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AOTD_MadMax
03-31-08, 03:03 AM
Hello Captains,

in this thread http://www.subsim.com/radioroom/showthread.php?t=134176 they asked about an mod who can fix the problem with the propellors, spinning backwards in TMO.

Here it is :

http://85.25.133.181/FOTRS/TMOver1.5Propfix.rar

Installation :

Simple via JSGME

Hope you like it.

Greets

AOTD|MadMax

RocketDog
03-31-08, 03:13 AM
Thanks, mate!

Cheers,

RD.

Wilcke
03-31-08, 10:56 AM
Hello Captains,

in this thread http://www.subsim.com/radioroom/showthread.php?t=134176 they asked about an mod who can fix the problem with the propellors, spinning backwards in TMO.

Here it is :

http://85.25.133.181/FOTRS/TMOver1.5Propfix.rar

Installation :

Simple via JSGME

Hope you like it.

Greets

AOTD|MadMax

Thanks!

Take care!

don1reed
03-31-08, 12:53 PM
Tnx Max. Nice work!

Syxx_Killer
03-31-08, 01:51 PM
I use TMO for version 1.4 of the game. I don't have the UBM yet. Things seem to be ok with those files. Since I don't have the latest version of TMO, can someone say if in later versions the subs have some sort of exhaust smoke now? My sub smokes with these DATs.

Ducimus
03-31-08, 03:42 PM
I hope the AOTD guys fixed the exaust from rendering underwater.

I have some updated dats that do just that, but i wasnt going to post my final updates to TM's Service packs tell later this week. Two weeks from that point, ill reupload the fully updated mod with the SP's intergrated, and remove them from my filefront account, so only the full mod is there.

After that ill take the updates ive made in the 1.5 version of TM, and apply them to the 1.4 version of TMO, and reupload that as well so 1.4 users aren't left on the wayside. After this point, i just straight up quit. Ive done enough.

AOTD_MadMax
03-31-08, 03:57 PM
I hope the AOTD guys fixed the exaust from rendering underwater.


Hi Duci,

no i didnt fixed that in this small propfix.
Iam working on it but i didnt got it in this moment. :damn:
Did you really have fixed it ?

Greets

Maddy

Ducimus
03-31-08, 04:36 PM
Yeah i fixed it. The order in which the controllers is sequenced within the exhaust node is important, where as before, i just didn't think anything of it. A hint of this was when i was looking at one boat submerged and i noticed one exhaust node was rendering under water, and the other was not. That got my suspicions and i was pleased to find it an easy fix.


If i remember correctly the correct order is something like

particlescontroller (forget name)
Fast particle controller
Underwater rendring controller
global wind controller.

In that order. I dont have the files in front of me, but i remember doing something along those lines.

AOTD_MadMax
03-31-08, 05:19 PM
Oh great Duci,

i have done it they way you discribe it and now i got now smoke submerged.:up:
Oh Duci, you are great.
Many thanks for this mate.

Iam reaching you my helping hand if UBi makes another patch for Uboatmission Addon to convert your work faster to the new version.
Beleave me , i will help you every time in the way i can.

Greets

Maddy

scrapser
03-31-08, 05:45 PM
The link isn't working for me. It times out.

JSF
03-31-08, 11:30 PM
I don't use TM...only RSRD. Will this fix work with RSRD?..... Thanks!

AOTD_MadMax
04-01-08, 02:58 AM
@ Scrapser

Yesterday we got some troubles with ouer FTP-Server ! Try it now !

@ JSF

I dont know so try it out with JSGME !

Greets

Maddy

midnite1977
04-03-08, 05:44 AM
Hi AOTD_MadMax,

great work fixing the rotation problems. Thanks for that, captain. :up:

I got some PMs of other members if i could combine your fix with my reworked 4-bladed props mod.
As i am interested as well and didn't looked up yet what you've exactly changed, i ask you if you please could do the changes to fix the problem?
That would be really great! :rock:

http://img99.imageshack.us/img99/4964/sh4img20080323160708390nj7.png

Here's my (re-textured) revision of this mod: http://w16.easy-share.com/1699996002.html



Thank you, midnite1977

JSF
04-03-08, 06:55 AM
@ Scrapser

Yesterday we got some troubles with ouer FTP-Server ! Try it now !

@ JSF

I dont know so try it out with JSGME !

Greets

Maddy

Yes...it works with RSRD. Essentially, it looks as though the wheels have been moved from port to starboard and vis versa. I know I read where someone, maybe Duci, was working on actually changing the rotation of each shaft. Example, Port rotate counter clockwise, Starboard rotate clock wise (viewed from aft looking forward). Not really certain that was actually worked on. Anyway, good results with current accomplishments though.

LCQ_SH
06-17-12, 01:33 PM
Greetings.

Is there any post or link for this fix?

Tnx a lot.

Hylander_1314
06-17-12, 02:21 PM
Check the downloads here at Subsim, but it is included in all the supermods as far as I know.