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Myxale
03-27-08, 07:12 PM
LOL Panzer! This is not SH3.:lol: Looks what whe wrote at the lower right corner!:cool:

Kudos to you Final OLC!

As soon as i get home to my sub...and my IWO permits it! (Wife)
I will give this a test-drive!

I gotta say its a pretty decent setup!
Nice to see the 3 LOD's included. And thats a neat written ReadMe/Manual! Fool-proof

A Pro's work Bro!
Cheers!:up:

panzer 49th
03-27-08, 07:17 PM
:oops: oops my bad sorry guys.

Letum
03-27-08, 07:25 PM
Dear god Letum what have you done to your game that looks great i want the mods your using.
Oh, it's nothing much, just a tweak here and there, not a touch on OLC's masterpice! ;)

http://www.b3tards.com/u/57a418c694bc7c6296b3/sink.jpg

Adriatico
03-27-08, 08:37 PM
Tried my favorite test - Gibraltar;

WOW! Its d***n good:up:
Too sleepy for screens - but it's best sea surface so far:up: :up:

Mate, you did something with reflection chunks (Wave states ?) it's again my favorite reflection shape, don't tell me you didn't ;) ...this is not GWX.:up:

If Rubini makes right waterfalls for VIIc with your envirnment... it will be Das Boot II... movie.

* * *
Only confusing thing - clouds have dissapeared ? :down: (Mid setting)
It used to be semi cloudy mission ? Always...

Is it a bug or ...what ?

Hope to have some time tomorrow to try "high" one...

onelifecrisis
03-27-08, 09:26 PM
Tried my favorite test - Gibraltar;

WOW! Its d***n good:up:
Too sleepy for screens - but it's best sea surface so far:up: :up:

Mate, you did something with reflection chunks (Wave states ?) it's again my favorite reflection shape, don't tell me you didn't ;) ...this is not GWX.:up:

If Rubini makes right waterfalls for VIIc with your envirnment... it will be Das Boot II... movie.

* * *
Only confusing thing - clouds have dissapeared ? :down: (Mid setting)
It used to be semi cloudy mission ? Always...

Is it a bug or ...what ?

Hope to have some time tomorrow to try "high" one...

lol,
mate I don't know what's going on with your mods (or your head :p)

I didn't change reflections at all. I didn't change clouds either. If I were you I'd double-check your other mods and/or your SH3 installation :hmm:

CapZap1970
03-27-08, 09:45 PM
Dear god Letum what have you done to your game that looks great i want the mods your using.
Oh, it's nothing much, just a tweak here and there, not a touch on OLC's masterpice! ;)

http://www.b3tards.com/u/57a418c694bc7c6296b3/sink.jpg
Letum:
What files you use?
That looks awesome!!!! :o :rock: :up:
Do you mind sharing?... :hmm:
Thanks a lot
CapZap

onelifecrisis
03-27-08, 10:09 PM
@Letum

You know, I was quite shocked that this didn't happen the first time! :roll: :lol:

Marko_Ramius
03-27-08, 10:31 PM
Hi OLC,

I use the "GWX Merged campaign" optional mod. And i saw your last OLCE want to overwrite two campaign files.

Any problems expected with this ? (Just to be sure)

Graf Paper
03-27-08, 11:19 PM
Originally Posted by Graf Paper
The "sub lit underneath" phenomenon Adriatico was complaining about does exist. When diving deeper, past 80-90 meters, if you move the camera to look up at the u-boat's underside, the light suddenly does brighten and the u-boat becomes clearly visible as if it were at a shallow depth of less than 40 meters.

I must say that this is a feature common to the SH3 engine and has little to do with your environment mod. I've observed this behavior many times before with stock SH3 and GWX. If you are able to fix this bug then by all means do so, if only to have another feather in your modding cap.

Unfortunately I can't even replicate this problem, let alone fix it. :-? I'm going to leave it - after all it doesn't sound to me like a major problem. I mean, just how often do you put the camera under your sub at a depth of 100m+? ;)

But out of curiosity, do you have a screenshot?
Wow! Final release already? That sure was quick. Somehow I get the feeling you may have one or two releases left up your sleeve after you sail a few patrols with your mod.

I'll try to dig out those screenshots for you tomorrow. I've taken so many since installing your mod that it will take me a while to sort them out! It was like there was something every five seconds I just had to have captured as a screenshot!

Keep up the dazzling work, "Modderangelo"! :up:

mikaelanderlund
03-27-08, 11:21 PM
Hi onelifecrisis,

thanks for this very cool work:up: :up: :up: :up: :up: . And I like the night very much and I'm glad you keep it unchanged!

onelifecrisis
03-27-08, 11:24 PM
Hi OLC,

I use the "GWX Merged campaign" optional mod. And i saw your last OLCE want to overwrite two campaign files.

Any problems expected with this ? (Just to be sure)

Hmm, I didn't think of that. :-?
You'll need to make a copy of the 'GWX - Merged Campaign' mod, apply RWF to that copy, then enable it (don't enable the 'OLC Environment - GWX 2.0 Campaign Files with RWF' mod or the original 'GWX - Merged Campaign' mod).

HTH
OLC

onelifecrisis
03-27-08, 11:37 PM
Wow! Final release already? That sure was quick. Somehow I get the feeling you may have one or two releases left up your sleeve after you sail a few patrols with your mod.

:huh:
Well, I've sailed 5 full patrols, many partial patrols, and countless single missions (I'm including pre-release testing in those numbers). I'm pretty happy with it. Besides, testing aside, you have no idea how much goddamn work (research/dev) went into this mod! :doh: :dead:

It does what I wanted it to do, and without any real problems... of course there may be bugs lurking in there somewhere (I mean OLCE bugs, not stock bugs, you know what I mean) but dev is basically done AFAIC.

Keep up the dazzling work, "Modderangelo"! :up:

LOL, thanks, but now that its done I'm more inclined to sink stuff - with the Event Camera turned on! :rock: :rock: :rock:

Wolfehunter
03-27-08, 11:47 PM
Great mod OLC.:rock: But you have a problem with Folder OLC Environment - GWX 2.0 Campaign Files with RWF your missing the data folder. I've added the Campaigns/Campaigns/ to your OLC Environment -Colour Files\data\ in my MODS directory for JSGME. But others with less experiance will have problems. :yep:

OLC you have to make it dumb proof or prepare yourself for Fan spam.:smug:

Thanks again for your hard work.:up:

onelifecrisis
03-27-08, 11:54 PM
Great mod OLC.:rock: But you have a problem with Folder OLC Environment - GWX 2.0 Campaign Files with RWF your missing the data folder. I've added the Campaigns/Campaigns/ to your OLC Environment -Colour Files\data\ in my MODS directory for JSGME. But others with less experiance will have problems. :yep:

OLC you have to make it dumb proof or prepare yourself for Fan spam.:smug:

Thanks again for your hard work.:up:

:damn:

Thanks! I'll fix and upload again...

