View Full Version : How do I get the noise back?
Syxx_Killer
03-11-08, 10:22 PM
I have come to realize that I really like the noise effect affiliated with the post processing filters. How can I get that back? I am using Trigger Maru Overhauled with the RSRD campaign layers (v1.4 of the game). I deleted the noise.dds file from the TMO directory, but it still looks like it isn't there. What elese needs to be done?
Ducimus
03-11-08, 10:31 PM
I should know the answer to this question....
Its on the tip of my tongue......
But i can't remember! :o
data/misc directory sticks out in my mind for some reason.
You did, deactivate TM in JSGME before removing the noise.dds from it didn't you?
rodan54
03-12-08, 12:11 AM
Delete the Filters folder in Data/Shaders and you'll be good to go.
Syxx_Killer
03-12-08, 07:55 AM
I should know the answer to this question....
Its on the tip of my tongue......
But i can't remember! :o
data/misc directory sticks out in my mind for some reason.
You did, deactivate TM in JSGME before removing the noise.dds from it didn't you?
Thanks, Ducimus. I had already did as you said and the noise was still absent.
Delete the Filters folder in Data/Shaders and you'll be good to go.
Ok, thanks. I will try it out later. In the meantime, will removing this folder affect anything else to do with TMO?
Ducimus
03-12-08, 11:57 AM
Only flie located in \Data\Shaders\Filters, is CompoundFilterPS.fx.
rodan54 is probably right. I dont remember exactly because theres so many damn files to keep track of. I usually only focus on the immediate task tell its done, then move on to the next. So theres a few files like this one where id have to go back, and drop in a stock version in the active directory with the mod enabled to see what changes.
This file is either the no grainy PPF (although i could have sworn that was one of the noise.dds files, theres 2 or 3 of them), or its the file that gets rid of the excessive white ring (foam?) that appears around the submarine. Its one of the two.
Syxx_Killer
03-12-08, 01:51 PM
This file is either the no grainy PPF (although i could have sworn that was one of the noise.dds files, theres 2 or 3 of them), or its the file that gets rid of the excessive white ring (foam?) that appears around the submarine. Its one of the two.
That's why I am puzzled why it didn't work. I downloaded a mod that removes the grainy effect and the only file in it is the noise.dds file in te Misc folder. noise0.dds and noise1.dds look like cloud textures. I don't want to remove them since they look different than what the stock ones do. I will remove the Filters folder and see what happens. Thanks again.
Ducimus
03-12-08, 02:11 PM
TM is just getting too large for a single person to manage. The fact that i can't answer you any further exemplifies this. :D Good thing im almost done! :rotfl:
Syxx_Killer
03-12-08, 02:50 PM
Removing that folder seemed to work. Thanks again. :)
Now, I have one last question (well, maybe not the last but at least for this thread :lol:). How can I get the background music back? I liked it better than the music in SH3.
AlmightyTallest
03-16-08, 04:11 PM
I'd like to try this noisy effect out too, which file do I need to delete exactly? I'm not sure I understand which one worked out for Syxx_Killer.
Syxx_Killer
03-16-08, 04:31 PM
Here's what you do.
Before you use JSGME to activate TMO (or if activated deactivate it), open the Mods folder and then open the TMO Data folder. Then, go to Misc and delete the noise.dds file. Back out of there and then go to Shaders and delete the Filters folder. Now you can renable TMO with JSGME.
AlmightyTallest
03-16-08, 05:06 PM
Very Cool, thanks for the assist on this Syxx. :D
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