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Poul
03-13-08, 02:37 PM
Poul-Sound for SH4

This mod is an attempt to do a sound atmosphere and situation on the submarine of more "live".

Attention! For normal work of this mod you must have a good audio card.

This soundpack contains:

http://static3.filefront.com/images/personal/s/Sarbash/106393/fcommhjwff.jpghttp://static1.filefront.com/images/personal/s/Sarbash/106393/ojkgfwlgri.jpg (http://images.filefront.com/Main+Gallery/;106393;0;/screenshot.html#)
http://static4.filefront.com/images/personal/s/Sarbash/106393/ipfrbzylpy.jpg (http://images.filefront.com/Main+Gallery/;106393;0;/screenshot.html#)http://static4.filefront.com/images/personal/s/Sarbash/106393/svrrdzmfwt.jpg


http://static3.filefront.com/images/personal/s/Sarbash/106393/rmjbeqfkyn.jpg http://static3.filefront.com/images/personal/s/Sarbash/106393/zirqynqzej.jpg

Et al ...

CHANGES:

A folder "Speech". Add Voices of crew and sound atmosphere:

-Recharging batteries
-Returning to course
-Standard propulsion
-Rig for silent_running
-Periscope depth
-New message received
-Torpedo impact
-Torpedo missed
-Man the flak and deck guns
-Sounds of Rudder
-Sounds of Engine Order

A folder "Menu":

-Type Writer (When you get orders on a patrol)

Wave files:

Changed and done more atmospheric and realistic the following sound:

-Ocean
-Submarine boat
-The sounds of exhaust and valves are now audible in work of diesel
-Creaks of corps of submarine on a large depth
-Submarine Interior
-Submarine passing thermal layer
-Relieve watch (Voices of crew and sound atmosphere)
-Torpedoes (Voices of crew and sound atmosphere)
-Depth-bombs (after an explosion is a metallic echo into a submarine)
-Sounds of voices of crew and instruments at failures, when water goes to the boat
-Submarine Surface and diving
-Submarine Crash Dive (Voices of crew and sound atmosphere)
-Submarine Dive Alarm (Voices of crew and sound atmosphere)
-Submarine Emergency Blow (Voices of crew and sound atmosphere)
-Submarine GQ battle stations (Voices of crew and sound atmosphere)
-Submarine GQ secure battle stations (Voices of crew and sound atmosphere)
-Flak Gun: Shot and breech-block
-Deck gun: Shot, breech-block, command voices on a background flight of shell
-Frequency description of sounds of ships is changed in a hydrophone. Now they differentiate very well
-The sound of fishings boats and torpedo cutters is changed. Now their sound expressly differs from other ships.
-Boltz Break (Voices of crew and sound atmosphere)
-Electric sparks at a failure (Voices of crew and sound atmosphere)
-Glass break (sound atmosphere)

Possible problems:

Sometimes not correct work of sound in files "Man the flak and deck gun" (it related to software in SH IV) and braking of sound in files "Creaks Level" when submarine on a large depth (it will be related to weak audio card, I think) If these problems will appear for you, take in a folder "Return for Creaks and Man the deck(flak) gun" files for a return to the initial state. This folder enters in mod.

The size of a mod 210MB

Pleasant feelings!


http://files.filefront.com/Poul+Sound+for+SH47z/;9810850;/fileinfo.html (http://files.filefront.com/Poul + Sound + + для SH47z /; 9810850; / fileinfo.html)

Or here:

http://depositfiles.com/files/p9i5zk0ti (http://depositfiles.com/files/p9i5zk0ti)

If it is needed:

Alike mod for Sh3 GWX pach 1.03 for the German language. He was done already a long ago and got not bad reviews
http://hosted.filefront.com/Sarbash/

AVGWarhawk
03-13-08, 02:41 PM
Is this JSGME ready? We like life easy:up:

ReallyDedPoet
03-13-08, 02:44 PM
210.03 MB of ear candy, nice :up:


RDP

AVGWarhawk
03-13-08, 07:33 PM
I will give this a try.:D

Poul
03-14-08, 05:12 AM
Thank you reallydedpoet
Thank you Avgwarhawk. It will work with JSGME. You will continue to live easily!

I wish successes!

Brassusdk
03-14-08, 08:00 AM
Thanks :D


This is brilliant:up:

Galanti
03-14-08, 08:14 AM
I haven't tried it ingame, but I extracted and went through the sounds last night and was very impressed with the work. The effects for activities that involve crew interaction are rich with sound bites from various movies, yet they're muted enough so that they somehow fit in. I love the cannon and flak gun effects.

The only problem I might see with American skippers is that the sound for crash dive starts with 'Alaaarm', the clip from Das Boot.

andycaccia
03-14-08, 08:27 AM
It's a great sound mod, especially the speeches of the crew are very impressive. Also sound effects of hull creaks and many others are very nice!

Good work!:up:

Savvy
03-14-08, 08:29 AM
This is brilliant:up:

It really does add a lot of depth to the game. From a personal veiwpoint i feel it works best with the u-boat missions.

Well done Poul spot on mate:rock:

Sav

M. Sarsfield
03-14-08, 08:35 AM
The only problem I might see with American skippers is that the sound for crash dive starts with 'Alaaarm', the clip from Das Boot.

Most of these German speech/sound mods will have to be uninstalled for a return to a US career. Just make it/them the last on your JSGME list.

sergbuto
03-14-08, 09:33 AM
This mod boosts the immersion factor tremendously. :up:

andycaccia
03-14-08, 11:43 AM
Most of the sound are in english language, however to make this mod "100% american" will suffice to change the crash dive sound with another one (or leave the original). Moreover the engine sound is related to german u-boat MAN diesel engines...not good for 4 Fairbank Morse 38D1/8 or General Motors 278A generators.

It's an awesome Mod, and it takes a fes minutes to make it PERFECT.:know:
Excellent mod Poul!!:up:

Work best on an ultra-real WWII scenario.

kapitan_zur_see
03-14-08, 11:57 AM
Bloody brilliant!!!!! :up::up::up:
I just love this. Makes the game far lively. I really miss such a thing for uboat SH4 1.5 now!!!! :dead:
Are you gonna work on it?? i suppose you will get less material to work with but...
Anyway, two thumbs up

momo55
03-14-08, 01:00 PM
http://www.animaatjes.nl/plaatjes/d/dranken/29.gifI co..count..tt...hik!....t..t..three..thu..u..thumb s hik up...hik !

