range readouts or bearing readouts - though I do have a few ideas for a kludge that involves sacrificing some other components and would be a bit unconventional. I haven't really explored much of the game files yet, so there may be a better way.
I've read that there was ST radar for range finding in the periscope and also SV radar, which was advanced air search radar? What did SV look like? Was like PPI air radar, or was it like the oscilloscope range info, which could be trained to bearings?
SV radar was indeed an improved air search radar which came into use around June 1945. You can see what the radar antenna looks like in SH4. It was hooked up to the SJ's PPI and A-scopes, thus making it far more advanced than the SD. Of course, for SH4 that doesn't make for any advantage, since the radar man will (incorrectly) give you a bearing each time an SD contact is made.
ST radar also gave bearing information and was hooked up to the SJ display as well (A-scope only).
elanaiba
04-03-08, 04:25 AM
Yes, in real life there was a selector for the input signal used on the radar screens... SS or SJ-1/SV/ST.
A quick reaction to something that was said here... please do not assume we didn't care.
Luke, the current SD radar in game rotates and gives range information on the same bearing as the SJ is pointing, you're saying that's not how it worked IRL. So IRL, was the SD radar an active device, e.g. it sent out an omnidirectional wave and then displayed at what range it received a signal back?
SD radar does not give range information on the same bearing as the SJ radar. It takes SD radar one second to do a full "sweep," but no, it does not revolve (SJ radar rotates at 6 revolutions per minute, I believe). That one-second sweep is the time it takes for the antenna to send out and receive back a return on its signal, giving a range to the target if it found anything.
The first SD radar sets had what is known as a vertically polarized antenna, which did not allow for that far of a range or that low of an altitude. With the following (practically identical) SD-a and SD-1 radar sets ("improved SD radar" in SH4), the antenna switched to a horizontally polarized one, thus allowing increased range (about 15 miles max) and better low altitude performance, though it couldn't pick up anything below 1,000 feet. Contrary to initial reports, the Japanese could and did pick up on the signals the SD radar put out, hence why the standing order was to use it at irregular intervals. SD-a was the field modification of SD; SD-1 was the factory-produced version; a further version, SD-2, was practically the same, other than having the addition of IFF.
BTW, there's a good set of articles about those polarized antennas at Wikipedia and why they work like they do.
That's the display you get when you put it in range tape mode, you then pencil those marks onto a piece of tape and stick that so it just coveres the bottom of the line and that's your range line. You then switch the radar set to normal mode to get signals. I've paraphrased that really badly from what I read.
Ah, you're right. The manual also shows this pic of SD "when properly tuned (sensitivity low):"
http://www.hnsa.org/doc/radar/img/fig4sd-5.jpg
A quick reaction to something that was said here... please do not assume we didn't care.
If that was directed at me, I didn't mean it as such. I know you guys were short on development time and would have devoted more detail to this area if the time had been there. At the least you improved the A-scope and PPI screens dramatically with the 1.3 patch. :ping:
elanaiba
04-03-08, 04:40 AM
Actually this may be possible. I have an idea but unfortunately I have no idea how to do it. Check this screenshot...
http://img232.imageshack.us/img232/2745/shivradarwz0.jpg
Have you noticed that there is an indicator right above the A-Scope that rotates with the PPI. It has a silly "sound bearing" texture on it but that could be changed with a re-skinning that would show the bearing where the radar beam is pointing.
I don't get it... the screenshot makes it look different from what I have in the game? Where did the silly "sound bearing" texture come from? Ours is a direct representation of the real life dial.
I don't get it... the screenshot makes it look different from what I have in the game? Where did the silly "sound bearing" texture come from? Ours is a direct representation of the real life dial.
It's something OakGroove mistakenly did for his interior textures mod, thus rendering that dial useless.
Nisgeis
04-03-08, 04:53 AM
Thanks for the info Luke, very detailed!
BTW, there's a good set of articles about those polarized antennas at Wikipedia and why they work like they do.
I'll check them out, when time permits :D .
Would bearing and range rings on the PPI scope be any use as a MOD, or do people just want readouts?
elanaiba
04-03-08, 04:53 AM
That explains it... Well... its hard to fault OakGroove after all the excellent work he did :D
While not an ideal fix, would it be possible to set map contacts to only what the radar detects?
Bulleye
04-14-08, 11:15 AM
It's been awfully quiet on this post for the last few days.
Hope people havent given up on this one.
tedhealy
04-14-08, 11:25 AM
A mod was released to add more bearing lines and some range lines.
http://www.subsim.com/radioroom/showthread.php?t=134566
Nisgeis
04-14-08, 11:57 AM
A mod was released to add more bearing lines and some range lines.
http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.
A mod was released to add more bearing lines and some range lines.
http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.
Now we're talking! Glad to hear this. I'm useing the present version of your mod, and I just wanted to say that it is a great improvement over what we had (which was basicly nothing:rotfl:). I can finally with some degree of accuracy, plot the course of a target useing the radar.Thanks again, and keep up the good work:up:
M. Sarsfield
04-14-08, 12:45 PM
Nigeis,
I didn't get any useful information from my Cobia contact. Sorry.
Bulleye
04-14-08, 03:16 PM
A mod was released to add more bearing lines and some range lines.
http://www.subsim.com/radioroom/showthread.php?t=134566
Version 2 is in the works, hopefully to include: higher resolution PPI scope, finer lines, bearing lines with numbers, arced contacts (instead of blobs), digital range readout, digital bearing readout and possibly a change to the radar sweep, depnding on what I find out about it.
:ping:
Wow, now that's what I, and I'll bet a lot of people, wanted to hear!!
I've always thought that radar was very underdeveloped in this game, so any improvement is very welcome!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.