Wolfehunter
03-27-08, 11:56 PM
Great mod OLC.:rock: But you have a problem with Folder OLC Environment - GWX 2.0 Campaign Files with RWF your missing the data folder. I've added the Campaigns/Campaigns/ to your OLC Environment -Colour Files\data\ in my MODS directory for JSGME. But others with less experiance will have problems. :yep:

OLC you have to make it dumb proof or prepare yourself for Fan spam.:smug:

Thanks again for your hard work.:up:

:damn:

Thanks! I'll fix and upload again...Sorry to pick on you again. Is this compatible with SH3weather 1.5beta? Your Material.dat file conflicts with Rubinis Water drains for His IXD2 mod

onelifecrisis
03-28-08, 12:02 AM
Is this compatible with SH3weather 1.5beta?

Well really the question is whether RWF is compatible with SH3weather 1.5beta. Why you'd want to mix those two I'm not sure, but I doubt it would cause any CTDs or anything like that.

Wolfehunter
03-28-08, 12:03 AM
Is this compatible with SH3weather 1.5beta?

Well really the question is whether RWF is compatible with SH3weather 1.5beta. Why you'd want to mix those two I'm not sure, but I doubt it would cause any CTDs or anything like that.I'll uninstall SH3weather.. I like it because its stable and did the job. I'll give yours a serious try.:up:

Thanks again.:rock:

onelifecrisis
03-28-08, 12:08 AM
ATTENTION - THOSE WHO ALREADY DOWNLOADED THE FINAL VERSION:

There's a mistake in the file structure, as pointed out by Wolfehunter above, which will prevent RWF from working properly. If you feel confident moving folders around you can correct it yourself... you need to go into MODS\OLC Environment - GWX 2.0 Campaign Files with RWF and create a new folder called data, then move the Campaigns folder into the new data folder. So instead of

MODS\OLC Environment - GWX 2.0 Campaign Files with RWF\Campaigns\...

you now have

MODS\OLC Environment - GWX 2.0 Campaign Files with RWF\data\Campaigns\...

Alternatively, just download the mod again - the download has been replaced with a corrected version.

Sorry about that.
OLC

Marko_Ramius
03-28-08, 12:20 AM
Hi again OLC,

About the "merged campaign" problem :


I'm not very aware about RWF :oops: but i'm trying to do it anyway .. I made a copy of "merged campaign", placed RWF into that copy (\Data\) and run it. But the program say it must be a scene.dat file into the data folder ..

So, which scene.dat do i need to put into that copy ? i presume it's your last OLCE scene.dat, correct ?


One other option is , for me, to disable the "merged campaign" because my current campaign is the classical one in the atlantic .. I don't really need it for the moment.



Edit :

RWF was also complainig about a Campaign file **.LND, so, i made a copy of that file from SH3 GWX and put it into my copy of "merged campaign" + your Scene.dat and RWF doesn't complained anymore.

I then use this new "mod" that i called "RWF_Merged Campaign_OLCE" and enable it, instead of "merged Campaign"//OLC ENV. GWX 2.0 Campaign files// OLC Environnement Low detail ( the one i choosed).

Is this correct ?

Wolfehunter
03-28-08, 01:09 AM
Hello OLC I gave your mod a good try. I love the sun effects the reflections off the water for dusk until dawn. Awesome work dude.:rock:

Moons too small for me.:nope: Now don't get mad.:huh: :D

Can I change it size using Minitweak from timetravaler? Just show me which files if possible.

Thanks.:yep:

Philipp_Thomsen
03-28-08, 01:11 AM
Yeah, OLC... us modders suffer from this disturbing problem, we release mods with silly and stupid errors, I think its lazyness to double check... That with the fact of being tired of working hell 5 hours straight on the called mod.

Great stuff! :up:

onelifecrisis
03-28-08, 01:19 AM
Yeah, OLC... us modders suffer from this disturbing problem, we release mods with silly and stupid errors, I think its lazyness to double check... That with the fact of being tired of working hell 5 hours straight on the called mod.

:yep:

The mod was all in one folder on my machine, so just before zipping it I split it up into different folders... and didn't quite get the structure right. :roll:

Adriatico
03-28-08, 02:07 AM
There was something wrong with a file structure... It seems that mod was not even activated by JGSME.

Heaven knows what I was testing last night... probably my own tweaked sceene.dat ?!? :rotfl:

This morning I fixed it manually... and I got clouds back :up:

Should try it tonight again...
:ping:

onelifecrisis
03-28-08, 03:11 AM
Your Material.dat file conflicts with Rubinis Water drains for His IXD2 mod

I did some reading and it sounds like OLCE will need to be updated for GWX 2.1 compatibility after all (in fact it'll be updated even before that, cos I just found a small graphic glitch :roll:) so...

To avoid unnecessary duplication of work, I'll wait until Rubini has finished water drains for all U-boats for GWX 2.1. Then I'll ask for permission to include it in OLCE (who wouldn't want it?) and merge the mods. That seems to me to be the only sensible way to do it, cos I reckon there will be people who want the water drain but not OLCE, but no people who want OLCE without the water drain.

Adriatico
03-28-08, 03:21 AM
:D :up: :yep: :rock:
:ping: :ping: :ping: :ping:

Rubini
03-28-08, 03:46 AM
Your Material.dat file conflicts with Rubinis Water drains for His IXD2 mod

I did some reading and it sounds like OLCE will need to be updated for GWX 2.1 compatibility after all (in fact it'll be updated even before that, cos I just found a small graphic glitch :roll:) so...

To avoid unnecessary duplication of work, I'll wait until Rubini has finished water drains for all U-boats for GWX 2.1. Then I'll ask for permission to include it in OLCE (who wouldn't want it?) and merge the mods. That seems to me to be the only sensible way to do it, cos I reckon there will be people who want the water drain but not OLCE, but no people who want OLCE without the water drain.

Hi mate,

You can make your mod already compatible with Water Stream mod. Our conflict is just with the Materials.dat. I just added a really small particle to it that i can add to your file easily. I just donŽt know about the changes in colors scale that you made, if this will affect or not the Water Stream color. Anyhow i set the water Stream to have the same color as the uboat wake ones...so i gues that we will not have problems here. If you want send me yours materials.dat that i will add that particle and resend to you for check and adjusts if needed. This small particle will not change for Water Stream anymore. it will be added to the GWX 2.1 materials too.

onelifecrisis
03-28-08, 03:54 AM
Your Material.dat file conflicts with Rubinis Water drains for His IXD2 mod

I did some reading and it sounds like OLCE will need to be updated for GWX 2.1 compatibility after all (in fact it'll be updated even before that, cos I just found a small graphic glitch :roll:) so...