Thanks Poul ...well done.:yep:

capt_frank
03-14-08, 02:08 PM
This is really a great MOD!!

I am, however, having just a few minor difficulties:

1. Sometimes I have to take one of the non-active officers and place them in an active slot in able to hear the new orders, such as speed, direction, periscope depth, etc.

The only thing I did to the MOD was to replace and/or add a few sound files, didn't touch the speech files.

It just doesn't seem like all the speech files are being activiated when I issue certain orders.

Anyone else have this problem?

Poul
03-15-08, 02:04 AM
Thanks friends for testing and your remarks to this work. Certainly sounds of English speech I was forced to take from films. With my comrade from Sweden we asked our English friends to write down their English voices and sent them to me. For this work. But they appeared very timid. Then I had to use voices from "Das Boot", "Convoy-PQ17" and other films. Also I looked the sites of the Britannic and American admiralty, to do this work historically correct (more less). I took most sounds from my own archives. From films which I did. (my profession of sound-designer and sound producer). I used them in this work.

Galanti and Andycaccia:

I agree with your ideas. But beginning of voice "crash dive" I took from "Das Boot" (Alarm!!!). Because my English friends not able it to cry. If here are errors is not my guilt. Sound producers are guilty which translated the sound of this film from the German language into English (and got a good money for this work, I think). Say as it to correct? I will do it for this mod.

Andycaccia:

O! you have a wonderful ear! You rights. Sounds of engines are the collected sounds. They are done from the different sounds of engines and mixdown together. I did it because engines are bad heard in a game (not successful programmatic options). I had to pick up high and middle frequencies of sound so that to hear anything well (more less).

Capt frank:

What did you want to hear in Sh4 additionally? I will make attempt do it. But I think that will be needed specialist of software Sh4, what to include it in a game.

Request: If some sounds are too loud or not correct - please, say me. I will correct it. Or at least will explain why I did it so.

I wish all the successes!

andycaccia
03-15-08, 05:04 AM
Well, the engine sound may be ok for the u boat campaign, but for amenrican subs you could simply re work the nedgine sounds conatiend in other mods i.e ROW sound effects or others, essential is the "fairbank morse" diesel generator, which can be coupled with the electric motor sound used as propellers sound, in order to recereate a perfect diesel-electric boat. Also a rework of the submarine wave would be nice: you should add the idle sound of the diesel engines running ad low rpm to simulate generators running.;)

Theese are only my personal suggestion, but the chioice is, of coure, your.

capt_frank
03-15-08, 06:40 AM
Capt frank:

What did you want to hear in Sh4 additionally? I will make attempt do it. But I think that will be needed specialist of software Sh4, what to include it in a game.


It's not that I want to hear anything more, it's that I don't hear some sounds in the "speech" file unless I switch out the helmsman from one that doesn't say a particular order to one that does.

Then again, it could be my soundcard!

Anyway, I really am enjoying your MOD, it really does add tremendously to the game!

Thanks!

limkol
03-15-08, 07:27 AM
Is anone having problems with filefront today? Have tried to D/L Pouls sound mod but just can't go to filefronts site. Normally I have no problem.
Looking forward to hearing this mod. I remember Pouls SH3 mod and it was good.

Poul
03-16-08, 02:00 AM
andycaccia:

OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods.

Thank you for ideas!

capt frank:

Yes. It can be problem with soundcard. But it is possible to make attempt influence a 3d sound. I am glad that this mod brought you pleasure.

Limkol:

If a problem will not be decided - say about it to me. I will load this mod on other address.

Fish40
03-16-08, 04:23 AM
This thread may help clear up the delemma over the engine sound:http://www.subsim.com/radioroom/showthread.php?t=110470&highlight=real+engine+sound

I used this in the past, and it sounded great.

thyro
03-16-08, 04:51 AM
@Poul

Many thanks you mod is simply superb!

Just two small notes...
On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp :)

Other is running for silence
The "engines to two thirds" is missleading, most of the times I run to silence with engines off :)

Anyway the sound environment is great with your mod. Cheers

Poul
03-16-08, 09:35 AM
@Poul

Many thanks you mod is simply superb!

Just two small notes...
On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp :)

Other is running for silence
The "engines to two thirds" is missleading, most of the times I run to silence with engines off :)

Anyway the sound environment is great with your mod. Cheers
Thanks.
Yes, this problem exists. These reiterations are set by Sh4 software. I do not know why it was done. In my file applauses sound 1 time.

Fish40
Thanks for coordinates.

AlmightyTallest
03-16-08, 10:53 AM
Many thanks for this sound mod Poul, I use your mod coupled with the Das Boot Music mod and it makes for a really action packed mission! A few of my friends who don't usually like subsims actually took notice and wanted to play when I showed them my setup with this sim. Great Job :D

Doolittle81
03-16-08, 02:33 PM
How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat?

How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other?

Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat?

I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders...
There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help?

Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry.

Vlad34
03-16-08, 02:39 PM
I am using a terrific ambient_ interior sound mod and for the life of me I cannot find out who made the thing. I downloaded this originally for my SH3 but when I heard there was no sounds that made me feel like I was surrounded by a living, working crew I decided to use this. Though it was created for a german sub crew you really can't tell. If someone would like I will upload it here but please be reminded I did NOT create this nor am I claiming to have, I am simply sharing this file with the community. Cheers all!!

AlmightyTallest
03-16-08, 03:00 PM
Hello Vlad, I would be interested in trying out that ambient_interior sound mod you had.

Vlad34
03-16-08, 04:02 PM
Here you be! If anyone knows the modders name please be sure to post it here! Also, if this particular sound file is contained within any other sound mod, I do apologize. Enjoy, cause it's COOL....




http://hosted.filefront.com/vladicus223/

AlmightyTallest
03-16-08, 04:06 PM
Awsome!! Thanks :rock:

LukeFF
03-16-08, 09:49 PM
andycaccia:

OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods.
Not if you know where to look. ;) I have very good audio recordings of U-boat diesel engines running that were recorded from the bridge, not to mention other internal sounds.

