swdw
03-29-08, 02:31 PM
This is primarily going out to people making mods centered around a certain aspect of the game, i.e. environmental mods, sub operation mods, campaign mods, etc.
In a way, TMO is a supermod so it doesn't really interfere with other mods, but other mods will definitely screw with it.
Can we try to work together and not create the huge headaches that were starting to occur around December with "which order do I install the mods"/ There were starting to beso many overlapping changes that activating one mod would break a part of another one.
Here's an example . When the final version of Dave's ROW came out, it caused a bunch of headaches because the pitch and roll portion included files that changed the operational characteristics of the subs which Ducimus had worked hard to put into TM and RFB had worked on also.
CapnScurvy was going to automatically include some "extras" in SCAF, but he mentioned it to the community first and the response he got back was a definite- make it an option not an integral part. I think this is starting to be the opinion of the community because of all the conflicts that had started to occur (but I may be wrong here).
The next problem this has caused is conflicting install orders because one person my not be aware of what his changes are doing to break features in another mod he doesn't use. The end user gets "install mine first" from one guy and "no, install mine first" from another modder. THis becomes prevalent when one mod post dates earlier release of another mod.
It may just be me, but I think users are getting a little tired of downloading a mod and have it affect something they weren't expecting.
At the least, can we put the stuff that's "outside" of the original intended scope of the mod in separate folders, warn the users what will happen and what may be affected if they install the "extras".
Doing so will make life much easier for everyone.
In a way, TMO is a supermod so it doesn't really interfere with other mods, but other mods will definitely screw with it.
Can we try to work together and not create the huge headaches that were starting to occur around December with "which order do I install the mods"/ There were starting to beso many overlapping changes that activating one mod would break a part of another one.
Here's an example . When the final version of Dave's ROW came out, it caused a bunch of headaches because the pitch and roll portion included files that changed the operational characteristics of the subs which Ducimus had worked hard to put into TM and RFB had worked on also.
CapnScurvy was going to automatically include some "extras" in SCAF, but he mentioned it to the community first and the response he got back was a definite- make it an option not an integral part. I think this is starting to be the opinion of the community because of all the conflicts that had started to occur (but I may be wrong here).
The next problem this has caused is conflicting install orders because one person my not be aware of what his changes are doing to break features in another mod he doesn't use. The end user gets "install mine first" from one guy and "no, install mine first" from another modder. THis becomes prevalent when one mod post dates earlier release of another mod.
It may just be me, but I think users are getting a little tired of downloading a mod and have it affect something they weren't expecting.
At the least, can we put the stuff that's "outside" of the original intended scope of the mod in separate folders, warn the users what will happen and what may be affected if they install the "extras".
Doing so will make life much easier for everyone.