To avoid unnecessary duplication of work, I'll wait until Rubini has finished water drains for all U-boats for GWX 2.1. Then I'll ask for permission to include it in OLCE (who wouldn't want it?) and merge the mods. That seems to me to be the only sensible way to do it, cos I reckon there will be people who want the water drain but not OLCE, but no people who want OLCE without the water drain.

Hi mate,

You can make your mod already compatible with Water Stream mod. Our conflict is just with the Materials.dat. I just added a really small particle to it that i can add to your file easily. I just donŽt know about the changes in colors scale that you made, if this will affect or not the Water Stream color. Anyhow i set the water Stream to have the same color as the uboat wake ones...so i gues that we will not have problems here. If you want send me yours materials.dat that i will add that particle and resend to you for check and adjusts if needed. This small particle will not change for Water Stream anymore. it will be added to the GWX 2.1 materials too.

Music to my ears. :up: :up:
The OLCE download is only 5meg... if you DL it and get the materials file, I'll PM you my email addy so you can send it back with the extra particle generator.

Thanks for your help!

Reece
03-28-08, 08:07 AM
A breakthrough OLC - Will send a PM.:D

Rubini
03-28-08, 08:12 AM
Your Material.dat file conflicts with Rubinis Water drains for His IXD2 mod

I did some reading and it sounds like OLCE will need to be updated for GWX 2.1 compatibility after all (in fact it'll be updated even before that, cos I just found a small graphic glitch :roll:) so...

To avoid unnecessary duplication of work, I'll wait until Rubini has finished water drains for all U-boats for GWX 2.1. Then I'll ask for permission to include it in OLCE (who wouldn't want it?) and merge the mods. That seems to me to be the only sensible way to do it, cos I reckon there will be people who want the water drain but not OLCE, but no people who want OLCE without the water drain.

Hi mate,

You can make your mod already compatible with Water Stream mod. Our conflict is just with the Materials.dat. I just added a really small particle to it that i can add to your file easily. I just donŽt know about the changes in colors scale that you made, if this will affect or not the Water Stream color. Anyhow i set the water Stream to have the same color as the uboat wake ones...so i gues that we will not have problems here. If you want send me yours materials.dat that i will add that particle and resend to you for check and adjusts if needed. This small particle will not change for Water Stream anymore. it will be added to the GWX 2.1 materials too.

Music to my ears. :up: :up:
The OLCE download is only 5meg... if you DL it and get the materials file, I'll PM you my email addy so you can send it back with the extra particle generator.

Thanks for your help!

Ok. I'm at my RL work all the day. At night probably I will send the file to you. PM me with your email.:up:

Myxale
03-28-08, 10:02 AM
A breakthrough OLC - Will send a PM.:D

:o
Quick flood torpedo-tubes 1 to 4 and sink him!;):rotfl:

Wolfehunter
03-28-08, 10:46 AM
Great team work guys Thank you all.:up:

Wilcke
03-28-08, 12:43 PM
OLC,

Working good! Nothing to report except that its brought new life to SH3 environmentals. I bounce back and forth between SH3 and SH4 every other session. Now there is a much reduced "shock" in regard to environmentals with your great addition.

This is a must have MOD! Go get it folks!:up:

Thank you!

Adriatico
03-28-08, 08:01 PM
:huh:
Late afternoon, semi cloudy...
Perfect balance betwen colors, movie environment;

http://img410.imageshack.us/img410/1421/73082140iy5.jpg


Great development of daylight, form the first light to dawn;

http://img156.imageshack.us/img156/8643/61799935ku6.jpg

http://img249.imageshack.us/img249/4232/98843235cz6.jpg

http://img409.imageshack.us/img409/8494/19555743me6.jpg

Thare are other things to point, but can't make slide show out of thread.

Hope that Rubini woud make water streams for VIIc at the same art level...

***
Hey OLC, what should I do now with all these wranches ?

:up:

Gezur(Arbeit)
03-28-08, 08:17 PM
What is RWF ??? :oops:

onelifecrisis
03-28-08, 09:53 PM
Hey OLC, what should I do now with all these wranches ?

:up:

:rotfl:

Save them... I've got a very special release coming up... a new mod, sort of... and you can throw them at that! ;)

Philipp_Thomsen
03-28-08, 10:38 PM
Im using LOD factor = 1 here and looks pretty much like those pictures of Adriatico above. My fps are always around 30, 35, 40.

OLC, tell us what is this new mod of yours, and I might tell what is the new mod of mine... :lol:

joegrundman
03-29-08, 12:39 AM
So i finally got my PC running games again, and this is awesome. Awesomely awesome.

So i guess you just got to get the water surface partially transparent now ;)

Great work, mate

Joe

onelifecrisis
03-29-08, 01:12 AM
Im using LOD factor = 1 here and looks pretty much like those pictures of Adriatico above. My fps are always around 30, 35, 40.

OLC, tell us what is this new mod of yours, and I might tell what is the new mod of mine... :lol:

:|\\

Well...
I realised after a while that there are some things I can do if I combine OLC GUI and OLCE, which I can't do in just one mod or the other (shared files, known parameters, and so on). So I'm making a combimod. Basically OLC GUI 1.2.3 (dark) with some small tweaks, combined with a new version of OLCE with some very cool enhancements. People who like me use both mods will be in for some nice treats.

:rock:

Now show me yours. Er, your mod I mean.

onelifecrisis
03-29-08, 01:13 AM
So i finally got my PC running games again, and this is awesome. Awesomely awesome.

So i guess you just got to get the water surface partially transparent now ;)

Great work, mate

Joe

Great news Joe, glad to hear it! :up: Glad you like the mod. Look out for the combimod coming soon :smug:
Cheers

Myxale
03-29-08, 01:19 AM
What is RWF ??? :oops:

It's short for the "Real Weather Fix" Look it up here on the boards!:up:

Adriatico
03-29-08, 01:35 AM
Hope, that some day youll make a nice 3d hydrophone... :hmm: this one needs some facelifting.

If You guys need it at all, in a 16km env. ?
:ping:

Philipp_Thomsen
03-29-08, 01:39 AM
Now show me yours.

Take a look at THIS!!! :o

Wow... what you think of it?

Protect yourself! :rotfl:

Have you noticed how the sub is always freaking dry, even being on and off the water all the time? Thats on of the things that bother me the most... so Im creating a shinnig wet effect on the sub hull, trying to achive the most realistic wet metal effect possible. So far I got this:

http://img145.imageshack.us/img145/5959/resizeofsh3img283200846uv2.jpg

Im my humble opinion, and being very kind, this looks like SH!T !!!