Poul
03-18-08, 06:06 AM
How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat?

How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other?

Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat?

I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders...
There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help?

Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry.
Files are written in Read. me (for the format of WAVE) this mod will replace the files of ROW Sounds+RSRDC III.

Files are written in Read. me (folder of Speech) this mod will replace analogical files in other mod.
For the German submarines - these reports will be in English language.

Forget about a folder "Return for Creaks and Man the deck(flak) gun". Main folder - "Poul-Sound for SH4". Use it for JSGME.

I hope that able to give help you (if did not tangle a question quite again).

Poul
03-18-08, 06:16 AM
Not if you know where to look. ;) I have very good audio recordings of U-boat diesel engines running that were recorded from the bridge, not to mention other internal sounds.
It very interestingly! I would very like to hear it! I will be very beholden for a help.

Thanks.

LukeFF
03-18-08, 04:03 PM
It very interestingly! I would very like to hear it! I will be very beholden for a help.

Thanks.

Give me some time, and I will upload them for you.

LukeFF
03-19-08, 02:57 AM
Poul, you have a new PM. :ping:

Poul
03-19-08, 06:33 AM
Poul, you have a new PM. :ping:
Much gratitude!

letterboy1
03-19-08, 09:27 AM
Poul, would it be possible to mix the American "Dive, Dive" with the "Das Boot?" Maybe just keep all the action noise from "Das Boot" Emergency Dive but remove the "Alarm!" word? I know sounds do not always mix well, but it might be worth a try.

Or would you like me to record myself yelling "Emergency Dive!" . . . I can record it into a high quality wave file using Sonar. I can use a nice Beyer Dynamics mic or perhaps a Shure SM7. My music PC has a nice M-Audio 1010 LT sound card.

Poul
03-20-08, 10:03 AM
Poul, would it be possible to mix the American "Dive, Dive" with the "Das Boot?" Maybe just keep all the action noise from "Das Boot" Emergency Dive but remove the "Alarm!" word? I know sounds do not always mix well, but it might be worth a try.

Or would you like me to record myself yelling "Emergency Dive!" . . . I can record it into a high quality wave file using Sonar. I can use a nice Beyer Dynamics mic or perhaps a Shure SM7. My music PC has a nice M-Audio 1010 LT sound card.
Of course! This plan was from the beginning. I applied voices from films, because my English-language friends were timid. Let us do it.
Here information about Diving Procedure from USS COD:
http://www.usscod.org/diving.html
Do the record of voices in the format: WAVE, 44100Hz, 16 bit, MONO.
I will wait your work.
More courage!
The main thing: expression and veracity in work of voice.

letterboy1
03-20-08, 09:17 PM
I will do it this weekend. Did you want just "Dive, Dive!" or also "Emergency Dive!"?

Poul
03-21-08, 11:06 AM
I will do it this weekend. Did you want just "Dive, Dive!" or also "Emergency Dive!"?
OK. Do both variants.
I wish you the successful audio recording!

Nokia
03-21-08, 04:46 PM
I downloaded the mod a couple of days ago and I must say that if I had to choose only one mod for SH4 it would be this one! Absolutely fantastic work Poul!

letterboy1
03-22-08, 06:39 PM
I will do it this weekend. Did you want just "Dive, Dive!" or also "Emergency Dive!"?
OK. Do both variants.
I wish you the successful audio recording!

PM sent.

letterboy1
03-22-08, 09:05 PM
Poul, I'm enjoying your soundmod. I noticed one thing . . . the command to dive and the command to surface only plays one time each. I think the same thing happened with the ROW sound mod when it first came out. In the ROW sound mod, the sound of the submarine surfacing and the diesel starting up only played the first time. If you surfaced again in the same game it would not play. I think LukeFF or somebody fixed it by making the sound file shorter. Certain sound files can only be a specific length, not longer. Maybe your Dive and Surface command files are too long?

LukeFF
03-23-08, 02:51 AM
Poul, I'm enjoying your soundmod. I noticed one thing . . . the command to dive and the command to surface only plays one time each. I think the same thing happened with the ROW sound mod when it first came out. In the ROW sound mod, the sound of the submarine surfacing and the diesel starting up only played the first time. If you surfaced again in the same game it would not play. I think LukeFF or somebody fixed it by making the sound file shorter. Certain sound files can only be a specific length, not longer. Maybe your Dive and Surface command files are too long?

The Submarine_diving and Submarine_surfacing files cannot be longer than 15 seconds, otherwise the game will play them just once and then "shut them off" for the rest of your session. The surfacing and diving command files can be as long as one wants - the files I've made for RFB for these two are over a minute long, and they play fine without any issues.

U56_Dragon
03-23-08, 11:00 AM
Best yet. Very nice and great work.
I love it.

Poul
03-23-08, 11:31 AM
I downloaded the mod a couple of days ago and I must say that if I had to choose only one mod for SH4 it would be this one! Absolutely fantastic work Poul!

Thank you. But yet greater fantastic your cat. He loves a corn!

http://static.filefront.com/images/personal/s/Sarbash/106393/xmjpvzfiuz.jpg Vegetarian?

Poul
03-23-08, 11:34 AM
PM sent.
letterboy,

wonderful record! Excellent actor work!. I hope in the middle of week I will do files.
I would like to replace the first voice in a file "Submarine_CrashDive_INT". I talk about a scream "Alarm!!!". ( and the second scream after "Alarm!!!" in my file ). It is possible? The American seamen yell "Alarm!!!" in such situations? Or something other?

U56 Dragon:
Thanks.

Poul
03-23-08, 11:41 AM
The Submarine_diving and Submarine_surfacing files cannot be longer than 15 seconds, otherwise the game will play them just once and then "shut them off" for the rest of your session. The surfacing and diving command files can be as long as one wants - the files I've made for RFB for these two are over a minute long, and they play fine without any issues.
OK! I thought so! In Sh3 these limitations were not. What can be done? And a few questions. Whether it is possible to do audible sounds "periscope_UpDown", "Torpedo tube opening", "Submarine_surfacing", "Submarine_diving" in a conning tower and in Central Post?

