swdw
03-22-08, 12:18 AM
Got the menu.ini file set up finally. Chased down all the bugs causing SH4 to not load in the ini file and ordersbar.cfg file. One of them took a while because it was a missing semicolon. :doh:
ARRRGGH that took a while to find :damn::damn:
So far seems like all the textures moved to the right places. Have the RFB fleet boat hud and icons combined with the icons in the 1.5 hud too.
RFB now loads and runs in 1.5 using both the fleet boats and u-boats- YAY!!! :smug:
Order bar icons slot references are screwed up because of the changes in a couple of files from 1.4 to 1.5, but that's an easier fix.
Still need to go through and start looking at files that need to be combined (like shells.zon)
Had a couple of things that threw a curve, but figured them out.
We need to merge some more of the text files , and then put out an alpha for those testing.
It won't be pretty:oops:, but it'll allow us to try various aspects of the game engine and work on making sure all the previous RFB changes that still apply are merged.
While this has been going on, LukeFF has been going great guns with cleaning up the crew configs on both the u-boats and fleet boats using the new 1.5 crew management system.:cool: He's also working on numerous sounds and it looks like AVGWarhawk stumbled on a goldmine of sound files.:|\\
AkbarGulag has posted an airlayer for RFB we're testing right now that will work with RSRD under both 1.4 and 1.5:rock: Some really cool stuff in there.:cool:
Ducimus is separating out a couple of things he's done from TMO so we can use them:yep:. Hopefully he'll like some of the stuff being done so we can return the favor.
Did a little more tweaking on the surface draft of the fleet boats when I was too frustrated with the problems with the .ini file. Will post some pics in the draft and dive time thread tomorrow.
As the old saying goes, because RFB will load in 1.5 "now we're cooking with gas";)
ARRRGGH that took a while to find :damn::damn:
So far seems like all the textures moved to the right places. Have the RFB fleet boat hud and icons combined with the icons in the 1.5 hud too.
RFB now loads and runs in 1.5 using both the fleet boats and u-boats- YAY!!! :smug:
Order bar icons slot references are screwed up because of the changes in a couple of files from 1.4 to 1.5, but that's an easier fix.
Still need to go through and start looking at files that need to be combined (like shells.zon)
Had a couple of things that threw a curve, but figured them out.
We need to merge some more of the text files , and then put out an alpha for those testing.
It won't be pretty:oops:, but it'll allow us to try various aspects of the game engine and work on making sure all the previous RFB changes that still apply are merged.
While this has been going on, LukeFF has been going great guns with cleaning up the crew configs on both the u-boats and fleet boats using the new 1.5 crew management system.:cool: He's also working on numerous sounds and it looks like AVGWarhawk stumbled on a goldmine of sound files.:|\\
AkbarGulag has posted an airlayer for RFB we're testing right now that will work with RSRD under both 1.4 and 1.5:rock: Some really cool stuff in there.:cool:
Ducimus is separating out a couple of things he's done from TMO so we can use them:yep:. Hopefully he'll like some of the stuff being done so we can return the favor.
Did a little more tweaking on the surface draft of the fleet boats when I was too frustrated with the problems with the .ini file. Will post some pics in the draft and dive time thread tomorrow.
As the old saying goes, because RFB will load in 1.5 "now we're cooking with gas";)