The problem is, to find the right effect is much harder then modding other stuff... jesus crist, two days on this and still im not even close to something decent... But as usual im not giving up... I've read somewhere sometime ago that courage is not the absence of fear, but to take action despite of fear! :up:

Adriatico
03-29-08, 01:53 AM
Did you try sprying a shiny wernish over your LCD? I meen a bottom half at least ...:sunny:

bracer
03-29-08, 03:12 AM
Hi!
What is Geometry Instancing?? Can't find any option in nHancer called that?
/Bracer

Letum
03-29-08, 03:41 AM
Letum:
What files you use?
That looks awesome!!!! :o :rock: :up:
Do you mind sharing?... :hmm:
Thanks a lot
CapZap

Sorry, I do not plan to release any mods, I'm not a very good modder and can never
finish a project, but you can have another screen shot if you like.

http://www.b3tards.com/u/57a418c694bc7c6296b3/viic4.jpg

nik112
03-29-08, 04:26 AM
hi all
first of all i want thank olc for this excellent job
i had enabled the medium details (i installed the files as described at pdf) and i had fps problem. so i disabled and enabled the low details but the fps problem remaind and when i was in the middle of a convoy and fired 3 torps, made 3 explosions ...ctd.
i had made the corrections at nvidia/nhancer as they discreabed above
my rig is as follows
core 2 duo 2,66 ghz, nvidia gf 8800gt 2 gb ddr2/667 ram 90gb free space

please tell me what can i do . i dont want to disabled it its a masterpiece

cheers:down::yep:

bracer
03-29-08, 05:04 AM
@nik112
I have noticed that I get better fps (and slightly worse graphics) by using the "Best quality(no speed optimizations)" as a profile in nHancer. Just right-click on the nHancer taskbar icon/activate profie/Best quality.
The gain of fps vs. loss in graphics is worth it in my case.
Hope it helps.
/Bracer

Phoenix3000
03-29-08, 05:05 AM
Hi OLC,

Thanks for the latest release!:up:

I gave it a whirl last night, but just want to check something if I may.

I installed the Medium version and fps stayed at 30, unless a plane came in, or a convoy was sighted, then it would drop to 15-25 - and stutter.

So, tried again with the Low detail for comparison. This is where I have a problem. Using the Low version, fps stays at 60 - even with a convoy in sight, but the moment I look ahead towards the bow, and the slightest bow wave appears it drops to less than 10fps each time the wave crashes over the bow of the sub.

Very strange.:doh:

The medium version didn't do this, and would be quite stable - its only the Low version.

Any ideas?

I also reduced all AF and AA etc., but its the same.

Cheers

Px3000

Mikhayl
03-29-08, 05:16 AM
Hi Px3k, you could try to reduce the number of particles to 50 in the SH3 options, on my rig it gives far better FPS and it's not that much noticeable in game.

mkubani
03-29-08, 06:06 AM
Hi OLC, are you making the combined mod with only the dark GUI version? Any chance to make a combined mod for the light one as well? Thanks.

onelifecrisis
03-29-08, 12:42 PM
Hi OLC, are you making the combined mod with only the dark GUI version? Any chance to make a combined mod for the light one as well? Thanks.

OMG are you kidding? Do you really use OLC GUI light on those dark OLCE nights?? :o

onelifecrisis
03-29-08, 12:51 PM
PT, nice idea. :up:

Letum, you're a bad person. :p :rotfl:

mkubani
03-29-08, 02:17 PM
Ooops, I haven't triec OLCE yet. :oops:

Philipp_Thomsen
03-29-08, 07:58 PM
@ OLC

Im confused... This final final final version is the 1.0.1.2.7.3.4 or the 1.0.1.2.7.3.5?

I dont know which version I have, I downloaded one 5 minutes ago but theres a new one on FF... :lol:

Tell me, why the hell is the earth radius 999999999999 ?

Wolfehunter
03-29-08, 08:14 PM
:hmm: huh?

onelifecrisis
03-29-08, 09:22 PM
@ OLC

Im confused... This final final final version is the 1.0.1.2.7.3.4 or the 1.0.1.2.7.3.5?

I dont know which version I have, I downloaded one 5 minutes ago but theres a new one on FF... :lol:

Tell me, why the hell is the earth radius 999999999999 ?

You and Letum ought to start a club. :p

Philipp_Thomsen
03-29-08, 10:16 PM
@ OLC

Im confused... This final final final version is the 1.0.1.2.7.3.4 or the 1.0.1.2.7.3.5?

I dont know which version I have, I downloaded one 5 minutes ago but theres a new one on FF... :lol:

Tell me, why the hell is the earth radius 999999999999 ?

You and Letum ought to start a club. :p

And what would be the club's name? :lol:

And I still didnt get whats up with the earth radius...

onelifecrisis
03-29-08, 10:22 PM
And I still didnt get whats up with the earth radius...

It's a long story. If you want to read it, search the OLCE [WIP] thread. I guess "EarthRadius" should find it.

:up:

Nuss
03-30-08, 03:39 AM
Hi OLC,

it would be favourable if you could add a release-number to your outstanding environment-mod. As far as I understand, ŽOLC_Environment_Final_Vern.rarŽis the last version and you plan after that a combined Environment-Gui-mod.

Thank you.

Off topic: SH3-modding seemes to come to an end as there is a growing amount of kidding in the different threads. I have made this experience with other products in the flightsim-area.

Best regards
Nuss

java`s revenge
03-30-08, 05:22 AM
OLC thanks again for this great mod. I thank you with this screenshot,

http://img.photobucket.com/albums/v423/hornetsting/sh3.jpg

Redfox11
03-30-08, 07:48 AM
OLC thanks again for this great mod. I thank you with this screenshot,

http://img.photobucket.com/albums/v423/hornetsting/sh3.jpg
Where did you get these flags?:o Which mod is it? Is it available to any u-boat model?

mikaelanderlund
03-30-08, 08:09 AM
OLC thanks again for this great mod. I thank you with this screenshot,

http://img.photobucket.com/albums/v423/hornetsting/sh3.jpg
Where did you get these flags?:o Which mod is it? Is it available to any u-boat model?

http://dodownload.filefront.com/8572052//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Mikael

Meridian
03-30-08, 09:59 AM
Have to say, this has definitely got the best sun and moon of any of the environmental mods I've tried so far, scale wise. :up:

onelifecrisis
03-30-08, 10:20 AM
Hi OLC,

it would be favourable if you could add a release-number to your outstanding environment-mod. As far as I understand, ŽOLC_Environment_Final_Vern.rarŽis the last version and you plan after that a combined Environment-Gui-mod.

Thank you.

Off topic: SH3-modding seemes to come to an end as there is a growing amount of kidding in the different threads. I have made this experience with other products in the flightsim-area.