In addition, aerial of radar also rises without a sound. I can do this sound. Whether there is possibility to include him in Sh4?

Thanks.

letterboy1
03-23-08, 01:09 PM
PM sent.
letterboy,

wonderful record! Excellent actor work!. I hope in the middle of week I will do files.
I would like to replace the first voice in a file "Submarine_CrashDive_INT". I talk about a scream "Alarm!!!". ( and the second scream after "Alarm!!!" in my file ). It is possible? The American seamen yell "Alarm!!!" in such situations? Or something other?

U56 Dragon:
Thanks.



Perhaps someone can correct me, but I believe that "Emergency Dive" on American boats is the equivelant to the German "Alarm." In the movie "Das Boot," it makes sense to say "Alarm" also in the English language because it is still a German boat.

andycaccia
03-23-08, 01:54 PM
Since Das Boot is a German movie is possible that the makers choosed the litteral translation of the german "Alarm", I am italian and my version of Das Boot has "Allarme". I think it was the common signal in the german navy to alert the crew and order a Crash dive.

LukeFF
03-23-08, 05:00 PM
OK! I thought so! In Sh3 these limitations were not. What can be done? And a few questions. Whether it is possible to do audible sounds "periscope_UpDown", "Torpedo tube opening", "Submarine_surfacing", "Submarine_diving" in a conning tower and in Central Post?

In addition, aerial of radar also rises without a sound. I can do this sound. Whether there is possibility to include him in Sh4?

I don't know what can be done with the cut-off of certain sounds. No one has been able to figure that one out, and the devs haven't explained how it all works.

For adding sounds to the conning tower, you need to look in the DSD files in /data/interior, though I don't know if it's possible to attach audio files to things like the periscope coming up and down.

andycaccia
03-24-08, 02:27 PM
Hi Poul!
I have just a question: I can not hear the bell after giving a speed order i.e ahead full or all stop. I'm sure the mod is correctly installed, but some sounds are not played at all or not entirely at least.

Any suggestion? What's the cause in your opinion?

Thanx..

Poul
03-25-08, 05:59 AM
Hi Poul!
I have just a question: I can not hear the bell after giving a speed order i.e ahead full or all stop. I'm sure the mod is correctly installed, but some sounds are not played at all or not entirely at least.

Any suggestion? What's the cause in your opinion?

Thanx..
This sound does not work sometimes (very rarely). It is a little failure of the program Sh4, I think. A sound is interrupted then, when at once other report goes from CHE. For example report about a current depth.

andycaccia
03-25-08, 06:21 AM
I found a solution, I've copied the order sounds into the "5" folder in which they were missing. Now it forks fine!:up:

Poul
03-25-08, 11:34 AM
letterboy1:


Here sound which you asked:

"Dave and Emergency Dive"

Here your voice. Other elements did not change. But I gave more space for the sound of these files.

I inserted it in my Sh4.

http://files.filefront.com/Dave+and+Emergency+Dive7z/;9886284;/fileinfo.html (http://files.filefront.com/Dave+and+Emergency+Dive7z/;9886284;/fileinfo.html)

Doolittle81
03-25-08, 04:27 PM
Sorry, but I have to ask again....I have "ROW Sound Effect v_9" and "ROW Sounds + RSRDC III Sh.sdl Add-on" MODs enabled.I'm confused as to what effect this Poul MOD will have on those MODs...

Can anyone offer an explanation or express a preference for one or two or three of the MODs...and/or the order of enabling?? Thanks.

Fish40
03-25-08, 05:11 PM
Sorry, but I have to ask again....I have "ROW Sound Effect v_9" and "ROW Sounds + RSRDC III Sh.sdl Add-on" MODs enabled.I'm confused as to what effect this Poul MOD will have on those MODs...

Can anyone offer an explanation or express a preference for one or two or three of the MODs...and/or the order of enabling?? Thanks.



I haven't tried this mod, since I'm presently useing ROW Sound Effect 9 as well. I would have to assume that if this mod changed the sounds of any of the files that ROW sounds uses, ROW sounds would be overwritten. What you could do, is D/L this mod, and play the sound tracks with Real Player, or whatever else, and compare to see which you prefer without having too install it.

Poul
03-26-08, 04:34 AM
Sorry, but I have to ask again....I have "ROW Sound Effect v_9" and "ROW Sounds + RSRDC III Sh.sdl Add-on" MODs enabled.I'm confused as to what effect this Poul MOD will have on those MODs...

Can anyone offer an explanation or express a preference for one or two or three of the MODs...and/or the order of enabling?? Thanks.

I tried to answer your questions (look at the post of #31). I do not have mods ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on. But I used mod ROW Sound Effect v_8. It is wonderful work!
Do you use ROW Sound Effect v_9 already ?
Then will be so:
Sounds (look the post of #1: they are written there) from my mod will replace analogical sounds from ROW. Other sound files from ROW Sound Effect (basic volume) will remain in a former kind. Eventually you can from these two works take the best files (for your ear) and do mod for itself.

DrBeast
03-26-08, 09:51 AM
Sorry, but I have to ask again....I have "ROW Sound Effect v_9" and "ROW Sounds + RSRDC III Sh.sdl Add-on" MODs enabled.I'm confused as to what effect this Poul MOD will have on those MODs...

Can anyone offer an explanation or express a preference for one or two or three of the MODs...and/or the order of enabling?? Thanks.

You no longer need ROW Sounds + RSRDC III sh.sdl. It's part of ROW Sound Effect v9. ;)

Doolittle81
03-26-08, 01:01 PM
...
You no longer need ROW Sounds + RSRDC III sh.sdl. It's part of ROW Sound Effect v9. ;)

Thanks...now that is clear!

As for my other confusion/questions, I don't know what "analogical" sounds are... as opposed to other types/formats of sounds...and/or how you tell which is which as far as folder location or file extensions in either the ROW or POUL MODs.

letterboy1
03-26-08, 02:34 PM
Good work, Poul!:up:

DrBeast
03-27-08, 08:06 AM
...
You no longer need ROW Sounds + RSRDC III sh.sdl. It's part of ROW Sound Effect v9. ;)
Thanks...now that is clear!

