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View Full Version : Ship spotted sir! ... What ship?


wildcards
03-21-08, 02:23 PM
Hello folks,

Is there any mod about that has the crew skills reduced a bit.
I'm asking this because my crew seems to be able to detect ships before I even can see them or hear them and that I find very frustrating.

It often takes 10 up to 20 more minutes before I can see or hear the ships my crew detects before I could detect them.

I would prefer that by the time the crew detects ships and reports them, I should be able to detect them my self aswell or manually before the do.

Any way, if there is a mod about that does what I'm looking for. Could any one point me in the right direction.
And if there is not, would a mod be possable to make?

Thx,

Wild Cards

Xantrokoles
03-21-08, 03:11 PM
Welcome to Subsim

Ur right, the crew is very good sometimes with spoting ships

And yes it would be possible
If I am wrong anyone can correct me:
U need Skwas Silent 3ditor (http://www.subsim.com/radioroom/showthread.php?t=119571&highlight=silent+3ditor)
Then u open the file: AI_Sensors.dat with it. U found this file in:
SH4/Data/Library
in Silent 3ditor u u klick next to the line [6]node-AI_Visual
now next to [8]obj_sensor, then on properties.
Here u can change the value MaxRange from 9500 to 6000 or so (it is in meters)
good luck

wildcards
03-21-08, 05:00 PM
Thx, I'll go have a look at this tool and see what it can do.