Best regards
Nuss

Welcome. Yes, you're correct about the versions. And you're probably right about SH3 modding as well. They say all good things come to an end!

onelifecrisis
03-30-08, 02:18 PM
I finally got the sunhalo looking the way I wanted and I've uploaded a tiny patch to FF. I'd like to thank Reece for some good tips on this!

The patch should be enabled over the top of OLCE (JSGME will report a conflict - ignore the warning).

Download from FileFront (http://files.filefront.com/OLCE+Sunhalo+Patch/;9920236;/fileinfo.html) or the OLC Mods Forum at BTS (http://www.bts-mods.com/forums/index.php?board=35.0).

Cheers,
OLC

GoldenEagle8
03-30-08, 03:12 PM
Wow, this mod is amazing!!

The only problem with it is that I can't run it, at least not well. I get a FPS of 3-5 running the low detail version. Still looks really cool though.

onelifecrisis
03-30-08, 03:41 PM
And another tiny patch for folks like you, GoldenEagle. It contains a folder called 'OLC Environment - Lowest Detail Scene with RWF'. I trust you can work out what to do with it! :up:

Download from FileFront (http://files.filefront.com/OLCE+Lowest+Possible+Detail/;9920665;/fileinfo.html) or the OLC Mods Forum at BTS (http://www.bts-mods.com/forums/index.php?board=35.0).

Cheers,
OLC

onelifecrisis
03-30-08, 05:58 PM
This patch makes OLCE compatible with Rubini's Water Stream (and if I understand Rubini correctly, it should also make it compatible with all future versions of his mod). Rubini made it by adding his particle generator to the OLCE materials.dat file, so send your thanks to him! :ping:

To use it, enable both OLCE and the Water Stream mods (in any order) and then enable the patch. JSGME will complain all the way - ignore the warnings.

Download the patch from FileFront (http://files.filefront.com/OLCE+Water+Stream+Patch/;9921857;/fileinfo.html) or the OLC Mods Forum at BTS (http://www.bts-mods.com/forums/index.php?board=35.0).

Cheers,
OLC

onelifecrisis
03-30-08, 05:59 PM
So much for the "final" version theory. :roll:

Mikhayl
03-30-08, 06:04 PM
So much for the "final" version theory. :roll:
I told you, that word "final" isn't valid in the software/computer world :p

Graf Paper
03-30-08, 06:25 PM
Some suggestions for versions of future releases for OLCe:
OLCe Really Final
OLCe Finally Final
OLCe Really Really Final
OLCe "Honest I Mean It!" Final
OLCe "Changed My Mind" Final
OLCe "This Time For Sure!" Final
OLCe "Where Did That Bug Come From?" Final
OLCe "I'm Going To Hell For Lying About This" FinalAnd in the Year 2032:
OLCe "I've Forgotten What This Was For" Final:p
Love your work, OLC!

Meridian
03-30-08, 07:02 PM
:rotfl:

Meridian
03-30-08, 07:06 PM
This patch makes OLCE compatible with Rubini's Water Stream

OLC

I'm assuming that the "Materials_OLC_WSReady.dat" has to be renamed "Material.dat".

onelifecrisis
03-30-08, 07:13 PM
Some suggestions for versions of future releases for OLCe:

OLCe Really Final
OLCe Finally Final
OLCe Really Really Final
OLCe "Honest I Mean It!" Final
OLCe "Changed My Mind" Final
OLCe "This Time For Sure!" Final
OLCe "Where Did That Bug Come From?" Final
OLCe "I'm Going To Hell For Lying About This" FinalAnd in the Year 2032:

OLCe "I've Forgotten What This Was For" Final:p
Love your work, OLC!

:rotfl:

I was thinking of
OLCe Final v2 :lol:

onelifecrisis
03-30-08, 07:14 PM
This patch makes OLCE compatible with Rubini's Water Stream

OLC

I'm assuming that the "Materials_OLC_WSReady.dat" has to be renamed "Material.dat".

:damn:
Fixing...
Edit: Fixed. Thanks for the headsup.

Philipp_Thomsen
03-30-08, 08:53 PM
This is just insane... for the last 7 days I've been downloading versions of OLCE and thinkin "I'll install this and play tomorrow", but this is just impossible... every single day there's a new version for it... I'll just put OLC's FileFront page as my homepage! :rotfl:

Did Rubini finished his water stream mod, or he's on the "final" stages?

Good news on the sound pack, I found everything that was causing crashes and loopings and its all fixed now, finishing the tests, should be up in the middleweek! :up:

(I'll call it uber final version :lol: )

OLC, you know I'm just 'winding up', I love your work and your will to fix every single bug as soon as you find it, and to upload the fix for us each five minutes. Very few modders have this much care. Thank you! :up:

onelifecrisis
03-30-08, 08:57 PM
I love your work and your will to fix every single bug as soon as you find it, and to upload the fix for us each five minutes. Very few modders have this much care.

Uh...
Thanks.
:-?
I think?
:hmm:

Anyway, OLCE really is finished now. Really really. I promise.
Disclaimer: unless it has to be made compatible with some other mod again.

Philipp_Thomsen
03-30-08, 09:00 PM
I love your work and your will to fix every single bug as soon as you find it, and to upload the fix for us each five minutes. Very few modders have this much care.

Uh...
Thanks.
:-?
I think?
:hmm:

Anyway, OLCE really is finished now. Really really. I promise.

It was a compliment! :up:

Wolfehunter
03-30-08, 09:38 PM
Thanks OLC. I appreciate it.:up:

Sailor Steve
03-30-08, 09:50 PM
Your mod sux! My framerates still slow to a standstill...

Oh, wait, that's probably because I still only have 1/2 Gig of memory.:damn: :rotfl:

Once I can finally afford an upgrade, I'm really looking forward to playing it in all it's glory.:sunny:

hocking
03-30-08, 11:23 PM
I am having a few problems with OLCE, but they are not frame rate related. This is what happened on a recent patrol:

1) There was flickering of ships and torpedoe objects. They would flicker in and out of view. I could see the bubble trail of my torpedo, but I couldn't see the torpedo itself. Then, I could see the propellors of the ship, but I couldn't see anything else of the ship.

2) When ships turned their search lights on, I would get some dramatic frame rate slow downs to complete freeze frames occasionally (for up to 5 or 6 seconds). Worst than this, whenever the search lights fell onto other ships in teh area, those ship objects would start flickering in and out of view as described in #1.

3) Sometimes, whenever I am raising and lowering the scope, I get this completely blue screen image instead of the sky image. I can still see my parascope, but the area where I would see the sky is some bright purple color or something. Whenever I get the scope up, the sky image returns back to normal. It is acting as if the sound is interfering with the image coming up or something.