As for my other confusion/questions, I don't know what "analogical" sounds are... as opposed to other types/formats of sounds...and/or how you tell which is which as far as folder location or file extensions in either the ROW or POUL MODs.
Analogical=corresponding to, similar. What Poul means is, if there is a sound that's already covered by ROW Sounds, you might want to listen to his sounds first before installing his mod. I'll give you an example:
Let's take the sound of the diesel engine, more specifically the sound of the diesel engine from above the surface. The name of that sound file is submarine_diesel_exterior.wav. Go to MODS\ROW Sound Effect v9\Sound and find that file. Play it (Windoze Media Player will do). Now, go to Poul's mod, again to the Sound subdirectory, and find the same file. Play it. Compare the two sound files: which one did you like the most? That's the one you're going to keep. Repeat for all the sounds in both mods and pick the ones you like the most; note them down for convenience.
Now, there are two approaches you can take to mix and match: you either keep the sounds you like from one mod and delete the ones you don't like from the other, and install both mods; or you create your own little mod with the sounds you liked from either mod and enable that. Hope this helps.

ETA: I've been meaning to try this mod out ever since I noticed it, but I kept forgetting to download! :p

JayW.
03-27-08, 10:07 AM
I am an American and we don't yell out, "Alarm" for a crash dive. We shout out "Dive! Dive!" or "CRASH DIVE! DIVE! DIVE!". Das Boot isn't a good source even in English for American sub sounds. If you want real honest American sub noices, try "Torpedo Run", "Hellcats of the Navy", "Run deep, Run silent", "Operation: Petticoat" and etc. Don't use Das Boot while recording American sounds. We have a plenty of movies to pick from.


JayW.

andycaccia
03-27-08, 10:30 AM
The english version of Das Boot is only a tranlation of a german movie, so it is not supposed to be "american", but instead "german" translated.

@JayW.
I have Operation Petticoat (in italian language only at this moment), but I've never seen the other movies.
Can you tell me something about them in a few words (year, plot etc)?
Maybe I could buy something..

JayW.
03-27-08, 10:46 AM
Sure. 1968. 1951, and 1943.


JayW.

andycaccia
03-27-08, 10:52 AM
They seem quite old, maybe I could search wikipedia...
Thx!!

JayW.
03-27-08, 11:03 AM
No problem. They are old. Try "UP Periscope" (1958) too.

JayW.

andycaccia
03-27-08, 11:09 AM
Thank you Jay!
As soon as i get those movies and a working audio editing tool I'll try to make a new sound mod.

letterboy1
03-27-08, 11:43 AM
Andycaccia, the movie "U-571" came out in 2000 so it has modern high quality sounds. Maybe you will find things there to help you.

M. Sarsfield
03-27-08, 11:53 AM
Destination Tokyo with Cary Grant is an excellent black and white sub movie. It was made in 1943.

Doolittle81
03-27-08, 12:17 PM
Thanks...now that is clear!
As for my other confusion/questions, I don't know what "analogical" sounds are... as opposed to other types/formats of sounds...and/or how you tell which is which as far as folder location or file extensions in either the ROW or POUL MODs.
Analogical=corresponding to, similar. ...Now, there are two approaches you can take to mix and match: you either keep the sounds you like from one mod and delete the ones you don't like from the other, and install both mods; or you create your own little mod with the sounds you liked from either mod and enable that. ..... :p

Thanks for the quick response and clarification/explanation.

kakemann
03-27-08, 12:27 PM
Thanks for your work!

Poul
03-28-08, 03:50 AM
I am an American and we don't yell out, "Alarm" for a crash dive. We shout out "Dive! Dive!" or "CRASH DIVE! DIVE! DIVE!". Das Boot isn't a good source even in English for American sub sounds. If you want real honest American sub noices, try "Torpedo Run", "Hellcats of the Navy", "Run deep, Run silent", "Operation: Petticoat" and etc. Don't use Das Boot while recording American sounds. We have a plenty of movies to pick from.


JayW.
Look it:

http://files.filefront.com/Dave+and+Emergency+Dive7z/;9886284;/fileinfo.html


Here "Alarm!!!" is replaced on "Emergency Dive!" + "Dive! Dive!"
(I have this old film "Torpedo Run". But I disbelieved sounds from this film)

DrBeast
03-28-08, 06:46 AM
Thank you Jay!
As soon as i get those movies and a working audio editing tool I'll try to make a new sound mod.

I highly recommend Audacity (http://audacity.sourceforge.net/). Pretty good, easy to use, and here's the best part: it's free! ;)

andycaccia
03-28-08, 07:39 AM
Thank you Jay!
As soon as i get those movies and a working audio editing tool I'll try to make a new sound mod.

I highly recommend Audacity (http://audacity.sourceforge.net/). Pretty good, easy to use, and here's the best part: it's free! ;)

Thank you very very much Dr! I didn't know this program but it seems very useful (and free!!!!!!).
Thanx!

cherbert
03-29-08, 06:43 AM
There seems to be a bug where certain creaking sounds go into an infinate loop and can only be cured by a restart. Mainly happens when going below 60m.

This happens using U-Boat Missions 1.5.

Snakeeyes
03-31-08, 07:11 PM
Poul... I love it. This thing just rocks. Okay okay... you've got some
lines from Das Boot in there but who cares!

Thanks man!

Poul
04-02-08, 03:02 AM
There seems to be a bug where certain creaking sounds go into an infinate loop and can only be cured by a restart. Mainly happens when going below 60m.

This happens using U-Boat Missions 1.5.
Reason is in a weak audio map. If it very interferes with you - there are two ways.
- Simply take advantage of folder "Return for Creaks" (look Read.me)
- Rev up game (on small time)

Poul
04-02-08, 03:05 AM
Poul... I love it. This thing just rocks. Okay okay... you've got some
lines from Das Boot in there but who cares!

