View Full Version : [tec[ This is how to reduce 15m/s wave height
THE_MASK
03-19-08, 09:29 PM
How to reduce 15m/s wave height using silent 3ditor .
open silent 3ditor and locate the scene.dat file you want to edit . The one i want is in silent hunter 4/mods/environmental 4 mod/date/scene.dat .
(make sure the mod is disabled in JSGME)
Click on the + next to Node - Sky .
Click on the + next to EnvSim .
Click on properties .
Click on the + next to wind .
Click on the + next to Wave Properties [4] .
Click on the + next to [3] .
Click on the + next to Scale .
Change the Y (height of the wave)= value to 0.36 (Z is for the length of the wave ) (X is the trough of the wave)
Click on the file at the top left hand of the page and press save as .
RE enable the mod in JSGME .
Ducimus
03-19-08, 09:33 PM
>>Scale .
:hmm: I forgot all about that variable. :damn:
THE_MASK
03-19-08, 09:36 PM
also i changes my large waves to start at 12m/s winds , not 15m/s . Just makes tonnage that little bit harder .
For others.
Be careful, if you push the number too high, you get the flying boat and flying ship effect. There's a reason sober doesn't increase the wave height.
Ducimus
03-19-08, 11:11 PM
You two realize, the first thing im going to do when i get home, is fiddle with this. (just when i thought iwas going to take a break. :rotfl: )
W_clear
03-20-08, 02:03 AM
in EnvSim.
So people know.
After a lot of fiddling and playing with Kriller's and W_Clear's mods, I now understand the cause and the workaround for the flying ships and boats in SH3 and 4. There is a limit to what can be done.
I don't know if it was just my feedback, but kriller reduced the wave height at 15m/s to something more in line with the Beufort scale after I gave him a short explanation for why he was getting flying subs in the beta version.
So if you wanted HUGE waves, yell at me as part of the reason for having them reduced in size to a realistic level.:o
W_Clear's mod also has wave heights at 15m/s that are in line with the beufort scale and that produce a good looking sub in the water.
The cause of the flying ships is also the reason getting huge amounts of pitching w large waves where the bow protrudes out of a wave and them comes crashing down is not going to happen w/o a code rewrite.
Won't go into the details of how/why. Just wanted to let people know there's a REASON you won't have 30+ foot waves in these mods:D
Xantrokoles
03-20-08, 01:12 PM
Hello Guys,
I got a problem:
When I open the file, the 'scale' property is not openable...
I mean... there is written scale but there are no values
Do I have the wrong version of skwas 3ditor?
skwasjer
03-20-08, 02:28 PM
In that case you are probably still using v0.2... I recommend upgrading, because that version has some problems, not to mention alot of missing features compared to v0.7. ;)
Xantrokoles
03-20-08, 05:14 PM
In that case you are probably still using v0.2... I recommend upgrading, because that version has some problems, not to mention alot of missing features compared to v0.7. ;)
Oh U are right:dead:
I don't know where I get this verison from...
Thanks
THE_MASK
03-20-08, 05:18 PM
My reason for doing this was to stop the sub crew from going under the water .
I don't know where I get this verison from...
Help>>>Check for Updates
JoeCorrado
04-08-08, 08:59 PM
Good info to have!
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