4) I lose voice sounds from my crewman. I can still read what they are saying, but I cannot hear them say it (such as my soundman giving me bearings to nearest sound contacts). I still hear environmental things going on in the UBoat, and I can still hear my helmans telling me we are diving to deep, but I can't hear my soundman.

5) I have had a few CTD's with these issues, but not always. Whenever I do have a CTD, or exit out of the game in the normal way, when I get back to my desktop, my screen resolution has been changed to 1280X768 instead of my usual 1280X1024.

Here are all the mods I have installed right now (using GWX 2.0):

GWX - Alternative Flotillas
GWX - No Medals on Crew
Increased ASW
Thomsen's No Instant DeathScreen Mod V1.2
OLC GUI 1.2.3 Core Files
DoubleMastValues
OLC GUI 1.2.3 Dark Files
OLC Environment - Colour Files
OLC Environment - Medium Detail Scene File with RWF
OLC Environment - GWX 2.0 Campaign Files with RWF
Das Boot Officer Faces
VIIC_DasBoot_Grey

Any ideas why I am experiencing these things? Do I have any mods installed out of order, or any mods installed that are not compatible with OLCE? I don't really have a terrible time with frame rates. I started having these troubles when I recently installed the latest OLCE files, so I am sure it is related to that.

Thanks for any help.

onelifecrisis
03-30-08, 11:51 PM
I started having these troubles when I recently installed the latest OLCE files, so I am sure it is related to that.

Which "latest" files, exactly?
Are you saying you can use OLCE Final but when you install the recently released patch, these things happen?

Rubini
03-30-08, 11:53 PM
This patch makes OLCE compatible with Rubini's Water Stream (and if I understand Rubini correctly, it should also make it compatible with all future versions of his mod). ...OLC

This is true. Using this patch will make OLCE compatible since now with all future versions of Water Stream mod!:up:

Meridian
03-31-08, 06:53 AM
OLC:

Did you ever get around to fixing the problems you found with the Arctic & Med files? or are they all still based on the Atlantic?

Can't see any mention of it on page one so thought I'd ask.

Cheers.

onelifecrisis
03-31-08, 12:10 PM
OLC:

Did you ever get around to fixing the problems you found with the Arctic & Med files? or are they all still based on the Atlantic?

Can't see any mention of it on page one so thought I'd ask.

Cheers.




Still based on the Atlantic.

Adriatico
03-31-08, 04:53 PM
Hmmm, so far so good...
but still have to apply my "more transparent" water textures... just to avoid Niagara water streams... in a calm cruising environment...

Hope that Rubini would bring up some trigger control... it's definitely needed.:yep:

http://img512.imageshack.us/img512/5459/combtb6.jpg

In my "lack of taste"... more transparent - more trigger controlled water...

http://img169.imageshack.us/img169/5967/comb1me0.jpg

Maestro ? Can't hear your opinion...?

:ping:

onelifecrisis
03-31-08, 05:01 PM
@Adriatico
I think maybe you meant to post that in Rubini's thread? Or did I misunderstand you?

hocking
03-31-08, 05:19 PM
I am having these problems when I installed your latest files that you made available on March 27 (the "OLCE Final" version). I have not applied any patch to these files. The files that I have installed are shown in the JGSME "Mod" list. I used the Medium detail files.

onelifecrisis
03-31-08, 05:25 PM
I am having these problems when I installed your latest files that you made available on March 27 (the "OLCE Final" version). I have not applied any patch to these files. The files that I have installed are shown in the JGSME "Mod" list. I used the Medium detail files.

OK.
You're the first to report problems anywhere near that bad, so this is uncharted territory. I'd say try the usual stuff first. Uninstall all other mods to make sure its not that; next, run temperature checks on your GC to make sure its not that (if its an ATI card, install ATItool and give it a whirl); next, clean install SH3+GWX from scratch and see if that fixes it.

Rubini
03-31-08, 07:35 PM
Hmmm, so far so good...
but still have to apply my "more transparent" water textures... just to avoid Niagara water streams... in a calm cruising environment...

Hope that Rubini would bring up some trigger control... it's definitely needed.:yep:

http://img512.imageshack.us/img512/5459/combtb6.jpg

In my "lack of taste"... more transparent - more trigger controlled water...

http://img169.imageshack.us/img169/5967/comb1me0.jpg

Maestro ? Can't hear your opinion...?

:ping:

Excuse me OLC to hijack your thread...but just to reply Adriatico:

Adriatico:
Nobody put any comment saying the same as you. I just guess this is a taste matter, what is ok and important too! What I already did (as you suggest - thanks!) is adding a more transparent texture as an option to have a bit more soft water strain effect. I guess that this is enough to match the most individual taste possible, even because is to difficult to adjust again and again 58 water stream per uboat to get a good balance. Hopes that you understand me!:up:

(Thanks OLC!)

hocking
03-31-08, 09:37 PM
Hi OLC,

I will try what you are telling me. I will let you know if I find out what was going on. I am sure there must be a specific problem with my setup rather than with your Environment mod if I am the only person reporting this.

By the way, I don't always get these problems. I only had the purple sky issue once, and then the flickering object problems started the next time.

Thanks for the suggestions, and the great looking mod.

Einsman
04-02-08, 11:09 AM
Hi OLC!

I am a little lost.

Your version (OLC Environment), is for 8Km Atmospheric or 16Km atmosphere?

Sorry. Long I do not follow this thread and I find it difficult to read in English.

Thank you for everything and sorry by my english.

onelifecrisis
04-02-08, 11:15 AM
Hi OLC!

I am a little lost.

Your version (OLC Environment), is for 8Km Atmospheric or 16Km atmosphere?

Sorry. Long I do not follow this thread and I find it difficult to read in English.

Thank you for everything and sorry by my english.

Read post #1? :roll:

It's a 15km atmosphere.

OLCE2 (reworked from scratch) will be released soon. It's also 15km.

Einsman
04-02-08, 11:35 AM
A 15km atmosphere with a much better looking horizon (no more ugly line on the horizon like you see the GWX 16km Atmosphere).
Sorry, sorry, sorry. :damn:

Adriatico
04-03-08, 01:20 AM
OLCE2 (reworked from scratch) will be released soon. It's also 15km.

Are you being serious ?? Sold out all the wranches... :yep: :up:

Uber Gruber
04-03-08, 03:44 AM
Yeah OLE 1 was terrible ....it should be thrown out and rewritten from scratch:yep:

onelifecrisis
04-03-08, 05:52 AM
Yeah OLE 1 was terrible ....it should be thrown out and rewritten from scratch:yep:

:huh:

Rhodes
04-03-08, 05:57 AM
At least one have time to begin and complet a patrol before OLCE 2 is released! http://gigasmilies.googlepages.com/31a.gif

hocking
04-04-08, 11:11 AM
I think I am going to have to give up on your Mod OLC. It is great until I get into a convoy, and then the game becomes no fun. Whenever ships turn their search lights on, the game gets extremely choppy, and pretty much unplayable. that is also when the ship textures start flickering on and off, and other visual quirks start coming up. This last time it crashed my whole system to where it just shut down completely and did a restart.