Thanks man!
OK. Thanks. I hope you will not have disappointments.
If you have SH III GWX 1.03:
Here analogical work (for GWX 1.03-2.0 mods).
In German language:
http://hosted.filefront.com/Sarbash/
In Russian language:
http://www.mediafire.com/download.php?cznajtjggzg
http://www.mediafire.com/download.php?2d2dcdfdxqy

Да здравствует Северный Флот!!!

kiwi_2005
04-02-08, 08:42 AM
Downloading this now, thank you! :up:

andycaccia
04-02-08, 12:34 PM
Hi Poul,
sorry to bother you again, but I'm havig troubles with only one audio track. It's the Creaks level4. It always stucks. It could block after a few seconds or after 30-40 seconds.
Maybe my system is not poweful enough. Everything else is working perfectly.
Do you have any suggestion??

Poul
04-04-08, 04:01 AM
Hi Poul,
sorry to bother you again, but I'm havig troubles with only one audio track. It's the Creaks level4. It always stucks. It could block after a few seconds or after 30-40 seconds.
Maybe my system is not poweful enough. Everything else is working perfectly.
Do you have any suggestion??
Yes. I foresaw it. This problem can arise up on some systems. It is possible to replace "Creaks level4" on initial files. In my mod there is a folder a "Return for Creaks". Other variant. If you need I can do this file more short. Then all will work, I think. But then this sound will be not very much "frightful". If you need - say me.

runningdeer
04-04-08, 04:19 AM
This MOD is terrific, I had trouble using TMO while playing the u-boat missions...unable to load a german campain. So without TMO I only had stock sounds.

My favorite sounds are when the crew acknowleges a torpedo hit, very cool.

It makes my game experience much more enjoyable...thank you vm. :yep:

andycaccia
04-04-08, 12:39 PM
Hi Poul,
sorry to bother you again, but I'm havig troubles with only one audio track. It's the Creaks level4. It always stucks. It could block after a few seconds or after 30-40 seconds.
Maybe my system is not poweful enough. Everything else is working perfectly.
Do you have any suggestion??
Yes. I foresaw it. This problem can arise up on some systems. It is possible to replace "Creaks level4" on initial files. In my mod there is a folder a "Return for Creaks". Other variant. If you need I can do this file more short. Then all will work, I think. But then this sound will be not very much "frightful". If you need - say me.

Thanks mate!
No problem however...I think I've discovered what's wrong. Since the audio effects of creaks cycle, adding to the game "playlist" more tracks as the sub goes deeper, when a long audio track is played the others will overlap, and the result may be a "stuck" track.
But the problem vanishes after some seconds, just the time needed to end a track and resume the stucked one.

It may be annoying....well it *IS* ANNOYING, but at least it won't give you unstability.

andycaccia
04-04-08, 12:43 PM
Ohh, one last thing...the short track are not a choice at all.:nope:
You have done a wonderful audio mod,:rock: I like the "frightful" long tracks and nothing will make me throw them away only because they get stuck! :up:

(Pheraphs I'll need a betetr hardware, a Ceative XiFi maybe...):hmm: :hmm: :hmm:

Poul
04-07-08, 09:35 AM
Ohh, one last thing...the short track are not a choice at all.:nope:
You have done a wonderful audio mod,:rock: I like the "frightful" long tracks and nothing will make me throw them away only because they get stuck! :up:

(Pheraphs I'll need a betetr hardware, a Ceative XiFi maybe...):hmm: :hmm: :hmm:
Thank you for good words!
Reason of not correct work is in Sh4 software, I think. Temporal limitations are there written down for some sound files. They are not needed. In Sh3 these limitations are not, for example. But all sound functions do not have problems.
I hope that anybody will help to decide this task, maybe. Or will say where to search the decision of this problem (folders and files in Sh4 software).

andycaccia
04-09-08, 02:09 PM
Ohh, one last thing...the short track are not a choice at all.:nope:
You have done a wonderful audio mod,:rock: I like the "frightful" long tracks and nothing will make me throw them away only because they get stuck! :up:

(Pheraphs I'll need a betetr hardware, a Ceative XiFi maybe...):hmm: :hmm: :hmm:
Thank you for good words!
Reason of not correct work is in Sh4 software, I think. Temporal limitations are there written down for some sound files. They are not needed. In Sh3 these limitations are not, for example. But all sound functions do not have problems.
I hope that anybody will help to decide this task, maybe. Or will say where to search the decision of this problem (folders and files in Sh4 software).

Ahh yes...I suspected such ..ehm..*behaviour* of the sh4 software, it's not a well programmed game, that's sure.:-?
Well, unless we find a way to improve theese timing shortcomings we must accept the results as they are now. However you did a great work, and the game will benefit from it.

cgjimeneza
06-22-08, 07:58 AM
is your mod compatible with TMO/RSRD?
or basic 1.5 american boats

looks impressive, downloading...something fun for a sunday morning:up:

Randall Flagg
06-23-08, 12:25 PM
i must give this a try :D

thanks

MajorTOM_WLFPAK1
06-23-08, 02:28 PM
whats the file type ?filefront list it as unknown. anyone now why that happens?


help pleas i really want this sound mod!!!!

AO1_AW_SW_USN
06-25-08, 05:15 AM
I've given this mod an 8 out of 10.

The Pros: :up:
Great content that immerses the player! Overlooking the European accents of the voice acting, the background sounds add life to what would seem to be a overly silent and non-existing crew. The added AA gunfire sounds are superb and gives the player a realistic feeling that they're fending off the buzzards. Both dive sequence sounds are amazing, and I had a smile from ear to ear as I sat at my desktop listining in utter awe.

The Cons: :down:
The "Torpedo Impact" speech file is too repetitive. It will play the same cheer and ship break-up noises for every torpedo hit that you make. And the deck gun sound effects are good, but they the speech contained within have a bad echo in it that breaks the immersion factor.

Also, given the fact that there aren't too many submarine movies out there to "borrow" their sounds, I understand that one would be tempted to use "Das Boot". The fact of the matter is that the heavy German accents in that movie breaks the continuity of a submarine game based on America's conflit with Japan. It would be like using Tom Cruise to play in a film as Alexander Nevsky, then use the sound bytes in a Russian submarine game.


