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View Full Version : Want to sink a U-Boat


lurker_hlb3
03-19-08, 05:48 PM
Check back tomorrow when RSRDC gets updated. :up:

Ducimus
03-19-08, 05:50 PM
:o :p

Fish40
03-19-08, 06:40 PM
What a tease!!:rotfl:

ekempey
03-19-08, 06:51 PM
This looks like its gonna be fun. Will the sub put up a fight?

CDR Resser
03-19-08, 07:31 PM
Let me at 'em. Let me at 'em.:arrgh!: sir.

Respectfully Submitted;
CDR Resser

Able72
03-19-08, 07:59 PM
This sounds like it should be fun :D

Can't help but remember that sub to sub fight from the movie "Hunt for Red October" and the line "Come on Dallas, Fly!!"

AVGWarhawk
03-19-08, 08:21 PM
You da' man:up:

Ducimus
03-19-08, 08:46 PM
I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.

All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM!

(If you hit forward of the control room, hes libable to be a little stubborn :shifty: )

V.C. Sniper
03-19-08, 08:58 PM
I want to ram a uboat in half. :arrgh!:

tater
03-19-08, 10:10 PM
I'll offer the survivors a cup o joe, and if they don't respond and row away... :D

sergbuto
03-20-08, 02:09 AM
I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.

All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM!

(If you hit forward of the control room, hes libable to be a little stubborn :shifty: )
In RL, subs did not produce KABOOM when hit with torpedoes.

WhiskeyBravo
03-20-08, 03:20 AM
Is it tomorrow yet?

WB.

kylesplanet
03-20-08, 03:30 AM
What survivors:p

M. Sarsfield
03-20-08, 08:06 AM
Looking forward to it. I also want the chance of being torpedoed. Adds one more thing that you have to keep an eye and ear out for.

kakemann
03-20-08, 08:11 AM
Real teaser!:D

Ducimus
03-20-08, 12:41 PM
I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.

All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM!

(If you hit forward of the control room, hes libable to be a little stubborn :shifty: )
In RL, subs did not produce KABOOM when hit with torpedoes.


True, but.. this was more about gratification. :rotfl: In TM, i made them all fairly rare, i figured when you do finally bag one, may as well have a good show for your efforts.

kylesplanet
03-20-08, 01:25 PM
Oh God I want to shoot a UBoat!:yep:
:rotfl: :rotfl: :rotfl:

shoot-kill-win
03-20-08, 04:27 PM
Any chance you could mod in that Japanese sub that someone made, so there could be a U.S.S. Batfish quick mission?

Ducimus
03-20-08, 04:41 PM
:hmm: Hadn't thoguht of that. Good idea. Jap AI subs are in TM, and scripted into the campaign, just no single mission to play with.

lurker_hlb3
03-20-08, 06:01 PM
Go sink some U-boats

shoot-kill-win
03-20-08, 09:02 PM
I will, just downloaded the newest version. I was just wondering if Japanese subs could be implemented in a U.S.S. Batfish quick mission? Is it possible?

kylesplanet
03-20-08, 09:05 PM
God bless you Lurker!:D