Oh well, the regular game is just fine enough. I might try your next version to see how that works. Thanks.

onelifecrisis
04-04-08, 11:58 AM
I think I am going to have to give up on your Mod OLC.

Probably for the best :yep:
If OLCE is cauing you problems then OLCE2 will likely give you the same problems. By all means try it when its released, but don't say I didn't warn ya!

Wolfehunter
04-04-08, 12:18 PM
By all means try it when its released, but don't say I didn't warn ya! Show me the power OLC:rock:

Marko_Ramius
04-05-08, 09:18 AM
Hi OLC,

In your next ver. , may i suggest to correct two things :

1) At sunset, sunrise, the color is too much pink/red IMHO. This give strange result to atmosphere.

2) The waves rendering at high sea, we have this strange effect ( i don't know how to describe..), some geometric peace all over the sea. Maybe the reflections, i don't know. I suppose you are aware of that.


Maybe another thing : It seems to me that we don't have enough light during the day. Like if the sun was not enough powerful or something.


Maybe it's a factor of taste though. Anyway, good luck for next one :up:

Adriatico
04-05-08, 11:16 AM
Hmmm,...sharp eye Marko,...:yep:

I've been considering these things,... brief example: start of "Academy" :

http://img511.imageshack.us/img511/3175/markocopyti6.jpg

- Repeating shapes, more visible at rough seas... Could live with that, nothing is perfect...

- I agree, more sunlight needed in daylight... Wrong side of u-boat - "Dark side of the moon" effect... maybe slightly larger sun is needed ?

- Violet dawn... matter of the taste...
People from Northern quarter of planet could agree with you...

* * *

If it is relly new "from the scratch", lighter daylight should be needed... :yep:

Just my opinion,...

Wolfehunter
04-05-08, 12:06 PM
Since your taking orders, I like to have a large burger with large fries and a large softdrink to go.

Oh one more thing no ketchup. Just a nice reflection off the water of the SUN pls. Like the moon does.

Thankyou for the good services OLC.:smug:

Redfox11
04-05-08, 03:45 PM
OLC thanks again for this great mod. I thank you with this screenshot,

http://img.photobucket.com/albums/v423/hornetsting/sh3.jpg
Where did you get these flags?:o Which mod is it? Is it available to any u-boat model?

http://dodownload.filefront.com/8572052//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Mikael

Thank you so much!:up:

balto63
04-06-08, 03:18 PM
Hi OLC great mod :rock: :rock: :rock: :rock:
I've seen this ghost behind my U-boot do you this becose I'm using also "Torpedo Final Damage 2.0" ??
GWX 2.0
JSGME: Torpedo final damage 2.0, OLC Environment Final
SH3Commander 3.0

http://img120.imageshack.us/img120/4217/fsscr008sg9.jpghttp://img120.imageshack.us/img120/4629/fsscr007tz0.jpghttp://img120.imageshack.us/img120/2492/fsscr006gm9.jpg

Redfox11
04-06-08, 07:44 PM
Hi OLC,

I installed your "OLC Environment - Medium Detail Scene File with RWF" mod.

What does "with RWF" mean?

Does it mean that I don't have to run the RWF.exe file I downloaded with the RWF mod?

How does RWF work in this case?

Sorry if I missed something in a previous thread.:roll:

onelifecrisis
04-07-08, 04:50 AM
Hi OLC,

I installed your "OLC Environment - Medium Detail Scene File with RWF" mod.

What does "with RWF" mean?

Does it mean that I don't have to run the RWF.exe file I downloaded with the RWF mod?

How does RWF work in this case?

Sorry if I missed something in a previous thread.:roll:

Just read post #1 and the readme included in the download and you'll be fine.

@balto, thanks for the feedback and yes I know about that problem... I'm working on OLCE2 right now and have made a fix, of sorts...

balto63
04-07-08, 07:20 AM
[quote=Redfox11]

@balto, thanks for the feedback and yes I know about that problem... I'm working on OLCE2 right now and have made a fix, of sorts...
OLCE2 :rock::rock::rock::rock::rock::rock::rock::rock:

Thanks a lot for your mod "onelifecrisis"

Knipper
04-07-08, 08:52 AM
Hi OLC,

Just FYI shipmate, I get those repeating shapes that Ardiatico reported on most sea types, also the low frame rate when those damn destroyers put their lights on. One other thing I noticed is that when using God's eye to watch one of my victims join old Davy, the smoke coming off the wreck only went as far as the horizon, like it rose up and stopped at an invisible straight line. hard to describe and, as it turns out today, even harder to get a screen shot of as I'm now hidin 160m down from a task force.

I admire your persistence as much as I adfmire your skills.

Keep at it buddy :rock: :rock: :rock:


Am running these Mods:
OLC GUI for GWX 2.0 (1.1.5)
GWX - Main movie - 'Das Boot'
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
OLC Environment - Colour Files
OLC Environment - GWX 2.0 Campaign Files with RWF
OLC Environment - Medium Detail Scene File with RWF

System:
300GHz Intel P4
2Gb Ram
ATI X1650 (516Mb)
XPHome SP2
I usually run FSAuto before SHIII

onelifecrisis
04-07-08, 08:59 AM
Hi Knipper,

The repeating shapes is a stock SH3 problem. It looks worse in some situations than others, and also depends whether the camera is facing into/away from the waves, or is facing perpenidcular to them. Anyway, while it can be somewhat reduced it can't be eliminated altogether, and in many cases the overall effect of reducing it (uniformly coloured water) looks worse than the problem itself.

Framerates I can't help you with.

OLC

Knipper
04-07-08, 09:09 AM
I thought it might be a stock problem and it's pretty minor too. Funny though, I've never noticed the repeat patterns before, maybe it's because I don't usually run SHIII when I'm sober:D I just surfaced to have a look at the frame rates again and found that if I do a 360, it gets better on the second sweep. A bit like leaving port I guess. Having said that, surfacing in the middle of 4 circling destroyers is not good for the career.:dead: Good job I did a save earlier. Have fun OLC.:up:

onelifecrisis
04-07-08, 09:43 AM
I thought it might be a stock problem and it's pretty minor too. Funny though, I've never noticed the repeat patterns before, maybe it's because I don't usually run SHIII when I'm sober:D I just surfaced to have a look at the frame rates again and found that if I do a 360, it gets better on the second sweep. A bit like leaving port I guess. Having said that, surfacing in the middle of 4 circling destroyers is not good for the career.:dead: Good job I did a save earlier. Have fun OLC.:up:

BTW, I checked Adriatico's post to see what you were talking about and it wasn't what I thought. That repeating shapes problem isn't exactly stock, it's a side-effect of me extending the waves into the distance. Nothing I can do about it, though (except lose the distant waves altogether). I thought at first you were talking about those geometric reflections people have mentioned.

u.Prestige
04-15-08, 07:37 AM
I've downloaded OLCE.
When I enabled OLCE's color files, I got black sky:damn:
How to fix it?

onelifecrisis
04-15-08, 07:40 AM
I've downloaded OLCE.
When I enabled OLCE's color files, I got black sky:damn:
How to fix it?