Still, this is the best sound mod that has been released to the community. I would even as far to say that it kicked the tail out of what GWX did for SH3. I could tell that a lot of work was put into these items for the community to enjoy and I highly recommend this mod to any SH4 enthusiast. :D

boneman
06-25-08, 07:26 AM
i enabled this fantastic mod and i miss some sounds
Anny suggestions? (it is NOT my soundcard)
periscope depth order is a lot shorter ingame than mod says for example because i listenend it with vlcmediaplayer
i enabled the soundpack with JSGME
i hope someone can help me out!

GREAT MOD!

steinbeck
06-25-08, 07:33 AM
:up: is your mod compatible with TMO/RSRD?
or basic 1.5 american boats

looks impressive, downloading...something fun for a sunday morning

I'm using 1.5 but only have TMO + other smaller mods ie Nisgeis's Ring Range Mod.

It plays well on mine,
except who is this mad captain???

Who keeps tearing into the Nav officer at every course change? Do not like him!!!!....:down:
Apart from that it's an excellent sound mod!!....:up:
steinbeck...

pythos
06-25-08, 09:24 AM
There is a mod I have, *forget which one) that switches the sound for the engines of certain american boats. There is the sound for one set of boats called Submarine diesle exterior.wav, and for the other set (S-boats, Narwal), Submarine diesle exterior 2.wav.

I really like this feature, and think it was from either TM, or the trm sounds sets that came out a while ago.

Does this mod include these. Is there a way to intergrate this feature into your mod if not.

I just downloaded the mod, and will test it tonight.

Herr_Pete
06-25-08, 10:04 AM
does this work with 1.5?

steinbeck
06-25-08, 10:57 AM
whats the file type ?filefront list it as unknown. anyone now why that happens?


help pleas i really want this sound mod!!!!

Well I just D/l and installed it as normal with JGSME
No problems at all

steinbeck

steinbeck
06-25-08, 11:06 AM
Sorry, I can't really help as I don't know enough about modding, but have you tried a re download & reinstall just in case something got missed?
Secondly, are your sound card drivers uptodate?

Not aware of anything 'missing' myself, so what are you missing?


steinbeck...:hmm:

boneman
06-25-08, 12:16 PM
it is all working correctly now i installed the speechfolder manually ( the 9 files) but sometimes there are so much soundfiles to play that it sometimes forgots to play something ( i think) but it is ok now and the mod is :up:

one of the best mods i have tried (and i have tried 70% of them for sure..............)

steinbeck
06-25-08, 05:29 PM
it is all working correctly now i installed the speechfolder manually ( the 9 files) but sometimes there are so much soundfiles to play that it sometimes forgots to play something ( i think) but it is ok now and the mod is :up:

one of the best mods i have tried (and i have tried 70% of them for sure..............)


Glad you've got it all working!! It's for sure the best one I've tried

steinbeck.......in the uk

pythos
06-26-08, 09:52 PM
I vote for this one to be stickied:)

Stary Wuj
07-10-08, 08:59 AM
Nice job, good idea, THANK YOU!

With best Regards!

Stary Wuj

MajorTOM_WLFPAK1
07-10-08, 04:06 PM
is it me or is the torpedo hit a little to loud when you are at run silent. the 1ST time i heard it, i was afraid the cruiser and 4 destroyers did too. i like how it is and when you hear the bulk heads breaking .

i have noticed that it will say to set the speed to 2/3 when going to run silent.you 1st hear ahead 1/3 then you hear ahead 2/3 just afew seconds latter. can this be fixed ? i do like this sound mod better than sh3 and stoke sh4. well done!!

vinniczech
08-15-08, 08:17 AM
I love this mod. It's excellent. This mod is best for me.:rock::rock::rock::up::arrgh!:

Stary Wuj
01-22-09, 07:29 AM
Great MOD!

Thank You :rock:



Stary Wuj

Kapitan_Phillips
03-05-09, 01:48 PM
I love this mod! Nice work!

silent killer
03-05-09, 09:18 PM
thanks poul this mod helps to make SH1V more ralistic thanks again:up: :up: :up:

PANGI
06-19-09, 04:34 AM
probably expired link...is there another way to download it?

Webster
06-20-09, 02:45 PM
bump

fireship4
08-02-09, 10:22 AM
I've found a copy on my hard drive, not sure if it works with 1.5 - gonna have a little test...

Sent a PM to Poul to see and to ask if he minds me re-upping (makes me think of The Wire!) to file front or subsim.

Poul
08-02-09, 01:20 PM
I've found a copy on my hard drive, not sure if it works with 1.5 - gonna have a little test...

Sent a PM to Poul to see and to ask if he minds me re-upping (makes me think of The Wire!) to file front or subsim.

Hi!

Thank you fireship. I read pleasant words in your The private message. This sound mod used more than 4000 persons from different countries. I thought that this mod already not interesting.

Recently I have finished sound mod: "The Soviet Crew". For big mod "Great War: Battle for the Baltic". This mod is created by command Dagon. It will be war of Soviet submarines: type "C" series IX-bis (improved), type "M" series XII, type "SHCH" series"V", series "V-bis-2" (imroved) on Baltic Sea against Germany. There will be new interiors of the submarines, new Soviet ports and another.

The last some months I created a sound for this purpose a fashion. It is essentially absolutely new sound, too. A life and war of the Soviet crew on the Soviet submarine.
Therefore I have forgotten about old kind English crew - about mod "Poul-Sound for SH4"!

I will load it again. Tomorrow.

Javelin
08-02-09, 02:56 PM
Filefront doesn't seem to have this file. Any other way to download it.

fireship4
08-02-09, 03:49 PM
Thanks Poul, I'm sure you will get a lot of downloads.

Poul
08-03-09, 12:09 PM
Hi!

Javelin, you were right! Filefront it is not accessible. I there will load "Poul-Sound for SH4" then. Now mod here:

http://depositfiles.com/files/p9i5zk0ti (http://depositfiles.com/files/p9i5zk0ti) - 210MB

I hope that it will entertain again!

Javelin
08-05-09, 08:10 PM
Thanks, downloaded it. It does make a difference in the game. Gives it more life. One thing I don't like the German voices from Das Boat being used, on an US Navy submarine. I, wish there were more American voices. But over all as I said, its a excellent mod.

Poul
08-06-09, 02:56 PM
Thanks, downloaded it. It does make a difference in the game. Gives it more life. One thing I don't like the German voices from Das Boat being used, on an US Navy submarine. I, wish there were more American voices. But over all as I said, its a excellent mod.

Thanks. Well. This sound should not be American. It should be English. Because my Swedish, English and Canadian friends wished to do mod: English submarines against Germany. I asked to send me the present English voices. For example with the Irish and Scottish accents and another. But they hesitated. I have lost patience and have made that has made.

Capt.Warner
08-06-09, 10:45 PM
I cant Download could you upload somewhere else,for some reason filefront works like crap for me.thanks:yeah:

Poul
08-07-09, 10:44 AM
I cant Download could you upload somewhere else,for some reason filefront works like crap for me.thanks:yeah:

I agree with your words about filefront. I have added the new address on the first page. But for you I will make double here:

http://depositfiles.com/files/p9i5zk0ti

Sledgehammer427
08-08-09, 03:17 AM
"The Soviet Crew". For big mod "Great War: Battle for the Baltic". This mod is created by command Dagon. It will be war of Soviet submarines: type "C" series IX-bis (improved), type "M" series XII, type "SHCH" series"V", series "V-bis-2" (imroved) on Baltic Sea against Germany. There will be new interiors of the submarines, new Soviet ports and another.

:o I am interested.

FADM Gryphon
08-08-09, 02:23 PM
Vodka and Submarines what a combo!

Poul
08-10-09, 03:23 AM
Vodka and Submarines what a combo!

Good joke! Russian males do not drink vodka in battle. Only after battle. But not vodka. Vodka they drink when come back home in base . In patrol of vodka is not present: in patrol they drink pure medical spirit - half of glass (125 grammes). But only after battle. It is a joke. Sorry, but I think that you saw Russian people only in silly films of Hollywood and in television news.

Poul
08-10-09, 03:42 AM
:o I am interested.

Well. Thanks for your interest to this theme. I have asked Dagon to tell about this project a little. He has agreed. After a while he will write about the project "Great War: Battle for the Baltic" here.

keltos01
08-16-09, 02:42 AM
Well. Thanks for your interest to this theme. I have asked Dagon to tell about this project a little. He has agreed. After a while he will write about the project "Great War: Battle for the Baltic" here.


waow ! at last Dagon's subs in a campaign ! that will be something ! :up:

keltos

Poul
08-17-09, 02:31 AM
waow ! at last Dagon's subs in a campaign ! that will be something ! :up:

keltos

Yes, certainly. It already works. Some guys have already begun the test of this project. They speak that models are magnificent. But still a lot of work. "Great War: Battle for the Baltic" - the big project: war under water on Baltic Sea since June, 22nd, 1941 till May, 8th, 1945.

Mescator
10-27-10, 03:36 AM
Shameless Necro in order to ask a question.

Firstly, assuming Poul still reads this, Fantastic work. This mod is solid gold for the most part.

Onto my question; I've started editing some of the files myself to add more torpedo explosions or change aspects of noises (For example Silent Running causes the captain to say ahead one third, then immediately say two thirds, even though the boat is at one. Something of a immersion breaker).

I made my own Silent running noise which plays perfectly ingame outside the Submarine, however the game crashes when i issue the command from inside the control room. I assumed the game simply played the audio file at the event but it appears i may have been mistaken.

Do i have to register these files? Is there a certain size that is required?

Any insight into the problem is much appreciated :)

Armistead
10-27-10, 04:27 AM
I'm not the pro, but exactly what file did you replace, are you messing with the wav files listed or the speech files, either way they have to be placed correctly which is done by renaming the one you want using the title and path of the one you replace.

Sounds like you have it in the wrong path, thus it crashes. I don't know of time limits. It may be a problem of being in the command room and playing a sound that is placed outside the sub if that makes sense.


I've replace several in Pouls and use it and have had no problems.
Many in Poul's still have the German flavor and had to go. I've got about 100 I've pulled I like, so may have to compare.

I think it's better to make them jsgme ready, just easier to purge if you're having problems.

Sailor Steve is a pro, I would ask him or maybe he'll be around. He has a few sounds listed.

Mescator
10-27-10, 04:44 AM
Paths are correct. I renamed my file to exactly the same as Pouls, overwrote his then enabled the mod via JSGME. The file plays fine, i just can't be in the control room. In free camera, everything is fine.

Reinstalled the game and confirmed it's only my file causing the issue. Pouls original and vanilla game files both function correctly.

I apologize for using rapidshare, but if anyone has a moment could you test this for me?

http://rapidshare.com/files/427403379/ChE_K_Rig_for_silent_running.ogg

Armistead
10-27-10, 09:13 AM
I'm in the middle of a patrol not playing, but when I load up and dock I'll check it.

Which speech file number was it in. Sure you noticed you get many of the same sound files in different speech folders and I'm sure you place it in the one you removed it from. Just got to be
a connection to the sub control room.

Mescator
10-28-10, 01:35 AM
Which speech file number was it in. Sure you noticed you get many of the same sound files in different speech folders and I'm sure you place it in the one you removed it from. Just got to be
a connection to the sub control room.

Actually i overwrote all the speech file versions with mine, so i have my version in all 9. I know this isn't a problem because the other sounds I've put in like this all function correctly. It's only temporary until i can find the time edit all of them so they're unique.

It's interesting because the Torpedo impact file i made worked great, despite the fact i was in the control room

Mescator
11-06-10, 07:23 AM
Quick Bump - The same issue is occurring with the Periscope depth command. This is really weird =s

Chompa
10-07-13, 10:13 PM
God damm... dead links...:down:

Admiral Halsey
10-07-13, 10:54 PM
God damm... dead links...:down:

I don't think they allow swearing.

JoeCorrado
10-09-13, 01:12 PM
God damm... dead links...:down:

Or you could download it right from our own server here at Subsim. Isn't life great? This is just one more reason why supporting Subsim makes good sense! :up:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1396