What other mods are installed? A full list please.
Also, did you enable the rest of OLCE? The colour files aren't meant to be used on their own.

Knipper
04-16-08, 08:15 AM
BTW, I checked Adriatico's post to see what you were talking about and it wasn't what I thought. That repeating shapes problem isn't exactly stock, it's a side-effect of me extending the waves into the distance. Nothing I can do about it, though (except lose the distant waves altogether). I thought at first you were talking about those geometric reflections people have mentioned.

I think I'd rather have the waves extending into the distance mate. Nice job :up:

filefool
04-17-08, 06:21 AM
So now that GWX 2.1 is finally released i guess we will have to wait for an update to OLCE before we can use it, right?

Adriatico
04-17-08, 07:38 AM
Hey OLC mate, are you still there ?

You have announced something new "from the scratch"... and been running silent, running deep... last two weeks.

What are you up to ? Was it a joke or we gonna face a new visual earthquake ?

:ping:
...?

onelifecrisis
04-17-08, 09:23 AM
Hey OLC mate, are you still there ?

You have announced something new "from the scratch"... and been running silent, running deep... last two weeks.

What are you up to ? Was it a joke or we gonna face a new visual earthquake ?

:ping:
...?

Check out the Ubermod thread. That's where I've put the OLCE2 previews, though a lot of what you'll see in those screens&vids has already been changed considerably. Basically it's still very much WIP. Some of what I'm trying to do is proving... difficult to get right. :-?

onelifecrisis
04-17-08, 09:24 AM
So now that GWX 2.1 is finally released i guess we will have to wait for an update to OLCE before we can use it, right?

OLCE might work with GWX 2.1, actually, if you follow the OLCE readme instructions (which are different for GWX 2.1). Give it a try! I've not tried it myself, yet, cos I'm busy working on OLCE2.

Knipper
04-17-08, 12:15 PM
FYI OLC, and anyone else interested, OLC GUI for GWX2.0 (1.1.5) seems to work perfectly in 2.1 :D

onelifecrisis
04-17-08, 12:17 PM
FYI OLC, and anyone else interested, OLC GUI for GWX2.0 (1.1.5) seems to work perfectly in 2.1 :D

The latest version (1.2.3) works fine as well.
How come you're using such an old version, Knipper?

Wolfehunter
04-17-08, 03:42 PM
FYI OLC, and anyone else interested, OLC GUI for GWX2.0 (1.1.5) seems to work perfectly in 2.1 :D

The latest version (1.2.3) works fine as well.
How come you're using such an old version, Knipper?OLC you have tested the file for GWX 2.1 vs yours and there ok? Your mod is compatible with it?:hmm:

Knipper
04-18-08, 04:02 AM
The latest version (1.2.3) works fine as well.
How come you're using such an old version, Knipper?

Cos I can't keep up with your constant improvements :rotfl:

onelifecrisis
04-18-08, 04:22 AM
The latest version (1.2.3) works fine as well.
How come you're using such an old version, Knipper?

Cos I can't keep up with your constant improvements :rotfl:

:roll:
1.2.3 is the final version (unless you count the version I'm releasing as part of the Ubermod, but that's really the same as 1.2.3) and it was released months ago. OLC GUI really is finished AFAIC. :yep:

Knipper
04-18-08, 04:39 AM
1.2.3 is the final version (unless you count the version I'm releasing as part of the Ubermod, but that's really the same as 1.2.3) and it was released months ago. OLC GUI really is finished AFAIC. :yep:

I just got 1.2.3, thanks. I really ought to do some work this morning but, well, you know, you get these new mods and well, you have to try them out, don't you? :lol: Maybe I'll do some work later.;) Thanks again OLC.:up:

johnmk
04-27-08, 10:25 PM
Is this compatible with GWX 2.1?

onelifecrisis
04-27-08, 10:59 PM
Is this compatible with GWX 2.1?

The new version is. The first line of the first post in this thread has a link to it.
To answer your question, no, this version is not compatible.

johnmk
04-27-08, 11:01 PM
That's too bad for me. Your new version is marvelous, but too much work for my sandbox playstyle.

onelifecrisis
04-27-08, 11:04 PM
That's too bad for me. Your new version is marvelous, but too much work for my sandbox playstyle.

I don't see how graphics can do that, but if you say so.

johnmk
04-27-08, 11:11 PM
That's too bad for me. Your new version is marvelous, but too much work for my sandbox playstyle.
I don't see how graphics can do that, but if you say so.
In my context, it's the lack of graphics.

Your work is great, it's just that I'm exceptionally lazy. I don't like having to go between the navigation map screen, and measuring with the ruler, to get the distance to target. Without your mod, the UZO and attack periscope give me the distance right away. Saves me time and effort. Am I lazy? You bet. You didn't design this mod with me in mind, and that's quite alright. I guess that just means I play without it, which is unfortunate because you're truly gifted and your work shows it.

Edit: Also speed -- I'd have to calculate that manually instead of assuming that I have the skill set or can delegate it, which is abstracted by automatically giving me the speed in the stock game and in GWX.

onelifecrisis
04-27-08, 11:12 PM
Your work is great, it's just that I'm exceptionally lazy. I don't like having to go between the navigation map screen, and measuring with the ruler, to get the distance to target. Without your mod, the UZO and attack periscope give me the distance right away. Saves me time and effort. Am I lazy? You bet.

But you can enable the graphics bit without enabling the GUI bit. I assume the graphics bit is what you're interested in, since we're discussing this in the thread for the earlier version of that part.

johnmk
04-27-08, 11:27 PM
:huh: That is true . . . gah. Looks like I picked the wrong weekend to give up caffeine. Thank you, OLC. :sunny:

ReallyDedPoet
04-28-08, 06:26 AM
This mod has now been superseded by OLCE2. See this thread for details:
http://www.subsim.com/radioroom/showthread.php?t=134186 (http://www.subsim.com/radioroom/showthread.php?t=134186)
Because this is the case folks, OLC has asked that this one be closed.


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